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Gardevoirs Dress beta


Cactuses

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So I've been making this game called Gardevoirs dress for a while now and I've reached the point where the beta is in rather playable shape.



Contains 3 game overs
1 reward scene

each enemy has their own move animations and all.

Levels are now more open and thus allow way better experience for this game.

There is no boss however... yet.

I kinda felt posting this here as I'd like to hear some feedback.
The engine is quite basic as you might notice.

The game is a platformer RoR type of a game.
The controls;

Arrow keys to move
Z to jump and skip to stuff
X to shoot.
 
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Minerve

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Re: Gardevoirs Dress beta

Not that bad ^^ ! (Even if a zoom during the scenes coul be more funny)

Where do you want to go with this game ? (I mean difficulty, levels, stuff)
 

SirOni

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Re: Gardevoirs Dress beta

Ooh, a game featuring Gardevoir? I'll have to check this out later on.
 

SirOni

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Re: Gardevoirs Dress beta

What is there to be confused about?
 

GargantuaBlarg

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Re: Gardevoirs Dress beta

Neat.

My games hangs for a split second everytime I jump or shoot, though.
 

UrineOnU

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Re: Gardevoirs Dress beta

Cool little game, there are some problems like clipping and getting stuck on walls not just the ground, but it's not that terrible.
You don't move with the moving platforms(not really a problem more or less just something every platformer game implements)
Will there be Gardevoir having sex with other Pokemon?Or will it be just this blue gooey tentacle stuff?
 
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???

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Re: Gardevoirs Dress beta

Hmmm....not bad(I'm a lopunny fan mahself :p)

There are a bunch of mechanical flaws (which I'm sure you're already aware of), but I'll review some gameplay/design things instead.

1. The health display in the upper left is handy, but it is sometimes obstructed by the background due to the color. A simple fix, I'm sure.

2. It's been mentioned and I'm not sure if its a performance thing or not, but the freeze every time you shoot or jump is murder. :(

3. The shots she fires should be more rapid and perhaps even bigger, especially with enemies as evasive as these.

4.Keep a cap on impossible jumps, ex: the one at the very beginning. :mad:

5. If you are not going to use a "struggle free" system then give the player the option of cutting the animation short by pressing a button. The current design could make the game tedious.

6. The animation seems good, but maybe the sprites could be bigger? Just a suggestion...

Overall, it looks like a very good start. I'm curious to see where you go with this.
 
OP
Cactuses

Cactuses

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Re: Gardevoirs Dress beta

Hmmm

The freeze problem probably has something to do with the sounds.
I'm gona check on it.
The jumps can also be boosted when you shoot as it gives a small boost.

Where do you want to go with this game ? (I mean difficulty, levels, stuff)
I'm not that sure really, I've been planning about 3 levels or so, having the levels be bit easier and bosses harder.

Will there be Gardevoir having sex with other Pokemon?Or will it be just this blue gooey tentacle stuff?
I plan to have bosses be other pokemon.



There are a bunch of mechanical flaws (which I'm sure you're already aware of), but I'll review some gameplay/design things instead.

1. The health display in the upper left is handy, but it is sometimes obstructed by the background due to the color. A simple fix, I'm sure.

2. It's been mentioned and I'm not sure if its a performance thing or not, but the freeze every time you shoot or jump is murder.

3. The shots she fires should be more rapid and perhaps even bigger, especially with enemies as evasive as these.

4.Keep a cap on impossible jumps, ex: the one at the very beginning.

5. If you are not going to use a "struggle free" system then give the player the option of cutting the animation short by pressing a button. The current design could make the game tedious.

6. The animation seems good, but maybe the sprites could be bigger? Just a suggestion...

Overall, it looks like a very good start. I'm curious to see where you go with this.
Do tell about the mechanical flaws too!

1. I'll check on other colour options.
2. working on it.
3. Good point, I think I shall give more fire rate.
4. A whuh? There's no impossible jumps, the only hard jump I placed was in the end area where you need to use the boost from the shooting to get past un harmed.
5. I might add a skip if I can get one working.
6. Probably not gona enlargen.
 

Kusanagi

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Re: Gardevoirs Dress beta

1) I'd like an option to make the screen bigger. I keep running over tentacles because I can't see them, and I would like to see more of what's going when she's caught.

2) Not sure what the green bird or w/e it is (sorry, I don't recognize the pokemon if it is one, haven't really payed much attention since 250) is supposed to do, if anything at all.

3) Can't figure out where the reward scene is, and after I drop down the hole below the green bird, the only place I can go is left, and the statue that spits out blobs doesn't seem to get destroyed, so IDK what to do.

