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ACT [ softhouse-seal] Enchanted Splendor -The Kunoichi Comes!- Shameless Pink Ninja Scroll 華麗に悩殺♪ くのいちがイク! ~桃色ハレンチ忍法帳~ RE089717 RJ089717


fatmancory

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Re: Kuniochi ga Iku (release date on 27th Jan)

All right the art works great on this one, if it weren't such a large file, i'd say download it. that being said, for those that do play it you skip levels by doing the good old right click hit forward on the main menu, keep doing it till you see the games CG, and each time you do it after that will bring you up one level. there are eight levels in the game( why there is a 2 digit level counter is beyond me.) As for you characters getting raped, the only thing that's changes from the basic ninjas is The boss for lvl 7 and 8 (both the same).

Its also note worthy that if you hold "C" before getting raped, you wont take any damage, at least on the standard ninjas, as i have yet to try this on the boss yet.

Edit: almost forget, if you want to get to the boss really fast, or are just having trouble, just jump through the hull thing, you cant get hurt will jumping.
 
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DMonkey

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Re: Kuniochi ga Iku (release date on 27th Jan)

done it after 15 min and fell really disapointed .... so bad for 500mb like a coppy of shinobi girl or angel X but it so boring just a few animation and poor game play with just jump jump and done
p/s: thank for share
 

defcab

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Re: Kuniochi ga Iku (release date on 27th Jan)

This game is so bad that you can complete the whole thing (excluding bosses) by just holding up+right.
 

Papanomics

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Re: Kuniochi ga Iku (release date on 27th Jan)

This game has potential. I was pretty sad that the dogs, snakes, ect. couldn't rape the girls. Maybe the file is so large because they started animations for all the enemies and later decided to keep them out because of time issues, whatever the case, I did like the animations and the girls a whole lot. There could have been more here though.

If you can find yourself a link, I'd say play it, then delete it. You can live without it, but for someone like me, who's constantly looking for new games, it doesn't hurt to try it.
 

Potato

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Re: Kuniochi ga Iku (release date on 27th Jan)

I think they didn't put animations for other enemys because it is too easy
to escape rapes. Just holding left and right and you escape in 2 second...
 

super_slicer

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Re: Kuniochi ga Iku (release date on 27th Jan)

hrm, guess my post didn't go through. If you take a look into the folder this installs to you'll find 16 flash files, 8 for each girl, 1 for each stage. Everything that isn't character specific has around 16 copies and everything that is has around 8. That would contribute alot to the size of this game.
 

super_slicer

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Re: Kuniochi ga Iku (release date on 27th Jan)



Finally got around to ripping the h-animation sprites. They're split into a couple .swf parts each and I don't have cs pro so I can't join them. Put in both the clothed and naked ones. Also, shouldn't have any viruses, but you should always scan everything you download.

I just did this for those who didn't want to DL 500 megs for what turns out to be a grand total of 8 h-animations.
 

Kenjichan

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Re: Kuniochi ga Iku (release date on 27th Jan)

Ugh, game was a waste of my time. Barely any H-Content, and the gameplay sucked like hell. Were they trying to copy Shinobi Girl and just paid money to the artist? Whatever they did, they put too much money into the art rather than the game itself.
 

Cappy

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Re: Kuniochi ga Iku (release date on 27th Jan)

This is a disappointment. So much hype over such a terrible piece of work. The most vital part of the game, the hook, the attraction, is the H-Content.

The only acceptable H-Content is rewarded to you only if you feel like putting yourself through the most drearily boring gameplay possible. You'll get a fairly decent CG at the end of each level, but the problem is that they're not ever particularly erotic apart from breast shots.

They completely ignored the annoying aspects of the gameplay, and equally ignored the want for variety within the H-Animations.

In the words of a wi-, well, a man...
WHAT WHERE THEY THINKING!?
 

homelessfish

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Re: Kuniochi ga Iku (release date on 27th Jan)

From the looks of it, this game was made by one person only, and said person is an artist and not a programmer.

Gameplay is busted and broken, I simply love how if you jump behind the "boss" ninja, neither the girl or the ninja can turn around.

For the greater good I think we should let this thread die and people should restrain to post how bad it is.

This way we get good stuff on the first page, like the "rage at toonpimp" thread.
 

CPTKeith

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Re: Kuniochi ga Iku (release date on 27th Jan)

From the looks of it, this game was made by one person only, and said person is an artist and not a programmer.

