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Mitsuko X Space Escape


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xPreatorianx

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Re: Mitsuko X Space Escape (original canceled)

@Sangoku25 Your English is really rough m8. Could you please clarify? I can't understand anything you are saying which is a first for me.

@Sonatafox -tl;dr - your complaining/bitching about stuff that honestly doesn't even exist. Controls are responsive, I know because I beat the game on all three difficulties without any hassle. Which leads me to believe that you are either complaining for the sake of complaining or have a really horrible computer which can't handle flash properly. Which isn't the creators fault but your own! Funny how most people have been playing the game, beating it in it's entirety and haven't complained at all on control responsiveness.

Dude if you hate the demo that much, DON'T PLAY IT. Most of the problems you describe are nonexistent so I just think your nitpicking for the sake of nitpicking. Double jump isn't finicky. If you hit the jump key once, and then hit it again you will double jump. The "height" of the jump depends on how long you held the button down/waited before you hit the jump key again.

The ledge climbing issue - that issue is really rare. Most of the time I have no problems cruising through the demo and grabbing ledges without any problems.

Also again, you can remap your keys to whatever you want. I've done this myself and I haven't had a single problem when it comes to responsiveness.

If you are having responsiveness issues then all I can suggest is upgrade your computer. Hell an old school dual core can run this no problem. 2GB of ram, Windows XP (MINIMUM), 2ghz dual core, 7900GT or equivalent graphics card, etc. That's all you need for 99% of flash games out there. Hell onboard GPU will do even.

The only problems I have is right after she get's raped you sometimes end up facing backwards to the enemy. So of course you are automatically trying to attack and thus hitting thin air. But that's not a big issue.

So pretty much it sounds to me like you follow under one or possibly two of the three following categories 1) bitching for the sake of bitching. 2) horrible computer that can barely run flash efficiently and 3) can't be happy that at least there's some improvements/additions to the demo.

As I have had no input lag at all. Whatever command I issue, it does it. Bar a few rare occasions where the ledge grab doesn't register. But hell even games like Crysis 2/3 have that issue. So it's not like it's a big issue or even one constricted to this game.

PS: This demo does have some new features. The item count is up from 15 to 17. Plus there's background music, a voice over, a gallery, etc. So he did add new features. Was it new enemies? Nope. But at least he gave us something. Oh and bug fixes galore. The last version (which I still have) had some HORRIBLE bugs in it. Game breaking bugs. I haven't run across a single bug that broke my game nor save. THAT'S SOMETHING in it's own right considering where he's coming from coding wise. I just wish he would fix the upgrade system or seek outside help to fix it. As the upgrade system bugs have been apart of the demo for quite some time.

Would I like to see anywhere from one to three new enemies included before he starts working on the retail version? Sure! Am I going to continually post walls of text bitching about it? NO!

BTW even though my old gaming rig would own this game with NPs I'll include my system specs so you know what rig I'm running. I'll even include my old gaming rig specs as well so you can judge. But really it's overkill for flash games either way.

My old gaming rig :
AMD Phenom II x2 555 Callisto 3.2ghz black edition unlocked to triple core @ 3.8GHZ per core.
Nvidia Geforce GTX 560TI.
G.skill 4GB of DDR3 1600 Ram.
Windows 7 Professional X64.

New gaming rig (this machine)
AMD FX 8120 8 core processor @ 3.11GHZ per core (haven't overclocked yet.)
G.skill 8GB DDR3 1600 Ram
Nvidia Geforce GTX 560TI
Windows 7 Professional X64.
 
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HangerDanger

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Re: Mitsuko X Space Escape (original canceled)

Hmm,i've tried the new demo,and it is good...My only real complaint is about the messed up stats system,but since the author stated that it is going to be fixed soon,my complaint is ivalidated...

As for the whole thing concerning the decision to stop adding enemies to the demo,well i find it understandable...The demo covers the whole first level with 4 enemies(if you count the golem in),with six different H animations for each one,and that is alot more than some other games are willing to give you.

