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ACT Vore Loli Ryona [Lycoris] 異形の箱庭


Aran1265

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Re: 異形の箱庭 (H ACT)

That means you called the "help" and saw the shadow in the basement. Once that happens, you can't walk back to the radio tower without triggering bad end 4

As for what's new, time to check it out!
 

Soljer13

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Re: 異形の箱庭 (H ACT)

Someone please share a save... :( I want to get to the new places/possible new enemies.
 

Aran1265

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Re: 異形の箱庭 (H ACT)

Well as far as I can see, no new monsters or H scenes.

There are monsters at places that there were none before. Also, dunno if it's my copy that's bugged, but the rape scenes for the worm and the slime seem to be bugged in story mode (fuuno just stands there whle you're supposed to mash X to free yourself).

-The flying bugs still can't catch you if you stand still
-The slug hallway has much more aggressive slug
-Fuuno now sidesteps much faster when near enemies (nearly the same speed as walking)

-You can't enter the sewer entrance anymore (north door from the potion room), it's now locked, like KAF said earlier. Going to look more in depth to see if I can find a key or something to open it up.
-Sentry gun room now has additional visual deterrent (some slugs and a shabby lie dead on the floor).
-There is a bunker door if you go left from the comms tower's door. Again, same thing, haven't found out how to open it, if you even can. Will look into it.
-The respawning food in the forest is now gone and so are the poisonous mini slugs

-The gun system has been changed. You still shoot with V, but can now pick up magasines from the ground and stock up on extra ammo instead of reloading your gun from ammo boxes (Guess Fuuno found out how to use them coat pockets). You can check how many bullets are in your gun by holding V to aim, then pressing Z. To reload, hold V to aim and press X.
-Reloading will eject the current magasine in the gun below Fuuno, so make sure you aren't at the bottom of the screen, otherwise the magasine will land outside your reach.

-The big white slime now seems to have turning animation, so if we can reach him, might be a boss fight.
-Kei (the dude in the chair with the wounded leg) also now has standing animations. Didn't find out how to trigger them, but they are in the files.

Soljer13 said:
Someone please share a save... I want to get to the new places/possible new enemies.
The game really isn't that hard or long (I took like 30 minutes to get to the end). If you really just want to see the enemies and let them have their fun with Fuuno, you can play the sandbox mode in special 2 (for the mini-slugs, slugs, dogs and Shabby) or play special 3 for the mutants and insects.

Besides, I actually had fun and stressed out in some places, so it's a game that's actually worth playing :p
 

Zenneth

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Re: 異形の箱庭 (H ACT)

what are you suppose to do at the pharmacy or the room with the lights off and when you turn them on you see 4-5 bottles... didnt know what to do and got a game over from there:<
 

Memory

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Re: 異形の箱庭 (H ACT)

what are you suppose to do at the pharmacy or the room with the lights off and when you turn them on you see 4-5 bottles... didnt know what to do and got a game over from there:<
Same problem on my end.
All I know is that the blue drink does...something, while the green one kills you.
The rest, well... I have absolutely no idea.
 

Aran1265

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Re: 異形の箱庭 (H ACT)

The black one heals poison (although the only enemy that can poison you in the latest version is the shabby parasite, and they simply seem to stun lock you anyways)

The green one kills you

The blue one brings you to about 50% stamina I'd say

No idea what the two others do for now
 

selvalunchu

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Re: 異形の箱庭 (H ACT)

I enter a wrong code and kei disappear. but after i save game after this event and load again. when i go to his room. he coming back like nothing happen. is this only me? or bug?
 

ramza91

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Re: 異形の箱庭 (H ACT)

I see all these weird vorish tube and tentacle things in the game's data. Are they actually implemented or is that something for a future version?
 

OfficerTJHooker

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Re: 異形の箱庭 (H ACT)



I haven't been keeping up with this game recently so I decided to go back and play it from the beginning. Here's a quick walkthrough, with controls and a short explanation of the HUD that I made to guide other new players or people like me.

