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Tentacle Souls


maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Tentacle Souls

2 or 3 were not in very good condition to fight. 2

If by "disable" you mean hit the bitch with Lust 3 and snare her with entrapment so we cam have our way with her, then yes 2.
Same, just as long as we don't somehow turn into weird harpy tentacles like those men in iceland.
 
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CatPaws

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Re: Tentacle Souls

I think I'll go with... I want 3 so bad but it might just kill us instead of taking us back so... I'll go with 2.
 

UjisatoGamo

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Re: Tentacle Souls

If by "disable" you mean hit the bitch with Lust 3 and snare her with entrapment so we cam have our way with her, then yes 2.
 

MrMe

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Re: Tentacle Souls

If by "disable" you mean hit the bitch with Lust 3 and snare her with entrapment so we cam have our way with her, then yes 2.
I'll go with this version of 2 too, we are in need of some sexual healings
 

Gargoyle

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Re: Tentacle Souls

Palabitch probably has some kind of truth Seeing ability, high perception, telepathy or retardedly high ranks of Sense Motive......
I don't think so, if she had any of those, she wouldn't broke the pact at the first updates.

(The one she thinks we attacked her.)

Edit:
If by "disable" you mean hit the bitch with Lust 3 and snare her with entrapment so we cam have our way with her, then yes 2.
Yup, this one for sure. :)
 
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Shadow

Shadow

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Re: Tentacle Souls

Well, that was decisive. Option 2 away!

----​

The Harpy swoops down towards, screeching as she descends. Grime and filth encrust her matted black feathers and her face resembles that of a screaming demon, but you hold firm. You wait until she's just meters away - then BAM! Magic Sting to the belly. The air is driven out of her in one blow, and she tumbles mid-dive, landing in the cloud beside you and skidding, driving up a miniature tsunami of water vapour as she goes.
This is your chance. Flinging a quick low-level Lust spell at her, you slither across and pounce, wrapping your four tentacles firmly around her body. She's an unusually large specimen, not much shorter than an average human (except with giant feathery wings, obviously). Thinking quickly, you use one appendage to pin her feebly beating wings to her back, then trace another down across her navel.
She seems to sense your intentions and struggles more fiercely, but it's no help; your purple member winds its way across her lower abdomen, tickling her as it goes, before coming to rest just above her tight slit. The Lust spell you shot her with seems to be taking effect; the faintest drops of bodily juice surround her cunt, tempting you to rub it firmly, drawing up more of the liquid treasure and subsequent reluctant moans.

You decide to put your other tentacles to good use as well. With one still pinning her wings and arms to her side, another runs between her exposed breasts. Her nipples stand on end - is it the cold or your attentions? - so you decide to tease them, running daintily over them with the tip of a throbbing tactile member. This elicits more pleasing moans, yet the breasts themselves are oddly smooth and rounded for a Harpy - it's too hard not to take advantage! You coil around them, squeezing them tenderly, softly, firmly.
Your fourth and final tentacle, meanwhile, hovers in front of her face, waving through the air like a cobra. She sees it and keeps her mouth firmly shut - promptly you to run its length down her face regardless, tracing the lengths of her cheekbones. She turns away in protest, before you seize your opportunity - down below her cunt is dripping in earnest, juices oozing out and falling into the cloud. You finally enter her, forcefully at first, drawing her short sharp gasp instead of a moan. Her mouth popping open is all the invitation you needed; the purple coil up there darts in, stuffing her mouth and beginning to pump in earnest.

The Harpy orgasms very quickly, vagina clamping tightly around you as you thrust away inside her. Her eyes roll back into her head and shut as you continue to have you way with her, massaging her breasts whilst pounding delightfully inside two other orifices. The length of yourself taking her down below grows slick with a mixture of liquids - both yours and the Harpy's - and its speed redoubles, taking her roughly, no grace or subtlety at all. Despite climaxing already the Harpy continues to moan past the gigantic purple dick in her mouth, her tongue dancing all down its length, shlurping away feverishly.
It's this smooth delight that brings you to completion in her mouth first, growing rock solid before filling it with a blast of your sticky seed. Her eyes go wide before she begins swallowing it down eagerly; meanwhile her second plugged orifice finally yields to you, and a wave of warm liquid flows all the way up in to her womb. Satiated, you pull out of her with a wet plop at both ends, and she giggles, once - before fainting.

