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Everyone starts the game with 3000 XP(see
Ability scores: 20 point buy, as detailed in the SRD.
Allowed classes: All Paizo except Arcanist, DSP psionic classes, Radiant House occultist(and spirit-related archetypes for other classes).
Allowed races: Core races except half-orcs plus Caliban. Other races allowed on case by case basis, but should be fine if they can pass for a human.
Languages: The characters may leave one or more bonus language slots open to learn them later during the campaign as detailed in the houserules.
Hit points: For the first hit die, you get maximum hit points and for each subsequent hit die half the maximum(rounded up).
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) and 2000 GP worth of property from their previous adventures(most of this should be spent before the game starts). The starting place is a remote hamlet in Kartakass(for quick reference, see
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or the Ravenloft Player's Handbook, for in-depth information see Ravenloft Gazetteer volume 1) just south of Blackheart Lake. There are rumours of a powerful artefact that has been thrown into the lake, and these rumours may have drawn some adventurers there.Ability scores: 20 point buy, as detailed in the SRD.
Allowed classes: All Paizo except Arcanist, DSP psionic classes, Radiant House occultist(and spirit-related archetypes for other classes).
Allowed races: Core races except half-orcs plus Caliban. Other races allowed on case by case basis, but should be fine if they can pass for a human.
Languages: The characters may leave one or more bonus language slots open to learn them later during the campaign as detailed in the houserules.
Hit points: For the first hit die, you get maximum hit points and for each subsequent hit die half the maximum(rounded up).
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