I know what you mean. Now if more circles would do the hide text window button so we can see the CG in all it's glory. I really wish someone would do a tutorial on how to add that script to games than I would just decompile the game and add it in myself. But I just could not figure out how to add a script to a game I tried but could not figure out how to call it to make it work.Nice find! I was hoping other circles would implement the F5 button to double size of screen but this works just as well.
even coding it to 600 800 causes an obscene lag in comparisonNice find! I was hoping other circles would implement the F5 button to double size of screen but this works just as well.
edit: Awww, a shame RPG maker games don't scale when you resize. That would make this program perfect.
I think that's the intended method, but it can also cause massive headaches if you have multiple monitors, special runtime envronments, etc.Why not just put your games in fullscreen? ( alt + enter )
Works with all RPGmaker versions :3
For us single-monitor plebeians, full-screening presents the problem that you won't be able to view your translation window anymore. Otherwise, I full-screen every game I play if I don't need the translator.Why not just put your games in fullscreen? ( alt + enter )
Works with all RPGmaker versions :3
same sort of thing for me, though i have 3 monitors, they're not side by side, and set up very differently, so i mainly only concentrate at one at a time for gamesFor us single-monitor plebeians, full-screening presents the problem that you won't be able to view your translation window anymore. Otherwise, I full-screen every game I play if I don't need the translator.
If you have an Nvidia card you can set it up to do resizing on the GPU rather than the monitor and then you can order it to maintain aspect ratio.same sort of thing for me, though i have 3 monitors, they're not side by side, and set up very differently, so i mainly only concentrate at one at a time for games
also most rpg maker games are at like 4:3 ratio while all my monitors are mainly at 16:9 or something so when full screen it streches alot, which is why i was asking about aspect ratio in the earlier post
That just makes it open the game at full screen to begin with.When I press F1, there's an option "open in fullscreen"
I'm not sure if that's in every rpgmaker game but it works for mine.
wow ty so very much for sizer, works well for me, though figuring out the rpg maker's heading/frame size would help perfect the numbers i need, but still tyvm for thisThat's a neat little program, however, I use something calledYou must be registered to see the linksinstead.
Pretty much the same thing as OP posted, except you specify what resolution you want to resize it too instead of making it 'pull-able'. Simple, but works.
However, RPG Maker XP games or older doesn't work, the actual game won't scale with the window unless it's Ace or VX.