Cevrik777
Sex Demon
- Joined
- Jan 16, 2011
- Messages
- 274
- Reputation score
- 21
Re: Amarant: Unknown Path
… run – with Beatrice in such a state, you have little choice but to try and dodge past your foe and up the stairs to the exit.
You dash to the right into the moderately sized stairwell, forcing your body to move faster under your partner’s weight. Beatrice barely seems aware of the foe, her head still hung and breathing uneven.
You brandish your sword the best you can, your right hand stretching to put the blade overhead. The tendrils come down; two of them miss, their lengths almost catching your heels as you move out of the way, but the last one lands upon your blade, promptly coiling around the sharp steel. You waste little time in ripping the blade away, the motion managing to cut through the tentacle. You push on, just barely catching a glimpse of the entire horror:
It is a giant, black mass, orange and dark red scorch marks covering most of its form – the scent of charred meat entering your nostrils. About a dozen, two to three inch thick, tentacles protrude from the upper portion, with what look to be dozens of smaller tendrils extending out from the base. Only six – five after the one you just cut – of the larger tentacles seem to move, the other ones either too badly burned or damaged in some way to really move. You think of the one you fought before, the tentacles gripping and writhing through the skull in its possession. There is no skull to be found with this one however… With that, and the marks that cover its body, there is no doubt in your mind: this is the same one you fought earlier.
You remember how it tried to grab your leg beforehand, quite unlike what you had just experienced, the tentacles now seeming more violent as they tried to strike you. It was slower then, but now it seems as though the tentacles are built up into a frenzy, the black strands shaking violently all over it. Still, as you reach the stairs, you could've sworn you felt a one of the tentacles narrowly missing your leg as you started up the stairs. Whatever the case, you need to get out of here.
“Come on, Beatrice! We’re almost to the exit! Climb!” You cry, desperately, but she doesn’t respond. You’re worried just how far she’s gone, but take comfort in the fact that you can still feel her trying to push off with her legs, fighting the weakness that afflicts her.
You start up the stairs the best you can, pushing upwards and toward the exit. You glance up, towards the top of the staircase, and notice the faintest shimmer of light. Sunlight! It feels as like it has been so long, as though you’ve have been down here for nearly half a year now. This sight fills you with a new sense of determination and you pump your legs even faster.
With Beatrice the way she is however, you find you are tied to her pace, barely able to ascend more than a step or two each second. Your mind screams and you desperately try to take on more of her weight so that you are almost carrying her up. Thighs tense and calves stress as you take one stone stair after another. Your mind is a storm of thought and fears, urging Beatrice to move faster, for the small light at the top to come closer, and for the tendrils below to not attack again – if only it were so easy.
You barely noticed the sound that preceded it, the sound of one of the tentacles sailing through the air before it slashes down upon your back. The thin cord felt as though it split your clothes, the impact almost like that of a whip. Your eyes shut tight and then snap open as pain racks your frame, a painful, desperate cry escaping from your lips. Your legs buckle underneath of you, but you still manage to stay upright, if only barely. Beatrice cries out as well, retracting her arm. She seems only dimly aware of the situation, the potion still not having taken effect. The tentacle retracts for now and you take the chance to continue your ascent. Another step, your foot stepping out and through the pain that threatens to break you. Another step… you making sound progress in spite of everything. You push on, desperate to reach the exit of this hell the two you of you have yourselves in. With that beast… things can go very wrong if you were to mess up here.
Almost ten stairs now you have climbed, but as you reach for the next, you feel your left leg pulled out from under you. You start to fall, and…
You hiss in pain as the edges of the stairs dig into your arm - still, you want your sword arm up and at the ready to deal with anything. The impact caused your rifle slign to fall off your shoulder, the firearm slipping from your arm and tumbling down the stairs to eventually rest near Beatrice's feet. You glance down to see if it is within reach, but also see what caught your foot and are not surprised to see one of the tentacles be the culprit, the black appendage coiled around your ankle. You know better than to try and simply pull free and flip around onto back to face the beast. It sits at the bottom of the stairs, its size managing to stretch the entire width of the stairwell – whether or not in can climb up after you has yet to be seen. For now, it remains there, pulling you down towards it, your rump stinging as it slides and impacts with a lower stair. You glance over to Beatrice and see that she has managed to stay somewhat upright, down on all fours, trying to push herself back up. Fortunately, she doesn’t seem to be bound by the creature at all, but that only proves to create a sinking feeling in your gut as you wonder why it is only going after you.
