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ACT [kyrieru] Eroico RE115470 RJ115470


azurezero

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Re: Eroico -Develouped by kyrieru-

Only way I could see an H-pit being better than a spike pit would be either:

A) After you struggle out it automatically tosses you to a nearby safe zone (to avoid the frustration.)

B) It's pretty much game over/lose a life if you fall into it (Iris Action comes to mind with this one.).

Beyond that, yeah, infinite-chain grabs not fun. Regardless of if it's an H-game or not.
i just want the H to be linked to gameplay, and not to be killed by lazers or spikes instead of sexy monsters
 

TitanAnteus

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Re: Eroico -Develouped by kyrieru-

i just want the H to be linked to gameplay, and not to be killed by lazers or spikes instead of sexy monsters
By that reasoning the game should've been a BattleFuck game I mean why pass up the opportunity right. Not every element of the game needs to be related to the adult content.
 

azurezero

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Re: Eroico -Develouped by kyrieru-

By that reasoning the game should've been a BattleFuck game I mean why pass up the opportunity right. Not every element of the game needs to be related to the adult content.
if it isnt properly related it might as well not be hentai at all
 

Papanomics

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Re: Eroico -Develouped by kyrieru-

I'm all good with:

A male protagonist being physically (or magically) beaten down first, then violated.

A female taking physical damage (although not too graphic if possible in terms of blood, bruising, ect.) before lying on the ground helpless, as the enemy pauses, thinks, and concurs with the fact that it's pussy time.
 

ToxicShock

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Re: Eroico -Develouped by kyrieru-

Personally, I've never liked the idea of CG only. If the H is achievable just by going through a g.e-hentai page, then the only other point to play it is the non h-ness of the game itself. I'm glad the H has any form of interactivity to it.
 

Kyrieru

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Re: Eroico -Develouped by kyrieru-

For me, non pornographic elements are what ground a game and make the adult elements more enjoyable. I don't like it when everything is overtly sexual.
 

ToxicShock

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Re: Eroico -Develouped by kyrieru-

I think that was also close to the point voss was making
 

Kyrieru

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Re: Eroico -Develouped by kyrieru-

I think that was also close to the point voss was making
I misread that post at the time and thought he was saying Eroico had chain grabs. 'Cause I'm dumb sometimes -__-

Anyhow,

He was talking more about grabs as a mechanic being bad game design if implemented poorly (no invincibility frames, etc, which I agree with). I was more or less responding to Azure's stance that a hentai game should always revolve around adult content mechanically, which I disagree with.
 

azurezero

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Re: Eroico -Develouped by kyrieru-

For me, non pornographic elements are what ground a game and make the adult elements more enjoyable. I don't like it when everything is overtly sexual.
i just meant how in eroico, there was no downside to just sitting there getting raped, which kind of made it pointless from a design perspective, the vore monster in kurovadis always made me struggle for my life, though i pretty much knew it wasnt possible to escape in time (i always try) and that was brilliant...

hopefully that clarified my standpoint somewhat


in kuro, part of the thrill was struggling to escape grapples, in eroico it's like IMA LIKE HER AND IMA LET HER FINISH BUT kurovadis is still one of the best H games of all time
 
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Serifyn

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Re: Eroico -Develouped by kyrieru-

For me, non pornographic elements are what ground a game and make the adult elements more enjoyable. I don't like it when everything is overtly sexual.
Sounds like the exact opposite of what oneone1 games does.

Gameplay is what makes people want to play a game, if the gameplay sucks, people will just download a save and watch the H-content for 2 minutes then never play again. The depth of the gameplay is very important; also, part of what makes Kurovadis and Eroico enjoyable is the degree of difficulty impeding your advance, some of the skill required to play these games was what made them great.

That being said, adding more hentai depth is never a bad thing, becoming impregnated or having your clothing ripped off which would cause you to either move slower or become grabbed more often would add to the fun; these elements are more often being implemented into H-rpgs and i hope they eventually progress into platformers as well.
 

Dycraxis

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Re: Eroico -Develouped by kyrieru-

I misread that post at the time and thought he was saying Eroico had chain grabs. 'Cause I'm dumb sometimes -__-

Anyhow,

He was talking more about grabs as a mechanic being bad game design if implemented poorly (no invincibility frames, etc, which I agree with). I was more or less responding to Azure's stance that a hentai game should always revolve around adult content mechanically, which I disagree with.
Here's my two cents.

