= PROLOGUE =
- You start by selecting your class. The options are [Swordsman | Fighter | Wizard | Next page], [Ranger | Cook | Back to previous page].
- After the opening scene at the bar, go to the castle and talk to the King to receive a permit.
- Visit the guild on the right side of town and select party members.
- Visit the Equipment shop, Item shop, then Inn.
- Go to the hospital.
- Talk to the girl (Mary) behind the counter and choose "Talk" (2nd option).
- Talk to the soldier standing in front of the dungeon entrance. Enter the dungeon.
= 1ST LAYER: CORRIDOR OF BEGINNINGS =
B1F
- Head north at the first fork for two chests. Left chest has [Long Sword], right has [200G].
- When Lucas comments on feeling wind, examine the room's left wall with Z to unlock [SHORTCUT#1].
- Save the knight when prompted. The battle is against 3 giant bats, generic enemies.
- Head west at the next fork and examine the left wall for [SHORTCUT#2].
- Head north before heading downstairs for an [Iron Helm] off to the right.
- Exit the dungeon.
Layer 1 Intermission 1
- Return to the hospital and Mary will tell you about bees in a tree outside the hospital.
- Exit the hospital and examine the trees to the right.
- Return and you will engage in an H-scene with Mary. You also gain 200EXP. (Yes, sex rewards you with EXP. I call that a win.)
- Head to the right side of the ground floor and talk to the maid blocking a passageway. The knight you saved will come over and let you through.
- Talk to the pair of maids (red hair is Rose and blue hair is Claire) for an H scene with Claire. You gain another 200EXP.
- Resurrect and heal as needed. Go to the Equipment shop and sell drops to unlock items for purchasing ala Etrian Odyssey.
- Go to the thug blocking the SW town passage and save beforehand. Challenge him. If you win, go into the first house and pay the old man 20G to gain access to the brothel. Go inside and pay 100G for an H scene with one of the girls and 300EXP. The "big" girl is Fall and the "small" girl is Lin.
- Rest at the Inn for 10G and come back the next day for the other girl (another 100G and another 300EXP).
- You can repeatedly have sex at the brothel for 100G every time, gaining 100EXP each time. It's not really worth it.
- If you didn't win, try again later (I beat him with a LV5 party of Fighter|Swordswoman|Witch|Cook and no upgraded items).
- Return to the dungeon and go downstairs.
B2F
- Go north at the first fork for [100G] in a chest.
- Continue along the path and go west at the next fork. Going south loops you back to the first fork.
- Head south at the next fork (big vertical room with a guy talking about overlooking passages due to lack of light) and examine the right wall in the next room for [SHORTCUT#3].
- Go back and head north this time.
- West at the next room. (East leads you to a dead end with a lady talking about the undead being weak to lightning and shocks.)
- West again, followed by south. This leads you to a chest with a [Stimulant].
- Continue west for another chest with a [Silver Circlet].
- Head north to encounter your first FOE- er, I mean, your first miniboss enemy. These enemies wander the field and are totally optional to fight. For the sake of this walkthrough, I will pay homage to Etrian Odyssey and call them FOEs (Field-On Enemy, Formido Oppugnatura Exsequens, Fearsome Orange Enemy, F***ing Overpowered Enemy, take your pick). They will pursue you at insane speeds if you try to approach, and as their many names suggest, they are very powerful, usually capable of wiping a party completely. Seeing as how Game Overs are unrecoverable, making you start from your last save, I recommend saving before taking one on. That said, this one is comparatively easy. Winning awards you with 400EXP and a [Crystal Ring] (+DEF).
- Now go back two rooms and head south to reach the stairs to the next level. But before you go down them, go east to find [SHORTCUT#4] along the east wall of the next room. The elf here talks about red enemies being weak to ice.
- Don't go back to town yet though. Go downstairs first.
B3F Part 1
- Head west and follow the path around to a dead end with a chest containing a [Full Potion] (full heal).
- Head south from the stairs and keep going until a soldier rushes from off-screen and starts babbling about a super strong monster.