You bend forward, ready to cut yourself free. Fortunately, you managed to keep a hold of your sword and avoid impaling yourself on the fall. You bend forward, but find it difficult to get close enough as you take another short fall down to the next step. Your torso strains as you stretch forward and are just about ready to bring the sword down upon the tether, when you notice another tentacle sailing towards you: it looks as though it is coiled up, the sight of it from the above producing a spiral-like effect – The coil off-set to the right from your perspective. You are almost caught off guard as you see it coming towards you and…
… you decide to try and cut yourself free first – whatever the other tentacle plans on doing, you’ll be better prepared to deal with it without one tied to your leg.
You bring your sword down, severing the foul leash before bringing it up again to deal with the next threat. You have little time before it reaches you, but think it will try to try disarm you, making sure to watch out for such an attempt. Sword at the ready you see the tendril sail towards you and unwind wildly with no sign of slowing down. You try to adjust your sword arm, anticipating a precise point of attack, but realize too late that it simply seeks to strike you. You try to readjust but find you don’t have enough time, the uncoiled whip-like limb crashing into your side. You spin wildly, rolling over and crashing into Beatrice, knocking her into the wall. She barely makes a sound, seemingly not even conscious as she simply falls over, unmoving.
You can’t do anything for her at the moment and try to recover as quickly as you can, luckily managing to hold onto your sword. You look up just in time to see two more tentacles wind up from below and hover above you menacingly. They rise up into the air, brushing against the ceiling of the stairwell. However, they do not attack, instead, simply hanging there, swaying side to side, almost as though they are studying you. They are out of reach at the moment, but you could probably sever one if you were to stand upright. A couple feet apart, they don’t make a move and seem passive for the moment – you aren’t exactly sure how to respond, but know that they have more than enough length to catch you should you turn and attempt to flee. You glance over to Beatrice and notice that she doesn’t seem to be doing any better after that mishap earlier. A sudden chill runs down your entire form as you look back to the two tentacles above, realizing this could go very badly. You think about what you know about this creature, what habits it has, and try to figure out how to proceed with the next part of the fight…
STATS: Jacqueline*
STATS: Beatrice*
… run – with Beatrice in such a state, you have little choice but to try and dodge past your foe and up the stairs to the exit.
You dash to the right into the moderately sized stairwell, forcing your body to move faster under your partner’s weight. Beatrice barely seems aware of the foe, her head still hung and breathing uneven.
You brandish your sword the best you can, your right hand stretching to put the blade overhead. The tendrils come down; two of them miss, their lengths almost catching your heels as you move out of the way, but the last one lands upon your blade, promptly coiling around the sharp steel. You waste little time in ripping the blade away, the motion managing to cut through the tentacle. You push on, just barely catching a glimpse of the entire horror:
It is a giant, black mass, orange and dark red scorch marks covering most of its form – the scent of charred meat entering your nostrils. About a dozen, two to three inch thick, tentacles protrude from the upper portion, with what look to be dozens of smaller tendrils extending out from the base. Only six – five after the one you just cut – of the larger tentacles seem to move, the other ones either too badly burned or damaged in some way to really move. You think of the one you fought before, the tentacles gripping and writhing through the skull in its possession. There is no skull to be found with this one however… With that, and the marks that cover its body, there is no doubt in your mind: this is the same one you fought earlier.
