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Games Discussion Thread


SirOni

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Re: Games Discussion Thread

So I've started my new Vanu character on Ceres now, PawnRenegade is who you need to keep an eye out for. Did jump into it briefly, but the servers shut down twice so I've come off it for the night now.
 

lurker

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Re: Games Discussion Thread

And now for something completely the same:

A perfectly executed Shieldbreaker Sunderer setup. Listen to the demonic laughter from the pilot :3

 

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Re: Games Discussion Thread

is back, but different:

This time, the offer is all THQ games.

Darksiders, Red Faction:Armaggedon, Metro 2033, Company of Heros+2 DLCs, and if you beat the ever-rising average Saint's Row 3.

Unfortunately it seems to be restricted to Windows and Steam, whereas normally you got it on any OS and download it DRM free if you so desired. Still, this is a good price if you want even one of these games, and if it does well it may help open the door for Humble Bundles from other big publishers.
 

Smokefish

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Re: Games Discussion Thread

Well apparently theres a 50% off on buying the Nova shotgun using Stationcash atm for the Vanu Scum, at least on the Ceres server. I bought it and got the Slug Ammo cert. Thing is amazingly accurate for a shotgun so long as I aim down the sights. The big bonus is that the Nova Shotgun is usable for LA, HA, Medic AND Engineer, and spending certs on it benefit all those classes! Pretty nice purchase so far. Now to test it in actual combat I suppose...

PS: I might consider buying the Solstice SF at some point, especially if it goes on sale. It got a tiny bit less damage/rate of fire/spread than the regular Solstice(standard Vanu weapon for LA/Engie), but on the other hand it can get way more attachment options, such as different ammo, and even an underslung grenade launcher! Unfortunately it is LA/Engie only, because for some bizarre reason medics use assault rifles instead of carbines. Can anyone tell me what the point and/or difference is between those two types in this game? <_>
 
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lurker

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Re: Games Discussion Thread

Well apparently theres a 50% off on buying the Nova shotgun using Stationcash atm for the Vanu Scum, at least on the Ceres server. I bought it and got the Slug Ammo cert. Thing is amazingly accurate for a shotgun so long as I aim down the sights. The big bonus is that the Nova Shotgun is usable for LA, HA, Medic AND Engineer, and spending certs on it benefit all those classes! Pretty nice purchase so far. Now to test it in actual combat I suppose...

PS: I might consider buying the Solstice SF at some point, especially if it goes on sale. It got a tiny bit less damage/rate of fire/spread than the regular Solstice(standard Vanu weapon for LA/Engie), but on the other hand it can get way more attachment options, such as different ammo, and even an underslung grenade launcher! Unfortunately it is LA/Engie only, because for some bizarre reason medics use assault rifles instead of carbines. Can anyone tell me what the point and/or difference is between those two types in this game? <_>
Apparently the assault rifles are primed for mid to long ranged combat, and used to be also used on L. Assaults as well. I dunno why they turned to Medic only on release.

Also apparently some of the vehicles from the original Planetside will probably eventually be ported over whenever they get the stability thing fixed up finally. According to what TF1 was discussing there's at least two vehicles to look forward to- a 4-man buggy and a aireal vehicle transport. Could be fun, even if we don't see the Mech that used to be in Planetside as well.
 

XSI

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Re: Games Discussion Thread

Since I feel like bragging, here's a few of my achievements in Planetside 2

*Managed to get a tank stuck in the terrain within 10 seconds of spawning it

*Shot down a fully manned liberator in a tank's secondary gun, while the tank and liberator were both moving

*Rammed an enemy fighter in mid-air, jumped out in time while killing the enemy pilot, and landed safely without any damage to me/my shield, right next to the squad I was flying air support for

*Managed to flip a magrider upside down on perfectly flat terrain, while driving it

*Dropped C4 in a tower's capture point, waited for it to fill up with enemy soldiers, then blew it up for 8 kills when they took cover in that room

*Scaled the western cliff of The Crown on Indar, using only my jetpack as light assault. Then killed 10(ish) people with their backs to me once I got up there

*Transported a full sunderer off a cliff, landing it upside down and killing all 12 in it

*Jumped on a jumppad to one of the biolabs, landing right behind a group of enemies. Knifed 5 of them, lobbed a grenade for bonus kills, and shot a bunch of them before being taken out.