I agree with Azurezero because if you're working in an h-game you might as well try to make your mechanics around this genre. It's not about playing and having CG's, we have g.e-hentai for that, it's more about making a game both in concept and mechanics that takes you to the content you want everyone to see, it doesn't have to be sexually explicit but you certainly have more freedom in the content you can create, use it. For common gameplays there are common games, that's why I think there's more harmony in a game that revolves around the content you create.

But there's a good point in what you say, there's no rule for that. You can make the game not revolve around the adult content and separate them perfectly, you want to play normally? go for it, evade the adult content. You want the adult content? take the steps to unlock it. This is a good way to make a game that can be played just because you like the mechanics, AND without sexual content in the way every two steps.

There are many interesting ways to make a game, in the end there's a lot of freedom there, that's how I see it.
 

Kyrieru

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Re: Eroico -Develouped by kyrieru-

i just meant how in eroico, there was no downside to just sitting there getting raped, which kind of made it pointless from a design perspective, the vore monster in kurovadis always made me struggle for my life, though i pretty much knew it wasnt possible to escape in time (i always try) and that was brilliant...

hopefully that clarified my standpoint somewhat


in kuro, part of the thrill was struggling to escape grapples, in eroico it's like IMA LIKE HER AND IMA LET HER FINISH BUT kurovadis is still one of the best H games of all time
Well, look at it this way. When I think "design", that means everything. A Leaf drifting in the breeze may not have any mechanical purpose, but it has a bearing on the experience. Little extra things here and there, like character idle animations, or grass that can be cut down, help to make the world feel more tangible and expressive, and are far from pointless.

Likewise, the sex in Eroico has no bearing on the character's health, but it's still a form of interaction and involvement with enemies. Whereas in Kurovadis some enemies did damage, and that's fine, Eroico was for the other half of the player base that just wanted the ability to see animations without consequence. Different in tone, but equally viable.
That being said, adding more hentai depth is never a bad thing,
Well, it depends. Status effects that mess with a game's pacing can conflict with it's gameplay, but make it more immersive or sexy for the player, so it's a matter of deciding what's more important, finding a balance, or just giving the player the choice to choose themselves.

For common gameplays there are common games, that's why I think there's more harmony in a game that revolves around the content you create.
The way I see it is, you can have a fighting game and a visual novel as separate games. But there's nothing wrong with a full fighting game that also has minor elements of a visual novel, like some dialogue and choices. Adult content, like dialogue, is simply an element of design that can be included at the discretion of the game's designer. I don't think developer's should limit themselves by thinking of a hentai game any differently than a normal game.
 
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azurezero

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Re: Eroico -Develouped by kyrieru-

. I don't think developer's should limit themselves by thinking of a hentai game any differently than a normal game.
I wasn't, i liken porn with no consequence in a Hgame to castlevania 4 with all the sub weapons that you don't need cause of the 8 way strong as shit whip
 

FruitSmoothie

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Re: Eroico -Develouped by kyrieru-

Like the conversations going on here. As mentioned, you can go about anywhere on the internet and end up looking at some hentai animations, so when that's all you really have to your "game", that's pretty bad in my opinion.

Even if you want the main focus of the game to be sex/porn, and not survival or some grand quest, you can still flesh out the game to be more than just "Lose to that enemy, see animation, continue to next enemy, repeat until end of game". Sadly that's about 90% of platformer/action H games. I hate when I have to try to lose to see content. If the only goal of your game for players is to unlock all the CG/animations, I think you've done poorly as a designer. I mean it isn't hard to add a little story to make the player like the characters a bit, which can make the gameplay/sex scenes a lot more enjoyable and give them some motivation to complete their quest.
 
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ToxicShock

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Re: Eroico -Develouped by kyrieru-

I misread that post at the time and thought he was saying Eroico had chain grabs. 'Cause I'm dumb sometimes -__-

Anyhow,

He was talking more about grabs as a mechanic being bad game design if implemented poorly (no invincibility frames, etc, which I agree with). I was more or less responding to Azure's stance that a hentai game should always revolve around adult content mechanically, which I disagree with.
Well, to azure's point, he was referencing those spikes and how they could be replaced by something of H nature, hence why Voss was talking about grabs, referencing traps that grab.
 

krisslanza

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Re: Eroico -Develouped by kyrieru-

Like the conversations going on here. As mentioned, you can go about anywhere on the internet and end up looking at some hentai animations, so when that's all you really have to your "game", that's pretty bad in my opinion.

