What's new

Mitsuko X Space Escape


Status
Not open for further replies.

versal

Jungle Girl
Joined
Mar 19, 2010
Messages
46
Reputation score
1
Re: Mitsuko X Space Escape (original canceled)

put the file in a location that looks similar to this
C:\Users\(User)\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\FT9REQAK\localhost
And boom. You now have gallery unlocked
 

Attachments

Last edited:

Hoyasiamica

Demon Girl Master
Joined
Aug 5, 2010
Messages
175
Reputation score
19
Re: Mitsuko X Space Escape (original canceled)

also for those asking for save files, you won't get any since there is no save file to give out. just play the awesome game, takes about less then 40 mins of game play to unlock the gallery if you want it that baddly
it's not really an "awesome" game

some of us have already played the game a few times before this update and don't want to wade through an overall unimproved game a few more times for a gallery
 
Last edited:

Jesus

The Father, The Son, The Holy Spirit
Staff member
H-Section Moderator
Joined
Jul 12, 2009
Messages
1,066
Reputation score
562
Re: Mitsuko X Space Escape (original canceled)

I went into the room with the yellow star horse and left without fighting him but spawned him. He'd sometimes spawn behind me when I was running around the same area, Main Hall? Some creepypasta shit. But I never got round to killing him and so I couldn't get to the yellow keycard.
 

xPreatorianx

Jungle Girl
Joined
Nov 17, 2012
Messages
19
Reputation score
2
Re: Mitsuko X Space Escape (original canceled)

The only complaints I have are the borked upgrade system and the fact that we don't have new enemies. Other than that awesome update.

But PLEASE - FIX the upgrade system. Even sinking all my points in Will/Dex/Strength seem to screw up the enemies hit amount. On my first save I have the max HP and strength and still a slime ball/whatever hits me for 45 damage. You decide to partake in the sex scene and it pretty much kills you. That should NOT happen if your char is maxed out. Don't even think about going after a horse to enjoy a sex scene. That's an automatic kill pretty much. If you do manage to get away your HP is extremely low. So god help you if she is turned around when you get up. Your guaranteed to die then.

Note : I did not touch the DEF. Just Dex/will/Strength.

So folks - don't touch any upgrade stat but strength. The others screw with the amount of damage the enemy does. Will may be fine as it does not affect the enemy stats. But if it affects the enemies or how they interact with you, your going to end up screwing yourself over.
 

zebrate

Newbie
Joined
Jun 3, 2010
Messages
10
Reputation score
4
Re: Mitsuko X Space Escape (original canceled)

Laundry list of items from the start:

-Electric gun and sword above the basement entrace. Go to the basement area.

-After climbing the first big ladder and moving towards the left, there is a ice gun if you drop where there is a small gap.

-Go to the far left, enter door, beat horse. Get the blue key.

-Return all the way down, enter the blue door and fight the boss for flame gun.

-You should have hit the switch you passed by earlier; return to the start of the basement area and there will be a moving platform enabling you to get the dash skill.

-Go all the way back up, and head to the upper right. Progress normally until you get the double jump.

-Double jump above, and then to the upper right. Get the red key.

-Drop down and stay to the right to get the explosion skill. Do it again for the spear.

-Leave the sub-area, head left using the double jump for the daggers.

-Nothing else in the basement area, return to the main area.

-Double jump above where you got the sword for two outfits.

-Head to the bottom left, activate the red switch. There's another outfit here.

-Drop back down, head left. Kill the horse to get the yellow key.

-Up the elevator, go right and up for the masturbate skill

-Go all the way back to the very first room, and go left through the wall in the vents. Guard skill is here. That should be 17/17. Go to your ship in the hanger. You're Winner!

Note that you need three gallery drops for each enemy to unlock them all. You don't get any special unlocks for beating on normal or hard other than New Game+ mode, which is pretty pointless.
after getting double jump i can't get out.. is that a bug or just only me??
 

urielmanx7

Demon Girl Pro
Joined
Nov 26, 2010
Messages
130
Reputation score
14
Re: Mitsuko X Space Escape (original canceled)

The only complaints I have are the borked upgrade system and the fact that we don't have new enemies. Other than that awesome update.