*Then went and repeated the exact same thing again with the same success.

*And again, this time using the knife only. They didn't shoot me this time until a medic of theirs tried to heal me but noticed he couldn't. (Vanu and NC look alike during the night, they must have thought I was one of them)

*Managed to get a lightning tank into a building through the door, by somehow getting it diagonal. It got stuck halfway, but it still counts as 'inside' in my opinion
 

Smokefish

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Re: Games Discussion Thread

*Managed to get a tank stuck in the terrain within 10 seconds of spawning it

*Managed to flip a magrider upside down on perfectly flat terrain, while driving it

*Transported a full sunderer off a cliff, landing it upside down and killing all 12 in it

*Managed to get a lightning tank into a building through the door, by somehow getting it diagonal. It got stuck halfway, but it still counts as 'inside' in my opinion
THIS IS JUST LIKE WHEN WE PLAYED BORDERLANDS TOGETHER.
Protip: Never let XSI drive a land-based vehicle. EVER.
 

lurker

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Re: Games Discussion Thread

THIS IS JUST LIKE WHEN WE PLAYED BORDERLANDS TOGETHER.
Protip: Never let XSI drive a land-based vehicle. EVER.
The Sunderer I'm sympathetic with, you'd not expect a thing loaded with 4 MAX's to bounce around like a rubber ball in some of those tight backroads.
 

super_slicer

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Re: Games Discussion Thread

Well, I've gotten around to ruling out anything on my end being the problem with planetside 2, and submitted a support ticket a day ago, hasn't even been looked at...

So I decided to see what's going on with mechwarrior, lo and behold there are 26 patches! I'm actually quite happy with this, should be a bunch of new mechs for me to try out, and maybe they've fixed the gauss!

Finished AC3, gotta say a very weak ending to a mostly strong game. Both story and game-play wise. The whole game is buggy as all hell, but usually not game-breaking. Most disappointing thing about it (for me) was the rope-darts, a really cool weapon idea, unfortunately the only time I got to use them was during their tutorial mission. I guess I could have gone out of my way to attack a roaming patrol for no other reason than to use them, but meh.

Edit: Finally got a response from support their answer: fuckin laughable, I imagine this person just wanted to get out the door for the weekend but still, they could have been a little more discrete about blowing smoke up my ass.
 
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super_slicer

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Re: Games Discussion Thread

Figured out the problem on my own! It seems that my model of router is a horrible piece of shit and won't allow port forwarding, or indeed access to any type of online game (not even my xbox360) without the system trying to being put in the DMZ.

Anyway, vanu on ceres. Char named Superslicer
 

super_slicer

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Re: Games Discussion Thread

Any way to change the mouse controlls on aircraft? Barrel rolls are fun and all, but shit this is counter intuitive, and damn annoying to boot.
 

Unknown Squid

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Re: Games Discussion Thread

Does the controls section in the menus not allow for it? I would have thought it did, since it's fairly comprehensive. I was able to set pitch up and down to mouse buttons for extra control options. (Sounds odd but it helps with sharp certain manoeuvres)

Though what other games have rudder set to mouse? Roll and pitch on mouse is the same as any joystick would do it, so seemed natural to me. If you set rudder to mouse, you're going to have to slide and replace your mouse like crazy to get any relevant effect from rudder turning. With roll on A&D keys, you also won't be able to roll to the right freely at the same time as reloading.
 

super_slicer

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Re: Games Discussion Thread

Eh, probably just my preferance then, I usually don't do flight sims on the PC, and this mouse is just awfull, just decides on arbitrary dead-spots where it'll stop working all-together.
 

XSI

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Re: Games Discussion Thread

Flying and aircraft controls in general for Planetside 2 are pretty shitty.

I've found it helps not to think of them as aircraft, instead, assume they're flying saucers covered in a thick layer of lube.
 

Unknown Squid

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Re: Games Discussion Thread

The controls have seemed fine to me. I can reach and use all the necessary controls during a flight, and was pulling off silly barn dive tricks within the week. So I don't actually know what people mean when complaining about the controls. How else should they be?