Even if you want the main focus of the game to be sex/porn, and not survival or some grand quest, you can still flesh out the game to be more than just "Lose to that enemy, see animation, continue to next enemy, repeat until end of game". Sadly that's about 90% of platformer/action H games. I hate when I have to try to lose to see content. If the only goal of your game for players is to unlock all the CG/animations, I think you've done poorly as a designer. I mean it isn't hard to add a little story to make the player like the characters a bit, which can make the gameplay/sex scenes a lot more enjoyable and give them some motivation to complete their quest.
As I recall, the only reason Kurovadis and Eroico both lack a story, or any dialogue at all, is because of the fact he has to find a way to translate it into english.

Given Japanese to English translations are almost unreadable, I can't imagine the reverse is going to turn out much better. While DLSite is both English AND Japanese, the Japanese side of it probably has the greater impact on sales.

I don't think he wouldn't WANT to make a more story-involved game, but he just doesn't want to have to worry about the language barrier.
 

Dycraxis

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Re: Eroico -Develouped by kyrieru-

The way I see it is, you can have a fighting game and a visual novel as separate games. But there's nothing wrong with a full fighting game that also has minor elements of a visual novel, like some dialogue and choices. Adult content, like dialogue, is simply an element of design that can be included at the discretion of the game's designer.
True, you can add this content and mix it to make your game better, a fighting game doesn't need to be just a fighting game, a good mix between genres is always good.

There's only one thing I don't agree with, you don't add adult content just to spice things up a bit, you do it because you want to enter in that market/genre, doing what you said only makes a poor adult game with good gameplay. Remember that normal games and adult games have completely different markets and targets.

I don't think developer's should limit themselves by thinking of a hentai game any differently than a normal game.
For me is not about treating them differently, is about working the strong points from both of them, like it or not they're different genres and different markets. You have to think of them differently because you don't sell the same product, each genre works a completely different thing and you can't ask the player to expect the same thing from a normal game and an adult game right? Expectatives will always be different. But... you can create a better experience for the player by mixing good points from both genres.
 

FruitSmoothie

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Re: Eroico -Develouped by kyrieru-

As I recall, the only reason Kurovadis and Eroico both lack a story, or any dialogue at all, is because of the fact he has to find a way to translate it into english.

Given Japanese to English translations are almost unreadable, I can't imagine the reverse is going to turn out much better. While DLSite is both English AND Japanese, the Japanese side of it probably has the greater impact on sales.

I don't think he wouldn't WANT to make a more story-involved game, but he just doesn't want to have to worry about the language barrier.
Well I mean, you can even give off a simple story just with actions shown on screen, signs, dialogue with objects and emotes and such instead of words, etc. I think a lot of the oldest platformers did that. You just gotta get creative.
 

Kyrieru

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Re: Eroico -Develouped by kyrieru-

Well, to azure's point, he was referencing those spikes and how they could be replaced by something of H nature, hence why Voss was talking about grabs, referencing traps that grab.
I'm not being sarcastic when I say I don't know what point you're trying to make, so bear with me here lol. To recap.. Azure said he wanted to die to H content, not spikes. In response to Azure, Voss said that he dislikes traps that lead to chain grabs. I fucked up and thought he said that Eroico had chain grabs. Then I disagreed with Azure's general stance that if games didn't revolve around H content they should't be H games.

......

I blame the internet.


Like the conversations going on here. As mentioned, you can go about anywhere on the internet and end up looking at some hentai animations, so when that's all you really have to your "game", that's pretty bad in my opinion.

Even if you want the main focus of the game to be sex/porn, and not survival or some grand quest, you can still flesh out the game to be more than just "Lose to that enemy, see animation, continue to next enemy, repeat until end of game". Sadly that's about 90% of platformer/action H games. I hate when I have to try to lose to see content. If the only goal of your game for players is to unlock all the CG/animations, I think you've done poorly as a designer.
There's a big difference between looking at an animation, and playing a game leading up to that animation, because then it's happening to you. So no, it's not the same.

Also, the goal in my games isn't to unlock everything, it's to beat the game. Unlocking everything is a goal players set for themselves, not one I impose on them.

True, you can add this content and mix it to make your game better, a fighting game doesn't need to be just a fighting game, a good mix between genres is always good.

There's only one thing I don't agree with, you don't add adult content just to spice things up a bit, you do it because you want to enter in that market/genre, doing what you said only makes a poor adult game with good gameplay. Remember that normal games and adult games have completely different markets and targets.
So do fighting games and visual novels, so what's your point? And yes, I did add it to spice it up. I didn't start making H games to enter a market, I started because I played two free H games and thought "this was fun".The games were good, and the H content added a nice twist to what were otherwise normal platformers. A "hentai platformer" is inherently a mixing of mainstream and none mainstream genres, so I don't see why you would say one part is inherently more important than the other, or that the adult content needs to be as fleshed out as the rest of the gameplay.
 
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