You remember how it tried to grab your leg beforehand, quite unlike what you had just experienced, the tentacles now seeming more violent as they tried to strike you. It was slower then, but now it seems as though the tentacles are built up into a frenzy, the black strands shaking violently all over it. Still, as you reach the stairs, you could've sworn you felt a one of the tentacles narrowly missing your leg as you started up the stairs. Whatever the case, you need to get out of here.
“Come on, Beatrice! We’re almost to the exit! Climb!” You cry, desperately, but she doesn’t respond. You’re worried just how far she’s gone, but take comfort in the fact that you can still feel her trying to push off with her legs, fighting the weakness that afflicts her.
You start up the stairs the best you can, pushing upwards and toward the exit. You glance up, towards the top of the staircase, and notice the faintest shimmer of light. Sunlight! It feels as like it has been so long, as though you’ve have been down here for nearly half a year now. This sight fills you with a new sense of determination and you pump your legs even faster.
With Beatrice the way she is however, you find you are tied to her pace, barely able to ascend more than a step or two each second. Your mind screams and you desperately try to take on more of her weight so that you are almost carrying her up. Thighs tense and calves stress as you take one stone stair after another. Your mind is a storm of thought and fears, urging Beatrice to move faster, for the small light at the top to come closer, and for the tendrils below to not attack again – if only it were so easy.
You barely noticed the sound that preceded it, the sound of one of the tentacles sailing through the air before it slashes down upon your back. The thin cord felt as though it split your clothes, the impact almost like that of a whip. Your eyes shut tight and then snap open as pain racks your frame, a painful, desperate cry escaping from your lips. Your legs buckle underneath of you, but you still manage to stay upright, if only barely. Beatrice cries out as well, retracting her arm. She seems only dimly aware of the situation, the potion still not having taken effect. The tentacle retracts for now and you take the chance to continue your ascent. Another step, your foot stepping out and through the pain that threatens to break you. Another step… you making sound progress in spite of everything. You push on, desperate to reach the exit of this hell the two you of you have yourselves in. With that beast… things can go very wrong if you were to mess up here.
Almost ten stairs now you have climbed, but as you reach for the next, you feel your left leg pulled out from under you. You start to fall, and…
A) …twist to the side, cushioning the blow with your left side.
B) …twist to the side, cushioning the blow with your right side.
X) Other
B) …twist to the side, cushioning the blow with your right side.
X) Other
You hiss in pain as the edges of the stairs dig into your arm - still, you want your sword arm up and at the ready to deal with anything. The impact caused your rifle slign to fall off your shoulder, the firearm slipping from your arm and tumbling down the stairs to eventually rest near Beatrice's feet. You glance down to see if it is within reach, but also see what caught your foot and are not surprised to see one of the tentacles be the culprit, the black appendage coiled around your ankle. You know better than to try and simply pull free and flip around onto back to face the beast. It sits at the bottom of the stairs, its size managing to stretch the entire width of the stairwell – whether or not in can climb up after you has yet to be seen. For now, it remains there, pulling you down towards it, your rump stinging as it slides and impacts with a lower stair. You glance over to Beatrice and see that she has managed to stay somewhat upright, down on all fours, trying to push herself back up. Fortunately, she doesn’t seem to be bound by the creature at all, but that only proves to create a sinking feeling in your gut as you wonder why it is only going after you.
You bend forward, ready to cut yourself free. Fortunately, you managed to keep a hold of your sword and avoid impaling yourself on the fall. You bend forward, but find it difficult to get close enough as you take another short fall down to the next step. Your torso strains as you stretch forward and are just about ready to bring the sword down upon the tether, when you notice another tentacle sailing towards you: it looks as though it is coiled up, the sight of it from the above producing a spiral-like effect – The coil off-set to the right from your perspective. You are almost caught off guard as you see it coming towards you and…
How do you respond?
A) Try and predict the angle at which it will strike and hold up your sword to intercept the blow, then severing the tentacle around your feet once successful. (Which direction? Ex. 10 o’ clock, top-right, etc.)
B) Predict where it will strike and maneuver in such a way as to avoid the impact (How?) and then cut the tentacle around your feet.