- Lucas decides it would be prudent to return to prepare, so that's what you're forced to do.
- If you can handle it, fight a few enemies here for drops to sell to unlock new equipment.
- Now you can go ahead and head back to town via unlocked shortcuts or Wing of Keller.
Layer 1 Intermission 2
- There's now a gathering of knights and soldiers to deal with the new threat. Don't talk to them because it's pointless. Sell items, buy new equipment, restock inventory, rest up, etc.
- There's now a new NPC in town to the NE of the dungeon entrance. He can reset Lucas's SP for free.
- There's another new NPC in town, and she's the Item Shop's new manager, Sarah.
- When you're prepared, attempt to enter the dungeon only to have the new force interrupt and enter before you.
- Proceed back to the place where you were stopped before.
B3F Part 2
- Head north and examine the west wall for [SHORTCUT#5].
- Head north again and follow the loooooong path to a fork and go north one last time for a chest containing a [Ring of Power] (+ATK).
- Go back to the previous fork and go east.
- At the next fork, head north for a [Wing of Keller] in a chest.
- Go back and head south, examining the west wall for [SHORTCUT#6].
- Go east and examine the defeated knight on the ground.
- Go north and save before taking on the dragon. I beat it easily with [Lucas (Fighter) LV10 | Swordswoman LV9 | Witch LV8 | Cook LV9].
- Go north down the stairs to reach the first rest area within the dungeon. The hole to the north leads back to town, so go through it.
Layer 1 Final Intermission
- NPC positions have been scrambled - some have disappeared, and new ones are wandering around.
- You may notice the non-generic female merchant is no longer standing around on the docks. She can now be found outside the equipment shop, and she wants you to do her a favor. To complete her request though, you need access to B5F, so just keep it in mind for now.
- Go inside the equipment shop and talk to the owner. His wife will come up in the conversation. Now go talk to his wife Shirley in the SE corner of town (not the brothel area) directly east of the item shop.
- Go visit your party members in the Magic and Fighter Guilds located in the NW of town. The swordswoman is in the Fighter guild building, the Witch in the Magic building, and your cook can be found in the castle kitchen in the NW corner of the ground floor.
- Go to the second floor of the castle and speak to the soldier guarding the entrance to the royal bedroom to the east of the stairs. The princess herself will interrupt, wanting to meet you since you're now famous. Unfortunately, it doesn't work out.
- While walking back towards the dungeon entrance (or possibly before), you'll get a prompt to revisit the castle's maids. Remember Claire and Rose? Well now it's Rose's turn. Go towards the maid quarters to find Rose being harassed by an old man. Lucas heroically steps in, only to ask for sex afterwards (well at least he's consistent and honest...) since Claire is off-duty. Cue H scene. Talk to Rose afterwards for 400EXP.
- Once you're prepared, head back to the crack in the wall and continue on to the 2nd Layer: the Green Waterway.
= 2ND LAYER: GREEN WATERWAY =
B4F
- Head south for a chest with a [Stimulant] inside, then return to the stairs.
- Head west, and west again for a chest containing another [Crystal Ring].
- Go back a room and head north this time. In the northernmost room, unlock [SHORTCUT#7] on the east wall.
- Head west at the next fork.
- Head north at the next fork for a chest containing [300G].
- Return to the previous fork and head south, east, then east again to the stairs.
- Go ahead and head downstairs for a second. Remember the female merchant's request? Well here's one of the four people you need to sell something to right next to the stairs. Talk to him and complete the sale for [200G], then go back upstairs.
- Unlock [SHORTCUT#8] along the east wall and use your preferred method of returning to town.
Layer 2 Intermission 1
- Nothing to do but to sell, restock, and rest up in preparation for the next floor. When you're ready, head back. In case you get lost, it's west, shortcut, west, south, shortcut, downstairs.
B5F
- Maybe you noticed when you came downstairs earlier, maybe you didn't. In case you have no idea what I'm talking about, I'm referring to the two visible shortcuts. Yep. Looks like things are getting a little more complicated... but not really.
- Talk to the soldier if you didn't earlier for your first sale of a potion and [200G].
