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The Caramel Arena


TentanariX

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Re: The Caramel Arena

As Iggy cried out, shooting his hot seed onto the slime girl, her tentacles would slowly uncoil from his body and she would lay him there gently in the caramel before using one of her tentacle to give him a gentle playful little slap on his ass cheeks before proceeding to lick and clean off the semen he had coated her in, "MMMM~ Not a bad taste.... Could use a little more protein though.... But virgin semen always has a nice taste to it...... Thank you cutie, that was a fun little romp, come see again when you get stronger~" After that she blink out of existence from the caramel pit before finding herself once again on the beach where she had been last.
 

Hentaispider

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Re: The Caramel Arena

Character Sheet:

Name:pale
Class:Warrior
Race: Vampire Stat Adjustments: +10 Body, +4 Mind, +2 Spirit.

Body:64
Mind:14
Spirit:12

Hit Points (HP):97
Pleasure to Orgasm (PP):52
Spirit Energy (EP):51
Speed:25
Dodge:45+10(unarmed)
Armor:1
Resistance:32
Perception:64
Stealth:81
Grapple: 64+12=76


Experience:0
Corruption:0

Talents and flaws
Talents:
Healthy(racial): +20 HP
Shadowmancer(racial)
Stealthy: +12 stealth, sneak attack auto-hit, double damage
Unarmed Fighter: Improved unarmed damage, +10 dodge while unarmed
Grapple expert: +12 grapple
Heavy hitter: +8 melee damage
Skill with Unarmed: +12 to attack unarmed
Strong of Body*3: +8 to body

Flaws:
Selfish(racial)
Open soul(racial)
Infertile
Mutated*2
Honorable

Mutations:
Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten, at the players choice. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Daylight Weakness: The character cannot stay in direct sunlight. Doing so causes them to take 10 damage per round, which ignores all armor and damage resistances no matter the source. Clothing or an umbrella are insufficient to protect them. While taking damage in this way, the character cannot take any action except movement. If a character would be reduced to 0 or less HP by this damage, they are killed.
Venomous attack(paralyzing)(pleasurable)
Tight*3
Whip-tongue
Soft-skin


[WARRIORS ONLY]
Skills:
Sudden strike
Shattering blow
Thief
Defensive Grappler
Stunning blow
Paralyzing Strike
Disarm

[MAGES ONLY]
Base Casting:
Favored Elements:

[SPIRIT USERS ONLY]
Spirit Ceiling:10
Powers:
Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.

Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it.

Dark Armor
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.

Inventory:

Bio/Description: Preferring practical outfits that hint rather than reveal, Pale rarely shows much beyond her face, which is captivating and not-quite human in its own right, with pale skin and black eyes. She prefers to shy away from crowds, instead seeking a single victim beyond the sight of others. Even then, she prefers to stay unseen for as long as possible and rarely speaks much louder than a whisper.

The OOC section:

Mists raise from the floor and disappear, leaving the currently naked and painted vampire standing there, looking confused.

"Ick! What is this stuff?" Pale says, looking at the floor.
 
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Tassadar

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Re: The Caramel Arena

Name: Nadia
Class: Warrior
Race: Angel

Body: 62
Mind: 26
Spirit: 40

Hit Points (HP): 62 + 26/2 + 40/2 = 95
Pleasure to Orgasm (PP): 26 + 62/2 + 40/2 = 77
Spirit Energy (EP): 40 + 20 + 26/2 + 62/2 = 104
Speed: 25 + 8 = 33
Dodge: 67 (64 from stats + 3 from knight)
Armor: 3 (Knight)
Resistance: 39
Perception: 64
Stealth: 60
Grapple: 74


Experience: Spent 38 for the purposes of this character sheet
Corruption: 68


Talents:
Strong of Spirit
Strong of Mind
Two Weapon Fighter (Attack with two weapons at a -4 penalty to attack and damage rolls)
Natural Spirit (Spirit Warrior: Energy Blade, Battle Aura and Energy Wave)
Skill with Bastard Swords (+12 to attack rolls with bastard swords)
Resistant (+8 Resistance)
Quick (+8 Speed)
Greater Energy Pool (+20 Max EP)
Skilled
Grapple Expert (+12 Grapple)

Flaws:
Mutated (Glowing Skin, Fetish, Tight)
Mutated (Multy-Orgasmic, Tight, Whip Tongue)
Sensitive (+4 to pleasure taken)
*Open Soul (+4 EP damage)
*Idealistic
*Honorable
*Tainted Bloodline (1.5x corruption)
*Fertile (gets pregnant on a roll of 2 or higher)


Mutations: Mutations until Nadia becomes Supernatural: 7/12
*Warped (causes 1/2 corruption)
*Faerie (Resist Cold and Electricity 5)
*Greater Wings (Fly at 1/2 speed)
Fetish (Energy Drain)
Glowing Skin - Your character shines slightly in the dark, making them more visible but granting them light to see by. The character gets +2 to Perception, but a -2 to Stealth.
2x Tight (+2 PP damage during penetrative sex)
Skyclad (-2 penalty to non-damage rolls unless naked)
Whip Tongue (+2 PP when giving head)
Multy-Orgasmic: Whenever the character orgasms, they reset their PP level to their max PP - 10.


