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ACT [Vosmug] Prisonkage


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rydin32

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Re: Vosmug: Demonophobia WITHOUT lolis

A lot of people are complaining about the difficulty but compared to DEmonophobia/Xenophobia its a walk in the park. He wanted to emulate the gameplay of Demonophobia and I think he did an amazing job of that.
 

Acores

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Re: Vosmug: Demonophobia WITHOUT lolis

100% Agree with you, it only took me about 15 mins to go though it without dying after memorizing the game as i went though it. Great game love people who have the creatively to make these games, more times than not indie games like this project x and other games made by people in there home make better games than big companies do.
 

super_slicer

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Re: Vosmug: Demonophobia WITHOUT lolis

If enough people want it (to keep the thread, and my PM box clear just rep me with a comment letting me know that's why [yes I know I'm repwhoring but it does take time and effort, and cluttering the thread up with requests seems needless]), and the mods are ok with it. I can just edit the game to put all the rape animations in the room right after the beginning. There are only 3 and as said before 2 of them are the same except enemy color.


Interestingly enough, there are 4 more enemy sprites started. Though they're incomplete and only 1 looks like it'd involve H.
 

Bowser

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Re: Vosmug: Demonophobia WITHOUT lolis

It's good to see the creative folk out n about again. IMHO fantastic job. The frame rates make a huge difference and the controls are actually very tight. The game feels a lot more like a game and for a first release there actually is a relatively large amount of content.

About the h scenes, I'm not bothered too much by accessibility, after you finish the demo, starting from the chest hugger room means all 3 of the rape enemies are basically right there for you. What bothers me more though is that i'd like some indication that I've hit a checkpoint. Whenever I play these sorts of games I always try to see all the death animations, but since the checkpoints are so few and far between I found myself pushing on without jumping into them and thinking I could go back and take a look later... which I found out wasn't the case.

Still, amazing work and very slick first release. This game has me more so enthused with the potential. Keep up the good work!
 

Damoriva

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Re: Vosmug: Demonophobia WITHOUT lolis

Anyone got a save that's past the spike/spinny mace thing room? That combined with the unskippable cutscene (and to a lesser extent the cage) is basically putting me off trying to continue.
 
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lolcats

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Re: Vosmug: Demonophobia WITHOUT lolis

Interestingly enough, there are 4 more enemy sprites started. Though they're incomplete and only 1 looks like it'd involve H.
i'd like to see those, personally
 

Papanomics

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Re: Vosmug: Demonophobia WITHOUT lolis

Maybe it's just my firm dislike of huge boobs that befalls me again.:(
I don't think it was ever mentioned that she was high school like someone else said.

No matter what's offered some will always dislike something about it.

Can't be helped.

I am all for the tits.
 

MajorKagami

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Re: Vosmug: Demonophobia WITHOUT lolis

she looks a lot like Sakaki from Azumanga Daioh. oh and I like the game its a little challenging but not ridiculous.
 

Rrazz

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Re: Vosmug: Demonophobia WITHOUT lolis

I must admit, I'm liking this so far, which isn't saying much given I've only made it through a couple of areas :p (Only just ran into that demon thing that said I was at where I was supposed to start)

Certainly interesting so far, keeps me retrying despite dying horribly to almost everything I run into >.<
 

Trigon

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Re: Vosmug: Demonophobia WITHOUT lolis

I am all for the tits.
*looks at Papanomics' avatar*

Yeah, we can tell. :p

Don't get me wrong, I like big boobs, too. As a result, I like the main character and almost everything else about this game, even though I totally suck at it. Oh well, time to try again (and die horribly again).
 

Yuan-Tiki

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Re: Vosmug: Demonophobia WITHOUT lolis

Very slickly built game, wonderfully fluid animations and so on. I don't even really mind how many instant-kill obstacles/enemies there are.

But the sheer length of time between anything resembling a checkpoint just sucks the fun out for me, after a while.
 

xzerogx

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Re: Vosmug: Demonophobia WITHOUT lolis

Seriously how do you get the key from the spikes? This game is extremely annoying. Should be reset in the room anyway.
 
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lolcats

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Re: Vosmug: Demonophobia WITHOUT lolis

Seriously how do you get the key from the spikes? This game is extremely annoying. Should be reset in the room anyway.
You literally have to nudge her over and keep pressing down until you get it, then the split second you get it, move right ASAP.
 