Excellent! Your juices are pooling out of her cunt and mouth, so you slide back inside them rapidly and begin the infestation process. With your new found size it's a bit trickier than you remember, but you have a good go - one slick tentacle runs into her mouth and down her throat whilst the other enters once more into her loosened pussy and pushes up as far as it can reach, rubbing up against her womb. Your other two wet appendages you run across the back of her wings, one on each, until you're ready.

It seems to work; you're directly in control of her brain and body, at least. You give the wings a little test flap - everything seems to be in order there. Satisfied, you fly off the misty ground, wings straining hard against the extra weight they now carry. It doesn't take you long to gain height and see... not much. The cloud layer below really is expansive, and for all its little ridges and dips it's really not that interesting.

But what's this over there? A hole? You swoop down for a closer look, and see that the cloud isn't quite ubiquitous; there's a big gap here, large enough to drop a small building through. Below you can see glimmers of green and a trail of blue - a jungle perhaps? And now you've seen this one, others become more apparent - one hole there leading to something deepest blue and expansive, another open above what looks like a frozen mountain... with faintest specks of silver moving around on it...
A caw alerts you to the presence of another Harpy. She's somewhat distant, and hopefully hasn't noticed your rather obvious blue and purple tendrils sticking out of this body yet. As you watch, she dives towards one of the holes. As she enters it - whoa. Huge spikes (teeth?) come shearing out of the cloud around the hole, catching her mid-drop and impaling her neatly. In utter silence the spikes retreat, re-sheathing themselves in the cloud and the Harpy vanishes with them. If you didn't know better you'd swear you could hear the faint sounds of digestion.

Somewhat perturbed, your heightened position lets you catch sight of something else interesting; a dark grey smudge on the horizon. You approach, and it begins to loom out of the fog quickly. It's a tower, and at first you think it to be made of marble, but closer inspection shows it's made of cloud - just a much deeper, denser black cloud than the surrounding monochrome wash.

From a distance your Aura Detect lets you see the faintest of glimmers at the bottom and the top of the tower. If the prisoners Black's after are here, they'll be in one of those two places.

You alight rather heavily on the roof of the tower, sending up a small wave of wave of vapour around you as you land. You uncouple yourself from the unconscious Harpy, leaving her oozing out your odorous seed onto the surrounding platform. From her on the roof you notice stairs, leading down in a circular way. You approach, descending the first couple, and find yourself on the topmost floor of the tower. Your aura sense kicks in, and you look up - to see a truly gigantic nest of Harpies roosting on the ceiling, hanging there like bats. They're all asleep for now...

----​

Suggest a course of action.

Status:
Health: 76/150
Energy: 43/200
Morality: 10/100

PLEASE correct me if any of the following information is wrong, because this is what I'll be working with in the future.

Evolutions:
Currently unlocked:
Fire Bolt I
Magic Sting I, II, III
Magic Cannon
Scale Armor I, II
Slime Ooze I (just sticky/slippery, no other effects)
Magic Shield I, II
Aura Detect I, II, 2.55, III
Perception I, II
Teleport I, II, III
Lust I, II, III (Magical Bolt)
Stealth I
Body Shock I
Entrapment I, II
Swim I
Levitate I
Holy Beam
Holy Closure (a fine golden mist that prevents undead from being rewoken)


Still available:
- Thunder Bolt I (Like Fire Bolt, Thunder element).
- Water Bolt I (...ditto).
- Ice Bolt I.
- Ovipositor I (Allows you to lay eggs within the orifice of a host. At low levels, these eggs are weak and may not hatch properly. Further upgrades reduces this risk. Each egg costs 10 energy to plant, but the hatched tentacle is autonomous and commanded by you).
- Dread I (Releases pheromones that make organisms more afraid. The higher the level, the stronger the effect it has, and the better it works on people (lower levels are effective mostly against animals).
- Confusion I (Launch a magical blast that can disrupt the brain-waves of a foe. Useful against well-armored creatures that aren't very vulnerable to normal attacks).

