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    #91
    Re: Wolfenstahl

    Got to say, wasn't sure what I thought of this at first, loved the art but wasn't exactly sure how the gameplay would work, but looking at those screen shots I\m really excited to play this now!
    Sometimes I'm cool

    Saki Quest translation FINAL version [updated!]:
    Here


    Parallel Fantasy translated Fixed :
    Here

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      #92
      Re: Wolfenstahl

      Great screenshots, now I'm looking more and more forward to this game

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        #93
        Re: Wolfenstahl

        I believe it was stated earlier in the thread that a demo would be forthcoming toward the end of this month.

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          #94
          Re: Wolfenstahl

          Yes, we plan to schedule a working demo version for the end of may.
          I'm relieved to say, that in my oppinion the hardest part is already done.
          Programming that 3D-like platforms was really troublesome.

          I mean:
          Verdani has to move upwards, downwards, left and right.
          At the same time she should be able to jump etc.
          It was pretty frustrating to programm that, but it works now.


          Until the end of may we still have to add this stuff:
          - Some more attacks for Verdani
          - Tentacle Monster
          - More details for the backgrounds
          - Grab-System
          - Game Over system

          And maybe some other extras that don't take up too much time, but are good to add.
          We'll see about that.

          Thanks for the positive response and your support ^^



          ~Wolfenstahl~
          Here is the link to my H-game dev blog:
          Projekt Wolfenstahl

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            #95
            Re: Wolfenstahl

            That's good news! With the most challenging part done, perhaps you can now focus on having fun and making the game you really want.
            Originally posted by Sin
            EVEN IF ALL OF US ASKED HIM TO LEAVE HE WOULD NOT, WE DO NOT CONTROL PAPANOMICS.

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              #96
              Re: Wolfenstahl

              Originally posted by Riposte
              That first screenshot....is that guy strutting?
              Well you can tell by the way i use my walk, I'm a woman's man, no time to talk.

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                #97
                Re: Wolfenstahl

                ^^^ great now that song is stuck in my head.....

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                  #98
                  Re: Wolfenstahl

                  Very good news these images. We see that the game progresses, and I hope the demo will be excellent.

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                    #99
                    Re: Wolfenstahl

                    Yeah, he's kinda strutting lol
                    But those paperheads look hilarious anyway.
                    Some of those paperbags on their heads do look hilarious.

                    Right now the main graphics for the tentacle monster are done already.
                    So it's time to work on the Grab-System and the stages.

                    We're also working on the hentai scenes (dialog etc.) and the voice acting.
                    I'll do a blogpost later today, since there are several good news.
                    Especially good news for the japanese people, but I'll cover all the details on the blogpost later.



                    ~Wolfenstahl~
                    Here is the link to my H-game dev blog:
                    Projekt Wolfenstahl

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                      Re: Wolfenstahl

                      New blog post. Things are coming along nicely.

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                        Re: Wolfenstahl

                        I just uploaded some more pictures from the animations.
                        And a new lineart from a CG scene.
                        Everything works out pretty well.

                        Currently we're going to polish and complete Verdanis regular attacks.
                        After that the backgrounds, then some stuff regarding the regular Paperheads.
                        I guess the beta-demo that comes out at the end of may won't have the Sewer Stage completed.
                        (only about 80% done or something along those lines)
                        (the first boss will also be missing)
                        But at least it will be playable, and enjoyable, with everything important implemented.
                        Hentai animations and CG scenes will be implemented, and the whole "core" of the game will be up and running.

                        After all the Grab-System already fully works as planned.
                        (currently just connected to the tentacle monster, but this thing was the hardest piece of enemy to programm, since all it's attacks can connect at once, it's the only one that can do that)
                        The continue system also works as planned.

                        It's just about adding content (new graphics, new enemies, etc. etc.) and polishing some stuff.
                        And of course all the testing and tweaking.

                        After releasing the beta-demo Version our plan is to finish the first stage.
                        Then we'll just have to add the missing enemy types, and the backgrounds for the other 2 stages.
                        As well as the last 2 bosses.
                        Here is the link to my H-game dev blog:
                        Projekt Wolfenstahl

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                          Re: Wolfenstahl

                          Wow..that was quicker than I thought...
                          Anyway take ur time, fix everything, no rush..
                          Wait..lemme put on ma Mystic Eyes of Death Perception...
                          Spoiler

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                            Re: Wolfenstahl

                            Looks great! Looking forward to the end of may

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                              Re: Wolfenstahl

                              I am liking the look of this

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                                Re: Wolfenstahl

                                I hope the demo will bring good surprises. News of Wolfenstahl are motivating.

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