C) Attempt to sever the one holding your feet first, so that you may then move more freely. (A or B afterwards.)
X) Other
A) Try and predict the angle at which it will strike and hold up your sword to intercept the blow, then severing the tentacle around your feet once successful. (Which direction? Ex. 10 o’ clock, top-right, etc.)
B) Predict where it will strike and maneuver in such a way as to avoid the impact (How?) and then cut the tentacle around your feet.
C) Attempt to sever the one holding your feet first, so that you may then move more freely. (A or B afterwards.)
X) Other
… you decide to try and cut yourself free first – whatever the other tentacle plans on doing, you’ll be better prepared to deal with it without one tied to your leg.
You bring your sword down, severing the foul leash before bringing it up again to deal with the next threat. You have little time before it reaches you, but think it will try to try disarm you, making sure to watch out for such an attempt. Sword at the ready you see the tendril sail towards you and unwind wildly with no sign of slowing down. You try to adjust your sword arm, anticipating a precise point of attack, but realize too late that it simply seeks to strike you. You try to readjust but find you don’t have enough time, the uncoiled whip-like limb crashing into your side. You spin wildly, rolling over and crashing into Beatrice, knocking her into the wall. She barely makes a sound, seemingly not even conscious as she simply falls over, unmoving.
You can’t do anything for her at the moment and try to recover as quickly as you can, luckily managing to hold onto your sword. You look up just in time to see two more tentacles wind up from below and hover above you menacingly. They rise up into the air, brushing against the ceiling of the stairwell. However, they do not attack, instead, simply hanging there, swaying side to side, almost as though they are studying you. They are out of reach at the moment, but you could probably sever one if you were to stand upright. A couple feet apart, they don’t make a move and seem passive for the moment – you aren’t exactly sure how to respond, but know that they have more than enough length to catch you should you turn and attempt to flee. You glance over to Beatrice and notice that she doesn’t seem to be doing any better after that mishap earlier. A sudden chill runs down your entire form as you look back to the two tentacles above, realizing this could go very badly. You think about what you know about this creature, what habits it has, and try to figure out how to proceed with the next part of the fight…
How do you respond – Open choice:
Explain your action/strategy. i.e. “Wait for an attack and then counter”, “attack first”, "Watch out for X", or… something completely different.
Explain your action/strategy. i.e. “Wait for an attack and then counter”, “attack first”, "Watch out for X", or… something completely different.
STATS: Jacqueline*
Current Inventory:
Gold: 8
-Ticket from Bayton to Respeiro. 1st Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Lock-pick.
-Metallic Brooch (Type:?)
-Leather Dress-Boots.
-Leather dress Gloves. Brown. Covered in Blood
-Compass.
-Goblin Potion. Unknown Effect.
-Dark Green Potion. Highly negative effect.
-Teal Potion. "Isn't Harmful".
-Black Potion. Unknown effect
-Small container of water. Professionally Made.
-Three burning rods. Can be lit on fire to produce light. One has been extinguished. One in belt
-Wax fused cloth. Solid lump of rock-hard wax. Has medallion/necklace inside it.
Weapons:
-Revolver. Single Action. Holds six Rounds. Holstered.
-Rounds: x0 (0 in Cylinder) Rotation: (Sp){E}> E,Sp,Sp,Sp
-Small skinning knife. 2 inch blade. In belt
-Short-sword. Has scabbard fastened to left hip. In right hand.
-Rifle. Bolt Action. Holds one round. Further down the stairs.
-Rounds: x0
-Dagger. 9 in. Blade. Scabbard fastened in front of Holster. Sheathed
Apparel:
-Belt & Holster. Holster secured on right hip. Knife between buckle folds.
-Small Belt-Pouch 1: Contains - Shards of Metal. Can be used as caltrops= Recoverable.
-Small Belt-Pouch 2: Contains - Healing Potion, Goblin Potion, Dark Green Potion, Teal Potion, Black Potion.
-Skirt. Ends just above the knees. Black.