But PLEASE - FIX the upgrade system. Even sinking all my points in Will/Dex/Strength seem to screw up the enemies hit amount. On my first save I have the max HP and strength and still a slime ball/whatever hits me for 45 damage. You decide to partake in the sex scene and it pretty much kills you. That should NOT happen if your char is maxed out. Don't even think about going after a horse to enjoy a sex scene. That's an automatic kill pretty much. If you do manage to get away your HP is extremely low. So god help you if she is turned around when you get up. Your guaranteed to die then.

Note : I did not touch the DEF. Just Dex/will/Strength.

So folks - don't touch any upgrade stat but strength. The others screw with the amount of damage the enemy does. Will may be fine as it does not affect the enemy stats. But if it affects the enemies or how they interact with you, your going to end up screwing yourself over.
Will be the goal for the next demo.
There won't be more enemies for the demo, I can't just keep adding them to the demo, what's the point? I would end having the same enemies in the demo and in the full game, so that wouldn't be exactly a demo isn't?
 

Mind Flayer

The Sexy Futanari Admin Goon
Staff member
Administrator
Super Moderator
Joined
Mar 31, 2012
Messages
13,135
Reputation score
268
Re: Mitsuko X Space Escape (original canceled)

I have still yet to get the game to actually work on my laptop. Every time I try and start the new game it still just goes to a grey screen and doesn't play anything at all. Would really like to try it out you know and see what all I'm missing out on.
 
Last edited:

xPreatorianx

Jungle Girl
Joined
Nov 17, 2012
Messages
19
Reputation score
2
Re: Mitsuko X Space Escape (original canceled)

Will be the goal for the next demo.
There won't be more enemies for the demo, I can't just keep adding them to the demo, what's the point? I would end having the same enemies in the demo and in the full game, so that wouldn't be exactly a demo isn't?
Ok, see I don't agree with this. You can add new enemies in the demos and then add even more enemies in the full game. There's a right and wrong way to do a demo. Three enemies for a demo is pretty low in all honesty. A demo is representative of the final product. So all the features should be in. Well most of them. The full version is for the additional content.

Limiting the demo updates to just three updates makes the game really boring in all honesty. I don't see people consistently getting hyped on demo updates if there's no new content enemy wise. As they are just playing through the same old areas/scenes.
 

Rule 34

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
3,877
Reputation score
192
Re: Mitsuko X Space Escape (original canceled)

I'm surprised people even get this far. Every time I fight the wolf, I get stuck in a permanent jumping state and have to quit.
 

xPreatorianx

Jungle Girl
Joined
Nov 17, 2012
Messages
19
Reputation score
2
Re: Mitsuko X Space Escape (original canceled)

I'm surprised people even get this far. Every time I fight the wolf, I get stuck in a permanent jumping state and have to quit.
What are you doing to cause this? Please include a full description so the author can reproduce the bug. Or if you can, provide a video or meticulous screenshots.
 

reilynn

Jungle Girl
Joined
May 16, 2013
Messages
18
Reputation score
4
Re: Mitsuko X Space Escape (original canceled)

Ok, see I don't agree with this. You can add new enemies in the demos and then add even more enemies in the full game. There's a right and wrong way to do a demo. Three enemies for a demo is pretty low in all honesty. A demo is representative of the final product. So all the features should be in. Well most of them. The full version is for the additional content.

Limiting the demo updates to just three updates makes the game really boring in all honesty. I don't see people consistently getting hyped on demo updates if there's no new content enemy wise. As they are just playing through the same old areas/scenes.
I have to disagree. What we have now is a decent demo. If bugs were fixed - we'd have a polished demo. Plenty of games on dlsite have even less in a demo.

Why would somebody who plans to sell a game give away 75% (what you seem to be asking for) and make people pay for the last 25%? Make much more sense to show 25% and sell the 75% - and traditionally that is what demos do (and big games can be as little as 5% in a demo).

You want more free porn. I get it. But it doesn't encourage somebody to buy it, thus making money for the developer, who will invest that revenue in the next project (ie. living on the profits of the previous job to fund the next one).
 

