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MrMe

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Re: Rift Touched

B2 (maybe the enchantment would show our tits off like the starting piece we had)
Z. on the way to the slums have a quick peek around F4 to see if there is an alternative way into that room
I2, I3 (get some more rogue tools)
F4 (get into that room)
 

Bloodshifter

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Re: Rift Touched

B2 (maybe the enchantment would show our tits off like the starting piece we had)
Z. on the way to the slums have a quick peek around F4 to see if there is an alternative way into that room
I2, I3 (get some more rogue tools)
F4 (get into that room)
Rather get all the undergarments of the Pink set enchanted. Preferably repeatedly it would be funny to see arrows and claws bounce off our bras and panties. Impossible but sill a funny thought. Anyways if the Clothing Buff is similar to the Body Buff i'd rather something that would keep it weaken and less likely to activate.
 

xgkf

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Re: Rift Touched

Agree with Mr. Me coat should get Blessed by Rouge God... undergarments by Lequis... likely self for Knowledge...

B1.

Small durability increase + likely that arousal affect? And hopefully that transformative property wouldn't wreck what we are rocking.

I2.

We need more picks and tools of the trade

Then

F4.
2nding Bloodshifter again, I suppose.
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Rift Touched

I think forgot to vote because i was waiting to see other replies yesterday.

Anyway i agree with F4 try to pick the lock but I'd say bless ourselves not the cloak.

I'll go along with blessing the pinks set. B1
 
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Gear47demon

Gear47demon

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Re: Rift Touched

B1, I2, and F4 emerge victorious and I will throw in Z to check out the temple for potential entrance routes

