If memory serves, the subject of 'proper' counters was briefly mentioned many, many moons ago (and many pages ago), but the arguement was that tiki molesting the enemies detracts from her innocent demure. And I think this is correct (fallen fairy jack-off not withstanding). MJF and fallen fairy turning her into a futa is a particularly dire corruption of that innocence that wouldn't have the same impact as it would if tiki was some promiscuous sex machine.
Not to mention MJF making her a big boob fairy, or fluid hunter/FCs and their boss raping her and pumping truly obscene amounts of cum into her, etc etc.
I'm not sure what difficulty people are having with MJF landing the jelly fuck move- he does it most of the time for me, and occasionally acts stupid so as to not make it an instant-finisher (making it an escapable move might be alright, but I also think its fine as is).
If memory serves, the subject of 'proper' counters was briefly mentioned many, many moons ago (and many pages ago), but the arguement was that tiki molesting the enemies detracts from her innocent demure. And I think this is correct (fallen fairy jack-off not withstanding). MJF and fallen fairy turning her into a futa is a particularly dire corruption of that innocence that wouldn't have the same impact as it would if tiki was some promiscuous sex machine.
Not to mention MJF making her a big boob fairy, or fluid hunter/FCs and their boss raping her and pumping truly obscene amounts of cum into her, etc etc.
I'm not sure what difficulty people are having with MJF landing the jelly fuck move- he does it most of the time for me, and occasionally acts stupid so as to not make it an instant-finisher (making it an escapable move might be alright, but I also think its fine as is).
Remember, it's not supposed to be a fair fight. The point of the game is that you can try to fight as hard as you like and still get literally screwed. Tiki's meant to have the odds very much against her.
This would however pose the question how she would manage to defeat them and meet other enemies (which currently isn't so hard, luckily. Just spam the forward-strong kick/strong punch move, which is far stronger and more reliable than the windslash).
Mwa ha ha! Did it!
Using Google translate and some persistence I got a comment on the main website that read the same translated as it did in english. More or less.
What I Wrote:
Hello. This is an awsome game, and the animation is sexy.
I saw two important glitches.
Fluidhunter puts hand in fairy, fairy teleports off hand.
Also fairycrushers chain of attacks cannot be escaped.
I am eager about future updates.
Especially with alaulune or milkjellyfish.
Can I recommend feature.
Give skills to fairy.
ie
Fairy use hand in Alaulune.
Fairy suck fluidhunter breasts.
Fairy uses a dildo on fallenfairy.
Same skill.
Different animation per monster.
I think that would be fun!
Hello. This is an AWSOME game, animation is sexy.
I saw two important glitch.
Fluidhunter is put your hands to fairy, fairy teleport from hand.
In addition, it fairycrushers chain of attacks can not be escaped.
I am eager for a future update.
Was particularly alaulune or milkjellyfish.
I can recommend this feature.
Skills to give fairy.
Ie
To use the fairy hand of Alaulune.
Fairy sucks the breast of fluidhunter.
Fairy is using a dildo in fallenfairy.
The same skills.
Different animations for each monster.
I think it would be fun!
Aah, google translate. You can be useful, with persistence!
This it will be legible? I would have posted in English except his website doesn't allow it. Thought I was spamming him unless I used mostly Japanese characters!
I can read most of it, so yeah I think it would make sense if you gave it to him. (sorta, I mean it'll make about as much sense as broken english does to us so he should be able to understand it.)
maybe use amazing instead of awesome? Amazing should translate into japanese where as you can see awesome didn't.
I can read most of it, so yeah I think it would make sense if you gave it to him. (sorta, I mean it'll make about as much sense as broken english does to us so he should be able to understand it.)
maybe use amazing instead of awesome? Amazing should translate into japanese where as you can see awesome didn't.
This would however pose the question how she would manage to defeat them and meet other enemies (which currently isn't so hard, luckily. Just spam the forward-strong kick/strong punch move, which is far stronger and more reliable than the windslash).
mm. See this is to a point where I think this game is lacking.
The audience here wants to see the character get raped. So the player isn't going to be fighting that hard anyhow. So game wise I think it's better to decrease the frequency of attacks, make the game a little laid back.
So that those wanting to play through can do so, and those wanting the sex can also do so.
The other thing is - and this is where I find the game a little disappointing to a point. While he allows us to play the monsters it's only a single round against the fairy. REAL fighting style games don't do that. When you pick a character you can play through the entire levels with that character.
That's what would make this truly awesome. As well as being able to play through all levels as the fairy - being able to play as fallen fairy against any monster. Or Alaulune, or Alakune, or any of the humanoid characters.
(not the non-human monsters though)
Having said that I do know that it isn't likely though - cause he would have to make alternate rape and death scenes for the monster on monster actions and that would be like - triple the number of scenes.
Edit: What I'd like to do if I can get a hold of the creation software would be to try and decompress the player graphics. Then see if I can make my own scenes and submit them to him. But I can't seam to find a version so I may have to just do fanart instead!
mm. See this is to a point where I think this game is lacking.
The audience here wants to see the character get raped. So the player isn't going to be fighting that hard anyhow. So game wise I think it's better to decrease the frequency of attacks, make the game a little laid back.
Just a quick explanation of what was in this update for roper. Roper's purple SP attack is a vore Game over animation, and also is the first of the fairyfighting animations to include blood. It seems to be nothing special, just Tiki bleeding slightly in a pool of green-ish fluid. The game over animations for the rest of the attacks is a bit weird. Some creature that resembles one of the spiders from alakune latches on to her, then it fucks her with some wierd green spiky rod. It is a bit hard to describe, but I must say that both animations were so-so :/
And as said before me, there are no game over CG's for roper, just the animations.
Hmm i seem to like the roper's ending animation with the green thing..a bit off but i liked it...the vore animation was ok :\
But MAN...the snatching is such a pain in the ass!!