Sonatafox

Demon Girl Master
Joined
Jun 3, 2012
Messages
177
Reputation score
36
Re: Mitsuko X Space Escape (original canceled)

I have to disagree. What we have now is a decent demo. If bugs were fixed - we'd have a polished demo. Plenty of games on dlsite have even less in a demo.

Why would somebody who plans to sell a game give away 75% (what you seem to be asking for) and make people pay for the last 25%? Make much more sense to show 25% and sell the 75% - and traditionally that is what demos do (and big games can be as little as 5% in a demo).

You want more free porn. I get it. But it doesn't encourage somebody to buy it, thus making money for the developer, who will invest that revenue in the next project (ie. living on the profits of the previous job to fund the next one).
Eh, I'd like to agree with you, but the current situation doesn't allow it. The problem with that thinking, as it is, is that although yes, this is a demo, and it could be a polished demo once the bugs are fixed, this is the current version of the game. AKA. There isn't anything else to this game currently.

A demo showcases what a game is supposed to be, giving you an example of what more there is. The problem with leaving the demo right now "as it is" is somewhat problematic because of the slow production that its at. On top of that, it's not about asking for "75%" of the game so we only have to buy the last 25%, its about the fact that theres only 4 enemies in this demo where 3 of those enemies have been showcased since the alpha.

Almost literally nothing has changed since the very beginning except cosmetic and more rounded mechanics. The demo, as it stands now, is practically a well polished alpha. The wolf, the slime, and the golem has been available since the beginning, only thing new in this demo is the horse.

Having updated demos would honestly be better for advertisement because, well, most people don't want to play a demo with 4 characters only to learn that those 4 characters are pretty much the only characters currently made. An updated demo, until it reaches an actual appropriate demo size, would at least show people that the thing is still in production and could get finished one day.

Although, seeing how the gallery implies there's only 16 enemies, I personally don't think I'd want to spend money on the finished product based on the demo. Its really buggy, even after how long the demo was considered "done", the controls are rather clunky, the stats that were supposed to be featured were bugged as hell, which you figured you would double check they work since they're supposed to be a big part of the game, on top of that if there really is only 16 enemies in the game, 4 of them being bosses by implication, the game feels like it'll be somewhat of a let down at the finished product.

You get 99 levels, 3 weapons, 3 guns, 4 outfits, 4 underwears, 3 level key cards. Assuming this doesn't really change too much, this game will end up being really short and having excess potential, or it'll be a grindfest to make up for the 99 level cap.

I don't know, its one in the morning and I'm rambling about a porn game. Updated demo would be nice because I'm sick of seeing the same monsters since alpha, and there really hasn't been anything different since then.
 

Rule 34

Lurker
RP Moderator
Joined
Nov 10, 2008
Messages
3,877
Reputation score
192
Re: Mitsuko X Space Escape (original canceled)

What are you doing to cause this? Please include a full description so the author can reproduce the bug. Or if you can, provide a video or meticulous screenshots.
The character was getting raped. When the grapple ends, I'm continuously in the "falling" motion. I can flip and kick, but not move.
 

sfigga

Jungle Girl
Joined
Jan 15, 2013
Messages
27
Reputation score
8
Re: Mitsuko X Space Escape (original canceled)

did anyone try running it via swf player?
if you mess around with the search bar you can see what i would say are the alpha of stages 2 and 3
in particular stage 3 seems to be underwater
 

Sonatafox

Demon Girl Master
Joined
Jun 3, 2012
Messages
177
Reputation score
36
Re: Mitsuko X Space Escape (original canceled)

did anyone try running it via swf player?
if you mess around with the search bar you can see what i would say are the alpha of stages 2 and 3
in particular stage 3 seems to be underwater
Yeah, those two stages have been in the game for quite some time now. A lot of the previous versions had it in the file somewhere, they haven't changed much at all.
 

thswherizat

Evard's Tentacles of Forced Intrusion
Joined
Jul 4, 2011
Messages
770
Reputation score
82
Re: Mitsuko X Space Escape (original canceled)

If you do a jump attack with the daggers and then hold the buttons down, she lands almost on her head and hovers along in that state as long as you keep pressing.