The aircraft themselves do indeed handle strangely. The flying saucers and lube description fits well. But I figure that's to make them more accessible than the likes of Battlefields helicopters. Most crashes I see are during bad dogfight manoeuvres, rather than the instant flip and crash BF3 players loved to do. The Liberators and Galaxies handle like floating apartment blocks, that seem like they're dragging an anchor along the ground the entire time, and all the light aircraft whilst very agile and quite quick to accelerate, have a very fake feeling momentum (The way you can boost to 300+ kph and immediately drop back down to 200 within seconds of running out of afterburner) as if they have giant invisible airbrakes always deployed. But if you can combine the plane x helicopter mentality when flying, understanding how the passive vertical lift works, and knowing how to use roll and pitch to turn properly, then it's all pretty simple.

How did the PC controls for Battlefield work by default, if anyone knows? Because the Planetside2 controls are more or less identical to the setup the xbox360 version of BF3 used. Left stick rudder/yaw, right stick pitch and roll.
 

super_slicer

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Re: Games Discussion Thread

Haha, yeah I understand why people were clogging up the general tech-support forum with requests for gamepad support. As for me I'm happy to stay out of the air untill I can put roll on keys instead of the mouse, I have far too much trouble with it on the mouse, got used to having them on seperate sticks with the 360 controller for battlefield 3 (because it allowed me to change the bindings).

After my first day playing 8 hours and roughly 100 cert gain later, my experience: I spent maybe an hour actually fighting in large battles, somewhat fun, but when it gets to the point that I can't see the infiltrator sniping me because of 'culing' I just give up. And light assaults sitting ontop of buildings, with nothing I can do about it... so much rage. Despite those things I didn't do too bad, gaining a small amount of certs.

Then I decided to try flying, you can imagine the results. Foolishly I tried to get better, this did not work and ate up an hour with no discernable gain in certs.

After that horribleness, I decided to go out and see what other things the world had to offer, spending an hour or two driving around to different places. Unfortunately that will probably be the only time you see most of the world is when you're going from base A to base B, I can't see any large battles taking place out in the open like that, too bad. On my way I found several bases where everything was destroyed, and got to work with my repair-gun, I believe that's where the majority of my cert came from. Along with a good 3 hours of the day.

The other 2 hours were spent defending bases from lone attackers by myself, or pestering well-enforced enemy bases. Along with tank testing, the lightning is crap plain and simple, takes 3-4 clips to drop an enemy tank. The magrider however is awesome at killing things... but retardedly slow and gets hung up on obsticles that a hover-tank really shouldn't. A moderate amount of cert-gain here, not from the tanks however, because whenever I run into an enemy vehicle there's at least 4-5 more, and if they're sunderers they've got grenade launchers. I swear to god.

Lastly, only 90 more cert till I can get rid of the shitty stock gun! Why did we choose Vanu? I heard something about their weapons being weaker, are they really?
 
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Unknown Squid

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Re: Games Discussion Thread

I still think messing with the mouse roll will only hurt your flying in the long run. There are reasons real aircraft have it set up the way PS2 has it. But I'll let you do it however works best for you.

I definitely agree with you on the Lightning tanks though. Pretty much worthless against anything other than lost light infantry without explosives of some kind. It's purely in how weak the default weapon is. The AOE accuracy is too small and poor to hit infantry, and too weak to out gun even stock Sunderers or a parked Liberator. I tried using a Lightning to attack a Liberator that had came down for emergency repairs, and actually lost. Likewise I have hovered at ground level to fire at a Lightning head on while flying a Scythe, and beat it in a straight shootout with only minimal effort given to dodging. I found that Lightnings are generally better off aiming to score roadkills than turret kills. The alternative weapons do seem to make the paper tank viable however. I can report that the single shot 100mm HEAT rounds will kill a Scythe in a single shot, and move much faster than the basic starting weapon. I have seen the anti infantry HE rounds also, working quite well in their role, blowing away infantry in a single shot, rather than requiring a ridiculous 2-4 direct hits. A swarm of Lightnings with AP rounds would probably actually be a threat to MBTs, given they stuck together and stopped to repair at the correct times.


