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Wolfenstahl


Re: Wolfenstahl

I don't want to say this. :(

But there is other games out there graphically good and game setting is more interesting but there requirement is not that high compare to your game.:rolleyes:
It's just because of how it's programmed. Other games only load graphics when they need them (Which is why you see loading screens), whereas Wolfenstahl loads them all at once at the beginning.

It's something you can get away with if your game's graphics are small, so it's just not something every gamer developer considers the first time around. (For instance, I've yet to need to load anything externally, since my game's graphics are so low res)
 
Re: Wolfenstahl

I think as a game developer...
I think they had to look that problem and create more convenient way.
For me that requirement is too high just for that game.
 
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Re: Wolfenstahl

I think as a game developer...
I think they had to look that problem and create more convenient way.
For me that requirement is too high just for that game.

Well that's completely obvious in hindsight but it's understandable for them to mess up something like that if they're new to programming... Don't grief them over it now when they're probably really stressing out about it anyways. They put a buttload of work into this thing and were probably gonna be relying on it's income for their next project I'm sure. (A next project I want)

I hope you folks can get it working!
 
Re: Wolfenstahl

A design mistake, but this project is too far gone to simply overhaul for a new loading engine. Hopefully they figure out a program that can buffer the loading between stages instead of en mass.

It's a lessened learned I hope, but the project itself has been pretty good despite this flaw. It's just unfortunate it will cut off a few who are interested due to System specs. I hope the recommended system specs are set up to help avoid sticky problems.
 
Re: Wolfenstahl

Looks like they ain't giving up. Trial v.1.03E is out.

And that one finally works for me. I'm one with those feared Nvidia cards.

So I guess things are looking up now. EL YAY for perseverance! :D
 
Re: Wolfenstahl

Looks like they ain't giving up. Trial v.1.03E is out.

And that one finally works for me. I'm one with those feared Nvidia cards.

So I guess things are looking up now. EL YAY for perseverance! :D

agreed with this fixed the issues i was having as well seems it may have just been trouble with with certain video cards.
 
Re: Wolfenstahl

Working here too. Didnt the previous trial but now its perfect.
 
Re: Wolfenstahl

seems to be working for me as well well done i will deff be buying the full version when its released!
 
Re: Wolfenstahl

ERROR in
action number 1
of Draw Event
for object obj_CG11_Chao2:

Error in expression:textbox
position 1: Unknown variable textbox

--------------------------------------------------

After losing to Chao

I'm getting a bunch of errors similar to that, it occurs after most the cg scenes and immediately after using the blue potion. I have tried moving my folder to other locations and tried running as admin, using compatibility mode, as well as change my language settings.
 
Re: Wolfenstahl

Anybody else able to upload the file else where because the new mega just keeps screaming install this extension because you can't download this file crap and I don't want to install the extension. Extremely invasive website and I suggest you find another website to upload on that isn't that invasive into wanting me to install something just because the file is large.
 
Re: Wolfenstahl

Previous file failed. This one worked fine on me. Takes a bit to load. Other then that it ran fine. So will be cool to get this if this was the fix he needed.
 
Re: Wolfenstahl

Anybody else able to upload the file else where because the new mega just keeps screaming install this extension because you can't download this file crap and I don't want to install the extension. Extremely invasive website and I suggest you find another website to upload on that isn't that invasive into wanting me to install something just because the file is large.

Is not really that big of a deal, it's like installing Java, Flash player or even Adblocker, people is fine installing those, and seeing how Mediafire screwed everybody up Mega seems like the best option and several developers are using it now... or just use Crhome, you don't need any extension with it.
 
Re: Wolfenstahl

Anybody else able to upload the file else where because the new mega just keeps screaming install this extension because you can't download this file crap and I don't want to install the extension. Extremely invasive website and I suggest you find another website to upload on that isn't that invasive into wanting me to install something just because the file is large.

It's not an extension. It's another browser.

The reason you need to chrome is both because of HTML5 things Mega is using that other browsers don't AND the fact that pretty much every other browser is horrible at Javascript.

Downloading tiny files and uploading is very tough on a browser like Opera (which is about the worst at handling Javascript). Requiring Chrome is not because of something silly, there's just no way Opera or another browser would be able to decrypt files that large.

EDIT:
Additionally, Chrome is GOOGLE Chrome.

And the reason Mega even has this requirements is to be non-invasive: no one, not even them, is allowed to see the contents of your uploads without the key. And the key is not stored in their servers and does not even go beyond your browser, which does all the decrypting work.
 