On a side note i've managed to gain an infinite number of upgrade chips from one of the horses on multiple occasions,so i gather that the game glitched or something...Also upgrading maximum health seems like a bad idea(i know about the DEF stat bug so i didn't touch that),since it seems that the more health i have the more damage i take...Now with a 1000 HP my char takes about 200 damage per second while raped,so any and every notion of resisting is futile...
 

jur07dbe

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Re: Mitsuko X Space Escape (original canceled)

@Sangoku25 Your English is really rough m8. Could you please clarify? I can't understand anything you are saying which is a first for me.

@Sonatafox -tl;dr - your complaining/bitching about stuff that honestly doesn't even exist. Controls are responsive, I know because I beat the game on all three difficulties without any hassle. Which leads me to believe that you are either complaining for the sake of complaining or have a really horrible computer which can't handle flash properly. Which isn't the creators fault but your own! Funny how most people have been playing the game, beating it in it's entirety and haven't complained at all on control responsiveness.

My old gaming rig :
AMD Phenom II x2 555 Callisto 3.2ghz black edition unlocked to triple core @ 3.8GHZ per core.
Nvidia Geforce GTX 560TI.
G.skill 4GB of DDR3 1600 Ram.
Windows 7 Professional X64.

New gaming rig (this machine)
AMD FX 8120 8 core processor @ 3.11GHZ per core (haven't overclocked yet.)
G.skill 8GB DDR3 1600 Ram
Nvidia Geforce GTX 560TI
Windows 7 Professional X64.
I am not trying to defend any troll (i havent read anything but your post), but Yoo could have the latest state of the art computer, but still have flash games be inresponsive. I would say that "Sakyubasu no Tatakai I" is evidence of that, and I even got a better computer than your newest rig. But I have to agree, other than the wolf being a dick in the beginning of the game, this game barely lags or isn't responive.

anyways, I don't know if anyone has said it already, but the game is unplayable in Firefox because the playing field stretches way beyond the viewport, and no matter how much i resize the window, it's fixed (doesnt size with the window).
 
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Sangoku25

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Re: Mitsuko X Space Escape (original canceled)

suit eqiup goes not



wehen you save when no suit on have.
have a bug and can not heal der suit.

.

when you to the frist zone and climp the door.
give a glitch and you you're a level higher.
But can not through the bottom of the other side by more.


And as I said just 1
ne further back door where one has for the first time the horse alls opponent.
if you pitch has since returned and wants the game itself depends on.

Hope you understand me better now.

anyways, I don't know if anyone has said it already, but the game is unplayable in Firefox because the playing field stretches way beyond the viewport, and no matter how much i resize the window, it's fixed (doesnt size with the window).
The problem before there was always start with the flash player.
Unfortunately it going through since usually not so liquid that is true.
But we hold only so hats user programmable.

and who says there is rubbish on the computer chatterbox.
There used to be problems with the flash player already in a perfectly gehts the largest part unfortunately the opposite part.

Discussing it is pointless because you can never get it back.
 

Hoyasiamica

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Re: Mitsuko X Space Escape (original canceled)

16 enemies with 2 positions each is rather alright, but really, its about the productivity. Having a demo featuring 4 enemies with 2 positions each, giving you 16 scenes with 3 variables (normal, turned, and horny), is great for a RoR game. But the fact that this demo is going to pretty much be the only thing you're going to see about this game for the next like, few years at the rate this production is going, the hype is going to die down quite a bit.

I mean, look at how Eroico turned out, not even a full year I believe. From start to finish, and that's sprite work, rather than flash animation, not to mention cg of each enemy as well.

I totally get that this stuff takes effort, and I know that Uriel started this from absolute scrach, no actual knowledge of flash animation and what not, but releasing a demo years and years before the game is even close to finishing isn't something you do. At this point, this game might as well be ran on donations and made as an experiment for the next game. Give him more knowledge on flash to have a better production time for the next game, and then sell that one.

The first "demo" for this game came out on like, what, june 10th of 2010. Its been over 3 years and the content of the game has barely changed at all, and still show cases the same enemies it originally started with, with the exception of the floating eye thing.