It's rather funny, actually.
 

reilynn

Jungle Girl
Joined
May 16, 2013
Messages
18
Reputation score
4
Re: Mitsuko X Space Escape (original canceled)

Almost literally nothing has changed since the very beginning except cosmetic and more rounded mechanics. The demo, as it stands now, is practically a well polished alpha. The wolf, the slime, and the golem has been available since the beginning, only thing new in this demo is the horse.
Actually...the horse has been there since the last release in August. But that's beside the point. If there are 16 enemies...then 4 is a descent sample..especially when unlike MOST RoR games, all enemies have mutliple positions and even better...there are 3 stages. So many RoR games have 1 position, and 2 stages.

Having updated demos would honestly be better for advertisement because, well, most people don't want to play a demo with 4 characters only to learn that those 4 characters are pretty much the only characters currently made. An updated demo, until it reaches an actual appropriate demo size, would at least show people that the thing is still in production and could get finished one day.
It will get done when it gets done. Do you have any idea how much time goes into something like this? So many solo developers never finish games..its a common tale. At least he works on it - and if he gets burned out, or life happens, then it is what it is. People do their best work when they are engaged and inspired and I've seen and played hundreds of video games that were clearly un-inspired. Patience is a virtue. Try it on.

But it is a good demo size. Sooo many games are demo'd much shorter than this - that your demand for more simply doesn't hold water. It beats status quo.

Although, seeing how the gallery implies there's only 16 enemies, I personally don't think I'd want to spend money on the finished product based on the demo. Its really buggy, even after how long the demo was considered "done", the controls are rather clunky, the stats that were supposed to be featured were bugged as hell, which you figured you would double check they work since they're supposed to be a big part of the game, on top of that if there really is only 16 enemies in the game, 4 of them being bosses by implication, the game feels like it'll be somewhat of a let down at the finished product.
Controls are clunky? While it does have keyboard controls... there's a reason there's a page to help people set up a controller. I play on a controller and love it. Also you can rebind the keys. Take a minute and customize it if its a problem for you.

Plenty of RoR games that are fan favorites have less than 16. Average is 12 it seems. So you are getting 25% more if that number 16 is real.

You get 99 levels, 3 weapons, 3 guns, 4 outfits, 4 underwears, 3 level key cards. Assuming this doesn't really change too much, this game will end up being really short and having excess potential, or it'll be a grindfest to make up for the 99 level cap.
There really is no grind fest, you can get 99 as it is in less than 2 hours considering several enemies give 40+ chips in a single drop (I got 200 chips from a horse twice)

I don't know, its one in the morning and I'm rambling about a porn game. Updated demo would be nice because I'm sick of seeing the same monsters since alpha, and there really hasn't been anything different since then.
I too wouldn't mind seeing 1 more enemy. But 4, with 2 positions each, and 3 stages is more than any other demo I can think of. The quality is there...these animations are better than most so I'd buy it just on that alone...16 enemies...2 postions, 3 stages...that's pretty hawt.

The real problem, is the alpha set a high bar and the updates haven't added as much to it. But it is what it is. When he's inspired, I'm sure it will move forward, and when not...oh well. I'm in the process of starting a new side business myself, complete with a website I'm coding myself. I go weeks/months getting a ton done - then burn out and take some time off to refuel my creativity by doing other things inspiring me at the time.

It's not like this is his job, or he's asking for money to "crowd fund" it like so many do. Then I think larger steps forward could be expect.
 
Last edited:

xPreatorianx

Jungle Girl
Joined
Nov 17, 2012
Messages
19
Reputation score
2
Re: Mitsuko X Space Escape (original canceled)

The character was getting raped. When the grapple ends, I'm continuously in the "falling" motion. I can flip and kick, but not move.
I have no idea than m8. I have played through the game on every difficulty and unlocked all but like one animation (for the rock/mud monster) and I haven't experienced that once.

