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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

No kidding. When I see this thread on top, I expect to see some new shit, not a pointless "argument" on what game is better. Take it to PMs, because the rest of us here obviously don't care. We're here to see Tiki get her ass raped, not 2 dumbfucks throwing their stupidity into a cauldron and seeing which one dissolves the other.
agreed
 
Re: Fairy Fighting

On that note: has anyone figured out what that "secret" is that was mentioned in the last update? Still can't find it.
 
Re: Fairy Fighting

Now on topic. I believe the secret might have to do with the Ice Horse. It might have been a fix to it or something. I'm not too sure. People have said something about a close up animation somewhere I believe.
 
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Re: Fairy Fighting

更新箇所は下記になります。
・F.W.の新技で、引っかかってくれる人が少ないので下記のように変更。
  01.地面から氷が生える
  02.生えている氷にヒット(ガード不可)すると真上に吹っ飛ばされる
  03.氷が三角木馬の形に
  04.落下地点で木馬の頂点が股間にヒット→木馬モーションへ・・
・F.W.の各氷エッチ中に食らい判定を追加。
・一部のダウンモーション中に食らい判定を追加。
・妖精ちゃんの必殺技のダメージ量を増加。
・ひみつを追加

今のところ、ローパ2体で妖精ちゃんのすべてを攻める触手体内蹂躙の技を作成中・・
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The updates are the following.
・F.W.'s new technique <referring to the ice horse>, due to a few who took notice, has had the following changes.
  01.Ice forms on the ground
  02.When Tiki hits the ice (unblockable, <lit. no guard>) she will be thrown directly upwards.
  03.The ice horse takes form
  04.As Tiki lands, her crotch will hit the tip of the ice horse→ice horse in motion..
・食らい判定<a term used in 2D fighting games which I have yet to determine> has been added to each of F.W.'s ice ecchi moves.
・食らい判定<ditto> has been added to part/some of downmotion<?>.
・Damage increase in Fairy-chan's <this is how he refers to Tiki> super.
・Added secrets.

Right now, working on a double-Roper full-body assault on Fairy-chan..
 
Re: Fairy Fighting

・食らい判定<a term used in 2D fighting games which I have yet to determine> has been added to each of F.W.'s ice ecchi moves.

食らい判定 pretty much refers to the "damageable area"/"damageability" of a character,

When referring to the damageable area it means an invisible area of pixels where the game mechanics will consider the character "hit" when an attack is connected.

When referring to the damageability it means whether the character should be considered "hittable" if an attack comes at them. For example if a character is down or already being attacked the game mechanics will not allowed them to be connected by another attack.

Hope that helped, and thanks for translating for us. :)
 
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Re: Fairy Fighting

Yay stuff being added to Roper! Roper is the only enemy I can nearly never beat at the moment, so I'm hoping whatever new stuff is added will somehow make them easier to defeat.
 
Re: Fairy Fighting

Yay stuff being added to Roper! Roper is the only enemy I can nearly never beat at the moment, so I'm hoping whatever new stuff is added will somehow make them easier to defeat.

I would be able to beat them if they didnt pass Tiki back and forth, or, for that matter, Spam the vore grab!
 
Re: Fairy Fighting

食らい判定 pretty much refers to the "damageable area"/"damageability" of a character,

When referring to the damageable area it means an invisible area of pixels where the game mechanics will consider the character "hit" when an attack is connected.

When referring to the damageability it means whether the character should be considered "hittable" if an attack comes at them. For example if a character is down or already being attacked the game mechanics will not allowed them to be connected by another attack.

Hope that helped, and thanks for translating for us. :)
Oh, hitbox. Thanks for the clarification.
 
Re: Fairy Fighting

For the ropers just beat the crap out of one of them at the start while they're on opposite sides of the screen.

Jump HP -> Stand HP -> d,f+HP deals a lot of damage very quickly so just keep doing it. As long as you kill one before the other one gets behind you then you've pretty much already won.
 
Re: Fairy Fighting

Yay stuff being added to Roper! Roper is the only enemy I can nearly never beat at the moment, so I'm hoping whatever new stuff is added will somehow make them easier to defeat.

Really? Roper is the only enemy I've ever been able to beat consistently, the only real trick to it being to wipe one of them out as quickly as possible.
 
Re: Fairy Fighting

For the ropers just beat the crap out of one of them at the start while they're on opposite sides of the screen.

Jump HP -> Stand HP -> d,f+HP deals a lot of damage very quickly so just keep doing it. As long as you kill one before the other one gets behind you then you've pretty much already won.

My trick is to wait until they attempt a grab, miss, and wail on them until their meter starts filling back up, then repeat the procedure.
 
Re: Fairy Fighting

I always try to sidestep dodge the grabs, and fuck up.
 
Re: Fairy Fighting

Thank you for the great entertainment guys, i had lots of fun reading your arguments :D
 
Re: Fairy Fighting

Reading back over the last couple pages of this forum was like being back in Colorado for a few days. Fire everywhere.
Anyway, I'm encOuraged by a possible double grab from Roper. I've thought they should have one like that ever since he created a stage with two of them.
 
Re: Fairy Fighting

I think i enjoy Frostwolf and expand bee the most.. (im actually able to win against both of them~)

what are yall's favorites? X3
 
Re: Fairy Fighting

I haven't tried the new stuff, but my favourite regardless would be the Fallen Fairy.

All dat futa.

And you feel like the biggest Boss in the whole game when you perfect-counter her akuma move.
 
Re: Fairy Fighting

In order: Expand Bee, Arachne, and Frost Wolf. Bit of a xeno fan, I am.
 
Re: Fairy Fighting

my order: Expand Bee, Mother Drinking Worm/Drinking Worms, Arachne, Roper, Meat Catcher.

If Eluku redid the drinking worms or made a new worm enemy that Swarms into tiki in mass, coming out of her mouth or the other way around... well id be REALLY happy. That and oviposition like Expand Bee. (arachne's just isnt that good).

I cant really get it with the frost wolf. Cold Ice + Genitals.. it just doesnt mix with me. Imagining how cold that ice might feel, or the whole map itself. Just kills my arousal.
 
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