-Shirt. Buttoned. Large tear above left breast, slightly revealing bra beneath. Soaked with a bit of ghoul’s blood.
-Vest. Dark Leather. Torn open. Loose.
-Leather Vambraces. Covers the forearms.
-Sturdy Leather Gloves.
-Sturdy Boots. Brown Leather. Right covered in Ghoul’s blood.
-Bra. Black. Silk.
-Underwear. Black. Silk.
-Stockings. Transparent. Black. Heavily torn. Right leg soaked with ghoul blood.
Abilities/Effects:
- Recovering Amnesiac: You have lost your memory but are becoming more knowledgeable about the world.
- Revolver Master : Few can best your aim with a revolver.
- Preemptive Tactics: When ambushing an enemy, advantageous details about the environment and the target(s) in question become apparent and you are granted a bonus on the first strike.
- Lone fighter: You are experienced in fighting greater numbers by yourself and can think clearly while doing so.
- Ghoul Anatomy I: "The head is key: destroying it is the only effective way to stop them." -Beatrice
Physical Appearance:
-Face smudged with ghoul saliva and a bit of ghoul’s blood.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Messy, dirtied. Bedraggled look. Coated with ghoul’s blood.
-~5’ 7” 140lbs/63Kg. 34C
-Bullet wound scar on left abdomen.
-Right leg soaked with dried ghoul blood.
Crystal explanations can be found in the first post.
Explanation of Sections:
Gold: 8
-Ticket from Bayton to Respeiro. 1st Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Lock-pick.
-Metallic Brooch (Type:?)
-Leather Dress-Boots.
-Leather dress Gloves. Brown. Covered in Blood
-Compass.
-Goblin Potion. Unknown Effect.
-Dark Green Potion. Highly negative effect.
-Teal Potion. "Isn't Harmful".
-Black Potion. Unknown effect
-Small container of water. Professionally Made.
-Three burning rods. Can be lit on fire to produce light. One has been extinguished. One in belt
-Wax fused cloth. Solid lump of rock-hard wax. Has medallion/necklace inside it.
Weapons:
-Revolver. Single Action. Holds six Rounds. Holstered.
-Rounds: x0 (0 in Cylinder) Rotation: (Sp){E}> E,Sp,Sp,Sp
-Small skinning knife. 2 inch blade. In belt
-Short-sword. Has scabbard fastened to left hip. In right hand.
-Rifle. Bolt Action. Holds one round. Further down the stairs.
-Rounds: x0
-Dagger. 9 in. Blade. Scabbard fastened in front of Holster. Sheathed
Apparel:
-Belt & Holster. Holster secured on right hip. Knife between buckle folds.
-Small Belt-Pouch 1: Contains - Shards of Metal. Can be used as caltrops= Recoverable.
-Small Belt-Pouch 2: Contains - Healing Potion, Goblin Potion, Dark Green Potion, Teal Potion, Black Potion.
-Skirt. Ends just above the knees. Black.
-Shirt. Buttoned. Large tear above left breast, slightly revealing bra beneath. Soaked with a bit of ghoul’s blood.
-Vest. Dark Leather. Torn open. Loose.
-Leather Vambraces. Covers the forearms.
-Sturdy Leather Gloves.
-Sturdy Boots. Brown Leather. Right covered in Ghoul’s blood.
-Bra. Black. Silk.
-Underwear. Black. Silk.
-Stockings. Transparent. Black. Heavily torn. Right leg soaked with ghoul blood.
Abilities/Effects:
- Recovering Amnesiac: You have lost your memory but are becoming more knowledgeable about the world.
- Revolver Master : Few can best your aim with a revolver.
- Preemptive Tactics: When ambushing an enemy, advantageous details about the environment and the target(s) in question become apparent and you are granted a bonus on the first strike.
- Lone fighter: You are experienced in fighting greater numbers by yourself and can think clearly while doing so.