- Head east, then southwest for a chest containing [Holy Water] (full HP revival).
- Return to the stairs, then head south.
- Follow the path around in a big circle until you reach a wizard. Talk to her and sell your second item, magic water, for [500G].
- Head east of the soldier to a fork, and proceed south to unlock [SHORTCUT#9].
- Head back north until you hit a fork, and go west for [400G].
- Go back and head east.
- Keep going. And going. And going. And- oh wait, there's your third client. Sell another item, stimulant, for [800G].
- After that small break, resume following the linear path. It's a long path. Eventually you'll find your last client. Sell the guy a Wing of Keller for [400G].
- A short walk past your last client are the stairs leading down. Unlock [SHORTCUT#10] while you're there for the quickest floor-to-floor route in the game. Why can't they all be like that?
- But before you do anything, go downstairs and follow the path until you are stopped by another soldier. There's a FOE ahead. Joy. The game happily reminds you that it's highly suggested to save immediately. Well go ahead and do that, but hightail it back to town first.
Layer 2 Intermission 2
- Seeing as you completed the merchant's request, you can probably guess where you're headed first: Rico, the female merchant.
- Talk to her for an H scene and 500EXP.
- Go inside the equipment shop and sell/buy stuff. He will talk to you after you're finished. His wife is your next target, but she's not at her usual spot. Where is she? Just head back inside. Magic.
- Talk to Shirley and Lucas will coerce her into sex by suggesting that they will take their business elsewhere (since her husband's shop is mostly successful due to them). Don't worry though, because she's sexually frustrated anyway and it turns into consensual sex. Go figure. Cue H scene. Get 600EXP. Continue on your merry way.
- Make your way to the brothel and talk to the guy outside to learn that the two prostitutes inside actually aren't there willingly. This pisses Lucas off and he storms inside.
- Talk to the old lady manager and you will trigger a scene with both of them that ends up with Lucas promising to return both of them to the country they were kidnapped from. Lucas makes for the door, and is interrupted by a guy walking in.
- The two engage in conversation and Lucas discovers that this place is illegal and it's been participating in the slave trade, a capital crime. Lucas tricks the guy into telling him where the market is, and decides to go there personally to end things.
- When you think you're prepared, go to the building behind the Inn and save beforehand. Remember the thug you fought way back when? Now there's four of him. Good luck. On the bright side, you're now a lot higher leveled (hopefully). This shouldn't be that hard. My party was LV11.
- After you beat them all up, Lucas has Flannel bring the elven slaves to the castle for refuge while he heads over to the brothel to tell the slaves there the good news.
- Fast forward to brothel. Fall and Lin want to thank Lucas. Cue threesome. You get 1000EXP afterwards after saying goodbye to the pair with Flannel.
- Aaaaaaand you're done. Head on back down to B6F.
B6F
- Save where you were stopped before and continue upwards for a FOE fight. This guy acts twice per turn, and a double attack-all turn tends to hurt your squishier members. Beating it awards 1600EXP. You can also run around it if it's on one side and you run along the other side. But hey, he's not really THAT hard, and you could always use an experience boost.
- Regardless of how you got past the FOE, head south at the next fork for a [Gale Ring] (+AGI) in a chest and [SHORTCUT#11] on the east wall.
- Head back to the previous fork and go east instead for [SHORTCUT#12] on the west wall.
- Following the path around, you'll soon come to a semi-long vertical room with two FOEs in it. They are all the same FOE you faced (or didn't) earlier, and like the earlier FOE, can also be avoided quite easily. Again though, I suggest fighting them for the experience.
- Past that room is [SHORTCUT#13] on the west wall. Continuing north brings you to a fork.
- Head west for [Refreshing Herb] (treats non-death ailments) in a chest.
- Head east and follow the path along. [SHORTCUT#14] can be found along the west wall of the room with soldiers running away from something.