As of the latest version, I'm guessing the last possible thing you can do is to open the door's cell and talk to the scientist? I haven't been able to progress past that point.
 

Aran1265

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Re: 異形の箱庭 (H ACT)

Walkthrough Link (google docs)

I haven't been keeping up with this game recently so I decided to go back and play it from the beginning. Here's a quick walkthrough, with controls and a short explanation of the HUD that I made to guide other new players or people like me.

As of the latest version, I'm guessing the last possible thing you can do is to open the door's cell and talk to the scientist? I haven't been able to progress past that point.[/QUOTE]

Freakin hell, you did what I was way too lazy to do. Kudos to you!

To add on top of your walkthrough :

-The purple slicers can be crit'd in the head, they'll take 4 shots (instead of 7 - 8 in the body)

-In the unknown area section, there is a hidden track 1 screen before the helipad. If you head left into the forest (careful for the insect), you'll get into a jungle area, which will bring you to a cave with a military boat in it. A proximity mine blocks your way to it, so far haven't found any way to diffuse it (dropping a slug egg on it sadly does not make it explode)

-Once you get the Lv. 3 keycard, you can return to where the blast doors closed on you and open them up again. After, go back to the room where Kei contacted you (where the big dude broke through the wall) and you'll be able to move the broken desk in order to enter that hole.
Before you do enter, make sure you have a full clip. Inside will be a black slicer, who moves way faster than his purple bretheren, has less delay between his attacks and hurts way more. He'll take 5 - 6 crits in the head before dying.

-Once he's dead, you'll be able to loot some ammo, food and another key from the room. That key activates the comm tower (I'm guesing it raises the satellite dish or something). To do so, return to the comm building and interact with the computer on the 1st floor.

(WARNING : Doing the next step will trigger the end sequences and will block access to the comm building. If you enjoy poking the flying insects, don't do this or save in another slot first)

-You can afterwards call for help on the 2nd floor. Once you've done that, head for the helipad for ending #4

-After calling for help, you can head back into the research building and go to the room before the laboratory (room with 5 bottles). You'll see a shadow heading into the top room. In the previous version, you could follow the shadow through the sewers and reach a huge slug monster behind barricades, but now the door above the pharmacy is locked without any way to open it.
Once seeing the shadow, if you return to the comm building, you'll trigger ending #3 as soon as you reach the comm building exterior.

That's all I know for now. These endings are pretty damn irritating too, seriously want Fuuno to get away alive after all the shit she went through.

EDIT : Noticed there's a fixed version of 2013.9 that came out on the 5th. Fixes the visual glitch with the slimes and the slugs (it shows 2013.9 on the website, but downloading it will give ya 2013.9b)

EDIT 2 : After google translating the update log of 2013.9b, it says "I make a branch after failing to enter the password in somewhere will continue .
Event does not proceed properly in the current branch successfully input". What I understand is that inputing the correct code will send you down an uncompleted path (which could explain me being stuck). I'll start a new game and fail the code to see if it brings me any further.
 
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Lupin

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Re: 異形の箱庭 (H ACT)

Spoilers ahead for Ending 02.

First of all, you must enter a wrong code to the girl's cell 3 times and block it.
Then go back to the room where Kei stands and you will find he's not there, but leaves a note.
Go to the room before the pharmacy and you will find him there (talking to him a few times will give some ammo).
Now you can go to the room above the pharmacy, where you will find the ending 02 after finishing this path.

P.D: If anyone can translate what happens on this ending, I'll be very grateful :D
 

OfficerTJHooker

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Re: 異形の箱庭 (H ACT)

... To add on top of your walkthrough...
Ooh, thanks for the extras. For some reason the slicers would always take 4 shots to kill, no matter if I scored a critical or not. Could be a bug, I'll reconfirm once I get the time to download the new version. And damn, I swore I checked those blast doors. I must have not had the level 3 key card at that point. I'll add those updates to the guide soon.

I think you're right on the password thing, seeing how Lupin already confirmed it. I'll try to add an extra section for other endings when I can, but hopefully what I have now triggers all the flags for the good end.

