azurezero
Tentacle God
- Joined
- Feb 22, 2010
- Messages
- 2,993
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- 315
Re: Object 0 (zero) - H platformer game over rape game
I know i said i wouldnt post again until i had a polished demo but i just wanted to show developments going well
(the main test level is the factory one, the street level hasn't been developed as much)
controls
arrow keys to move, up increases your current speed (a sort of dash ability but it lengthens jumps as well...think of it as a rocket boost)
rapidly tap in the direction of a wall to climb it
z - jump
x - fire
c- sub weapon
you can test the different modes of sub weapon by pushing w and entering the numbers
0 - basic flying horizontally
1 - flies up and down but stays alightly above where it started (so you have to jump to reclaim it usually
2 - bit crazy
but you have to jump or fall to see why, you can easily lose your sub weapons this way and have to reclaim them at a save point
3 - remote control mode, follows your mouse
i still need to finish designing the levels, and the menu for purchasing upgrades, and the menu for switching between subweapons
and of course finish all the enemies
atm the first boss is using the futa clone animations...i might keep it that way in the final game depending on circumstance but i'll be sure to give it a different game over screen since it's a boss

also here's some fan art of aigis
I'm in need of commissions because of an unexpected customs charge on my copy of kanzume goddess so if you're interested my price list can be found
I know i said i wouldnt post again until i had a polished demo but i just wanted to show developments going well
You must be registered to see the links
(the main test level is the factory one, the street level hasn't been developed as much)
controls
arrow keys to move, up increases your current speed (a sort of dash ability but it lengthens jumps as well...think of it as a rocket boost)
rapidly tap in the direction of a wall to climb it
z - jump
x - fire
c- sub weapon
you can test the different modes of sub weapon by pushing w and entering the numbers
0 - basic flying horizontally
1 - flies up and down but stays alightly above where it started (so you have to jump to reclaim it usually
2 - bit crazy
3 - remote control mode, follows your mouse
i still need to finish designing the levels, and the menu for purchasing upgrades, and the menu for switching between subweapons
and of course finish all the enemies
atm the first boss is using the futa clone animations...i might keep it that way in the final game depending on circumstance but i'll be sure to give it a different game over screen since it's a boss
also here's some fan art of aigis

I'm in need of commissions because of an unexpected customs charge on my copy of kanzume goddess so if you're interested my price list can be found
You must be registered to see the links
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