Critique on Hard mode : Hard mode really is hard. At least for the first 10+ minutes or so until you get enough upgrade chips. None of the enemies in the game have a stun when they get hit. So the only way to kill them at a low level is to just keep spamming the Up+attack button to launch them in the air. Follow it up (as they are falling down) with regular attacks. Rinse and repeat. Just make sure you don't break the combo or you will get hurt.

It can take quite awhile because the first 5+ enemies or more only get hit with 1 damage when you hit them. So they take absolutely forever to kill.

So please tone down the Hard mode or at least increase the rate of the upgrade chip drops for like the first 2-3 levels or something.

EDIT: Please don't take this personally but I still don't understand why the upgrade system isn't fixed. You seem to have learned enough coding to get that stuff done correctly. So why is it so hard to fix the upgrade system? If you need outside help, ask for it. Put up the code for that system and let someone assist you. Plus I think adding another monster with 2-3 animations would be enough to tide us over until you get the final version or near final version finished. (or rather the 1.0/retail version.)

Overall though it's still a damn good game. And I don't say that a lot for Hentai games. In fact there's really only three to four of them I really like enough to sink more then 5 minutes in. So that's enough right there to tell you it's a really enjoyable game!
 
Last edited:

Sonatafox

Demon Girl Master
Joined
Jun 3, 2012
Messages
177
Reputation score
36
Re: Mitsuko X Space Escape (original canceled)

Actually...the horse has been there since the last release in August. But that's beside the point. If there are 16 enemies...then 4 is a descent sample..especially when unlike MOST RoR games, all enemies have mutliple positions and even better...there are 3 stages. So many RoR games have 1 position, and 2 stages.
So really, this updated demo added nothing new since the last update. I honestly forgot that the horse was in the last one, although it was rather glitchy if i remember correctly, i could be wrong. Probably why I dont really remember it being in there.


It will get done when it gets done. Do you have any idea how much time goes into something like this? So many solo developers never finish games..its a common tale. At least he works on it - and if he gets burned out, or life happens, then it is what it is. People do their best work when they are engaged and inspired and I've seen and played hundreds of video games that were clearly un-inspired. Patience is a virtue. Try it on.

But it is a good demo size. Sooo many games are demo'd much shorter than this - that your demand for more simply doesn't hold water. It beats status quo.
The reason most demos are so small are because the game is already practically done. They're released with the intent of releasing the full game within a month or so, making that hype relevant to their game, where as this has been drawn out for like, what, years now?

I mean, yeah, i agree with you, its honestly a good demo size, but thats under the concept of it was almost done, but really it's been the same stuff since pretty much the beginning, its nowhere near done, and this is pretty much the demo for the entire game, where almost nothing else has been set in stone, meaning just about anything could be subject to change. Usually a demo is made to showcase a game, not a game made because of how the demo showcased it was supposed to be.

Controls are clunky? While it does have keyboard controls... there's a reason there's a page to help people set up a controller. I play on a controller and love it. Also you can rebind the keys. Take a minute and customize it if its a problem for you.

Plenty of RoR games that are fan favorites have less than 16. Average is 12 it seems. So you are getting 25% more if that number 16 is real.
Keybinding and controller use doesn't affect anything if the gameplay itself is the thing thats clunky. If theres a delay with turning around, ducking down, firing your gun, which takes long enough for a slime to catch up to you in a small area, giving them a chance to hit you, rebinding your keys to anything else isn't going to make it faster and more responsive.

Hell, even the ledge grab is a bit finicky. Sometimes it takes you like 3 or 4 times to just grab onto an edge. Not to mention the double jump really isn't that responsive, which is kind of a problem when its required to get certain things.

There really is no grind fest, you can get 99 as it is in less than 2 hours considering several enemies give 40+ chips in a single drop (I got 200 chips from a horse twice)
"Considering several enemies give 40+ chips in a single drop"
Yeah, im pretty sure that's supposed to be a glitch, especially if you're getting 200, meaning if it's fixed and they drop 5, like they're supposed to, then yes, it will turn into a grind fest. The only enemy that is actually SUPPOSED to drop 40, from what I've seen, was the golem, aka the boss. Natural enemies shouldn't be dropping over 4 times the amount of a boss kill.