I currently have a queue of votes right now to help keep track of things, but it can quickly get out of hand. So, for this post I’m going to blend two-ish votes into one. This post will be Colette visiting the “roguish” store and the beginning part of dealing with the pest job. Currently in queue afterwards is to scout out and possibly attack the feral goblin encampment and visit the temple of Yyssbo and try to get that door unlocked. I’ll probably set up mini-votes on what to do first/last, but we’ll see. Anyways, let’s keep this train a’ chuggin’!

~~~~~

10:27 am

I don’t know about having myself blessed with this particular blessing, and I don’t think having the goddess of love and sex bless weapons or armor would be the best blessing to receive. No, I think the best choice would probably be my undergarments.

With your mind made up you turn to Nilas and speak with a slight blush on your cheeks “I would like to have my…undergarments blessed, please”.

Please don’t ask me to undress, please don’t ask me to undress! you begin to mentally pray.

Nilas responds with a gentle smile “Very well, even though it will not be as strong as other blessings it is still a blessing nonetheless. Please undress so we may begin; it will take but a moment”.

Crap! Why do I even bother? you groan inwardly, taking a tentative glance to your side to see Lula with a big grin on her face, and even Trish looking amused at the development. Well, it’s not like they haven’t seen it all before, and I’m sure Nilas has seen plenty of naked women before; might as well get this over with.

With a sigh and as quickly as you can manage you slip off your bow and quiver, your pack, and the rest of your clothes and gear until you’re in nothing but your sheer undergarments and lace garter belt, which really does nothing at all to hide anything. For the briefest of moments you see shock in Nilas’ face before a very noticeable smirk crosses his lips before he begins to chant in what sounds like common tongue, but distorted and distant. You look towards Trish and Lula questioningly, but they seem to show no signs of not understanding what is being said.

Lequis probably doesn’t want anyone that’s not a devout follower to understand her special chants and prayers you don’t have time to finish any more thoughts before Nilas walks up to you, places both hands on your shoulders, and finishes chanting. At the utterance of the last syllable a bright light seems to erupt from the ceiling for only a second before it disappears, leaving no evidence that it was even there. You look down at your undergarments to take in the changes your clothing has undergone. You look down and notice that your pink sheer bra is still pink and sheer, but that it has changed into a half-cup bra that offers more cleavage while just barely covering your nipples, not that it would change much anyways, and has a floral design along the band. Your panties, however, have changed into a pink sheer thong; the fabric still goes all the way around, but instead of covering your behind – in a manner of speaking – it rides up into the groove of your bottom while still exposing your privates and sporting a floral design along the band. Your garter belt and stockings also sport similar floral designs along their surfaces, but otherwise are unchanged. One thing you do notice, however, is that as you run your hands over your blessed garments is that they feel somehow…smoother and of a better quality than they were before.

You glance about and notice everyone in the room is starting to stare, and Lula herself seems to be on the verge of drooling, which prompts you to quickly get dressed much to the disappointment of everyone in the room. After getting fully clothed, Nilas clears his throat a few times before speaking “You -*cough*- excuse me, as I was saying you will now find that your new undergarments are much more durable than they were before; it will take much more abuse than normal to destroy or even damage them, however that does not mean you will be free from harm. It also seems that it…attracts people to you more when worn and lowers their guards slightly”.

“I also feel…quicker? That’s not really it, no; I feel like I can react better if someone were to attack me, like I just know how to better anticipate things” you add.

Nilas nods in understanding before speaking “Yes, it seems that way; you do look more attentive to your surroundings. Yes, actually now I’m sure of it; Lequis has blessed you with slightly quicker reflexes. The effects are only minor, but they are still powerful. However, remember when I told you I could bless all these pieces because they are small? There was a reason for that; individually, most undergarments are too thin to hold the power of a blessing, but spread out between a few items then it is possible, however, if you were to remove even one piece then the blessing would cease to function, though the new designs would remain”.

So, keep the lingerie on to keep the blessing; take it off and lose the blessing. Seems simple enough, and while appearing more…attracting could go either way, I’m sure having slightly quicker reflexes and keeping people distracted while talking to them will definitely come in handy!

You nod and secure your belongings and bid everyone in the room a farewell, though Lula stops you to tell you that she’ll be relieved of her duties at four pm before she gives you a bear hug and a peck on your forehead before seeing you off, much to your embarrassment – you’re not a little kid after all! When you step outside the temple of Lequis you figure it would be a good idea to search around the outside of the temple of Yyssbo for any way that could help you enter the room and open the door to receive a blessing from god of shadows. You make your way to the temple and, starting from the entrance, you begin to scan the walls of the domed temple until you reach the area you think the door is on. You scan the area briefly for anything that may indicate another entrance, but find nothing but smooth marble and limestone.

Nothing down here…what about above? you think before looking up towards the where windows that let in barely enough light should be. You take a few steps back to get a better view and note two things: the first is that every window is stained glass with depictions of Yyssbo, the moon, or shadowy figures. The second thing you notice is that the windows all have latches on them, both on the inside and outside. The third, and final, thing you notice is that the stone in front of the windows has what looks to be small, single stone railings that go from one side of a wall that holds a window to the other. You turn and walk towards the temple of Dwynvel and note the absence of such railings and latches before walking next to the temple of Lequis and again find no such railings or latches on their windows. You walk back to the temple of Yyssbo, giving the odd placement of furnishing a last look before moving on.

Now why would a temple have stone railings outside their windows…and why would they be latched, and on either side, for that matter? I think it’s time to visit this shop full of “roguish” merchandise Charles mentioned to me about and see if there’s anything that could help me open that door.

With that thought in mind you make your way out of the temple district, passed the merchant district and fountain, into the red light district and towards the slums all the while receiving even more appraising glances, and a few people actually stop to stare at you with barely concealed desire despite the coat you’re wearing, which you attribute to your new blessing. When you reach the invisible barrier – which is essentially a large gap between buildings in the middle of the street - between the red light district and the slums the difference is like night and day; where the red light district resembles a tamer, quieter merchant district, the slums is a mish-mash of one and two-story homes that look old, and in some cases run down. The ground also has bits of refuse littering the ground and numerous cracks along the stone pavement. You take a quick breath before walking further into the slums in search of the shop. On your walk you don’t see quite as many people on the street, those that you do see wearing obviously cheaper clothing than those in the other districts and giving you envious, sometimes hungry looks as you walk by, causing you instinctively move your hand just a little bit closer to your short sword. You also notice that there seem to be a number of women of various races dressed in…almost inappropriate clothing beckoning men and women to them from the many alleys between buildings. Your trip is, thankfully, relatively short given that there are very few shops in the slums, and those that are shops stick out like a sore thumb, however you quickly find a sign above a single-story building labeled “Chap’s General” not too far from the red light district.

