Re: [WIP] Nagai Yamiji (Demo available)
I don't mean to seem rude - but do you even test these wall jumping parts? There's difficulty, sure, but man...this isn't even fun.
I made it to the jump section with the floating hands in it, but its getting disgustingly frustrating trying to proceed from here from one minor slip up.
Yeah I don't have any trouble with it myself, haha. I've tested all the platforming and everything is possible to get through without ever taking damage (naturally I never took no damage on a single playthrough, but get individual section I've managed to dodge everything at some point).
I'll try adding a sliding mechanic (so that you stick to walls and slowly slide down them, like in Megaman X), see if that makes things nicer or not.
Loved it, it's super fluid and I like that, could have a clunky gameplay but not at all, do you have any plans for after Nagai Yamiji since this one's apparently coming to an end?
Well I'm glad you liked it! And right now I don't have much set in stone, but I am thinking of another platformer, but this time sci-fi.
Kajio I really loved the gameplay, but by any chance can you please add at lest one platform next to the 3 laser-walls when your wall-jumping
in that tentacle filled chimney.
Not only is it annoying to get knocked down, but dieing and respawning 6 screens back is just brutal.
Aside from that kudos for such a great demo and out of all the stats CON is by far the best one.
Yeah those lasers were supposed to kinda indicate, "Don't go back up this way" but it seems people are more getting frustrated by them. I'll change that bit around some.
Glad you liked the demo though
nothing changed with the wall jump.
I totally changed it a little bit, don't lie. Maybe it wasn't a significant enough change

I'm adding a slide mechanism, so that should help.
when this hits DLsite its going to sell like Hotcakes covered in syrup laced with LSD.
even with cheat engine the platforming is just so fucking difficult that alone will make this a great seller. highly recommend putting in a gallery for the sprite sex. keep up the great work.
Haha I certainly hope it does

And yeah there will be a gallery mode in the final release.
Oh, he's fixed the wall jumping issues all right, however, there is a new bug which screws up the wall jumping again(making it to what it was before).
If the Heroine get knocked down and raped, the wall jumping returns back to the horrifying bugged wall jumping. Not sure if this applies to her just getting knocked down too. But If you get raped, then attempt to wall jump, it's frigging impossible.
But avoid getting raped, then it's no problem at all. Which is kinda hard without you being genuinely good at platformer or you've cheated yourself high Dex.
Hmm strange... that wouldn't really make since as to why that would happen. Are you sure that wasn't just coincidence?
I agree with you completely!And instead of pirating this game I'm going to buy it.
Yay! :3 Thanks for the support!
I can tweak that to make it work better. You're not supposed to be able to jump long enough to only take 5 each, time but it shouldn't be a hard fix.
Yeah they were sorta set up that way, so that you could figure out yourself which way would be better to take, but it seems players aren't liking that design, so I'll be changing it a bit.
Haha, that's a nit-pick change if I've ever heard one, but okay that's been changed.
Some exciting news, I upgraded to GMStudio from GM8, so now a few GM-related bugs should be gone, and it should just be more compatible in general. It also means that, assuming the Ouya supports adult-oriented content, I can totally publish on the Ouya (which launches next week, if you hadn't heard). that's pretty fuckin' cool if you ask me.