I too wouldn't mind seeing 1 more enemy. But 4, with 2 positions each, and 3 stages is more than any other demo I can think of. The quality is there...these animations are better than most so I'd buy it just on that alone...16 enemies...2 postions, 3 stages...that's pretty hawt.

The real problem, is the alpha set a high bar and the updates haven't added as much to it. But it is what it is. When he's inspired, I'm sure it will move forward, and when not...oh well. I'm in the process of starting a new side business myself, complete with a website I'm coding myself. I go weeks/months getting a ton done - then burn out and take some time off to refuel my creativity by doing other things inspiring me at the time.

It's not like this is his job, or he's asking for money to "crowd fund" it like so many do. Then I think larger steps forward could be expect.
16 enemies with 2 positions each is rather alright, but really, its about the productivity. Having a demo featuring 4 enemies with 2 positions each, giving you 16 scenes with 3 variables (normal, turned, and horny), is great for a RoR game. But the fact that this demo is going to pretty much be the only thing you're going to see about this game for the next like, few years at the rate this production is going, the hype is going to die down quite a bit.

Even worse is that once production speeds up and people are seeing it coming close to finishing, its gonna grow into a disappointment, because it took how many years to make it, to get where it was at, where those years in other developer's hands would have made something absolutely amazing.

Although the concept of this RoR is much higher in quality than most bland ones you find on DLsite, the ones on DLsite are kind of better in my opinion simply because they dont build up so much hype for such a long wait, and they dont take nearly as long to make.

I mean, look at how Eroico turned out, not even a full year I believe. From start to finish, and that's sprite work, rather than flash animation, not to mention cg of each enemy as well.

I totally get that this stuff takes effort, and I know that Uriel started this from absolute scrach, no actual knowledge of flash animation and what not, but releasing a demo years and years before the game is even close to finishing isn't something you do. At this point, this game might as well be ran on donations and made as an experiment for the next game. Give him more knowledge on flash to have a better production time for the next game, and then sell that one.

The first "demo" for this game came out on like, what, june 10th of 2010. Its been over 3 years and the content of the game has barely changed at all, and still show cases the same enemies it originally started with, with the exception of the floating eye thing. I just don't see this game being really well sold based on the fact that it was releasing demos 3 years ago and is still nowhere near finished, and is prepared to "finish" the demo, rather than finish the actual game.

Like I said, most demo's are made to show case the game to give people a taste of what they're buying. In this case, the game is being made to back up the demo that was made, it really doesn't work like that, because based off of the current algorithm, the game is gonna take another 9 years to come up with the next 12 enemies, the 3 or 4 areas they'll be in, and thats not even including the polishing.

Obviously that time is nowhere near exact to how actual production goes, but based off of patterns, you can easily tell that this stuff is going to take many years to come unless it gets kicked into gear. Last I checked, no games decided to release playable demos years before it was even closed to done. The games that do that like to call them "open betas" and they actively update their players to maintain satisfaction.

If this game was almost done, then this demo would honestly be acceptable. But as it stands now, I wouldn't ever pay money for this project knowing that the demo showcasing it came out years and years before it was even speculated to being close to finished. Its too much of a casual project than a money making game.
 

Sangoku25

Tentacle God
Joined
Mar 6, 2011
Messages
1,826
Reputation score
225
Re: Mitsuko X Space Escape (original canceled)

Value times 3 errors post here that I've found that unfortunately 2 are severe.
and 1 blemishes

Here you can bypass the.
1.In no event shall start to run back and climb up the door you end up further back but can not re-open the door from the bottom.

2.Apparently should not ungekleidet store invites you to the game from there, it is no longer possible to draw on his clothing they no longer heals in the new end items.

3.Fatal error in the level 1 to the monster horse.
if you want the door back where you first meet the horse time to hang the game on.

blemishes.
It still has the bonus underwear clothing in the advertisement of the old version only that you can not use this underwear.

it should be fixed in any case 3. errors.
Thanks^^

I've already played the game early and often times that you now no heart ec. Find more needs to be stronger I find ne good ide with the chips.
Few things you can still see.
From the old game but is also great as now pointed and hope it continues that way.
 
Status
Not open for further replies.
Top