Not a very creative name you think, unimpressed and a little let down I was hoping for something a little more…catchy? I don’t know, just not something so average and mundane.

You mentally shrug before opening the door and stepping inside ‘Chap’s General”. The door creaks as you open, and creaks as it closes behind you and leaving you to face the…controlled chaos of the shop. On the left and right of the room are shelves with various assortments of magic crystals, potions, books, and weapon and armor stands with various weapons, armor, and clothing on them. All throughout the rest of the shop are stacks of books, scrolls, and paintings that are as tall as you along with bags, pouches, and taxidermies of various small animals such as foxes and hawks. In the far back of the room is a countertop with more small pouches, some satchels, a bolt quiver, and other knick-knacks.

“Hello?” you call out “Is anybody there?”

You wait a few moments for a response that doesn’t come before calling out again, this time moving towards the counter “Hello? I’d like to make a purchase”. A few moments later a door next to the counter opens, producing a dwarven man a little over five feet tall wearing brown leather armor with dark brown hair and an equally dark brown dreadlocked beard.

“Aye, I heard ye the first time, dammit! Ye better not try ta steal anything or it’ll be yer last! Hurry up and buy somethin’ will ya-“ the impatient sounding dwarf stops suddenly as he turns to get a good look at you and stares. After a few moments a smile crosses his bearded face and he says “By my ancestor’s beard I’ve ne’er seen you ‘round before! Come in, come in and welcome to ‘Chap’s General’, I’m Chap if’n ye don’t know. My, you are a beaut aren’t ye; mysterious, dangerous looking, and gorgeous all in one. Why, I think ye just stole my heart, little lady!” Chap finishes with an exaggerated grab over his heart and looking stunned.

You smirk at Chap’s compliment and laugh at his playfulness “Thank you for the compliment, sir”

Chap interrupts you at being called sir and says “Polite too; I think I’m liking ye more and more, but please call me Chap. I ain’t one fer titles – now what can I do ye for?”

“Well, I was told by someone that this was a general shop that also dealt with “roguish” items and decided to take a look for myself” you state matter-of-factly.

Chap replies with a smirk “Aye, just ‘decided to take a look’ I’m sure. Ah, but now I see it; ye got the stance o’ one that knows how to move in the shadows, not to mention your dressed in a coat blacker ‘an night! Ay, I think I might ‘ave jus’ the thing for ya”. Chap then walks into the room he occupied for before reemerging a few moments later carrying a large rag that’s wrapped up in a sack and full of items. The leather clad dwarf sets the sack down on the countertop before opening it and spreading the items contained with out in front of him.

“This ‘ere’s the good stuff, but feel free ta look ‘round the shop fer anything else that catches yer fancy” Chap says to you while leaning on the counter.

You nod and begin to peruse the items you think would be the most useful, or are the most interesting.

Wares
Weapons and Ammunition
- Crossbow Bolt Quiver w/30 Iron Bolts (holds 30 bolts): 41 gold
- Iron Knuckles (Hand-to-hand weapon): 13 gold
- One-Handed Crossbow (Must draw string back every shot): 79 gold
- Throwing Knife x12: 9 gold each
- Minor Life Sapping Iron Kris (10-inch blade. Steals small amounts of health on hit): 474 gold

Armor and Clothing
- Black and Red Frilly Satin Corset Dress (It’s a corset and dress combo. Dress part is frilly and stops just above ankles): 55 gold
- Auburn Tanned Leather Vambraces (doesn’t replace gloves): 37 gold
- Minor Lightning Resistant Orange Harem Pants w/Wind and Water designs (Baggy pants. Minor lightning resistance): 138 gold
- Brown Studded Leather Helmet (Covers head and ears. Doesn’t cover face): 49 gold
- Dark Brown Leather Chest Armor w/Skirt (Doesn’t cover arms. Has skirt that stops just above knees for protection): 108 gold
- Black Shrouded Cowl and Mask (Cloth. Covers head and up to nose. Can be pulled down to reveal face): 20 gold

Miscellaneous Items
- White Magic Crystal: Light (1/4: Flash) (Charges 3/3): 165 gold
- Aqua Magic Crystal: Water (1/4: Water Missile) (Charges 3/3): 132 gold
- Small Satchel x2 (Fits on belt. Can store small items such as bombs, options, knives, etc.): 27 gold each
- Lock Pick x30: 7 gold each
- Lock Pick Case (Can hold 15 lock picks. Takes up satchel slot): 27 gold
- Lock Pick Case w/15 Lock Picks (Can hold 15 lock picks. Takes up satchel slot): 123 gold
- Light Bomb x5 (Blinds and deafens): 71 gold each
- Fire Bomb x3 (Explodes with fire. Engulfs 3 meter radius): 83 gold each
- 4-Pronged Grappling Hook (Can be held or attached to ropes): 31 gold
- Rope: 44 gold
- Book: Unlocking the Secrets of Magic (If read will increase MR by 10 permanently. Must be used three times. Each use takes up one hour): 170 gold
- Scroll: Learning Magic Crystals (1 time use. Will automatically advance 1 magic crystal of your choice to next level): 256 gold
- Rations x1 (May not taste good, but fills you up! Enchanted to last!): 19 gold

Potions
- Minor Healing Potion x2: 25 gold each
- Potion of Minor Strength x1 (For 5 minutes strength is increased slightly, dealing more damage): 76 gold
- Mild Aphrodisiac x2 (3 uses each bottle. Recipients suffer mild arousal): 55 gold each

Sell
Weapons and Ammunition
- Steel Dagger: 15 gold
- Extra Sharp Steel Short Sword: 69 gold
- Fiery Elven Shortbow: 185 gold
- Steel Arrows x30: 2 gold each
- Throwing Knife x6 1 gold each

Armors and Clothing
- Fire Resistant Brown Studded Leather Armor: 167 gold
- Black Reinforced Leather Trousers: 61 gold
- Knee High Brown Leather Boots: 13 gold
- Grey Leather Armor Gloves: 15 gold
- Lequis Blessed Undergarments Set (sells bra, garter belt, thong, and stockings): 291 gold
- Utility Belt (Also sells satchels attached): 44 gold
- Black Silk Fabric: 1 gold

Miscellaneous Items
- Rope: 12 gold
- Gold Magic Crystal: 67 gold
- Blue Magic Crystal: 74 gold
- Throwing Knife Sheathe: 12 gold
- Arrow Quiver (sells arrows): 67 gold
- Enchanted Silver Ring of Minor Magical Reserves: 35 gold
- Light Bomb x1: 41 gold

Potions
- Minor Healing Potion x3: 9 gold each
- Mild Healing Potion x2: 15 gold each

Shopping Choices
A. Make a purchase (Come to a consensus! Budget: 476 gold)

B. Sell Items (Decide amongst yourselves!)

C. Wear new purchases (Only applicable if anything wearable was purchased)

D. Charm Chap
D1. Lay on the charm to get lower prices (lower prices by 25% permanently)
D2. Try to charm the dwarven shopkeeper for a free item

X. Other

Z. Character/Environment Interaction

You finish shopping and bid Chap a good day before turning around to leave the shop, but before you make it to the door Chap calls out to you “Aye, lass, what’s yer name?”

“Colette” you turn around to respond to the bearded dwarf.

Chap nods before speaking “Well, Colette, I have a good eye fer finding able bodied rogue types like yerself, and you look mighty capable. If’n yer ever lookin’ fer work in utilizin’ those unique skills jus’ come back ‘ere; I’m sure to ‘ave a job or two lyin’ around”.

You give Chap a quizzical look before nodding and stepping out the door and back out into the slums. You make your way as quickly as possible back to the red light district – feeling eyes on you the entire time – and towards one of the grates the notice board said could be used to enter the sewers. You walk a few minutes before finally reaching the gap between the slums and red light district, and in the center of the street sits a linked grate that leads into the sewers. You walk by and get a whiff of the wonderful sewer-y aroma that rises up from the entrance of the grate.

Ugh, it’s about as bad as a feral goblin’s home. Well, if I want to get paid then I need to go down there and collect ten giant rat tails and five venom sacks from the rats and spiders down there. With that thought in mind you bend down and open the grate – it creaks something awful at being moved in any way – and lower yourself down and onto the ladder. You move down until your head is below the street before pulling the grate closed, again with another awful creak, before descending down into the darkness of the sewers.