Gameplay is busted and broken, I simply love how if you jump behind the "boss" ninja, neither the girl or the ninja can turn around.

For the greater good I think we should let this thread die and people should restrain to post how bad it is.

This way we get good stuff on the first page, like the "rage at toonpimp" thread.
No wait, it's not really that bad. I mean there might some people needed it.
 

Vinceras

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Re: Kuniochi ga Iku (release date on 27th Jan)

No wait, it's not really that bad. I mean there might some people needed it.
No, in fact it's quite awful. People would be much better off just downloading the animation rips and saving themselves the boredom.
 

platanus

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Re: Kuniochi ga Iku (release date on 27th Jan)

not sure if it's big enough a news to warrant a new thread, but it seems like this game that everyone seemed to think was a disappointment has a sequel out in august 10th with more contents added:





still not sure if it's worth the time, but personally I think this could be better than Guild Meister
 

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Zero9437

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Re: Kuniochi ga Iku (release date on 27th Jan)

Are you kidding me
 

ngansex

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Re: Kuniochi ga Iku (release date on 27th Jan)

:eek:
full, not trial
 

PerBert

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Re: Kuniochi ga Iku (release date on 27th Jan)

(disclaimer, my english is questionable... please bear with me)

Tried the demo and I'd say that there is hope.

Ok, we have the stereotypical heroine team: the "big breasted airhead" and the "cool pseudo-loli that talks in third person"(tm).
But compared to the first chapter here we have:

- no jumping invulnerability. Try to jump all the way to the end of the level and you'll end up repeatedly raped. (oh! yeah!)
- almost any enemy can (and will) rape you with a different rape animation for each enemy
- aaaand it seems that almost any enemy has also a GOR screen (though they do not seem active in the demo)
- you have to jump to climb ostacles, reach enemies, avoid pitfalls, so it's more a platformer than a sidescroller
- gallery mode with rape animations;
- good overall smoothness and speed

These are the pros.
The cons:
- control are not really that responsive, I fear that a complex platforming part could become a nightmare of missed jumps and unwanted slides;
- character are smaller compared to the previous chapter;
- rape animation are all right... I think... there is a lack of good old anthropomorphic straight sex...
- in the demo you can not charge you "spiritual energy" but it charges only when you receive damage... and it seems that when full the only thing it allows is a "smart bomb" attack (a "breast ray of death" for the airhead :D). No counter rape... I hope that this will be fixed in the release.
- projectile attack are numbered and not related to the "spiritual energy", so the pseudo-loli is at a big disadvantage, since the reach of her attack is ridiculous;
- climax meter is REALLY slow... so you have to wait a lot before the enemy climax... climax animation is not shown in the demo, but I suppose that will be in the release.
- old-school coin-op style "three lives before game over" and a time limit for each level may give some gameplay advantage (not sure about this) but are a pain in the ass when you are collecting GOR screens (pretty sure about this)

All in all we are a good step forward from the shitty first chapter (where a "good step forward" can be measured in planetary scale) and surely above Guild Meister. I daresay that the final result could be even superior to "Ninja Girl" and get in league with "Iris Action".
Still it's a long way to reach "Kurovadis" or "Unholy Sanctuary" in terms of gameplay.
 
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???

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Re: Kuniochi ga Iku (release date on 27th Jan)

ouhhhhh O_O I must take a look at this one....

Approximately 2 hours later:
Iiiiiii dunnoooo.....
 
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defcab

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Re: Kuniochi ga Iku (release date on 27th Jan)

It's an improvement but they still don't really know what they're doing with regard to coding.

- Game runs at 15fps
- Hit detection is laggy due to code being completely in the wrong order.
- Jump control is terrible because they've incorporated momentum without knowing how to handle it properly.

They really need to learn to write games with a few short and simple projects first rather than jumping in at the deep end like this and constantly making beginner mistakes.
 

ngansex

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Re: Kuniochi ga Iku (release date on 27th Jan)

bad physical contact :eek:
 

Tai Tai

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Re: Kuniochi ga Iku (release date on 27th Jan)

I'm still not able to open it due to the same filename or whatever. I'm using WinRaR, and I extracted the files before renaming the folder.


Oh, and I downloaded them to be open in WinRaR; I did not save them :confused:

Gonna need help walking me through the process
 
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