It seems like a nice game, and I like the artwork and animations, it's just a bit small, and I have no clue how to progress further, if any further progress can be made.

EDIT: NVM, the bird is a save spot, DERP.

Edit2: so I guess shooting the statue once opens up the right side? Not sure, since there's no indication that it did anything.
Also - tried to jump through the small opening, super-jumped into the wall and cannot get out.
 
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Cactuses

Cactuses

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Re: Gardevoirs Dress beta

Generally any other pokemon is a save spot and healer, apart from abras.

When you shoot the statue it opens the pillar on the right passage. The pillar has SLP on it and the statue is of Darkrai that is known for the whole sleep and nightmare stuff, you know, little puzzles.

I really need to figure out a way to get the wallstuck/super jump bugs fixed..
 

Kusanagi

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Re: Gardevoirs Dress beta

Finally beat the thing after falling into that last pit a bagillion times and having to start over from the save spot.

Seriously, that pit is nasty. Once you fall in, game over, man, game over.

Yeah, like I said in an edit, I figured out that that was how to open the door, there just didn't seem to be any indication that shooting it did anything other than spawn a blob.

My only real complaint with the enemies is how easy it is to not notice and forget where some of the tentacles are, especially the one before the second pair of Abra warpers. Jumped off the disappearing platform and right onto the tentacle I dunno how many times.
Also, the blobs that only roll around on the floor are the most evil. Had 4 of them at one time, couldn't really jump past, and couldn't kill them.
 
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Cactuses

Cactuses

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Re: Gardevoirs Dress beta

Wait, rolling?

Oh god what.
That. That is purely accidental. I've never had that happen myself but, I really got to look into that now.


Anyway, progress wise I think I finally fixed the getting stuck in walls problems.
and I'm currently working on making a skip / struggle button.

I also increased the fire rate.

I'm also gona nerf the final jump a bit.


Please tell me if the lag still happens in this version.
this should also have the stuck problems fixed.


I'll also include allowing to resize the window on the next version once I get the struggle working.
 
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Kusanagi

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Re: Gardevoirs Dress beta

Got stuck a couple of times after using the Abra teleport after the disappearing platforms, and the save point seems harder to reach. I keep hitting the gray wall and not being able to jump far enough over.

Shooting seems faster, but the floating tentacles underground seem a bit lower than they were, making them a little more difficult to hit. Just a little, though. Ran threw 4-5 times, didn't encounter the super-jump, and I didn't get stuck in a wall from jumping, but like I said before, I got stuck after teleporting with the Abra after the disappearing platforms.

Didn't notice any lag, and the pillar near the statue disappearing after you hit the statue is appreciated :D
 
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Cactuses

Cactuses

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Re: Gardevoirs Dress beta



In this version;
- Struggle system implented
* Spamming Z allows you to struggle.
* Succesfull struggle releases you, activates the short invulnerability and makes you lose only 10 HP instead of 20+ the enemies do if they finish on you.
- Safe fails to combat a few common bugs;
* Incase you kill an enemy at the same time it grapples you and you get invisible, fail safe should activate in a little while that should make you visible again.
* You might sometimes get a long invulnerability to enemies. There's a fail safe for that too, so don't get too cocky.

The game should end to an empty room. So don't be suprised. Just exit the game via esc or something when you get there. That's the WIP boss room.

If you guys could find some more bugs or something that'd be great.
Otherwise from the struggle system and the failsafes, there's no new content really apart from bug fixes.
 

???

Cthulhu
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Re: Gardevoirs Dress beta

Hmm...now I find myself getting stuck on enemies a lot. Also, a detection with one of the ball enemies I think, sent me flying up into to the sky a few times. :(

Forgot to mention, sometimes sex sprites are generated and yet I can still move the character normally as if not caught, although the sex animation will still play.

On the up side, good job on the struggle....but, it stops working at some point in the game XP
 
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Cactuses

Cactuses

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Re: Gardevoirs Dress beta

I've been working on getting stuck on the enemies issue. Most I've been able to do is advice to use the jumping caused by firing, I'm currently trying to give it a little jump after enemy is done with you or a de activation.

How did you manage to do the whole enemy doing the rape animation and you're still moving thing? I've fixed that many many times. How did you manage to do it?


The struggle shouldn't stop working, I'm gona have to look into that..
 

???

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Re: Gardevoirs Dress beta

On further inspection I suspect that the struggle stops working after you let an enemy finish on you, and faux capture probably happens when two enemies touch you at once.
 
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Cactuses

Cactuses

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Re: Gardevoirs Dress beta

Well the struggle stopping working should be easy to fix then, as I have a hunch what might cause it.

For the other, it sounds pretty rare to get to happen at exact same time. But I'll probably look into better enemy placements..
 
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