- Ghoul Anatomy I: "The head is key: destroying it is the only effective way to stop them." -Beatrice
Physical Appearance:
-Face smudged with ghoul saliva and a bit of ghoul’s blood.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Messy, dirtied. Bedraggled look. Coated with ghoul’s blood.
-~5’ 7” 140lbs/63Kg. 34C
-Bullet wound scar on left abdomen.
-Right leg soaked with dried ghoul blood.
Crystal explanations can be found in the first post.
Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
To display the status of the cylinder in the revolver, I have added a simple set of letters to let you guys know exactly what the state of it is between posts. It currently goes:
Cylinder: (Chamber aligned with barrel){Next shot once hammer is cocked}>Remaining chambers>
Sp = Spent casing. L = Loaded/Live round. E = Empty.
So, “ Rotation: (Sp){L} >L,L,E,E ” Means that you have a casing now lined up with the barrel, the next shot will be live once you pull the hammer, and then you have two more rounds before you’re empty.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
To display the status of the cylinder in the revolver, I have added a simple set of letters to let you guys know exactly what the state of it is between posts. It currently goes:
Cylinder: (Chamber aligned with barrel){Next shot once hammer is cocked}>Remaining chambers>
Sp = Spent casing. L = Loaded/Live round. E = Empty.
So, “ Rotation: (Sp){L} >L,L,E,E ” Means that you have a casing now lined up with the barrel, the next shot will be live once you pull the hammer, and then you have two more rounds before you’re empty.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
STATS: Beatrice*
Current Inventory:
Gold: (?)
-Dried meat (x2)
-Canteen: Holds water.
-Blanket.
-Compass
-Piece of Chalk
-Quill
-Parchment. 4 sheets.
-Corked Inkwell
-Flint & Tinder.
-Scroll
-Empty Healing Potion.
-Crowbar. Three ft. long. Steel. Curved hook on one end and a slightly angled tip on the other. Slightly Bent.
Weapons:
-Long-barreled Revolver. Single Action. Swing-out Cylinder. Holds five Rounds. In bag
-Rounds: x0 (0 in Cylinder)
-Shotgun. Break action. Two barrels. Holds 2 shells. Slung across left shoulder
-Shells: x0 (0 loaded)
-Pick. Steel. Small. Shaft is 1 foot long. In right hand
Apparel:
-Thigh Holster: Holds Long-barreled revolver.
-Blue button up shirt. Buttoned. Long sleeved. Cloth. Torn open around breasts.
-Belt 1. Supports pouch 1. Crowbar hanging from hip.
-Belt 2. Supports pouch 2. Holds: Small pick on left hip.
-Pouch 1. Contains: Canteen.
-Left thigh Belt. Holds: Three burning rods.
-Left leather spaulder.
-Leather vambraces.
-Cloth pants. down to ankle. Hole ripped open revealing groin.
-Leather chaps. Perfect for riding and adds protection around your legs. Drenched with semen.
-Sturdy Boots.
-Backpack.
Abilities/Effects:
- Recently Gangraped: Your entire body is covered with filth and secretions from your assailants and you are very weak of body and of mind.
- Incapacitated: Ghoul poison flows through your veins and you are barely able to stand, let alone fight.
- Guilty pleasure: …….
- Artificer: A member of the Artificer's Guild, a guild known for studying magic and lost technology.
- Reclaimer: Reclaimer rank: You are a hunter of the eldritch and scour lost ruins and abandoned pieces of civilization for history and technology of old.
- Revolver Training I: "Better... but there's always perfection." -Smith Mordel
- Shotgun Training II: "You're almost as good as me now, 'Trice!" -Flint
- Half-Orc: An orc half breed. Born from the coupling of an orc and a human. You, luckily, got more from your mother's side.
- Meticulous: You are one for planning and preparation, and aren't good at improvising when things don't go as planned.
- Firearm Favored: Confident with a gun in your hand, but you find yourself quite distressed when fighting without one.
- Bayton Raised: Born and raised in the pirate city you learn certain skills and rules... or guidelines, rather.
- Curious of Alchemy: You can't truly make potions, but you can most likely discern potion from poison.