Like I said, most demo's are made to show case the game to give people a taste of what they're buying. In this case, the game is being made to back up the demo that was made, it really doesn't work like that, because based off of the current algorithm, the game is gonna take another 9 years to come up with the next 12 enemies, the 3 or 4 areas they'll be in, and thats not even including the polishing.
I agree with most of this and agree strongly with what's in bold (excuse me for removing text from your post. I didn't agree with some of it and I thought you rephrased and restated much too often)
Urielman will very likely get purchases from this game once he finishes it, but unless he releases an improved demo near release I expect most people to find a way to play the game for free or not bother with it at all

in my opinion, his best paths would be to stop either working on this game and work on other projects to improve his skill or to find another person to work on this game with

Usually a demo is made to showcase a game, not a game made because of how the demo showcased it was supposed to be.
I believe he started out as wanting to update people with the game often, but started labeling it recently as a "demo"
 
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Sonatafox

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Re: Mitsuko X Space Escape (original canceled)

I agree with most of this and agree strongly with what's in bold (excuse me for removing text from your post. I didn't agree with some of it and I thought you rephrased and restated much too often)
Urielman will very likely get purchases from this game once he finishes it, but unless he releases an improved demo near release I expect most people to find a way to play the game for free or not bother with it at all

in my opinion, his best paths would be to stop either working on this game and work on other projects to improve his skill or to find another person to work on this game with
Yeah, I tend to repeat myself a lot in different ways, I apologize for that. I don't catch it too often when it happens, although I try to stop doing that.

As for the project thing, I don't know. I don't really agree. He should continue this project to the finish, but as I said, run it off of donations, make it free, and treat it as a knowledge experiment to learn flash and coding better, allowing him to better produce a second game with a better intent of selling it.

It has plenty of potential and would be kind of wasted to drop it to work on other projects, especially when even though he's not progressing much in terms of overall work, he's still gaining quite a bit of knowledge from this process.

I believe he started out as wanting to update people with the game often, but started labeling it recently as a "demo"
From what I remember, it was originally supposed to be just a random flash project for the sake of making a porn game, but somewhere down the line gained the intent of selling it as a retail product, thus came the whole "demo" aspect. I could be wrong though, but that's just what I remember.
 

Hoyasiamica

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Re: Mitsuko X Space Escape (original canceled)

It has plenty of potential and would be kind of wasted to drop it to work on other projects, especially when even though he's not progressing much in terms of overall work, he's still gaining quite a bit of knowledge from this process.
as we've stated, the game didn't seem to change much between the previous release and the recent one
if he were to work on other types of projects (not constantly working on a platformer,) he would likely gain noticable skill when he returns work on this
 

Sonatafox

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Re: Mitsuko X Space Escape (original canceled)

as we've stated, the game didn't seem to change much between the previous release and the recent one
if he were to work on other types of projects (not constantly working on a platformer,) he would likely gain noticable skill when he returns work on this
I actually suppose that is a feasible solution. If he really is determined to sell this game, then putting it on hiatus would be a good option to gain knowledge and skills elsewhere and come back to this better prepared. Probably best to find other animators and try doing a collaboration project or something to have help and learn from others. That would be pretty cool, and would easily make Mitsuko X a lot better, albeit delayed for a while.
 

FruitSmoothie

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Re: Mitsuko X Space Escape (original canceled)

@xPreatorianx

Do you know how silly it is to tell somebody that their bug/problems with a game MUST be their own fault because it didn't effect you? There's a reason that bug testing is usually done by dozens/hundreds of people using different operating systems.

Even if it was a user error causing problems with controls or bugs, it'd still be useful for Uriel or any game maker to know about those to be able to figure out and tell people what the problem is for anybody else having them.
 

xPreatorianx

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Re: Mitsuko X Space Escape (original canceled)

I am not trying to defend any troll (i havent read anything but your post), but Yoo could have the latest state of the art computer, but still have flash games be inresponsive. I would say that "Sakyubasu no Tatakai I" is evidence of that, and I even got a better computer than your newest rig. But I have to agree, other than the wolf being a dick in the beginning of the game, this game barely lags or isn't responive.

anyways, I don't know if anyone has said it already, but the game is unplayable in Firefox because the playing field stretches way beyond the viewport, and no matter how much i resize the window, it's fixed (doesnt size with the window).
Use the standalone flash player. Also I don't have problems with Sakyubasu no Tatakai I. I think your messing up responsiveness with human error. Some of the later bosses are so difficult that after awhile you start messing up yourself. I know I have. I go from getting the rhythm down to completely messing up because it requires you to be on your toes for a good 10-15 minutes or longer without stopping. The Brood mother is a perfect example. That damn fight takes a good 15 minutes, you have to be on your toes the entire time (no breaks), etc.