When you reach the bottom you take in your surroundings, which surprisingly has enough light to allow you to see without the aid of magic or fire; you are currently standing on a large stone walkway that leads to a path directly in front and directly behind you with another stone walkway running parallel to the one you’re on, separated by a gap that currently holds a lovely stream of garbage and waste that runs down the full length of the tunnel. You look in front of you and glance behind you and notice a few intersections that lead in four directions, each with more connecting stone walkways and a flowing stream of garbage, waste, and other foul smelling things you don’t wish to know of. You also notice a few tunnels along the paths that most likely lead into side passages and into different parts of the sewer.

Well, so far my only options would be to go down one of the tunnels in search of the vermin, or follow one of the paths in front of or behind me. But gods does it smell down here! I don’t think anyone would blame me if I just turned back.

10:56 am

Sewer Choices
A. Follow the path in front of you in hopes of finding the pests

B. Follow the path behind you to look for the rats and spiders.

C. Go down a side tunnel and explore deeper into the sewers for the vermin.

D. Screw the sewers; go to your next destination!
D1. Leave and go to the temple of Yyssbo (specify what you want to do there)
D2. Leave and go find the Feral Goblin’s outside the city

X. Other

Z. Character/Environment Interaction

Please separate the shopping options from the sewer options!
 
Last edited:
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Gear47demon

Gear47demon

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Re: Rift Touched

Character/Environment Interaction explanation
The Character/Environment Interaction system allows you to interact with the world around you as well as interact with Colette or other characters in the story. Want to have Colette tie her hair up? Then choose this along with the main choices. Want her to stow away a stone, or tie up a bad guy with a rope? Go right ahead! Maybe you're in the middle of a fight and feel that clothing is too cumbersome. You can put on make-up, put clothes on and take clothes off, kick over a bucket, slap a succubus' ass.
Don't go too crazy, though. If it's a bit outlandish then unfortunately I might not be able to use it. Other than that, be creative guys and gals!

Inventory/Stats/Looks/Perks

Backpack

-Gold pouch (476 Gold: Holds 1000)
-Medium Gold Pouch (0 Gold: Holds 2000)
-Gold Magic Crystal: Healing
-Blue Magic Crystal: Ice
-Water canteen - empty
-Rope
-Purple blanket w/Red hearts
-Small Mirror
-Map of Eborthia
-Rations (x2)
-Map of Kilnhaven
-Emerald Lined Silver Bracelet
-Cotton White Socks
-Cotton White Panties
-Cotton White Bra

Satchels
Satchel #1: Minor healing potion x2. Mild healing potion x1. Full
Satchel #2: Minor healing potion x1. Mild healing potion x1. Light Bomb x1. Full
Satchel #3: Lock pick x1.
Satchel #4: Empty.


Worn

-Fire Resistant Brown Studded Leather Armor. (Covers arms, enchanted to resist fire. Currently concealed)
-Black Reinforced Leather Trousers. (Reinforced shins, knees, and femurs. Currently concealed)
-Knee High Brown Leather Boots (partially concealed)
-Grey Leather Armor Gloves.
-Lequis Blessed Pink Sheer Floral Stockings (See through. Blessing in effect when worn with matching set)
-Lequis Blessed Pink Sheer Floral Half-Bra (Can see breasts. Barely covers nipples. Shows more cleavage. Blessing in effect when worn with matching set)
-Lequis Blessed Pink Sheer Floral Thong (Can see privates. Exposes ass. Rides up on crotch and ass. Blessing in effect when worn with matching set)
-Lequis Blessed Pink Lace Floral Garter Belt (Currently holding up Blessed Pink Sheer Floral Stockings. Blessing in effect when worn with matching set)
-White Blouse (underneath Fire Resistant Brown Studded Leather Armor)
-Utility Belt (4 satchels attached. Room for 2 more satchels or crossbow quivers. Currently concealed)
-Throwing Knife Sheathe on Right Thigh. Holds 6 knives. (Currently concealed)
-Arrow Quiver (holds 30 arrows). Strapped to backpack.
-Black Silk Fabric. Tied to Hair.
-Enchanted Silver Ring of Minor Magical Reserves (enhances MR by 10). Third digit. Left hand. Over Leather Glove.
-Midnight Black Hooded Trench Coat (Has a hood to cover head. Goes down to shins. Helps conceal weaponry and visible gear excluding backpack, bow quiver, and bow. Hood down)


Weaponry

-Steel Dagger w/8 inch blade. Sheathed. Left Boot. Concealed.
-Extra Sharp Steel short sword w/2 foot blade. Enchanted for extra cutting power. Sheathed. Utility Belt. Left side. Concealed.
-Throwing Knife x6. Sheathed. Right Thigh. Concealed.
-Fiery Elven Shortbow (enchants arrows to deal fire damage). Slung across back.
-Steel Arrows x30. In arrow quiver (holds 30 arrows).

Magic

-Gold Magic Crystal: Healing: Level 1/4: Charges (3/3): Minor Healing (1 Charge, 15 MR)
-Blue Magic Crystal: Ice: Level 1/4: Charges (3/3): Ice Shield (1 Charge, 15 MR)


Looks

-Wavy brown hair that goes just passed breasts. Tied in a ponytail.
-Wearing leather armor.
-Wearing hooded trench coat. Hood down. Most gear currently concealed.


Stats

Health: Fine
MR: 60/60


Perks/Passives

Magical Sensitivity: Allows you to see magical strengths and weaknesses of beings and certain objects while making your erogenous zones much more sensitive, increasing arousal and pleasure at a faster pace.

Source of Energy: Magical monsters and beings that feed from your essence (blood and sexual secretions) gain more energy than normal from you and also suffer a short term power boost.

Dancer: Dancing comes naturally to you and, while it may not have uses in combat or when talking to someone, you find you can learn dances by seeing others dance or learning descriptions of dance.

Mental Quickness: You're a quick thinker when it comes to solving problems and smart to boot! If you're in a pinch you can easily notice potential escape routes, item and weapon combinations, optimal tactics to attack and defend in combat, how best to enter a building, etc. (I'll give helpful information and suggestions on how to handle situations, but not too much).

Charismatic: If you've got it, flaunt it! You know you're pretty, and you've always been a leader. You can use your feminine wiles to seduce both men and women alike and persuade them to your line of thinking, or you can use your natural charisma to rally troops into battle and improve morale with your strong words and character! Heck, you could probably charm the doors of Mordor open and simply walk in! (Increase Charm skill by 1 rank, people will like you more, and desire you more, you will be more inspiring to others when you speak, you're naturally more sexier).

Feedback: When you get too close to rifts there's a chance that you will lose 10 MR and deal minor health damage. Health damage will never kill or knock you out.

Increased Attraction: You received a blessing at the temple of Lequis on your undergarments and now people find you more attractive than you originally were. (Requires Lequis Blessed thong, garter belt, bra, and stockings being worn)

Increased Persuasion: You received a blessing at the temple of Lequis on your undergarments and now you’re slightly more persuasive in conversations. (Requires Lequis Blessed thong, garter belt, bra, and stockings being worn)

Quicker Reflexes: You received a blessing at the temple of Lequis on your undergarments and now you have slightly faster reflexes, allowing you to dodge attacks better and avoid danger. (Requires Lequis Blessed thong, garter belt, bra, and stockings being worn)

Dances
Belly Dancing: Thanks to Lula you now know how to do the traditional and provocative belly dancing of the desert nation, Ornsimun.

Strip Dancing: You know what is necessary to strip dance after watching a dancer at “Exotic Sway”

Pole Dancing: You learned how to pole dance by watching a dancer at “Exotic Sway”

Line Dancing: You know how to line dance, having won a competition back home involving line dance.

Sex Perks/Passives
Minor sexual experience: You’ve had sex enough times to know how to please yourself and your partner competently and, while you are no expert, you’re confident in your skills. You’re still capable of being embarrassed by things of a sexual nature, but you’re much more open to them now and are comfortable with your sexuality.

Hymen Intact: You still have your hymen intact.

Vaginal Experience: You’ve had sex using your vagina before – nothing special.

Anal: You have some experience using your anus when it comes to sex, but not much.

Oral: You’re pretty good at giving head and can adequately please most people with your mouth if you put your mind to it.

