I haven't completed playing the newest version of Episode 1 but I've already found these 2 bugs:Originally Posted by Gabe's journal
Legend of Queen Opala II - Episode I -You must be registered to see the links
As I'm sure you all know, Megaupload got nuked by US so I had to upload my game somewhere else, and here is the answer to that.
However, this version is NOT the same as the previous Episode I.
This one has every reported bug/glitch fixed, a completely remade Beastiary and Art Gallery, some tiny tweeks in the game plus three new Legendary Monsters for you to find and hunt down.
If you've already made a save for the game, don't forget to import it, along with the achievement list before you delete the old version of Episode I!
Enjoy!
There seems to be a lot of missing keys in the programing or such parts of the programing is not completed yet since there are a lot of doors which can not be opened and require some special key...The table blocking the stairs in the Hills of Sanctus Wall, is obviously not implemented within this episode 1, it likely has something to do with the secret of the neverus tribe, or something, as their seems to be an underground that connects to various places (such as in your mansion in the painting gallery building).
Since the Items List already has "212=Gunpowder", "213=Massive Gunpowder", "58=Mystery Potion 03" and "59=Mystery Potion 04". There is no mention of Dynamite in the currrent programing and I doubt that such material will appear in Episode 2. Using "Gunpowder" or "Massive Gunpowder" may simply be similar to using "Magical Growth", "Magical Shrink", "Mega Magical Growth" and "Mega Magical Shrink" pills.Murdock mistakeningly mentioned about you being the dynamite "deliver boy", so this, dynament, is obviously coming up with episode 2-full game, to use on those boulders and/or those dark patches on the cave walls underground.
It seems that you need to build up a reputation within the guild, to do more-other-bigger quests, such as the grand aideen basement (it seems similar to the basement plot of the capitol of egypt in LoQO1 game, hehe).
Don't forget.... there are those ultima monsters too... coming in episode 2-full game...
1- how can you have the ultimate cutlass in LOQO 2?Also it may be possible to defeat Altum the Dark Knight... You need to be able to strike him to inflict more than 99999 HP damage with one hit! (Damage inflicted on him is not cummulative.) This will require a superior weapon to anything in the "Ultimate" class. It is possible to increase your " Max HP" to as high as may be required, but you still need a weapon for such power... (It would be nice to be able to defeat Altum.) So far I've been able to test this theory only in the first encounter with him and at 1024 Max HP with the Ulimate Cutlass on a hit I've only been able to deliver as much as 39000 HP in damage. I intend to try this again after I complete a second play through.
You need to use a freeware program called SGEdit to get better weapons, armor and items. To use this program you also need the ini file for the game. (The one a couple of posts above may work or search Google for other copies.) Not all items will work, since some you need to find to activate them. The Expert Lockpick can be obtained and used from the Items List.1- how can you have the ultimate cutlass in LOQO 2?
2-Is there a better lockpick or a key for opening doors that novice lockpick can not open?
3-Is there a way to enter castle conquest?
Thanks in advance
I guess I have to find that cutless's code in my sgedit... I have already found the ultimate gun (does, on average, 6000 pts dmg/hit... some criticals have been in the 14k range). Also need to pick up on the advanced lock pick.You need to use a freeware program called SGEdit to get better weapons, armor and items. To use this program you also need the ini file for the game. (The one a couple of posts above may work or search Google for other copies.) Not all items will work, since some you need to find to activate them. The Expert Lockpick can be obtained and used from the Items List.
I have not found any way to enter Castle Conquest in Episode 1 and from decripting the game files I don't think its programed yet.
Yes it has always been there. At first I couldn't save because my RPG Maker XP expired, but I now have the working full version and I still have this achievement problem thing going on. It crashes my game every time I find something or talk to someone that allows me to earn an achievement. I even uninstalled and re-installed the whole thing, I don't know what's wrong.is there a file called achievement.reward in the folder with your game?
Thanks... under [Player] on the Helmet line I believe you need to insert ", 069" (without the quote marks) to be able to get the Moon Helm. I prefer to use the following in these sections since it allows you to experiment a lot more:Guys do not use my previous SGEdit INI, there was an error in it, i had zeros before the numbers under each section that cant have zeroes before the numbers. The [Weapons], [Armor], [Items],and [Skills] sections.
This upload is the working one, glad i caught this one rather quickly. and about the "Event" items, in SGEdit go to options and check "Show Event Items" to be able to put said items into your inventory or remove them.
No problem... It seems that the use of gunpowder has not been programed into the game yet anyways...Dynamite=Gunpowder
my apologies for not using the right word of Gunpowder. my bad.
interesting that there's seemingly 2 levels of it.
is there a master lock pick to be found, or maybe might it be crafted-forged?