Re: RJ113419 - Dungeons and Prisoners
Well I meant more in that does the game still function with underwear and helmets just switching slots, but still reflecting proper in-game?
If so, it's a weird bug, but it doesn't really gimp you in anyway. If you can't, then well yeah I guess it does gimp you.
Also replaying the demo a bit, the "dialogue" when she's being raped is probably saved as an image somewhere, meaning it'll probably need to be hard translated or something, wouldn't it? (Like Incubus Fantasy)
I also assume that bar fight is completely unwinnable. Minnie has all the accuracy of a blind man trying to hit the broadside of a barn - and missing.
Oh right. Well, strictly speaking yes, you can equip underwear as a helmet. But you must also equip Socks as a shield, Gloves as an Accessory and so on. Essentially, you lose half of your equipment slots - and that gimps you, because that's potentially a lot of stats (although not so much in the demo).
Anyhow, I think I've figured out the problem. I need more features in my translator to fix it, but it is doable.
Also, quite handily, you're wrong on text-images. When I said that the programmer had some serious skills, I meant it. The only text in the demo which is not an editable string in the game somewhere is the help screens you get when pressing F8. Everything else is somewhere in the code. The text you mentioned is scattered across a few of the Ruby scripts.
Incidentally, whilst I didn't try it out myself, someone did mention that you can glitch your way through the fight, by expoiting the fact that the spear/pole-axe type weapon can stab through doors, and bandits can't seem to open doors. However, as you'd expect, the fight is supposed to be unwinnable, so nothing happens even if you do beat them all.
Finally, Minnie's accuracy isn't that bad, I think. The issue is the D&D style rules, where armor causes attacks to miss rather than reducing damage. At least, I think that's what's happening in the code...