Plus with situations like that it's not the game but the control medium. If you don't have a gaming keyboard, the keyboard can stick/become unresponsive from multiple key presses/quick successive key presses.

@xPreatorianx

Do you know how silly it is to tell somebody that their bug/problems with a game MUST be their own fault because it didn't effect you? There's a reason that bug testing is usually done by dozens/hundreds of people using different operating systems.

Even if it was a user error causing problems with controls or bugs, it'd still be useful for Uriel or any game maker to know about those to be able to figure out and tell people what the problem is for anybody else having them.
First, no one besides him has been complaining about responsiveness issues. Besides the fact that sometimes the ledge grab doesn't work like it's supposed to. But he's even complaining about the double jump. Which works fine. So it's his fault, not the game. (or his computer.)

How is user error going to help the developer? You make no sense. USER ERROR IS USER ERROR. Which means the user is inexperienced. That's not the developer's fault nor should the developer have to cottle the user unless it's to get the game to run. After the game is running, it's up to the user to educate themselves.

That's the problem with today's gamers. You expect the devs to hand everything to you on a silver platter. Back in the day you didn't get so much as a game hint during the loading screens. You have a hard time with a boss/enemy/item or weapon location? Tough shit. Go search for the answer on message boards. Now the devs are EXPECTED to have the answer somewhere in the game. Either hand holding tutorials throughout each level telling you how to use a new item/weapon pickup, or big overt bulls eyes on enemies telling you how to kill them.

Quite frankly I'm tired of people telling the devs to add stuff into the game to hold your hands. It drains all the fun out of a game. Instead of expecting a dev/game to hold your hand - get better as a gamer. If you have a hard time with a game, then ask on a messaging board. but don't demand or even request for the dev to do something to make your life easier because you can't handle the complexity of a game.
 
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chilerun

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Re: Mitsuko X Space Escape (original canceled)

That's the problem with today's gamers. You expect the devs to hand everything to you on a silver platter. Back in the day you didn't get so much as a game hint during the loading screens. You have a hard time with a boss/enemy/item or weapon location? Tough shit. Go search for the answer on message boards. Now the devs are EXPECTED to have the answer somewhere in the game. Either hand holding tutorials throughout each level telling you how to use a new item/weapon pickup, or big overt bulls eyes on enemies telling you how to kill them.

Quite frankly I'm tired of people telling the devs to add stuff into the game to hold your hands. It drains all the fun out of a game. Instead of expecting a dev/game to hold your hand - get better as a gamer. If you have a hard time with a game, then ask on a messaging board. but don't demand or even request for the dev to do something to make your life easier because you can't handle the complexity of a game.
Back in the day we didn't have loading screens or message boards.
 

Sonatafox

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Re: Mitsuko X Space Escape (original canceled)

How is user error going to help the developer? You make no sense. USER ERROR IS USER ERROR. Which means the user is inexperienced. That's not the developer's fault nor should the developer have to cottle the user unless it's to get the game to run. After the game is running, it's up to the user to educate themselves.

That's the problem with today's gamers. You expect the devs to hand everything to you on a silver platter. Back in the day you didn't get so much as a game hint during the loading screens. You have a hard time with a boss/enemy/item or weapon location? Tough shit. Go search for the answer on message boards. Now the devs are EXPECTED to have the answer somewhere in the game. Either hand holding tutorials throughout each level telling you how to use a new item/weapon pickup, or big overt bulls eyes on enemies telling you how to kill them.