Boob-gasms: It turns out that your enhanced sensitivity makes it so you can have orgasms just from breasts stimulation alone. Isn’t that nifty?

Ear-gasms: Your natural heightened sensitivity allows you to have orgasms from having only your half-elf ears stimulated. Weird.

No gag-reflex: Thanks to Lula’s help you know how to properly control your gag reflex, allowing you to deep throat with ease, or put other large objects down your throat.


Skills

-Shortbows: 2/4
-Longbows: 2/4
-Crossbows: 2/4
-One-handed Crossbows: 2/4
-Thrown Weapons: 2/4
-Daggers: 2/4
-Short-swords: 2/4
-Rapiers: 2/4
-Hand-to-Hand: 2/4
-Unarmored: 2/4
-Light Armor: 2/4
-Sneak: 2/4
-Lockpicking: 2/4
-Charm: 3/4
-Item Enchantment: 1/4
-Identify Enchantment: 1/4

Lore
Dwarves
The dwarves are – first and foremost – a subterranean people and as such have no country on the surface to call their own. However, in the mountains and beneath the ground is where the dwarves rule. The mountains to the west in particular house a grand entrance which leads into the honeycomb cave networks beneath the ground and to the dwarven kingdom of Bulwark’s Stand. Unlike most of the surface, the dwarves have their own small countries in the form of kingdoms, separated by miles of labyrinth like passages and tunnels which are filled with hostile monsters and horrors that threaten to overrun the kingdoms. In response to these threats it’s expected that every able bodied dwarf – man or woman – is expected to take up arms when they come of age for a few years and help thin the numbers of hostile creatures before choosing to continue their service or pursue a new venture. Because of their society every dwarf is a hardened fighter – dwarven berserkers especially are fierce fighters; a single dwarven berserker is worth ten regular soldiers - and to drown their woes and celebrate their victories they have become quite fond of imbibing spirits; dwarven alcohols are among the strongest in the world and anyone but a dwarf would be on their back from the smell alone.

Dwarven crafted armor and weaponry is much prized by the outside world, and many a merchant and adventurer would pay top coin for such an item. Rogues and light-weight fighters would think twice, however, as dwarven made weapons and armor are usually very heavy and instead should stick with leather and steel or, if fate favors them, elven made mythril weapons and armor which is arguably just as good as dwarven made items, though the dwarves would dispute this to their dying breathe. Dwarves that choose to live on the surface, or are born on the surface, generally face no problems in any society they live in given their natural battle hardiness and keen eye for craftsmanship, with the only exception being with the elves and the orcs of Grazbulork. Dwarves range in height from about four and a half feet to five feet two inches tall, and dwarven men are especially known for their magnificent beards.
 

Bloodshifter

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Re: Rift Touched

Holy mother dat Blessing! Faster reaction time? I like. Also blessing seems to be always on and we seem to radiate a Charm Aura...
X. Use Aura Sight on your blessed garments see how they look under it.
A.
- Lock Pick Case w/15 Lock Picks (Can hold 15 lock picks. Takes up satchel slot): 123 Gold
- Grappling Hook (Can be held or attached to ropes): 31 gold
- Scroll: Learning Magic Crystals (1 time use. Will automatically advance 1 magic crystal of your choice to next level): 256 gold
- Rations x1 (May not taste good, but fills you up! Enchanted to last!): 19 gold

- Minor Healing Potion x2: 25 gold each
+123
+31
+170
+256
+50
=460

Leaving 16 Gold... gets us needed picks with a Grappling Hook and a nicer backup weapon/possible Dual wield, with potions and that Scroll for the Ice Crystal.

D2.
- Minor Life Sapping Iron Kris (10-inch blade. Steals small amounts of health on hit): 474 gold

If it passes
B. Steel Dagger

Yups my plan leaves us broke!
Sewer Choice
C.
-X.Flash Aura Sight on after going around every turn to note any magical sources/Life.
 
Last edited:

MrMe

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Re: Rift Touched

Lets buy:
Lock Pick Case w/15 Lock Picks
Black Shrouded Cowl and Mask (ask the dorf if he just has a mask though, seeing as we already have a hood)
Rations x1
And the grappling hook
And a rope (yes we have one but a second one may come in handy)

D1 obviously

-------------------

A for the sewer
 

AllenAndArth

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Re: Rift Touched

X
can we stop and reanalyze the situation before proceeding?
 

AllenAndArth

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Re: Rift Touched

There's a lot to consider in this situation so reanalyzing like this would be better:

do we have enough provisions to search for the pests now?

how much time would be the best to stay?

How much time is actually possible to stay?

Is it better to go in deeper or to stay close to the entrance?

Or is it better to go back and search for rats and spider?

Should I pack a lot or just enough items?

Why would going to the temple now be a good idea?

Or it would be better to find the feral goblin outside the city? Why?!
 

Bloodshifter

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Re: Rift Touched

There's a lot to consider in this situation so reanalyzing like this would be better:

do we have enough provisions to search for the pests now?

how much time would be the best to stay?

How much time is actually possible to stay?

Is it better to go in deeper or to stay close to the entrance?

Or is it better to go back and search for rats and spider?

Should I pack a lot or just enough items?

Why would going to the temple now be a good idea?

Or it would be better to find the feral goblin outside the city? Why?!
Yes.

Few hours game wise this is a quest that is meant to literally smash and grab barring EVENTS! 6-7 updates should see us through it.

Until we burn through our Food / Water.

Neither / both GM decides.

RL rats like Humid dark places so DEEP in the sewers Spiders will be nearby the rats.

Not appicable at the time really anything past a day is pushing a 100 Gold Request

Blessing for Cape/Self? If its a Stealth boost that WOULD help a lot.

Goblins are higher tier then Spiders and Rats not to mention organized let's first test our new 'Claws' before we hunt bigger game.
 

nightshade99

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Re: Rift Touched

Shop : A, D1 and C Auburn Tanned Leather Vambraces, Lock Pick Case w/15 Lock Picks, 4-Pronged Grappling Hook.

Cost : 144g (-25% of 291g).

Sewer : A.
 

maxentius-septimus

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Re: Rift Touched

Sewer:A

Shopping: Trying to get the most expensive item free right away seems like pushing our luck. Try for the discount instead D1

- Lock Pick Case w/15 Lock Picks (Can hold 15 lock picks. Takes up satchel slot): 123 Gold
- Grappling Hook (Can be held or attached to ropes): 31 gold
- Scroll: Learning Magic Crystals (1 time use. Will automatically advance 1 magic crystal of your choice to next level): 256 gold
- Rations x1 (May not taste good, but fills you up! Enchanted to last!): 19 gold

With the discount this would leave 131 gold to buy something else.

I would tell Chap we'll come back after finishing the days jobs for the Book: Unlocking the Secrets of Magic and maybe the life sapping kris if we can get the discount.


AlsoX I agree with using aura sense on the blessed items.
 

Bloodshifter

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Re: Rift Touched

Meh fine then

2nding maxentius-septimus vote.
 

MrMe

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Re: Rift Touched

I still think we should stop blowing our money at every turn
 
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maxentius-septimus

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Re: Rift Touched

Yeah i kind of agree we been using up money pretty fast, we haven't even used the stuff from Charles yet, but if we end up at the store we may as well get what we can.
 

Bloodshifter

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Re: Rift Touched

Grappling hook and Lockpicks are needed.

Scroll is optional but it can give us a sizable spell advantaged.
 
OP
Gear47demon

Gear47demon

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Re: Rift Touched

Update time!
The winning votes for the shopping choices are as follows: D1 to charm Chap and X to use Aura Sight on Colette’s new blessed undergarments. Items being purchased include the lock pick case w/15 lock picks, rations x1, and the grappling hook!

A for the sewer choice seems to have won out.