- Bookworm: You not only read, you take pleasure in acquiring any new information.
- Gunsmith/Tinkerer II: Knowledge on how to fix and repair many different types of firearms and mechanical devices.
Physical Appearance:
-Snow-white hair: Slicked back. Cut just above the neck. Stiff from ghoul’s semen.
-Sharp face, with narrow, green eyes. Remnants of semen of spit cover most of it.
- ~6' 2" 193lbs/87Kg 44DD
-Bullet wound scar on right forearm
-Large blade scar on right abdomen.
-Large blade scar on left thigh.
-Small tusks protruding from lower lips, an inch from the gum-line.
-Entire body covered in ghoul’s semen and spit.
Gold: (?)
-Dried meat (x2)
-Canteen: Holds water.
-Blanket.
-Compass
-Piece of Chalk
-Quill
-Parchment. 4 sheets.
-Corked Inkwell
-Flint & Tinder.
-Scroll
-Empty Healing Potion.
-Crowbar. Three ft. long. Steel. Curved hook on one end and a slightly angled tip on the other. Slightly Bent.
Weapons:
-Long-barreled Revolver. Single Action. Swing-out Cylinder. Holds five Rounds. In bag
-Rounds: x0 (0 in Cylinder)
-Shotgun. Break action. Two barrels. Holds 2 shells. Slung across left shoulder
-Shells: x0 (0 loaded)
-Pick. Steel. Small. Shaft is 1 foot long. In right hand
Apparel:
-Thigh Holster: Holds Long-barreled revolver.
-Blue button up shirt. Buttoned. Long sleeved. Cloth. Torn open around breasts.
-Belt 1. Supports pouch 1. Crowbar hanging from hip.
-Belt 2. Supports pouch 2. Holds: Small pick on left hip.
-Pouch 1. Contains: Canteen.
-Left thigh Belt. Holds: Three burning rods.
-Left leather spaulder.
-Leather vambraces.
-Cloth pants. down to ankle. Hole ripped open revealing groin.
-Leather chaps. Perfect for riding and adds protection around your legs. Drenched with semen.
-Sturdy Boots.
-Backpack.
Abilities/Effects:
- Recently Gangraped: Your entire body is covered with filth and secretions from your assailants and you are very weak of body and of mind.
- Incapacitated: Ghoul poison flows through your veins and you are barely able to stand, let alone fight.
- Guilty pleasure: …….
- Artificer: A member of the Artificer's Guild, a guild known for studying magic and lost technology.
- Reclaimer: Reclaimer rank: You are a hunter of the eldritch and scour lost ruins and abandoned pieces of civilization for history and technology of old.
- Revolver Training I: "Better... but there's always perfection." -Smith Mordel
- Shotgun Training II: "You're almost as good as me now, 'Trice!" -Flint
- Half-Orc: An orc half breed. Born from the coupling of an orc and a human. You, luckily, got more from your mother's side.
- Meticulous: You are one for planning and preparation, and aren't good at improvising when things don't go as planned.
- Firearm Favored: Confident with a gun in your hand, but you find yourself quite distressed when fighting without one.
- Bayton Raised: Born and raised in the pirate city you learn certain skills and rules... or guidelines, rather.
- Curious of Alchemy: You can't truly make potions, but you can most likely discern potion from poison.
- Bookworm: You not only read, you take pleasure in acquiring any new information.
- Gunsmith/Tinkerer II: Knowledge on how to fix and repair many different types of firearms and mechanical devices.
Physical Appearance:
-Snow-white hair: Slicked back. Cut just above the neck. Stiff from ghoul’s semen.
-Sharp face, with narrow, green eyes. Remnants of semen of spit cover most of it.
- ~6' 2" 193lbs/87Kg 44DD
-Bullet wound scar on right forearm
-Large blade scar on right abdomen.
-Large blade scar on left thigh.
-Small tusks protruding from lower lips, an inch from the gum-line.
-Entire body covered in ghoul’s semen and spit.
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