- Levitate II (allows you to hover straight over even wider gaps).
- Firebolt II (Like Magic Sting II, but Fire Element).
- (Lust) Slime Ooze II (your slime induces lust in those that contact it).
- (Sleep) Slime Ooze II (your slime makes those that touch it sleepy. Very... sleepy).
- (Healing) Slime Ooze II (your slime heals those that touch it. Like with all slime effects, it can be turned on and off at will).
- Stealth II (20 energy required. Become even sneakier).
- Swim II (20 energy required. Can you guess what this evolution does?)
- Body Shock II (20 Energy required. A powerful wave of magical energy runs over your skin. Akin to picking up a live electrical wire. Obviously limited to close-range combat, though).
- Tentacle Arts II (20 Energy required. Recover HP through sex).

- Magic Shield III (30 energy cost. Lasts longer and tougher to break than Level II).
- Entrapment III (30 cost). Small tentacles appear from the ground around your enemy and bind them to it. The tentacles are strong but not unbreakable.
- Re-Skinned Illusion III (30 cost). Use magic to change the outward appearance of a surface. Useful for laying traps, though not much help in the heat of the moment.
- Minor Telepathy (30 Cost). If you're close enough to another sentient being, you can pick of very faint snatches of their thoughts and emotions. Which of course can be very helpful for a variety of reasons...
- Plague (30 Cost). Fire a wave of sickly green energy that makes people ill. If left untreated, it can kill within a day.


- Illusory Duplicate (40 Energy Cost). Creates a magical duplicate of yourself that can slide around causing all sorts of panic, though unfortunately it isn't truly alive and can't perform any magic of its own.
- Aura Detect IV (40 Energy cost. The pinnacle of Aura Detection - see Cursed and Holy objects from far afield, allows you see even the faintest magical trap clearly, and can allow you to perfectly judge the magical aptitude of your foes).

People and Places:
This is to help me keep track. I've been doing everything from memory so far 'cause notes are for wusses.

Dimensional Nexus: An enclosed amphitheater with an abundance of people and Archcrystals to link to other dimensions.

Blue Archcrystal: Water Dimension. Something stirring in the deeps, but you have already released the central mountain from the control of the Necrofish.

Red Archcrystal: Fire Dimension. Vast dry plains overlook an endless sea of lava, with wooden ships improbably lined up against the cliff-face that separates them. Known for its demons and the wyverns that fly through the air.

White Archcrystal: Ice Dimension. Leads to a snow-encrusted mountain. Currently under the control of an army of metal men that you unleashed.

Green Archcrystal: Forest Dimension. Blue had a lair just outside of it, which you ransacked, and the forest holds all sorts of surprises, included a wooden town in a central clearing.

Stone-Grey Archcrystal: Unknown

Pale Blue Archcrystal: Cloud Dimension. A vast, barren, empty waste sandwhiched between two layers of cloud. Structures are few and far between, but there are many openings to different worlds below.

Dirty-Yellow Archcrystal: Sand Dimension.

****​

You are the Tentacle Overlord.

The Necromancer is a close ally of yours. You joined forces with her in Blue's lair, but she's currently being held prisoner in Black's lair.

Succubus: An ally.
Current Location: Dimensional Nexus.

Martha: Mermaid ally. Currently holding the Subtle Knife.
Current Location: Dimensional Nexus.

Paladin: Somewhat bitter ally. Powerful but unfriendly.
Current Location: Dimensional Nexus.