Quite frankly I'm tired of people telling the devs to add stuff into the game to hold your hands. It drains all the fun out of a game. Instead of expecting a dev/game to hold your hand - get better as a gamer. If you have a hard time with a game, then ask on a messaging board. but don't demand or even request for the dev to do something to make your life easier because you can't handle the complexity of a game.
Okay, you are seriously taking this to a personal level, rather than a discussion of the game. I never mentioned adding anything, except more enemies. I never mentioned a single problem with finding items or finding where to go.

Everything I stated in my opinionated observations was something I experienced in the game. Am I not allowed to share my own experiences so that the Developer can look into it and see if it is indeed a bit scratchy or could have been a fluke?

I stated unresponsiveness because it is a flash game, it cannot handle fast key switching that well in comparison to actual games. Running past an enemy, pressing the opposite direction, holding down, and then pressing the attack button to fire your gun in quick succession is finicky, because that's what I experienced in the game, and with the small corridors that the slimes are in, its somewhat problematic because they have pretty decent damage and are pretty fast. The reason I said it was "unresponsive" is because I've played fighting games on keyboard. I'm used to pressing action keys as fast as I possibly can, and if the game cant handle that speed, then how is it my fault, or my hardware's fault, if any of the fighting games I've played was completely fine with it but not this engine?

In fact, most of the stuff I talked about was about selling this game wasn't really a good idea since the game IS this demo. I would appreciate it if you stopped attacking me on a personal level, sending private messages and junk, simply because you have a vendetta against "the problem with gamers today".

If you want a bug report, then I'll give you a bug report, no player error at all.

Sometimes the golem doesn't drop 40 chips like its supposed to.

Sometimes the golem can use his slide attack and actually go outside the map, trapping you in the room.

Occasionally, enemy chip drops will increase to ridiculous levels, such as the horse being able to drop 200 chips instead of the actual amount of 5.

Picking up ammo with full ammo or close to full ammo will sometimes overlap and give you almost no ammo.

Sometimes breaking free from a smile will put you in an endless falling animation where you can only jump and attack, but nothing else, not even receive damage.

The "quick switch" method does not work because of the fact that you need to hold the switch key and either Up or Down. The reason why it doesn't work is because the switch key held down constantly switches your weapons back and forth, which cancels out pressing Up or Down, forcing you to hold up or down which goes through the selection of weapons or guns at lightning speed.

The ledge grab isn't 100% accurate sometimes. I've held the direction towards the ledge, and fallen past it a few times. It could use some polishing.

Get off my back and stop insulting me with my knowledge with computers and reading all my responses incorrectly.
 

ShinX

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Re: Mitsuko X Space Escape (original canceled)

Ok, just tried the demo and... it's not good at all.
I really can't see all the past months of work and the weeks in playtesting he claims when the final product is moved from a buggy demo... to a buggy demo.
The idea is good, the art is great, but seems he lacks a real plan about his creature as well as the will to really complete it.

He said he want to sell it, and whenever he made it i'll be his first customer, but really I can't imagine a future for mitsuko if thigs keep that way.

Sorry...

nothing persoal Uriel, just I had faith ina good product and, at the current state, this is not.
 

xPreatorianx

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Re: Mitsuko X Space Escape (original canceled)

Okay, you are seriously taking this to a personal level, rather than a discussion of the game. I never mentioned adding anything, except more enemies. I never mentioned a single problem with finding items or finding where to go.

Everything I stated in my opinionated observations was something I experienced in the game. Am I not allowed to share my own experiences so that the Developer can look into it and see if it is indeed a bit scratchy or could have been a fluke?

I stated unresponsiveness because it is a flash game, it cannot handle fast key switching that well in comparison to actual games. Running past an enemy, pressing the opposite direction, holding down, and then pressing the attack button to fire your gun in quick succession is finicky, because that's what I experienced in the game, and with the small corridors that the slimes are in, its somewhat problematic because they have pretty decent damage and are pretty fast. The reason I said it was "unresponsive" is because I've played fighting games on keyboard. I'm used to pressing action keys as fast as I possibly can, and if the game cant handle that speed, then how is it my fault, or my hardware's fault, if any of the fighting games I've played was completely fine with it but not this engine?

In fact, most of the stuff I talked about was about selling this game wasn't really a good idea since the game IS this demo. I would appreciate it if you stopped attacking me on a personal level, sending private messages and junk, simply because you have a vendetta against "the problem with gamers today".