Skills:
Whirlwind (Activated) – The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.

Rend (Activated) – The character takes a -6 penalty to all of their attacks for the round. If the character hits the same creature with both of their weapons in the same turn, they deal an additional 2d12 damage to that creature. This damage ignores the targets AV, but can only be dealt once per round to any one creature. Requires Two Weapon Fighter.

Whirling Death (Activated) – The character gets a +8 bonus to their melee damage and AV, but takes 4 points of damage per round. This damage ignores AV. Requires Two Weapon Fighter.

Flurry (Activated) – The character takes two attacks with each weapon, totaling to 4 attacks, but all attacks are made at a -12 penalty to attack rolls and damage. Requires Two Weapon Fighter.

Scissor Defense (Activated) – The character forsakes all attacks for the round, and takes a -10 penalty to Dodge for the round. In return, they get a +12 bonus to AV, and automatically attack any enemy that hits them in melee with both of their weapons. Requires Two Weapon Fighter.

Pummel (Activated) - The character can choose to allow whatever action that the creature that they are grappling to succeed, and it will do so before they can take any action. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success. Requires Grapple Expert.

Knight (Passive) – The character gets a +3 bonus to AV, Dodge, attacks rolls and damage for all melee attacks. Requires: Honorable.

Quick Draw (Passive) - The character can draw their weapons without spending a turn.

Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords, or Bastard Swords (Talents) and the Quick Draw skill.

Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.


Spirit Ceiling: 21
Powers:
Note: All attacks use Body to determine attack rolls in place of Spirit thanks to Bladesinger

Battle Aura
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Energy Wave
-Like energy blast, but less direct.
-The character pays X EP.
-Then, the character deals (1d6 + 3) * X damage to all creatures within 1 of the possible ranges:
1) All creatures with a 10 foot radius of any spot within line of sight.
2) All creatures within a 30 foot, 120 degree cone.

Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.

Pale vs Nadia!

"Alright..... What in heaven's name is this? Where am I now?" Nadia said, glaring down with none of her usual serenity at the thick, syrupy liquid that she was standing up to her knees in. The sound of another voice greeted her, and the crimson haired angel looked up to see a completely naked woman covered in body paint. "Well, that answers what I'm doing here, at least. I guess you were in the middle of something when you were brought here then?"
 

Hentaispider

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Re: The Caramel Arena

"Um... Hi. I...guess you could say that. The painting is finished, though. I'm Pale, what's your name?" the vampire says shyly, looking first at the other woman and then around, though her eyes quickly returning to look at the angel uncertainly.
 
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Tassadar

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Re: The Caramel Arena

"My name is Nadia, and take no offense when I say that it would probably have been a much greater pleasure to meet you under different circumstances." Nadia says, having returned her gaze to glare sourly at the sticky gunk that covered the floor. "I suppose that this is supposed to be a match of some sort. Would you care to negotiate on the rules beforehand, or would you like to simply get to it?"
 

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Re: The Caramel Arena

"This is even worse than the mud was." Stepping a little further away from the angel Pale hesitates before answering uncertainly: "I-if you think you need to use magic to win, I guess that's fine, as long as I can do the same."
 
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Re: The Caramel Arena

"We shall see. You may use whatever abilities you like, within the constraints of this place of course." Nadia replied, not yet calling upon any of her own abilities as she continued to stare at Pale. She stood slightly awkwardly in the gooey substance, her hands holding her white robes up out of it so as to prevent them from becoming dirty.
 

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Re: The Caramel Arena

Pale concentrates for a moment, and her voice gains confidence as she repliess in a quiet voice:"Very well. Let us begin."

Suddenly moving towards the angel the vampire reaches for her, grasping a hold from her arm

Initiate grapple. Grapple 76
 
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Re: The Caramel Arena

Thanks to the goo coating the floor, Nadia had plenty of time to react to Pale's charge, and as soon as the other woman got close she said; "My apologies." And slammed her hand forward, her palm open as she aimed straight for the center of Pale's chest.

Attack with 10 points into defensive fighting.
Nadia's attack roll in unarmed is 65, so with the -10 taken out she has a 55 to hit.
With that additional 10 points, she has a 77 dodge.
The arena penalty drops it down to 67 though. D:

Nadia's unarmed damage is 2d4 + 19
 
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Re: The Caramel Arena

Caramel Arena
-10 Dodge
-10 Escape Grapple


Stats
Pale - HP = 97, PP = 52, EP = 51, Status = Normal
Nadia - HP = 95, PP = 77, EP = 104, Status = Normal

Rolls
Initiative - Pale = 12, Nadia = 19

Nadia attacks!
To-Hit: 65 (Stats) - 2 (Skyclad) - 10 (Defensive) + 18 = 71 vs 64 = 64 (Body) + 10 (Unarmed Fighter) - 10 (Arena)
Damage: (2 + 3 + 19)/4 = 6
It wasn't very effective...