Dragon: A colossal, intelligent red Dragon that you freed (accidentally) from Blue's lair. He feels that he owes you a debt.
Current Location: Unknown.

Atta: An insectile female humanoid, with hard, shiny exoskeleton, lengthy antennae and timid demeanor. Powerful user of magic, but feels a strong connection to her home nest.

Elene: A woman wrapped in a fur coat. She suffered a terrible ordeal in the Ice Dimension, but you rescued her from the metal men and she's currently recovering thanks to the Paladin.
Current Location: Dimensional Nexus.

Necrofish: A half Merman, half-Angler fish monstrosity. Resides underwater, last seen when you defeated him in the Water Dimension.
Current Location: Unknown.
 
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CatPaws

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Re: Tentacle Souls

Weird, I totally didn't see that last paragraph. I thought we were still up in the air after spotting the tower. ;>_>

Hmmm... My suggestion is to move on from the harpies with Stealth working full blast and locate some one we can talk to. If how ever the harpies start stirring then hit them with a Lust Aura and have fun!

Do you want all the ones we have currently unlocked? Because going by Still available section we have quite a few not in that list.
Levitate I
Stealth I
Swim I
Body Shock I
Tentacle Arts I
We had Aura Detect II.V for a while. I dunno if you want to list that or not.
 
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GargantuaBlarg

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Re: Tentacle Souls

SNEAK DAT SHIT to the opposite end of the tower.


Also, we should probably be prepared for Black's sudden but inevitable betrayal. Apparently they're good corruptors? Perhaps he's not quite as cunning a cunt as Bluey was, but keep it in mind.

If we find any wizzadly types, let's ask them about yon Mournful Orb, and whether or not there's anything that could counteract such a thing.
 

MrMe

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Re: Tentacle Souls

Shouldn't we have healed and gained energy from raping that harpy?
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Tentacle Souls

Yes I thought we would regain energy too, not life until we get tentacle arts II, unless harpies don't give much and we used what we gained on those 2 spells. And thanks for adding the new lists. Although I think you forgot the woman we rescued from the ice dimension. Elene

As for My vote. We should eventually go back through the hole into the jungle to turn the tables on him. But first we have to recover and learn what those teeth we and a way past them ( Does this mean were on top of some kind of giant cloud being). So in the meantime we might as well finish what we were sent here for. So for now proceed as stealthily and quietly as possible through the room. If we reach the prisoners we should talk to them before freeing them, hopefully win them over and don't tell them we were sent by Black.

If we had more energy right now I'd vote for Stealth II also.
 
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AngelEater

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Re: Tentacle Souls

Go visit harpy's nest (they might tell us something, or else we'll just feed on them)
 
OP
Shadow

Shadow

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Re: Tentacle Souls

Hm, it seems actual numbered options encourage more voting. That's interesting to know for the future.

Anyway, Sneaky Sneaky Tentacle!

----​

You reflect for a minute on what would be the best course of action. There's an awful lot of sleeping Harpies hanging from the ceiling, and you're not really at your full power... it'd be best to just slip past them.
Utilising your somewhat rudimentary Stealth I skills, you press yourself up against the inner wall of the Tower, its cool water vapour feeling very odd against your slick body. A cloak of darkness falls over you, muting your bright purple and blue colours at least little. It's not much, but it's better than dancing down the stairs singing loudly.

Ignoring the snoozing Harpies, you proceed down to the next floor of the tower, and find it full of scrap. It looks like various odds and sods, pieces of rubbish the Harpies have picked up over time and dumped here. You scan through it quickly looking for anything useful; some rusted suits of armor, a dull magical ring (of no use to you), rusted weaponry, some dim feathers, all heaped up in an ungainly pile. With nothing there of benefit to you, you press on.

The next floor is (or at least appears to be) completely empty. Just a round, dark room, water vapour swirling and mixing on all the walls, the tiniest of tiny windows letting in a meager beam of light. Yet you feel... a presence? No. Human superstitions have no power over you. Nothing here. Move on.

