Re: [当方丸宝堂] 悪魔を誘う唄(あくまをいざなううた)
Found a text hooker that uses CE to automatically copy the text string to your clipboard. Technically, it should work with any game that doesn't have its memory randomized, but I fail to find the right address (maybe it's because I'm not converting the string to hex correctly, says it needs to be encoded in the same way the game encodes stuff). I've not the time right now, so I'm just putting this here for anyone else who wants a go at it.
The hooking tool is called HAT, or "Hook Any Text". You install it as an add-on to CE.
I really wanna be able to understand this game, at least more easily than using OCR tools. Don't wanna give up just yet.
Hahh! So I wasn't the only one!
I remember trying out DKM for the sake of the sequel-ish 'Kobold's Knight of Livestock', because we all know just how important canon and whatnot
is with regards to h-games... xD
Anyhoo, texthook didn't take, and OCR-ing every frickin' line was too much a bother - and didn't even work half the time, sadly.
I stumbled upon 'HAT' while trying to desperately hook level1's Bad End Hospital, and while unfortunately it is not the saviour what I had thought it would be, it more-or-less made that otherwise unhookable game machine TL-ready.
If I won't forget, I will try it with DKM; it wasn't that complicated to set up, iirc. Though it was quite a while ago...
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EDIT: Well, no dice. Managed to find the displayed text (use Translation Aggregator; I OCR-ed the text (which made it copy to the clipboard and as such appear in TA), then highlight it, right-click (in TA's 'Original Text' window), then 'SJIS to Hex', then search that Hex value in Cheat Engine as 'Array of byte'... Seems every speech bubble/newly displayed text is at a new memory location, so... *cryingfaceemojicon*