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Re: Wolfenstahl

A design mistake, but this project is too far gone to simply overhaul for a new loading engine. Hopefully they figure out a program that can buffer the loading between stages instead of en mass.

It's a lessened learned I hope, but the project itself has been pretty good despite this flaw. It's just unfortunate it will cut off a few who are interested due to System specs. I hope the recommended system specs are set up to help avoid sticky problems.

I personally have moved loading from "all in the front" to "as needed" in the course of a week on my lonesome working on a game larger than this. The testing after that was about another week (that was other people).

It's possible, especially if as someone said, it is a main source of revenue. I can understand a week just to revamp a loading system is boring as hell if it's not main revenue though.
 
Re: Wolfenstahl

I'm getting a bunch of errors similar to that, it occurs after most the cg scenes and immediately after using the blue potion. I have tried moving my folder to other locations and tried running as admin, using compatibility mode, as well as change my language settings.

Try placing the game into "C:\Paperheads" (or D:\Paperheads" or something similar), as far as I know this should help.
I don't know what's causing this error, but it doesn't occur on most computers.
So this is one strange mystery.



I personally have moved loading from "all in the front" to "as needed" in the course of a week on my lonesome working on a game larger than this. The testing after that was about another week (that was other people).

It's possible, especially if as someone said, it is a main source of revenue. I can understand a week just to revamp a loading system is boring as hell if it's not main revenue though.

Well, one game is not like the other, while one programmer is not like the other.
Of course there is a chance that it can be done in one week, and then one week of testing on top of that, yes.
But first of all, there is no guarantee that it works out as intended.
(especially because the graphics of the enemies are later on all used in the last stage, which means... they are needed anyway, all at once)


And the next thing would be, that there are way too many graphics, it's pretty easy to overlook some of them, or make a mistake here and there.
It's always harder to rework something, rather than doing it correctly right from the beginning.
So I better calculate with much worse time consumption, which means 3-4 weeks of work (testing and fixing included).
(just to be on the safe side)



But to be honest, it doesn't matter if it's 2 weeks, or 4 weeks... (or even just 1 week)
There can't be done anything about the fact that there is no budget left.
And even if a miracle happens, and I would do the perfect game within 1-2 more months of more work, there won't be enough money comming in to compensate for the expenses.
(okay, there is always the possibility, and noone knows what happens... but I tend to think realistic about things... and I better not bet on any miracles or very good sales etc. it's better to not have too great expectations)

This doesn't mean that the game should be shitty, it just means you have to find a balance.
That's part of a producers job I guess, seeing that a game get's done, while maintaining the best quality, and the best content possible and of course it should be done within the budget and time limits.
(and well... we are already past those limits, unfortunately)

At least the game has mostly all of the content that's important (sadly some of the CG's had to be deleted, so it's not entirely as we planned it to be, but at least mostly).
And we are relieved that it works now for most people, as the RAM usage had been reduced from 2 GB RAM to 1,3 GB RAM.
(the goal for future games is to stay below 1 GB RAM)



Since we started working on something new, we will only do bug-fixes to Paperheads now.
But no major changes.

I hope that our standpoint on this is understandable.
I know that it might be tough to understand, and some people might even think "you don't have to explain yourself".
But in my oppinion it's best to be open and honest to a community.
(and as I mentioned before, I've got plenty of experience in communicating with communities trough previous jobs and experiences)

So if there are any questions, feel free to ask.
I'll try answering as good as possible.
 
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Re: Wolfenstahl

Hello everyone, I downloaded the demo of this game but I do not hand me two messages while loading:
1st - out of memory
2nd - unexpected error occured when running the game

and then closes

I have to do to start it?
 
Re: Wolfenstahl

if the enemies are all used in the last level you could always cut the number of possible capture animations down for each of them, i mean by the time we get there we've allready seen them so it wouldn't matter
 
Re: Wolfenstahl

ERROR in
action number 1
of Draw Event
for object obj_CG11_Chao2:

Error in expression:textbox
position 1: Unknown variable textbox

--------------------------------------------------

After losing to Chao

I just recently fixed that issue by updating my windows software, it appears that I had my automatically download windows updates set to off for the last 2 years...
 
Re: Wolfenstahl

I thought that looked like a .net error message
 
Re: Wolfenstahl

Hello everyone, I downloaded the demo of this game but I do not hand me two messages while loading:
1st - out of memory
2nd - unexpected error occured when running the game

and then closes

I have to do to start it?

What kind of graphics card do you use?
And what are your system specs in general?
 
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