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Opinions on 3D graphics in porn

Opinions on 3D graphics in porn

  • PS1/N64 graphics

    Votes: 10 16.9%
  • PS2/GC/XBOX graphics

    Votes: 30 50.8%
  • PS3/X360 graphics

    Votes: 39 66.1%

  • Total voters
    59
  • Poll closed .

GoldBeetle

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For the past few months I 've been racking my brain on whether to move to 3D. The biggest thing holding me back is whether or not the H-community would be okay with the level of graphics I make. So basically I want to know what you would consider good enough to fap to in terms of polygon count for an H-game.
 

Rawr1125

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Re: Opinions on 3D graphics in porn

Just a personal opinion, but the games graphics don't necessarily matter too much to me as long as the actual scenes/cgs are well done. I don't play most h games for the gameplay. :p
 

Darkstrain

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Re: Opinions on 3D graphics in porn

Just a personal opinion, but the games graphics don't necessarily matter too much to me as long as the actual scenes/cgs are well done. I don't play most h games for the gameplay. :p
even if many people agree with you, it's a bad thing as a game dev to think that gameplay is not THE core aspect of a game... people like you are a reason a lot of hentai games are copy paste rpgmaker gallery or poorly designed 2D platformers... if we ask for better games, they could charge more without feeling cheap as well.

A good H-Game is one with good GAMEPLAY... how many post are in this forum like "¿¿¿¿¿does anyone have a full save??????" that is a sign that what we get is boring and/or repetitive.

if you make an rpg, take your time to balance enemies, don't make it grindy, don't make it easy, don't make it "spam normal attack and heal"... don't make overly long pointless dialog, don'd use giant maps for a 3 house village.

if you make a platformer, make interesting levels, add gallery for beating a level, don't make it a chore to die to every enemy.

now as for the graphics the op asked for in the poll... it depends.

if your game is a cg gallery it has to be top notch (as possible)
if your game is an animation based one they can be average BUT!! animations must be fluid
if your game is a mix of genres the art must be coherent at least

now for overall tastes look at what is popular, sprite sex is a thing even in low res, and games like nanocrisis are average looking and still popular... as long as you don't make a 3D face with 10 poligons i think it should be okay.
 

mayaktheunholy

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Re: Opinions on 3D graphics in porn

It would depend on how how close you are going to have the camera during H scenes, really. Panned farther out, you could get away with lower poly counts.

Another thing to consider is good textures and lighting can compensate for lower poly counts to some extent.

You could always put up a demo and try to gauge feedback, too.
 

Spastus

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Re: Opinions on 3D graphics in porn

The more detailed and the more quality the better, I think we have gotten to a point where we can't go back too much on graphics, especially on a genre where the visual aspect is so important, I can play old games no problem, but in a hentai game a lot of the appeal resides in how good the girls look and how fluent the animation is, I wouldn't want to play a hentai game with soul edge graphics, but I would be fine with ps2 DoA, depeneds too, some people might love the retro look.

Gameplay is important, it's a game after all, but I don't think a hentai game can hold with gameplay alone, it needs to be paired with good visuals since that's kind of important too. My advice would be, don't settle for less if you can do better, also, if you can't go too high rely more in aestethics rather than raw polycount, Fear Effect 2 on PSX still has nice looking ladies, while some 360 games have terrible models.
 
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Feckless

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Re: Opinions on 3D graphics in porn

It's a really odd question because I find more often than not, the 3D art that ends up looking like shit isn't because they have low poly count. It's that they look almost too detailed in all the wrong places, often unintentionally, which just grosses people the fuck out.

Imperfection is something that is really hard to ignore when you are looking at something that's supposed to be exist in a 3 dimensional space.

