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ACT [Kyrieru] Kurovadis (RE093841)


MysticEyes

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Re: Kurovadis (OUT NOW! BUY IT)

Whoa, whoa, whoa. You NEVER go full-retard. Only half-retard.

Also, can we expect a CG gallery in the future (for either Kurovadis or the next title)?
 

girlcellys

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Re: Kurovadis (OUT NOW! BUY IT)

I suck at the wall bouncing crap, i cant get up the 2 walls right after the first boss. love the game so far, but HATE those 3 lazers. i've spent the last 2 hours trying to get past those, but i cant time the jumps right. any advice. and to the sarcastic responses or the "Your just a noob" here is my retort - Piss off.
 

cybeast

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Re: Kurovadis (OUT NOW! BUY IT)

I suck at the wall bouncing crap, i cant get up the 2 walls right after the first boss. love the game so far, but HATE those 3 lazers. i've spent the last 2 hours trying to get past those, but i cant time the jumps right. any advice. and to the sarcastic responses or the "Your just a noob" here is my retort - Piss off.
you're a noob.








and so am I, haven't got past that lasers too:(
 

Zabz

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Re: Kurovadis (OUT NOW! BUY IT)

If its any consolation..The only thing past those lasers is a single defence powerup, iirc. The way i managed to get past them is to time my jumps to where im pushed by the laser into the wall i want to jump to, instead of pushed backwards leading me to fall.

Which is nice, I love "more-challenging" parts of games that are completely optional, but give you a bonus for the effort put in.
 

chromo1418

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Re: Kurovadis (OUT NOW! BUY IT)

can someone pleae tell me on how to destroy those white boxes blocking some ways?
 

Daclusia

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Re: Kurovadis (OUT NOW! BUY IT)

You need the attack roll power up, which adds damage to your leap/roll. You get it in the mansion.
 

Whiskeyclone

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Re: Kurovadis (OUT NOW! BUY IT)

Well, Iris action's creator talked quite a lot about Kurovadis in his weekly post today. I think its all positive, but the main thing that I understood from the jumbled translation is that his fans were wondering if his game was gonna be any where near as challenging as yours. nice work :D
 

susuku

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Re: Kurovadis (OUT NOW! BUY IT)

Considering the fact that this thread went up over 3'000 views since Game launch, Hopefuly atleast 1/3 of those views contributed to Actually helping Kyrieru.
 

Wessex

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Re: Kurovadis (OUT NOW! BUY IT)

Kurovadis was sold just on jap dlsite almost 3000 times. So I think Kyrieru wont have any financial problems for a few months.
 

Firbolg

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Re: Kurovadis (OUT NOW! BUY IT)

Since the talking about Kurovadis is quieting down here but we still don't have enough information
about the netx project, why doesn't Kyrieru disclose us something about the new game? It's been
already 20 days since his last blog update :D
 

KD360

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Re: Kurovadis (OUT NOW! BUY IT)

Since the talking about Kurovadis is quieting down here but we still don't have enough information
about the netx project, why doesn't Kyrieru disclose us something about the new game? It's been
already 20 days since his last blog update :D
He will in good time, he just recently finished his game. It's not like he's going to start up the new project the next day.

Figuring out the concept & game mechanics is hard enough as it is.
He will need to put a lot of time into his post-production as he himself stated, that he wants to create game of a much bigger scale. Inducing story, events and more.

Doing this kind of work takes time, knowing that he all ready has given us some concept art is good enough for me. With the quality of his work, waiting is not an issue for me :)
 

murr

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Re: Kurovadis (OUT NOW! BUY IT)

Totally forgot about this game so I decided to check out the demo and while I'd like to buy it, I can't even get past the first area because it doesn't seem to work right for me...

Whenever I try to collect that yellow morphball looking item that's past the first snake monster the game freezes up and makes this awful screeching noise until I force it to close. I've tried messing with different settings, googling for a solution, no luck :\
 

murr

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Re: Kurovadis (OUT NOW! BUY IT)

That fixed it right up, thanks.
 

Papanomics

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Re: Kurovadis (OUT NOW! BUY IT)

I'm still playing this game about an hour a week or so because it's pretty fun. I know he's moving beyond the current style of the game's art, but I do like this.

I trust the game's developer to know best though.
 

Xol

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Re: Kurovadis (OUT NOW! BUY IT)

Out of curiosity, how much more content does the full version have compared to the demo?
 

KD360

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Re: Kurovadis (OUT NOW! BUY IT)

New blog post update!

Just an update about how he has been planing the game, and it so would seem that the theme of his next game will involve the main character getting possessed by ghosts. Unless I'm horribly misunderstanding.

Anyways, he says he can/will start working on the game in a few days.
 

M N M

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Re: Kurovadis (OUT NOW! BUY IT)

For this boss. How am I suppose to beat him? after he gets below that health he becomes invincible and I can't figure out how to beat him. Anyone know?

Edit:
Figured out how
 

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TwilitFeather

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Re: Kurovadis (OUT NOW! BUY IT)

spoilered for those who want to find out for themselves.

When he gets low hp the gravity starts and keeps you from jumping high. Platforms will appear that you can jump onto to reach his head, then just do the downward melee on his head.

As for how much more content... about 3 to 4x?
 
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