R
Ryka
Guest
I have this idea that I want to try out. It takes place in an alternate reality, that any existing character from cartoons, games, and any other forms of art are allowed to be in. I have some rules though.
If your character is part of a team, then the rest of the team does not exist. Your character has to have been raised alone.
Your character's story cannot be too entirely similar to the official version. Meaning for example, if Samus is a bounty hunter that protects the universe from Ridley and Kraid, your character (while still allowed to be named Samus) has to have completely different nemesis or just have anything be her enemy.
Like I said, name should be the same, and powers can still be intact. (But how you got them either has to have a different story, or be shrouded in mystery.)
Furries, do not put too much emphasis on describing your fur, or tail. We need to keep other people's standards in mind. Ears are alright though.
There can and will be erotic content, so don't play as a character you know won't fit the bill well. Like Mickey Mouse or Morris the Moose.
Now for the meters. Each character has two meters. Art and Physical. The opposition, your enemies know your weakness. Anti-Aura. Without your Aura, you'll die. Disappear without a trace. (At least until GM powers revive you after an adventure or major battle.) The Art Meter is your resistance to Anti-Aura.
Physical is a slightly different story. Physical attacks can knock your physical meter down. Your character loses strength the less Physical Meter there is. (You determine how strong your character is, don't powergame please.)
My character will be Mystique Sonya. (From an obscure cartoon called Hero 108.) She is a lone ninja in a goth dress that is trying to find peace within the world. Her powers are controlling her hat (which has ribbons at the sides) and use of her tongue, which can extend with magic power.
If your character is part of a team, then the rest of the team does not exist. Your character has to have been raised alone.
Your character's story cannot be too entirely similar to the official version. Meaning for example, if Samus is a bounty hunter that protects the universe from Ridley and Kraid, your character (while still allowed to be named Samus) has to have completely different nemesis or just have anything be her enemy.
Like I said, name should be the same, and powers can still be intact. (But how you got them either has to have a different story, or be shrouded in mystery.)
Furries, do not put too much emphasis on describing your fur, or tail. We need to keep other people's standards in mind. Ears are alright though.
There can and will be erotic content, so don't play as a character you know won't fit the bill well. Like Mickey Mouse or Morris the Moose.
Now for the meters. Each character has two meters. Art and Physical. The opposition, your enemies know your weakness. Anti-Aura. Without your Aura, you'll die. Disappear without a trace. (At least until GM powers revive you after an adventure or major battle.) The Art Meter is your resistance to Anti-Aura.
Physical is a slightly different story. Physical attacks can knock your physical meter down. Your character loses strength the less Physical Meter there is. (You determine how strong your character is, don't powergame please.)
My character will be Mystique Sonya. (From an obscure cartoon called Hero 108.) She is a lone ninja in a goth dress that is trying to find peace within the world. Her powers are controlling her hat (which has ribbons at the sides) and use of her tongue, which can extend with magic power.