- Save, heal up, and proceed for the Layer 2 Boss. This boss doesn't seem so hard at first... until you realize its hit-all attack puts your party to sleep. Very frustrating and potentially deadly. Did I mention it heals itself too? By around 300HP a pop. It also has a debuffing attack that reduces your party's resistance to status ailments. Winning awards you with 4000EXP. I beat it with a LV13~14 party.
- Victorious at last, proceed past the boss and down the stairs to discover the doors blocking your path before have vanished, giving you easy access to town. Yep. Head on back to reap the rewards of your success.
Layer 2 Final Intermission
- A soldier is waiting for you outside the crack in the wall. After receiving news of your victory, he tells you to go to the King for some reason. So do as he says.
- Once in the castle, you'll notice Claire's back. Go talk to the pair of maids and they will agree to have a threesome with you if you clear Layer 3.
- Talk to the King next, and he'll reward you for beating the Layer 2 fairy boss by telling you about someone he hired at the guild to unlock your guildmates' hidden potential (oooooh~). So go the guild.
- Once inside, you are given the option to class-up all your party members into offensive or defensive upgrades of their current classes. Yaaay. You also get 3SP to spend on your new skills or current ones. Don't forget that the NPC to the NE of the dungeon entrance can reset your party members' SP.
- Stop by the bar and talk to the bartender for a request from none other than the princess herself. Go to the princess's room and talk to her. You take her out secretly per her request to play outside the castle, and she rewards you with a footjob. Fantastic. Oh, and you also net 800EXP.
- Stop by the item shop and talk to Sarah outside to hear about her predicament: she is running out of stock to sell. You decide to help her by taking her to the shrine located on B7F. She begins accompanying you.
- Stop by the inn for an H scene with Flannel and 400EXP.
= LAYER 3: Graveyard of Hell =
B7F
- Ominous-sounding name, no? The first thing you'll notice when you set foot down here is that everything's dark. That's because nobody's ever been beyond the sixth floor, so you have to light all the torches yourself now by pressing Z while facing one. This makes exploring and navigation a tad harder, but hey, that's why I'm here right?
- Start by lighting the four torches surrounding the stairs, then heading north.
- Light the torch along the way, and the other two upon entering the new room.
- Proceed east and light the two torches in this room as well, then go north and light the four torches surrounding the three gravestones.
- Proceed east and light the three torches along the path headed south.
- Light the four torches in this new room and examine the west wall to unlock [SHORTCUT#15].
- Head north and light the five torches in this room, then continue east and light the five in this room too.
- Head north and light the torch at the fork, then head west and light the torch on the way to the new room, which has four more torches to light.
- Head east to another room with four more torches, then east again for four more torches to light, then east AGAIN for four MORE torches to light... AGAIN.
- Head south, lighting the torch in the passage, and light the five torches around six gravestones.
- Head south, lighting the two torches in the passage. Right next to the second torch is [SHORTCUT#17].
- Light the two torches by the stairs then use the nearby shortcut to access a new room.
- Light the four torches in this room and grab the [Holy Water] in the chest. Keep heading west.
- Light the four torches here and head west again for four more torches and [SHORTCUT#16].
- Go back a room and head north, lighting the torch in the passageway. Recognize this room? Now go east. Two torches, two gravestones, one dead end.
- Go back to the previous room and head north, going east at the fork this time.
- Light the two torches on the way to the next room. When you arrive, you find out it's the shrine Sarah was looking for! BUT DON'T EXAMINE IT YET.
- Save first, because there's a battle coming your way. After you win, you will auto-teleport back to town. (If you went this way first, you have to redo most of the dungeon. But lucky for you, you followed this guide... right?)
Layer 3 Intermission 1
- Sarah runs off immediately to restock. She's such a hard worker. But wait, where's our thanks? Go to the item shop's second floor to get it. Cue H scene. Get 600EXP and ten Wings of Keller. Move on.
- Go to the bartender to receive a request from the swordswoman. Go to the Fighter Guild to talk to her about it. She wants you to defeat an enemy on B8F guarding a chest and retrieve its sword for her.
- Go to the right of the hospital and talk to the stalker standing there and he'll run off.