I would actually be totally on board with PS1 era 3D models as long they are done consistently, and yes, basic stuff like good lighting and composition goes a LONG way.
 

habisain

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Re: Opinions on 3D graphics in porn

It's a poorly phrased question, really. Whether or not something looks good isn't a direct function of the 'era' of the graphics. Just backing out of the H-games thing, compare and contrast, say, SSBM and God of War (original release). SSBM still looks pretty good today, whereas God of War looks much more dated, even though SSBM is the older game. Most of this comes down to the fact that SSBM's art style didn't need huge processing power, whereas you could argue that God of War required more than the PS2 could provide (I believe that game had some frame rate issues...)

More modernly, you've got pixel art games which you could argue have SNES-era graphics, but they look great. Kickstarter provides a huge number of examples of this (e.g. Timespinner, Hyper Light Drifter). There's other games as well, which despite low poly counts, still look pretty damn good (Massive Chalice).

So where's this going? Basically, Art style needs to complement the choice of medium. The more realistic you get, the more resources you'll need to put into the art. But if you go more stylised, then I don't see having a lower-era of graphics as a problem.

One word of warning though: the majority of PS1-era games that used 3D were ugly. There's a reason why there was a lot of pre-rendered backgrounds on the PS1 - it just couldn't cope with that number of polygons without them being incredibly low detail. So unless you've got a way of coping with that kind of restriction, I'd say that Dreamcast-era is the minimum required for a 'typical' art style.

I'd also note that Dreamcast-era is the first instance of Cel-shading, which is technically low-poly (the models used in Jet Set Radio aren't particularly complex, but the shaders are). That might be an interesting route to go down if you want low-poly stuff.
 

alias34

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Re: Opinions on 3D graphics in porn

1. Only use 3D if the game actually IS 3D. I hate it when people make games in RPG-Maker and create the porn-scenes with 3D models. Sorry but thats just the laziest way you can make a hentai game.

2. Just make sure to avoid the uncanny valley. Its not about polycount, but how good the model looks. Stylize it if you can't achieve perfect realism, which is hard to get.

3. If you're using 3D consider outfits. they add a lot of value to a game and while you'd have to redraw every Sprite/Image for a new piece of Outfit in a 2D game you can easily render the same scene with 3D models with a new layer of clothes added.
 

Jesus

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Re: Opinions on 3D graphics in porn

1. Only use 3D if the game actually IS 3D. I hate it when people make games in RPG-Maker and create the porn-scenes with 3D models. Sorry but thats just the laziest way you can make a hentai game.
.
How does this actually detract from it though?
 

freeko

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Re: Opinions on 3D graphics in porn

3d custom girl is fairly easy to use though. Probably more so than trying to make images in other ways for those of us who cannot draw for crap. I think using a low end 3d program like 3dcg makes sense since you are using the low end standard of making a game in rpgmaker in its various forms.

Given the question though and your "point" would you prefer 3dcg over something that I draw myself? I guarantee you that I can make stick figures look terrible far beyond how terrible a stick figure would regularly look.

So if I could not use 3dcg to do porn pictures in rpgmaker, what else should I do instead?
 

super_slicer

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Re: Opinions on 3D graphics in porn

Any nudity I've seen in main-stream games is really quite horrible, to the point that I'm pretty sure I couldn't fap to it. If this is what you're referring to, I'm not sure that I'd advise you to bother unless you really want to.

If you're talking just that system's level of graphics (outside of pre-rendered scenes) in general (because they seem to put alot less detail into nudity), well I think you'll have to achieve ps2 minimum, though ps3 will certainly net you a larger audience.

One of the things that's a deal breaker for me in animated 3d hentai is physics, not sure I can explain it, but there's a point where it's too far off from acceptable and I can't help but laugh. Laughing, as you might know, is not conducive to fapping.

Though if you're doing stills, you're going to have to get much higher quality.

Just throwing my 2cents in, being as you asked for it.
 
E

erobotan

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Re: Opinions on 3D graphics in porn

I don't mind 3D, but if you do I suggest doing anime style because it's relatively simple compared to realistic one, thus easier to reach a good result. With a few exception, many have attempt for realistic style and the models ended looks scary ... . >.<
 

Longherin

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Re: Opinions on 3D graphics in porn

Oh, I have two pennies right here, too.