... If anyone can translate what happens on this ending, I'll be very grateful...
My Japanese isn't superb, but this is what I think what happened. Basically, Kei was sent in as a SPEC-OPS member from an opposing country to steal research data on the biological weapons they had been breeding on the island. He takes a memory stick from the dead scientist near the elevator (who I'm not sure if it is his friend, or what). Kei then takes Fuuno back to their country, and they use her for experiments to perform more biological experiments and weapons development... hence the ending name, the Demon's Cradle. *shivers*

Also, I haven't been able to get endings 3 and 4 to trigger. If anyone can shed some insight on this, that'd be fantastic.
 
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swiftassassin

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Re: 異形の箱庭 (H ACT)

I'm normally just a lurker who doesn't post, but it took me forever to figure it out, too. I'm not sure if you can do it before inputting the code to free the girl, but after you do so, head back to Kei's room and interact with his console first. Then you should be able to open up the containment doors to continue with the endings.
 

Lupin

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Re: 異形の箱庭 (H ACT)

For endings 3 and 4 you must go to the control tower and call for help.

After talking with the rescue team, you can go to the heliport for ending 3, or you can go back to the room before the pharmacy, see the shadow going throught the room above, and get back to the zone before the control tower to get the ending 4.

I got these endings in the version before this actual, not sure if they change something...
 

fedefyr2

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Re: 異形の箱庭 (H ACT)

New update is out, i have no idea whats new
 

Mr.Noname

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Re: 異形の箱庭 (H ACT)

New update is out, i have no idea whats new
Wrong, thats just the dev saying the stuff he/she is fixing such as bugs and glitches.

Perhaps started to add something else but there is NO UPDATE YET. check out the number on the title and if it says Ver.10 or something like that
 

fedefyr2

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Re: 異形の箱庭 (H ACT)

Wrong, thats just the dev saying the stuff he/she is fixing such as bugs and glitches.

Perhaps started to add something else but there is NO UPDATE YET. check out the number on the title and if it says Ver.10 or something like that
Its 異形の箱庭ver.β2013.10 from the uploader...i dont check his blog, just the uploader he uses...and its a new version from today...
 

Mr.Noname

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Re: 異形の箱庭 (H ACT)

Its 異形の箱庭ver.β2013.10 from the uploader...i dont check his blog, just the uploader he uses...and its a new version from today...
Ahh, just checked it out.. correct. 異形の箱庭ver.β2013.10を公開。

Sorry by my mistake!
 

Aran1265

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Re: 異形の箱庭 (H ACT)

Choo choo, all aboard google translator

◆ about updating the contents of the month 2013.10
[ Problem will be fixed at a later date of confirmed ]
[ Bug reports fix]
- I was fixed some text during the event .
[ Biological weapons ( enemy ) ]
- Reflecting the current specification to battle with the enemy of the elevator , we added further adjustments .
I think the difficulty has increased somewhat .
In addition, it is expected to get key events of the item which in addition , will be required to fight in the future .
[ Area ]
[ Game system ]
· I 've implemented in addition to events of part of the implementation of the skip function .
Skip event processing is easy will will respond at any time .
· Changed the constraint release roll sound when it was caught by the enemy . Also likely to change as well (
[ The seal ]
[ Extra ] mode
[ Story ]
I added END05. ( Story will change is related branch in the lift . When you that it is . )

※ I make a " branch after failing to enter the password in somewhere " will continue .
Event does not proceed properly in the current branch successfully input .
So, if we try to decipher this engrish :

-Seems the elevator monster is now slightly different and tougher (according to the dev), so dunno if it's just a question of more HP or other annoyances while fighting it
-There's now an END05, I'm guesing the lift in question is the one you see at the end of END04
-New key item that allows you to do something. What's the key and what's it do? No clue
-The skip feature for the text (S during dialogs) seems to work on all scenes and not just the intro

Course, haven't tried it yet, so I'll get back to you all as soon as I confirm/infirm these points and/or find new ones.
 
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