If you want a bug report, then I'll give you a bug report, no player error at all.

Sometimes the golem doesn't drop 40 chips like its supposed to.

Sometimes the golem can use his slide attack and actually go outside the map, trapping you in the room.

Occasionally, enemy chip drops will increase to ridiculous levels, such as the horse being able to drop 200 chips instead of the actual amount of 5.

Picking up ammo with full ammo or close to full ammo will sometimes overlap and give you almost no ammo.

Sometimes breaking free from a smile will put you in an endless falling animation where you can only jump and attack, but nothing else, not even receive damage.

The "quick switch" method does not work because of the fact that you need to hold the switch key and either Up or Down. The reason why it doesn't work is because the switch key held down constantly switches your weapons back and forth, which cancels out pressing Up or Down, forcing you to hold up or down which goes through the selection of weapons or guns at lightning speed.

The ledge grab isn't 100% accurate sometimes. I've held the direction towards the ledge, and fallen past it a few times. It could use some polishing.

Get off my back and stop insulting me with my knowledge with computers and reading all my responses incorrectly.
Um first of all that entire quote wasn't even directed at you. So who's really taking this personally? Unless your using dual alias and your name is jur07dbe as well.

EDIT: Read those bold parts. First you say it's unresponsive because of flash itself admitting that it's not the creator's fault and then you turn around and basically retract that statement. You say "if any of the fighting games I've played was completely fine with it but not this engine?" Well that's an easy enough answer - I'm guessing the fighting games you are talking about aren't flash based correct? They are most likely Street fighter, etc right? Then C++ is the coding language used and the engine is not only professional in nature (multiple devs working on it professionally) but it's also using a more sophisticated system and thus can easily handle multiple and successive key presses.

So how can you blame the creator for a language limitation? Especially when you ADMIT that limitation yourself!

Comparing a flash game created by one developer who is inexperienced no less to games that are created in professional environments with MULTIPLE devs working on them is like comparing an apple to a ice cream. It just doesn't make a lick of sense.
 
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urielmanx7

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Re: Mitsuko X Space Escape (original canceled)

Ok, just tried the demo and... it's not good at all.
I really can't see all the past months of work and the weeks in playtesting he claims when the final product is moved from a buggy demo... to a buggy demo.
The idea is good, the art is great, but seems he lacks a real plan about his creature as well as the will to really complete it.

He said he want to sell it, and whenever he made it i'll be his first customer, but really I can't imagine a future for mitsuko if thigs keep that way.

Sorry...

nothing persoal Uriel, just I had faith ina good product and, at the current state, this is not.
None taken, I'll finish this crappy thing even if God himself would appear before me and command me to not do so.
 

sgb3

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Re: Mitsuko X Space Escape (original canceled)

after getting double jump i can't get out.. is that a bug or just only me??
You can get back up but it requires absolute perfect timing. The ledge should really be lowered a tad, it took me numerous attempts to get up as well and was beginning to think the same as you.
 

GS90

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Re: Mitsuko X Space Escape (original canceled)

None taken, I'll finish this crappy thing even if God himself would appear before me and command me to not do so.
A harsh critique means the person just wants to see you succeed. You seem to realize that, but just in case you didn't it's been said.

You're sitting on a diamond, it's just taking some time to cut.
 

jimmann2

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Re: Mitsuko X Space Escape

So yeah. I can't even get out of the starting room in the most recent demo. There is a transparent green rectangle blocking off the vent. Is this just me?

e: derp
 

Hoyasiamica

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Re: Mitsuko X Space Escape

So yeah. I can't even get out of the starting room in the most recent demo. There is a transparent green rectangle blocking off the vent. Is this just me?
attack the rectangle until it breaks
it's meant to look like glass
I had the same problem
 

xPreatorianx

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Re: Mitsuko X Space Escape

So yeah. I can't even get out of the starting room in the most recent demo. There is a transparent green rectangle blocking off the vent. Is this just me?

e: derp
I believe it's jump attack or jump + up + attack for the "overhead" kick to break the glass. got to do it a few times tho.
 
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