Really, the question is more "which is better, static images or animations"?

For both 2d and 3d the enjoyment of the art is highly dependent on how skilled you are, so obviously if you're going to do something that feels like it's being made for public consumption you should stick to whichever field you are most practiced in.

(If you're just doing it for practice, the obviously go nuts and do whatever. Art is hard and I don't do it.)

With that in mind, can you draw in 2d better than you can rig in 3d? Because going 3D just for static images is an incredible waste.
 

Perfeccia Ars

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Re: Opinions on 3D graphics in porn

I think that you should avoid realism if possible, the Uncanny Valley is a bitch and most (if not all) H-games with 3D graphics suffer it one way or another. Like freeko said 3DCG is a good reference for a start thanks to the anime style, the ones focused on realism are... weird most of the time. If you can, consider going with something like that.

Also, you need to remember that 3D doesn't age very well in realism but other styles have it easier, keep that in mind because you want to extend the life of your 3D models as much as possible during the whole process of developing the game. The last thing you need is to see your models after 4-6 months of work and think "they look like shit now".

Gamecube should be ok, have you seen a game called "A hat in time"? is supposed to be inspired in N64/Gamecube graphics and gameplay and I think it has good 3D.
 

sunonrise

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Re: Opinions on 3D graphics in porn

There are a lot of things holding 3d hentai/porn back in game development. Some people have found alternative solutions to said problems but for most indies, Its something thats hard to find a work around for. Such problems would include :

Rendering cum/liquid resembling cum efficiently in real time ( easier to simulate in pre rendered scenes )

Optimization Issues

Ease of production compared to making a 2D game in comparison ( How easy it is to make a standard 2d hentai game is less trouble and less of a hassle than doing one in 3D. )

Breast Physics ( Some people have just said fuck it and go with rigging and animating it themselves cause of how unreliable/unrealistic it can be at times )

Having a style that fits well with what you're making. ( doing anime styled models can be just as difficult as doing more western stylized models ( like the ones from WildStar ).

Lack of Devs who are masochistic/talented enough to even do 3d. ( I'm more so talking from scratch i.e modeling, rigging, and animating in like maya/blender, etc.)

Honestly the best approach in my opinion would be games that go with 3d models that are shaded like 2d sprites ( Guilty Gear Xrd ), but achieving this can be a nightmare in itself because of the shader networks they've built in Unreal 4 to achieve this in the first place. Another method would be to go for a more stylized look like what you would see in Overwatch or something visually similar where the features are exaggerated enough to overcome the realistic disconnect that some people have with 3d.

All of that being said, from experience people will play anything if the delivery is decent and the sex is handled right. ( even if its lacking in the visual department ).
 
OP
GoldBeetle

GoldBeetle

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Re: Opinions on 3D graphics in porn

Since there seems to be a general consensus of "just make it good", I'd like to see your examples of what bad 3d in H-games look like. I have to admit I don't have much experience discerning good 3d from bad 3d as far as porn is concerned aside from models that automatically make me go "Nope".

Edit: What are some 3D games you would love to see made into an h-game?
 
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chrisroxxx

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Re: Opinions on 3D graphics in porn

pretty easy...umemaro3d is the gold standard for 3d h-art, everything else is far below or less far below...affect3d released some good 3d art and knight shines bright, but still it can't compare to the gold standard...
 

Smokefish

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Re: Opinions on 3D graphics in porn

Edit: What are some 3D games you would love to see made into an h-game?
Overlord franchise. No, not the dumb anime/manga.
 

Master_Bei_Shun

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Re: Opinions on 3D graphics in porn

Yes and no, theres Overwhored the RPG that plays similar to a RPG maker game, but if an Overwhored 2 were ever in the works with a 3D environment... That certainly would be interesting

So yes, theres already an Overlord themed Hentai game, it's just not 1:1
 
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