~~~~~
Explanation of magic crystals, health, ability ranks, etc.

The learning system: What I wanted to do for this is instead of having a level up system, you have a "learning up" system of sorts where you learn by doing. While on our grand adventure there will be many choices, and from these choices you will be able to specify how to deal with these siuations, e.g. sneak up behind evil warlock and stab him through the back with shortsword, or seduce the shopkeeper for a discount or information, blast the cute little bunny with a fireball. In each instance you're using a skill or a weapon, and the more you use it the better you'll be at it. Everything has 4 ranks and they are as follows:

Rank 0/4 - You can't even use it because you suck at it! (Yes I know I said 4, but deal with it!)

Rank 1/4 - Novice level (You can use it, not recommended but given time you'll improve)

Rank 2/4 - Journeyman level (You're pretty darn good. Better than most people in fact)

Rank 3/4 - Expert level (You're a professional and it shows. Others have a hard time keeping up with you as an expert)

Rank 4/4 - Master level (Others are in awe. What you do is second nature and has no equal)

So in short, if you sneak around during options more, or use a bow, or charm, or whatever more often then I'll improve the rank which will make things easier and inevitably change the dialogue to reflect your skill.

Magic Crystals: Magic crystals are my way of introducing magic to the adventure. The only creatures that can use magic without the use of magic crystals are magical beings and magical monsters (tentacle beasts, succubi, incubi, vampires) that absolutely need magic energy in order to survive. Thus if a succubus keeps using fireballs without finding a means to recover their reserves then they are weakening themselves. For non-magical beings such as us, we use magic crystals which are created from magical rifts. They fit in the palm of your hand and, as long as have it on your person, you can call upon the magics inside (kinda like materia for you FF7 fans). Each crystal has 3 charges at rank 1/4 with one spell that uses 1 charge, 4 charges at rank 2/4 that uses 2 charges when used, 5 charges at rank 3/4 with a spell that uses 3 charges, and at rank 4/4 you get a really powerful spell that uses up all the charges.

Now if you've been paying attention (or not, it's okay I understand) I may have mentioned magical reserves, or MR, a few times. Think of MR as mana; after the charges on your crystal are used up then you resort to the natural magics in your body to cast spells. For example, say you have 0/3 charges left on your Red crystal and can't shoot a fireball and have 50/50 MR, well then you're in luck! You can use, lets say, 10 MR in place of a charge which leaves you with 40/50 MR. Be wary, as it takes 1 hour for 10 MR to recharge (if you have Magical Regeneration Decay then it's cut in half).

If a being that needs magic to survive gets your essence (blood or sexes you up) don't worry, you won't lose your MR! Instead it will heal them, e.g. You have 50 total MR then they are healed the equivalent of being in caution level health to barely in fine levels of health, but with Source of Energy this effect doubles, so if you have 50 total MR then it would heal double.

This leads me to my next explanations - Health: Health is pretty simple actually. Think of Resident Evil going from "Fine" to "Caution" to "Danger". Things will get progressively worse for our heroine from there, but I will try to refrain from killing her of and instead treat it as her being knocked out. You get health back by eating, drinking, resting, healing spells, and health potions.

Passives: This one is is what I like to call "passives". These are similar to the powers you chose in the first round of voting in that some effect things in small ways. As you Colette adventures along she may come across people or things, wear certain clothes, etc. that give her passive effects that may last as long as a requirement is met or forever. For example, if Colette wears a corset then she'll have a passive that will lead people to look at her breasts more which would increase her charm, or she could be bestowed a power from a god or goddess that improves her eyesight. They won't be all over the place but they'll be there to get if conditions are met, and some won't be readily apparant.

Inventory/Appearance: I'll list all the things that Colette is carrying and wearing and how she looks at the current moment. Simple as that.

Recharging Magic Crystals: Remember how I said that magic crystals have charges? That doesn't mean that once all the charges are gone then the crystal is useless. It simply needs to be recharge! To recharge a magic crystal you can do one of two things. First: Wait. One charge replenishes itself once every 24 hours due to absorbing the natural magics in the world. Second: Find a magical rift. Get close enough to a magical rift with a magic crystal on you and it will fully recharge a magic crystal. That's all there is to it guys!


Sometime between 10:27 am and 10:56 am: Chap’s General

Hmm, let me see what we have here you think as you look over some of Chap’s merchandise well, more rations wouldn’t hurt and I definitely need more lock picks; they are fragile after all and if I screw up trying to unlock anything then that pick is probably done for. Oh, and that grappling hook might come in handy; never know when I might need a little extra grip!

You look back towards Chap and notice that he seems to follow your every move with more intent than just making sure you don’t steal anything. A wicked thought crosses your mind as you remember the blessing you have on your undergarments.

Chap seems awfully…distracted by me. It seems a bit cheap, but now’s as good a time as any to test out the power of my new assets and try to get a discount.

With that thought in mind you saunter up to the counter where Chap stands behind and lean in close, gently pushing aside the flaps of your trench coat to reveal your studded leather armor and flashing Chap a winning smile and looking into his eyes with your emerald green ones “Chap, you have so many wonderful items here that I just want to scoop them all up! But, I don’t have too much money on me right now and I really want to keep shopping here; and I promise you I will be coming here quite frequently. Would you possibly lower the prices just a teensy bit for little ol’ me?” you finish by leaning in just a bit closer and lightly brushing your fingers across Chap’s hand.

Chap’s breathing stops for only a moment before he seems to collect himself “Aye, you, I…ack I can’t believe I’m doin’ this, but aye I can lower the prices fer ye, but you better come back and spend more coin, lass!” you smile brightly and nod to Chap. “I consider meself to be quite the shrewd business man, and I be used to all sorts tryin’ ta swindle me an’ rob from me, but ye have a way with words if I do say so mahself. Real handy skill that be, talkin’ yer way ta get what ye want” . Chap seems to ponder and watch you for a moment before smiling and nodding to himself.

