Re: Onyx Oasis Court (OOC Chat)
Gangrel - Every time a Gangrel frenzies she acquires a temporary animal characteristic (which may replace an existing temporary one). Characteristics acquired in Gangrel frenzies need not only be physical – they can be behavioral as well. Players should work with the storyteller to determine what new animal trait is acquired. Over time, or in an exceptional situation, a particular animal feature may become permanent, with the next frenzy adding a new feature. A good guideline is to require each frenzy-gained trait to have some effect grounded in system terms (such as the temporary reduction of social attribute dots or a permanent loss of humanity), though some storytellers may allow narrative-only traits that can shape the story.
Tremere - Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. The elders of the clan are well aware of this, and seek to impart loyalty to the clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their embrace.
They also dropped the second half of the Lasombra clan weakness. Where they take an extra level of damage from sunlight leaving them with the lack of reflection as their sole weakness.
As I said they were relatively minor changes but I think they work a lot better and I'm using the changes.