Re: Kyrieru's new game!
Well, think of it this way,
A good H game will pretty much always do well. It's a small niche, but an unfulfilled niche.
A good game on Steam could fail horribly, or indeed, may never even get greenlit.
So, right now my goal should be stability. I can take risks when I know I can sink a year into something and land on my feet should it fail financially.
Until then, I need to finish this game, and hire an artist.
That will solve many of the problems that slow me down, mainly creating enemies. If I make 30,000 from a game in a year, $3,000-$4000 is nothing to pay for an artist if it means I can make a game every 2-3 months.
As soon as I make more than one game per year, I'll be in a scenario where I have access money to work with. That would mean that I could hire more artists (Tilesets would be next), further increasing the speed AND quality of projects.
At that point, since I could involve myself less with each role. I could afford to work on larger projects that would otherwise be risky. Stories, lot's of CGs, multiple characters, etc. Because I could afford to hire writers, or someone specifically to make cutscenes, etc.
At THAT point, I would try making a Steam game.