You, however, don’t hear what he said as you’ve already begun collecting the things that caught your eye earlier. You pick out the lock pick case that already has fifteen picks in it, the grappling hook, and the ration before pulling out and handing over one-hundred thirty two gold after the discount has been added up, leaving you with three-hundred forty four gold remaining. Chap takes the gold as you strap your lock pick case to your utility belt, leaving you one more slot for a satchel, case, or bolt quiver remaining. You put your new ration in your pack as well as your new grappling hook before putting your backpack, quiver, and bow back on.

A thought crosses your mind and you wonder what sorts of magics are in your new undergarments. You look around the shop and find a spot that looks obscured enough from Chap’s view and move towards it before shifting your trousers aside just enough to get a good view of your thong, stockings, and garter belt. You enter your Aura Sight and see the magical thrum of magical energy in your peripheral vision before focusing on your new clothing. What you see shocks you; you can see very bright pulsing magic radiating from your undergarments, as well as the faint fissures scattered about, but instead of having a color associated to them they are instead clear and allow you to see through them, only offering an outline of what their physical appearance may be through the magical energy. The only other thing you’ve ever seen to be clear is when you looked at yourself with your magical sight!

Clear and glowing brightly…just like me. I can see the outlines of the magical energy it puts off, but it doesn’t have any strengths or weaknesses, just like me. I…don’t really know what to make of this - violet is the color I see when something doesn’t have a magical element associated with it, but it still shows up as a pulse or a fissure. Me being rift touched means that I absorbed pure magical energy so I always assumed that that’s what clear meant. To see it on an item blessed by a goddess – a deity – what does that mean…? you think long and hard on this revelation but are unable to produce any satisfying answers and give up for now, but still keep the thought in the back of your mind. You readjust your gear before returning to the counter and looking over any other items you may want to purchase.

You look for a few more moments, but nothing catches your eye. With nothing else that you want to buy at present, you finish shopping and bid Chap a good day before turning around to leave the shop, but before you make it to the door Chap calls out to you “Aye, lass, what’s yer name?”…

~

10:57 am

You decide to walk the path directly in front of you for now to see if you run into any nasty critters along the way. You gather your wits and move forwards and towards one of the intersections in the sewers, trying not to breathe in the foul smelling waste that flows along. When you reach the intersection you look in all directions and, finding nothing, you decide to cross a small stone walkway in front of you, which serves to connect each of the stone paths together, before continuing forwards, keeping an eye and an ear out for anything out of the ordinary.

Twenty minutes pass as you continue to walk along the path, taking a few turns every now and then, with no giant rat or spider in sight. You almost give up as you continue to walk until you hear a faint squeak just around the corner. You stop for a moment and continue to listen before you hear another squeak, then another, and another. You move quietly up to the corner in front of you and peek your head around to see if you can spot the whatever is making those squeaking noises.

Jackpot

Around the corner are four giant brown rats – all about as big as a large dog – squeaking and sifting through piles of refuse with their snouts and paws. You watch as they pull out rotted meat, half eaten fruits and vegetables, and small dead animals and begin to eat their disgusting prizes. Next to the vile rodents, you notice, is another side tunnel that would most likely take you deeper into the bowels of this foul smelling labyrinth. You use this opportunity and enter your Aura Sight while gazing upon the rats. Each of the rats pulses with a yellow strength with faint red fissures and cracks that line the yellow. You remember the threads you saw when you were with Lula yesterday and you try to focus harder to see them, but to no avail, which frustrates you slightly. You look around for anything you could use to your advantage, but find nothing

Well, I have four giant rats right in front of me that are strong against lightning but weak against fire – they shouldn’t be too hard to deal with; I just have to watch out for their teeth. I am curious as to where that tunnel leads though; the rats seem to keep near it despite trying to scavenge for food. Perhaps it leads to a nest of some sort? I could always attack now…or I could wait and see where they go.

Choices
Choose multiple choices if you want!

A. Attack the rats now while you have the chance!
A1. Charge the rats! (Specify with what weaponry and/or item(s))
A2. Try to stealthily attack the rats. (Specify with what weaponry and/or item(s))

B. Use your magic.
B1. Use your Blue Magic Crystal: Ice: Level 1/4: Charges (3/3): Ice Shield (1 Charge, 15 MR)

C. Try to draw the rat’s attention away from their current task (Specify if you want to use an item, shout, beat the walls, etc.)

D. Wait for the giant rats to finish their meal then follow them.

E. You don’t like the sewers, giant rats, or spiders! It’s time to leave.
E1. Leave the sewers and go to the temple of Yyssbo. (Specify what you want to do there)
E2. Leave and go find the feral goblins outside the city.

X. Other

Z. Character/Environment Interaction

Character/Environment Interaction explanation
The Character/Environment Interaction system allows you to interact with the world around you as well as interact with Colette or other characters in the story. Want to have Colette tie her hair up? Then choose this along with the main choices. Want her to stow away a stone, or tie up a bad guy with a rope? Go right ahead! Maybe you're in the middle of a fight and feel that clothing is too cumbersome. You can put on make-up, put clothes on and take clothes off, kick over a bucket, slap a succubus' ass.
Don't go too crazy, though. If it's a bit outlandish then unfortunately I might not be able to use it. Other than that, be creative guys and gals!

Inventory/Stats/Looks/Perks

Backpack

-Gold pouch (344 Gold: Holds 1000)
-Medium Gold Pouch (0 Gold: Holds 2000)
-Gold Magic Crystal: Healing
-Blue Magic Crystal: Ice
-Water canteen - empty
-Rope
-Purple blanket w/Red hearts
-Small Mirror
-Map of Eborthia
-Rations (x3)
-4-Pronged Grappling Hook (Can be held or attached to ropes)
-Map of Kilnhaven
-Emerald Lined Silver Bracelet
-Cotton White Socks
-Cotton White Panties
-Cotton White Bra

Satchels, Cases, Bolt Quivers
Satchel #1: Minor healing potion x2. Mild healing potion x1. Full
Satchel #2: Minor healing potion x1. Mild healing potion x1. Light Bomb x1. Full
Satchel #3: Lock Pick x1.
Satchel #4: Empty.
Lock Pick Case (Can hold 15 lock picks. Takes up satchel slot): Lock Pick x15