Pale grapples!
Grapple: 64 (Body) + 12 (Grapple Expert) + 16 = 92 vs 67 = 67 (Stats) + 10 (Defensive) - 10 (Arena)
Pale caught an angel!

Stats, Round End
Pale - HP = 91/97, PP = 52, EP = 51, Status = Grappled
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled
 
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Re: The Caramel Arena

"You're a tough one, aren't you?" Nadia intoned as her blow landed with seemingly little effect. The caramel kept her practically stuck to the ground, and as such Nadia had no chance to avoid Pale's grasping arms. Sighing, she reached for the straps of her robe as she said; "I'm sorry for the hit, again. Why don't we try to make things a bit more fair?" Unless Pale objected, the angel would remove her robe and everything she wore underneath, and tossed them onto a rung hanging form the wall. If she was going to get dirty, she might as well try to preserve her clothes.

I did forget skyclad, didn't I? D:
Also, punching isn't going to work so well on Pale, is it? A new strategy!
Nadia takes off her clothes! :D
 

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Re: The Caramel Arena

As she reaches for the angel, Pale receives a thump at her chest. Clearly annoyed at the blow more than hurt, Pale slips behind her opponent, trying to roughly grope the now-exposed breasts. "So, you like it rough? Because I can do rough."

Allow removal of clothes, foreplay. Grapple: 64+12=76 Foreplay pleasure: 2d4+16+2(soft skin)
 

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Re: The Caramel Arena

Caramel Arena
-10 Dodge
-10 Escape Grapple


Stats
Pale - HP = 91/97, PP = 52, EP = 51, Status = Grappled
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled

Rolls
Initiative - Moot

Nadia disrobes.
The terror is unleashed...

Pale wants a piece of that terror.
Grapple: 64 (Body) + 12 (Grapple Expert) + 4 = 80 vs 93 = 19 + 12 (Grapple Expert) + 62 (Body)
But the terror shall not be touched...

Stats, Round End
Pale - HP = 91/97, PP = 52, EP = 51, Status = Grappled
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled
 

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Re: The Caramel Arena

Failing to feel up the angel's heavenly breasts, the vampire pushes her opponent slightly off-balance and tries to bind Nadia's arms behind her. A smile appears on her face, as it becomes apparent that the opponent this time is her equal, or so close as to make little difference.
 
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Re: The Caramel Arena

"Mm..... Rough? Not so much... Hard, maybe sometimes." Nadia quips, only slightly sarcastically. It was true, of course, but it wasn't like her opponent needed to know that. Holding Pale's wrists after having caught them when the woman had tried to grope her chest, Nadia attempted to reverse the grapple, and throw the woman over her shoulders and into the goop on the floor.

Attempt submission hold!
 

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Re: The Caramel Arena

Stats, round start
Pale - HP = 91/97, PP = 52, EP = 51, Status = Grappled
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled
Rolls!
Initiative: Pale = 6, Nadia = 4

GM Note: Doing one grapple roll for the purposes of figuring out who succeeds at putting the other into a submission hold. Double grapples will return after this roll.

Grapple: 4 + 76 = 80 vs 86 = 12 + 74. Nadia wins. Pale is put into a submission hold.
Stats, round end
Pale - HP = 91/97, PP = 52, EP = 51, Status = Grappled, Submission Hold.
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled.
 

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Re: The Caramel Arena

Finding herself face down in the sticky stuff, Pale attempts to find a foothold to push herself free.
 
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Re: The Caramel Arena

"That looks rather... Unpleasant. My apologies, again." Nadia said, still holding Pale's arm. Kneeling slightly, Nadia attempted to pull the vampire (though she didn't know that yet) up slightly, so that she was half out of the caramel. The angel's hand went for Pale's chest, much as the other woman had attempted to do a moment ago, and softly massaged her painted, candy coated breast while still holding her arm.

(Foreplay attack!)
 

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Re: The Caramel Arena

Caramel Arena
-10 Dodge
-10 Escape Grapple


Stats
Pale - HP = 91/97, PP = 52, EP = 51, Status = Grappled, Submission Hold
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled

Rolls
Initiative: Pale = 9, Nadia = 8

Pale: Escape Grapple
Grapple: 76 + 15 = 91 vs 81 = 7 + 74
Pale is now loose!

Nadia: Foreplay (Breast)
Grapple: 74 + 15 = 89 vs 87 = 11 + 76
But the terror refuses to be denied...
Foreplay: 2 + 4 + 16 - 16 = 6 PP
Damage: 3

Stats, round end
Pale - HP = 88/97, PP = 46/52, EP = 51, Status = Grappled
Nadia - HP = 95, PP = 77, EP = 104, Status = Grappled
 
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Re: The Caramel Arena

Despite being distracted by the other woman fondling her full breasts, Pale manages to push herself out from underneath the other woman and finds herself facing the angel again. A slight smile appears on her face as she replies: "Oh yes, we wouldn't want any unpleasantness, would we?" As she speaks the words, it is as if she was dipped head first into a liquid shadow, her ivory skin turning black from head to toe, only her obsidian like eyes and the green spirals and patterns of paint remaining to distinguish her from a shadow.

Dark armor X=2, +6 to armor, melee damage and grapple
 
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