THQman

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Re: Vosmug: Demonophobia WITHOUT lolis

Seriously how do you get the key from the spikes? This game is extremely annoying. Should be reset in the room anyway.
I went to the far side (the one nearest the key) triggered the spikes by dashing in and out and then ran in and ducked and ran out fast as I could. Triggering them seems to give you a bit more time to work with. Same goes for the green and orange tentacles. If you move to trigger them back up just out of range and then go past asap you can get by them. I loled when I managed to get past the orange one that is supposed to be impassable.

Overall I like the game. I just try to ignore the gore which isn't my thing. I'm just extremely glad getting raped makes our heroine invincible. I had a slight horrible expectation of headless body rape which would have totally turned me off of the game.
 

Mansoor95

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Re: Vosmug: Demonophobia WITHOUT lolis

U got passed the orange tentacles??
Plz tell me what u found??

Also a headless body rape would have been a treat for me..
 

scira

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Re: Vosmug: Demonophobia WITHOUT lolis

FUCKA YOU RANDOM ENEMY PATTERNS.

i understand the challenge enjoyment but inta-death and randomness does not a happy scira make. I probably spent a good half hour re-running the first rooms over and over because when i first got to the wasps after i dodged the first dive it immediately went into a second dive and killed me, i just assumed "Oh it will always dive when in range". 30 minutes of trying to run under the first wasp when it rises for the dive, i stay ducking, except this time it decides to fly over me instead of diving again. Also not fun, getting tentacle whipped waiting for a wasp dive that never happens, also not fun, inconsistent head eating plants.
 
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Evilmonkey3

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Re: Vosmug: Demonophobia WITHOUT lolis

I went to the far side (the one nearest the key) triggered the spikes by dashing in and out and then ran in and ducked and ran out fast as I could. Triggering them seems to give you a bit more time to work with. Same goes for the green and orange tentacles. If you move to trigger them back up just out of range and then go past asap you can get by them. I loled when I managed to get past the orange one that is supposed to be impassable.

Overall I like the game. I just try to ignore the gore which isn't my thing. I'm just extremely glad getting raped makes our heroine invincible. I had a slight horrible expectation of headless body rape which would have totally turned me off of the game.
I found that just staight running right over the spike pits without stopping works very well. You literally can run straight over them as long as nothing stops you

FUCKA YOU RANDOM ENEMY PATTERNS.

i understand the challenge enjoyment but inta-death and randomness does not a happy scira make. I probably spent a good half hour re-running the first rooms over and over because when i first got to the wasps after i dodged the first dive it immediately went into a second dive and killed me, i just assumed "Oh it will always dive when in range". 30 minutes of trying to run under the first wasp when it rises for the dive, i stay ducking, except this time it decides to fly over me instead of diving again. Also not fun, getting tentacle whipped waiting for a wasp dive that never happens, also not fun, inconsistent head eating plants.
^^^^^^ THIS MADE ME SO MAD XD!!!!! those fucking wasps are so god damn inconsistent that i just decided to duck and let them pass while carefully watching to make sure they dont ready for an attack. You can run past them right when they rise, or right after they attack and are rising to their cruising level.
 

Bowser

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Re: Vosmug: Demonophobia WITHOUT lolis

U got passed the orange tentacles??
Plz tell me what u found??

Also a headless body rape would have been a treat for me..
There's nothing past the tentacles yet. The doorway looking bit is there, but you can't get through it, it isn't implemented yet.
 

Rrazz

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Re: Vosmug: Demonophobia WITHOUT lolis

This game really likes to throw curve balls at me doesn't it lol.

I got so used to those demon head things in the ground not being a problem. Everytime I went near them they just borrowed. Cool.

Found some more later on, try to walk past and BAM it jumps up and slices my head off...>.<

Still loving it, kinda wish the checkpoints were a little more forgiving though. Its frustrating having to go through 3-4 rooms, only to die and have to do those 3-4 rooms over again...and again...and again...
 

Incognito

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Re: Vosmug: Demonophobia WITHOUT lolis

This game really likes to throw curve balls at me doesn't it lol.

I got so used to those demon head things in the ground not being a problem. Everytime I went near them they just borrowed. Cool.

Found some more later on, try to walk past and BAM it jumps up and slices my head off...>.<

Still loving it, kinda wish the checkpoints were a little more forgiving though. Its frustrating having to go through 3-4 rooms, only to die and have to do those 3-4 rooms over again...and again...and again...
Once you memorise the area's its actually pretty simple to do. Appart from one or two parts.

It would make the game too easy if the checkpoints were forgiving. But they need to be properly indicated when reached.
 
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