The Vanu (infantry) guns are fairly unique in the way they work. They're certainly not flat out weaker, just different. Lots of varied preferences between the players. Purely speaking damage wise, they are the middle ground. More per projectile punch than TR, and less than NC. Their fire rate is both equal to and slightly less than TR, depending on the gun.

The real defining difference is in the recoil and accuracy. The Vanu guns have the lowest recoil, but after the first few shots start building up notably more firing randomness than the other guns. This makes them very effective at short combat where the firing randomness even at max won't cause misses. They also don't have any bullet drop at all, but do lose more damage over range than the others. Their first few shots are still perfectly accurate, but anyone that's used the the recoil heavy but consistent NC guns and thinks they've got the easy Vanu recoil under control, will end up missing a lot if they try keeping up automatic fire at longer ranges, not realising about the accuracy decay.

The Vanu "Orion" that the Heavy has in place of the LMG the others get, is notable for keeping the fire rate and power of the TR LMG, whilst slightly more controllable, but with half the ammo capacity and the mentioned accuracy decay. Don't fire more than 25 rounds without resting a tic, unless at point blank. A faster reload too, but it needs to do it a lot more. Perhaps the weakest at range, but very good in base fighting ranges.
 

super_slicer

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Re: Games Discussion Thread

You're probably right, I'd rather use anything (thinking about trying the keyboard, actuallly) other than the mouse to fly anyway.
 

XSI

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Re: Games Discussion Thread

The magrider however is awesome at killing things... but retardedly slow and gets hung up on obsticles that a hover-tank really shouldn't.

Lastly, only 90 more cert till I can get rid of the shitty stock gun! Why did we choose Vanu? I heard something about their weapons being weaker, are they really?
You can make the magrider into an actual hovertank with a chassis upgrade, for 100 certs. Which actually makes it hover, instead of sort of hanging a little above the ground(Bumping into all the rocks). It also gets its speed from the afterburner it can get, which again, needs to be unlocked.

As for the guns, Vanu have the high-tech guns. The defaults are all-round average things, not necessarily better or worse than the others. I've heard several times that they had the best guns, but it's really a matter of which gun you want and what you're using it for. Vanu have a gun for every occasion, and the difficulty is mostly in unlocking them and figuring out what gun fits with what occasion.
Where the other factions(Terrans come to mind) can just grab their default gun and start shooting, Vanu have to take a look at their options and unlock the gun that's good at what they want to do.

While this hampers them a bit early in the game, since most of those guns aren't unlocked yet, it is a lot of choice and versatility later on when they can actually choose.

Personally, as light assault I grabbed a Thanatos shotgun with extended mag. I can take down MAX suits solo, wipe out entire groups of enemies as long as I get the drop on them, and it can go straight up against even the NC shotguns, and if I use it well I can beat them at their own game with it. Of course, that same shotgun renders me completely useless at a distance longer than a grenade's toss away. It's all about how you use it, and making sure you get yourself into the situations where you have the advantage.

On a related note, I've just done another great action which I believe deserves to be immortalised in text.

Grab a liberator, don't bother getting gunners
Fly to the enemy, don't bother avoiding flak
Aim at a group of infantry about to enter a building
Full speed
Jump out

8 kills, 10 or so assists. And that's before the killing spree I did after jetpacking to safety after jumping out.(Light assault jetpack is the best thing)
 
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super_slicer

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Re: Games Discussion Thread

Probably just the way I play, I almost always end up alone and outgunned. Not that I don't want to be a team player, I really do! BUUUUT no-one ever wants to give me a squad invite, or let me in their vehicle that has 11 fucking spaces free. Untill tonight I hadn't had an ally to speak of! Luckily enough though, tonight I got in with a platoon that was steam-rolling through the server. Didn't get any kills to speak of, but quite a bit of cert for caps and the like.

Anyway, hit me up when you're on I'm hardly ever doing anything that I can't drop.

Also, god-damn 1k certs for a weapon? That's 10 hours if you're abusing the rocket-pods, but for lowly me making an average 10 certs an hour... that's like two weeks playing this game IF I play ALL DAY (unless medals just keep going higher, which I doubt) . And 15$ for a single month of membership? Their prices are just too damned high. I'm going to get bored before I can unlock any of the good stuff :(
 
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