- Talk to the old woman standing directly NW of the crack in the wall and she'll tell you about a thief in the castle prison. Go there (SE corner of castle's ground floor), only to have the guard block you. Lucas learns that the thief is female, and hypothesizes that the King may allow them access if he makes progress in the dungeon.
- On your way back to the dungeon, Lucas realizes that he can gain access to the castle prison if he can somehow connect the dungeon's thieves with the thief in captivity.
- Do whatever else you need to do, then return to the dungeon and proceed to B8F.
B8F
- First thing's first, light the four torches surrounding the stairs.
- Proceed north, lighting the torch on your way.
- Light the four torches surrounding three gravestones and proceed north again.
- Light four torches, proceed north, light three torches, proceed west, light a torch, continue west, light four torches.
- Proceed west, lighting a torch on your way, then light four torches in this dead end room. Return to the previous room.
- Head south, lighting two torches on your way to the next room, which has five torches for you to light.
- Head west and light the four torches. Then head north for the swordswoman's request. Yes, it's a FOE.
- After you win, you automatically engage in an H scene with the swordswoman. Rather than EXP, you receive the sword as a reward.
- Go around and light the five torches in the room. Then go to the back to retrieve [Mind Ring] (+INT) from the chest.
- Backtrack to the long room with five torches in it, then go south, lighting the two torches on the way.
- Light the two torches in this new room, then continue south for a room with three more torches.
- Go west, lighting two torches in the passageway and two in the new room.
- Continue west and light two more torches in this room.
- Go south and light the three torches here, then east to light the three torches next door.
- Light the torch in the north, then go back west to end up where you were a minute ago. Go north this time.
- Light the four torches in this room and proceed north for four more torches.
- Go east for a chest containing [500G]. Light the four torches here.
- Backtrack to the previous fork and go east for the room with the stairs leading down. Light the four torches and examine the SE corner of the room for [SHORTCUT#19] (yes I skipped one again, so sue me).
- Proceed through the shortcut and continue going east to a new room with four torches to light up.
- Go south here, lighting a torch on the way to the next room.
- Light the four torches in this new room, then examine the eastern wall for [SHORTCUT#18]. Now we're good to go.
- Head downstairs. Save beforehand.
B9F Part 1
- A quick note before we do anything. The enemies on this floor are quite capable of wiping out your entire party if you're unlucky, so save regularly.
- Welcome to the 9th floor. Light up them torches. There are eight in this room. When that's out of the way, proceed east.
- Five torches in this room. Once lit, continue east.
- Light the three torches in this room and grab [500G] from the chest. Continue south, lighting the three torches on the way. It's a dead end, but note the shortcut here. Backtrack back to the stairs.
- Go south, only to have Lucas stop, saying he smells blood. If you didn't get the hint, save now.
- There are several FOEs in this room that will probably catch you off guard... except I just told you about them. Winning nets you 2600EXP a pop, so it's well worth it. But beware the FOE's instant-kill attack. At least it's single-target.
- There are more torches than I'd like to count scattered throughout the room, so just light em as you find em. Your exit is in the SE corner of the room.
- The next room has four torches in it. Head north after you light them up.
- Four more torches, plus [SHORTCUT#20] on the north wall. Head east after unlocking it to see an FOE in the distance walk off...
- Light the four torches in the new room, then proceed south.
- Examine the mushrooms here and you will automatically go back to town.
Layer 3 Intermission 2
- Cue H scene with your cook. Like the swordswoman, your reward is not EXP. Instead your attack power and your cook's attack power increase by 3% each. Nice.
- Go talk to the King and he'll OK your admission into the castle prison to "question" the captive thief.
- Go to the prison and talk to the thief, Hilda, to strike a deal. Her freedom for her body. She agrees, but Lucas can't break her out just yet, so they agree to meet up again when Lucas has made a breakthrough in his dungeon progress, thus gaining him leverage to get Hilda released.
- Go talk to the guy wearing a red cap/bandana on his head and he will run off. Follow up at the bar by talking to the bartender for a new request... except you just did it because a glitch in the game lets you. Wheee.
- Restock and rest up, because it's time for the boss.