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Re: Falling into evil goddess (堕邪女神)

One more thing, in the first post there is posted a set of the missing battlers (image.zip). This is missing a couple of images for one of the bosses, the relatively easy 7000 one.

Attached are the two missing images, just unzip and move into the Graphics/Battlers folder of your game installation
 

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  • battlers.zip
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Re: Falling into evil goddess (堕邪女神)

That is exactly the same problem I'm having; it seems like the game (or something in its scripts) is preventing the letter "k" from displaying. Not sure if there's a workaround (like using some sort of ASCII code), but while trying to write script without using K isn't impossible, it's not something I'd really like to do, either.
 
Re: Falling into evil goddess (堕邪女神)

Another issue that would need the help of a scripter is the game's "属性" (roughly speaking, weapon (and armor?) properties), occasionally you might get a weapon that is (element) (status) (name), to where in English it might come out as something like "Fire Legendary Long Sword". However, I think the "elements" (which include poison, dark, etc.) would probably be best on the end in English, as in (status) (name) (element) -- "Legendary Long Sword of Fire/Flames".

I might be able to hash that one out myself, but TBH some of the scripts, like the one for enhancement, 开启强化画面, I cannot even find in RPGMaker.
 
Re: Falling into evil goddess (堕邪女神)

Triple posting, but.. well, it's new information at least.

Seems by changing "卡莲娜" to Galina (or "Corrupted Galina" - which doesn't fit on the screen, will probably have to drop the "Evil/Corrupted" part of the Chinese names, and put that somewhere in their status description) horses up the script 增加属性 (which is used to add no. times horny, cummed in, pregnant), and crashes the game whenever it gets called. As far as I can tell this is not a major game element, and at least for the moment could be worked around by simply removing it from the game for playability reasons.

I also found a way to get around the "k" not displaying, which was due to the dialog automatic line advance script (which is probably more a priority for the Chinese version anyway, since I -think- it's why there's no word wrap going on). Changing the value has released the k, and also seems to have horsed up some text display in the process, for now.
 
Re: Falling into evil goddess (堕邪女神)

Triple posting, but.. well, it's new information at least.

Seems by changing "卡莲娜" to Galina (or "Corrupted Galina" - which doesn't fit on the screen, will probably have to drop the "Evil/Corrupted" part of the Chinese names, and put that somewhere in their status description) horses up the script 增加属性 (which is used to add no. times horny, cummed in, pregnant), and crashes the game whenever it gets called. As far as I can tell this is not a major game element, and at least for the moment could be worked around by simply removing it from the game for playability reasons.

I also found a way to get around the "k" not displaying, which was due to the dialog automatic line advance script (which is probably more a priority for the Chinese version anyway, since I -think- it's why there's no word wrap going on). Changing the value has released the k, and also seems to have horsed up some text display in the process, for now.

Your comments ought to be stored in special place(s). When Japanese games are in decline and the Chinese take upper hand, effective ways of doing their quick translation will be in great demand. :)
 
Re: Falling into evil goddess (堕邪女神)

Triple posting, but.. well, it's new information at least.

blablabla and etc.

Just want to point out that you can edit your last post, so you don't have to double/triple post.
 
Re: Falling into evil goddess (堕邪女神)

Another issue that would need the help of a scripter is the game's "属性" (roughly speaking, weapon (and armor?) properties), occasionally you might get a weapon that is (element) (status) (name), to where in English it might come out as something like "Fire Legendary Long Sword". However, I think the "elements" (which include poison, dark, etc.) would probably be best on the end in English, as in (status) (name) (element) -- "Legendary Long Sword of Fire/Flames".

I might be able to hash that one out myself, but TBH some of the scripts, like the one for enhancement, 开启强化画面, I cannot even find in RPGMaker.

Prefix element is fine, maybe change the word slightly .- . if anything when there's multiple level of effectiveness, using "of X" ending give it less impactful name.

For example,
Sword of Fire is fine
but Sword of, say, Blaze, sounds off somehow

compare to
Fiery Sword
Blazing Sword

Although the Legendary (quality of weapon?) might be better in the front most, since immediately knowing the item you got is powerful is probably a bigger sign to keep it than knowing it has certain random stat.
(for example, in most MMOs there's coloring of item name based on their rarity)
 
Re: Evil Goddess (堕邪女神)

坑神newface;492224 said:
The game's name in chinese is "堕邪女神“,in english is "fallen and evil goddness" maybe right but it so long,so~~~

"Evil Goddness" i think will be right.

Changed topic name to : Evil goddess (assuming goddness is a typo :p)

Though i do personally prefer Evil Fallen Goddess.

Edit: Btw newface do you have a blog somewhere so we can follow your progress? :D

And to be honest, I prefer you don't hire another artist because the current artist is very good and I like his style. You should finish the game with him, sell it and then split the profit.
 
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Re: Falling into evil goddess (堕邪女神)

Prefix element is fine, maybe change the word slightly .- . if anything when there's multiple level of effectiveness, using "of X" ending give it less impactful name.