The last room, near the base of the tower is the most interesting of all. As you stick your head into it, you immediately notice figures patrolling. Humanoid - maybe actual humans - dressed in thick plate armor, large horned helmets completely covering their heads. There's a pair of them, one carrying a long, slender, silver sword, the other a thick, black iron mace. Each is verging on seven foot tall.
Behind the two pacing guards is a row of cells, containing prisoners... that you distinctly recognise. Just a second - that's the encampment leader you met in the Ice Dimension! Right before the swarm of... Harpies... descended, you slew their King and died yourself, only to return and find no trace of them.

Meera! That's the name of the leader. She's looking battered and bruised, her thick furs all tarnished and stained. She's been chained to the wall (some clever magic) as have all the few other soldiers you saw fighting with her in the battle.

You wait until the two armored guards are facing away from you, then sprint across the corridor and through the water-vapor bars of their cell. Meera finally notices you as you slide your way in; her friends continue staring morosely at the floor or walls.

"Well, if it isn't the Harpy King Slayer himself," she whispers. "You look a bit bigger than last time."

"Been busy," you mentally whisper back. "How can I get you out of here?"

"I think the guards have enchanted weapons," she replies. "They could probably cut through the bars... but how you'd stop them then slicing into us, I don't know. Second idea; I can detect a very faint aura coming from below this tower. You see that trapdoor over there, at the end of the corridor? I'm speculating here, but I think beneath it there's a magical lodestone, and its energy is holding all this water vapor in place. If you could destroy that... but I bet it's got serious protection."

----​

Option 1) Start waving your tentacles around wildly, abandoning stealth and encouraging the guards to try and hit you through the cell. Hopefully they'll be tricked into breaking the cell... and won't immediately slice through you after.

Option 2) Break back out of the cell, and try and get down the trapdoor without being noticed. Hope that you can cope with its protection in your weakened state.

Option 3) Leave the tower, scoot across the cloud plain and jump down the first hole you find. Freedom!

Status:
Health: 76/150
Energy: 43/200
Morality: 10/100

Evolutions:
Currently unlocked:
Fire Bolt I
Magic Sting I, II, III
Magic Cannon
Scale Armor I, II
Slime Ooze I (just sticky/slippery, no other effects)
Magic Shield I, II
Aura Detect I, II, 2.55, III
Perception I, II
Teleport I, II, III
Lust I, II, III (Magical Bolt)
Stealth I
Body Shock I
Entrapment I, II
Swim I
Levitate I
Holy Beam
Holy Closure (a fine golden mist that prevents undead from being rewoken)


Still available:
- Thunder Bolt I (Like Fire Bolt, Thunder element).
- Water Bolt I (...ditto).
- Ice Bolt I.
- Ovipositor I (Allows you to lay eggs within the orifice of a host. At low levels, these eggs are weak and may not hatch properly. Further upgrades reduces this risk. Each egg costs 10 energy to plant, but the hatched tentacle is autonomous and commanded by you).
- Dread I (Releases pheromones that make organisms more afraid. The higher the level, the stronger the effect it has, and the better it works on people (lower levels are effective mostly against animals).
- Confusion I (Launch a magical blast that can disrupt the brain-waves of a foe. Useful against well-armored creatures that aren't very vulnerable to normal attacks).

- Levitate II (allows you to hover straight over even wider gaps).
- Firebolt II (Like Magic Sting II, but Fire Element).
- (Lust) Slime Ooze II (your slime induces lust in those that contact it).
- (Sleep) Slime Ooze II (your slime makes those that touch it sleepy. Very... sleepy).
- (Healing) Slime Ooze II (your slime heals those that touch it. Like with all slime effects, it can be turned on and off at will).
- Stealth II (20 energy required. Become even sneakier).
- Swim II (20 energy required. Can you guess what this evolution does?)
- Body Shock II (20 Energy required. A powerful wave of magical energy runs over your skin. Akin to picking up a live electrical wire. Obviously limited to close-range combat, though).
- Tentacle Arts II (20 Energy required. Recover HP through sex).

