Re: RPG MAKER VX tutorials
If you do not want to bother with ruby coding, You can call the variable anytime via switch and parallel process the variable handler with conditions, that's the simplest way to deal with variables in rpg maker, I think you need to say $game_variables[1](Is referencing variable 1 in the engine if that is sexy i think) for a script.
def $game_variables[1] ==50
if $game_variables[1]+=100
elseif [$game_variables[1]]<100 && [$game_variables[2] ] > 100
Not sure I probably just wrote gibberish, I never really bothered to use the scripting in rpgmaker because I never needed to, but there are some things that you can't do without it so it's good to know if you have a special thing you need for your project.
edit:forgot to mention the "$" sign in ruby scripting is defining that it is a global variable and a "@" sign is a class variable.