Worn

-Fire Resistant Brown Studded Leather Armor. (Covers arms, enchanted to resist fire. Currently concealed)
-Black Reinforced Leather Trousers. (Reinforced shins, knees, and femurs. Currently concealed)
-Knee High Brown Leather Boots (partially concealed)
-Grey Leather Armor Gloves.
-Lequis Blessed Pink Sheer Floral Stockings (See through. Blessing in effect when worn with matching set)
-Lequis Blessed Pink Sheer Floral Half-Bra (Can see breasts. Barely covers nipples. Shows more cleavage. Blessing in effect when worn with matching set)
-Lequis Blessed Pink Sheer Floral Thong (Can see privates. Exposes ass. Rides up on crotch and ass. Blessing in effect when worn with matching set)
-Lequis Blessed Pink Lace Floral Garter Belt (Currently holding up Blessed Pink Sheer Floral Stockings. Blessing in effect when worn with matching set)
-White Blouse (underneath Fire Resistant Brown Studded Leather Armor)
-Utility Belt (4 satchels attached. 1 lock pick case attached. Room for 1 more satchel, case, or crossbow quiver. Currently concealed)
-Throwing Knife Sheathe on Right Thigh. Holds 6 knives. (Currently concealed)
-Arrow Quiver (holds 30 arrows). Strapped to backpack.
-Black Silk Fabric. Tied to Hair.
-Enchanted Silver Ring of Minor Magical Reserves (enhances MR by 10). Third digit. Left hand. Over Leather Glove.
-Midnight Black Hooded Trench Coat (Has a hood to cover head. Goes down to shins. Helps conceal weaponry and visible gear excluding backpack, bow quiver, and bow. Hood down)


Weaponry

-Steel Dagger w/8 inch blade. Sheathed. Left Boot. Concealed.
-Extra Sharp Steel short sword w/2 foot blade. Enchanted for extra cutting power. Sheathed. Utility Belt. Left side. Concealed.
-Throwing Knife x6. Sheathed. Right Thigh. Concealed.
-Fiery Elven Shortbow (enchants arrows to deal fire damage). Slung across back.
-Steel Arrows x30. In arrow quiver (holds 30 arrows).

Magic

-Gold Magic Crystal: Healing: Level 1/4: Charges (3/3): Minor Healing (1 Charge, 15 MR)
-Blue Magic Crystal: Ice: Level 1/4: Charges (3/3): Ice Shield (1 Charge, 15 MR)


Looks

-Wavy brown hair that goes just passed breasts. Tied in a ponytail.
-Wearing leather armor.
-Wearing hooded trench coat. Hood down. Most gear currently concealed.


Stats

Health: Fine
MR: 60/60


Perks/Passives

Magical Sensitivity: Allows you to see magical strengths and weaknesses of beings and certain objects while making your erogenous zones much more sensitive, increasing arousal and pleasure at a faster pace.

Source of Energy: Magical monsters and beings that feed from your essence (blood and sexual secretions) gain more energy than normal from you and also suffer a short term power boost.

Dancer: Dancing comes naturally to you and, while it may not have uses in combat or when talking to someone, you find you can learn dances by seeing others dance or learning descriptions of dance.

Mental Quickness: You're a quick thinker when it comes to solving problems and smart to boot! If you're in a pinch you can easily notice potential escape routes, item and weapon combinations, optimal tactics to attack and defend in combat, how best to enter a building, etc. (I'll give helpful information and suggestions on how to handle situations, but not too much).

Charismatic: If you've got it, flaunt it! You know you're pretty, and you've always been a leader. You can use your feminine wiles to seduce both men and women alike and persuade them to your line of thinking, or you can use your natural charisma to rally troops into battle and improve morale with your strong words and character! Heck, you could probably charm the doors of Mordor open and simply walk in! (Increase Charm skill by 1 rank, people will like you more, and desire you more, you will be more inspiring to others when you speak, you're naturally more sexier).

Feedback: When you get too close to rifts there's a chance that you will lose 10 MR and deal minor health damage. Health damage will never kill or knock you out.

Increased Attraction: You received a blessing at the temple of Lequis on your undergarments and now people find you more attractive than you originally were. (Requires Lequis Blessed thong, garter belt, bra, and stockings being worn)

Increased Persuasion: You received a blessing at the temple of Lequis on your undergarments and now you’re slightly more persuasive in conversations. (Requires Lequis Blessed thong, garter belt, bra, and stockings being worn)

Quicker Reflexes: You received a blessing at the temple of Lequis on your undergarments and now you have slightly faster reflexes, allowing you to dodge attacks better and avoid danger. (Requires Lequis Blessed thong, garter belt, bra, and stockings being worn)

Dances
Belly Dancing: Thanks to Lula you now know how to do the traditional and provocative belly dancing of the desert nation, Ornsimun.

Strip Dancing: You know what is necessary to strip dance after watching a dancer at “Exotic Sway”

Pole Dancing: You learned how to pole dance by watching a dancer at “Exotic Sway”

Line Dancing: You know how to line dance, having won a competition back home involving line dance.

Sex Perks/Passives
Minor sexual experience: You’ve had sex enough times to know how to please yourself and your partner competently and, while you are no expert, you’re confident in your skills. You’re still capable of being embarrassed by things of a sexual nature, but you’re much more open to them now and are comfortable with your sexuality.

Hymen Intact: You still have your hymen intact.

Vaginal Experience: You’ve had sex using your vagina before – nothing special.

Anal: You have some experience using your anus when it comes to sex, but not much.

Oral: You’re pretty good at giving head and can adequately please most people with your mouth if you put your mind to it.

Boob-gasms: It turns out that your enhanced sensitivity makes it so you can have orgasms just from breasts stimulation alone. Isn’t that nifty?

Ear-gasms: Your natural heightened sensitivity allows you to have orgasms from having only your half-elf ears stimulated. Weird.

No gag-reflex: Thanks to Lula’s help you know how to properly control your gag reflex, allowing you to deep throat with ease, or put other large objects down your throat.


Skills

-Shortbows: 2/4
-Longbows: 2/4
-Crossbows: 2/4
-One-handed Crossbows: 2/4
-Thrown Weapons: 2/4
-Daggers: 2/4
-Short-swords: 2/4
-Rapiers: 2/4
-Hand-to-Hand: 2/4
-Unarmored: 2/4
-Light Armor: 2/4
-Sneak: 2/4
-Lockpicking: 2/4
-Charm: 3/4
-Item Enchantment: 1/4
-Identify Enchantment: 1/4
 
Last edited:

Bloodshifter

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Re: Rift Touched

B1.Draw from MR
-A2.Fiery Bow
--X.Don't follow if they flee but do take note of the tunnel exit.
...wow we are weird we share a aura similar to a God Blessed item!
 
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