- Magic Shield III (30 energy cost. Lasts longer and tougher to break than Level II).
- Entrapment III (30 cost). Small tentacles appear from the ground around your enemy and bind them to it. The tentacles are strong but not unbreakable.
- Re-Skinned Illusion III (30 cost). Use magic to change the outward appearance of a surface. Useful for laying traps, though not much help in the heat of the moment.
- Minor Telepathy (30 Cost). If you're close enough to another sentient being, you can pick of very faint snatches of their thoughts and emotions. Which of course can be very helpful for a variety of reasons...
- Plague (30 Cost). Fire a wave of sickly green energy that makes people ill. If left untreated, it can kill within a day.


- Illusory Duplicate (40 Energy Cost). Creates a magical duplicate of yourself that can slide around causing all sorts of panic, though unfortunately it isn't truly alive and can't perform any magic of its own.
- Aura Detect IV (40 Energy cost. The pinnacle of Aura Detection - see Cursed and Holy objects from far afield, allows you see even the faintest magical trap clearly, and can allow you to perfectly judge the magical aptitude of your foes).

People and Places:
This is to help me keep track. I've been doing everything from memory so far 'cause notes are for wusses.

Dimensional Nexus: An enclosed amphitheater with an abundance of people and Archcrystals to link to other dimensions.

Blue Archcrystal: Water Dimension. Something stirring in the deeps, but you have already released the central mountain from the control of the Necrofish.

Red Archcrystal: Fire Dimension. Vast dry plains overlook an endless sea of lava, with wooden ships improbably lined up against the cliff-face that separates them. Known for its demons and the wyverns that fly through the air.

White Archcrystal: Ice Dimension. Leads to a snow-encrusted mountain. Currently under the control of an army of metal men that you unleashed.

Green Archcrystal: Forest Dimension. Blue had a lair just outside of it, which you ransacked, and the forest holds all sorts of surprises, included a wooden town in a central clearing.

Stone-Grey Archcrystal: Unknown

Pale Blue Archcrystal: Cloud Dimension. A vast, barren, empty waste sandwhiched between two layers of cloud. Structures are few and far between, but there are many openings to different worlds below.

Dirty-Yellow Archcrystal: Sand Dimension.

****

You are the Tentacle Overlord.

The Necromancer is a close ally of yours. You joined forces with her in Blue's lair, but she's currently being held prisoner in Black's lair.

Succubus: An ally.
Current Location: Dimensional Nexus.

Martha: Mermaid ally. Currently holding the Subtle Knife.
Current Location: Dimensional Nexus.

Paladin: Somewhat bitter ally. Powerful but unfriendly.
Current Location: Dimensional Nexus.

Dragon: A colossal, intelligent red Dragon that you freed (accidentally) from Blue's lair. He feels that he owes you a debt.
Current Location: Unknown.

Atta: An insectile female humanoid, with hard, shiny exoskeleton, lengthy antennae and timid demeanor. Powerful user of magic, but feels a strong connection to her home nest.

Elene: A woman wrapped in a fur coat. She suffered a terrible ordeal in the Ice Dimension, but you rescued her from the metal men and she's currently recovering thanks to the Paladin.
Current Location: Dimensional Nexus.

Necrofish: A half Merman, half-Angler fish monstrosity. Resides underwater, last seen when you defeated him in the Water Dimension.
Current Location: Unknown.
 

Cactuses

The user formerly known as MoT
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Re: Tentacle Souls

2)
Once you go sneaky mode, no point stopping till you have to
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Tentacle Souls

2 Just noticed it said the stone has a lot of energy so maybe we can absorb it. Although I'm not sure i fully understand what destroying it would do. Would destroying it release the whole tower or the vapor in the room above us, meaning we'd have to deal with whatever presence was up there.
 
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