Re: [Hoshi no Yume] Inevitable~彼女の選んだ1つの事~
the problem i have with ntr... is that it became so common that the quality of it is dropping, and it becomes repetitive
it is my FAVORITE fetish by FAR
but most of the new stuff in doujins are really bland and hold themselves only because of the art. There are really good doujins out there but it's one out of four at best, and i know since i have (PROUDLY) read all the doujins with ntr theme in the h-gallery and dl'ed most of vndb's ntr games.
doujins take less time to make than games so you get good stuff often, like carn, urujimma or sanbun's stuff, but games are longer to make and the plots are really monotone.
visual novels aside, the good stuff in rpgmaker is there if you look hard enough, yet another problem is that to get the full appeal of ntr, you have to understand the context (which is not the case in some RoR, RoL, GoR centered games) thus they tend to be more wordy that usual. NTRPG is a good example of it.
also, the useless male lead trend needs to go, NOW.
the fact that a wimpy character didn't get a girl is something that appeals mostly to jap's neets. The BEST ntr is the one where the lead is capable/strong/actuallynotapussy and due to ACTUALLY RELEVANT CIRCUNSTANCES he get's ntr'd.
the best example i can give in rpg maker that every ntr fan should play (though gameplay is a little grindy) is the one where you play as a resistance member (a badass as well) that gets captured to save his family and is forced to work for the military, since you can only rescue your wife or your daughter and the other has to stay as hostage in a nightclub. Great developement, the protag isn't a wimp and can actually get a good end (1 out of 4 ends) and lessen the corruption of his family. the game is called "remember nanaha" i think.
also, the plot is dark though so beware real feels (real feels is sign of good ntr)
sorry for the ntrant.