For example,
Sword of Fire is fine
but Sword of, say, Blaze, sounds off somehow

compare to
Fiery Sword
Blazing Sword

The issue isn't so much with the fire element but others, such as "of Frost/Darkness/Poison", which are a bit easier to deal with as a suffix, and certainly come off as less awkward than "Legendary Freezing/Frost/Ice Long Sword" (and as it's coded now, "Freezing/Frost/Ice Legendary Long Sword")

And about the triple posting.. in my only defense, it was 2AM at the time of posting, I was kind of out of it.
 
Re: Evil Goddess (堕邪女神)

nvm it is crappy or strange , just tran , or we put ratiy tutorial , white , green , blue , purple , orange , pink and stars to show = easy , lendary fire sword , ice sword = ok no difference

whore go buy blue peanut over powered
 
Re: Falling into evil goddess (堕邪女神)

11-revenge is near, go to SV northwest to something that looks like a grave and press the action button, you enter a not so intricated maze that leads you to the evil mage that whoped your ass with cheap lines of code, she was performing a super dark tentacle ritual on witchlady but you interrupt her and fight her, she is hard to beat if underleveled unless you can understand chinesse and get darkness resistant armor, after her defeat you take her as prize and **pe the **it out of her ****ing **nt damn she makes me angry...

Using version 1.04 and nothing happens at grave. Already did sidequest at the northeast house in FV before beating and torturing the captain and lackey.
 
Re: Evil Goddess (堕邪女神)

you need to wait for newface to release the newer version so wait
 
Re: Falling into evil goddess (堕邪女神)

Using version 1.04 and nothing happens at grave. Already did sidequest at the northeast house in FV before beating and torturing the captain and lackey.

You're looking for the castle town (Not the starting town), on the NW there is a stone portal in a park like area, it can look like a giant grave stone.

If nothing happens talk to the guy at the pub in castle town again, which will trigger the secret entrance (assuming you didn't do it already).
 
Re: Evil Goddess (堕邪女神)

btw forgot to mention that theres some weird bug where enemies sometimes puts the clothing back on your characters
 
Re: Falling into evil goddess (堕邪女神)

Using version 1.04 and nothing happens at grave. Already did sidequest at the northeast house in FV before beating and torturing the captain and lackey.

did you enter the grave dungeon yet? i used a previous savefile(after the black hypnodood quest) to check this part of the game and it worked for me, maybe there is a trivial dialog to follow?

btw forgot to mention that theres some weird bug where enemies sometimes puts the clothing back on your characters

it happens, but i think its not a bug, i tested it with full equipment lydis and no armor lydis, it didnt happen in the second test, the buggy part is that, when it happens the girl wont lose clothes again... (no rape=sad)

btw, im creating a soundtrack for the game, although i dont plan (yet) to make it a full OST, im doing: dungeon song, boss song, (water city) song, (heaven city) song, castle song
do you guys prefer a generic rpg feeling to the game or should i develop it to a theme like, a sadistic femdom (like classic gothic) feel to it? if all goes well it should take a month.
 
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Re: Falling into evil goddess (堕邪女神)

did you enter the grave dungeon yet? i used a previous savefile(after the black hypnodood quest) to check this part of the game and it worked for me, maybe there is a trivial dialog to follow?



it happens, but i think its not a bug, i tested it with full equipment lydis and no armor lydis, it didnt happen in the second test, the buggy part is that, when it happens the girl wont lose clothes again... (no rape=sad)

btw, im creating a soundtrack for the game, although i dont plan (yet) to make it a full OST, im doing: dungeon song, boss song, (water city) song, (heaven city) song, castle song
do you guys prefer a generic rpg feeling to the game or should i develop it to a theme like, a sadistic femdom (like classic gothic) feel to it? if all goes well it should take a month.

Don't hurry (festina lente), varety of motives (melodies) should be good since listening to the same melody makes me nervous. Better if you create different melodies for one and the same battle or scene, or theme whatsoever with their automatic random playing. I will be waiting for one, or two or three months, or one semester provided that you accomplish this task.:)
 
Re: Falling into evil goddess (堕邪女神)

it happens, but i think its not a bug, i tested it with full equipment lydis and no armor lydis, it didnt happen in the second test, the buggy part is that, when it happens the girl wont lose clothes again... (no rape=sad)

As far as I can tell it's not a bug (unfortunately my version is a little screwed up from editing Chinese names, done my best to fix that but it would be worlds easier if I were dealing with all the data in script form rather than having to fuck around with the RMVA UI), it's just part of how the game processes different layers of clothing. What's probably happening is the game is going through something like "If Lydis has layered clothing, then go through two layers", then also hitting the script for "If Lydis does not have layered clothing, then go through one layer". The routine probably could use a little work, to be sure, but I think it's more that the code needs to be cleaned up a bit, than an actual bug per se.

A glitch that I've seen happen is Lydis having her clothing damaged, only to lose her "正常 (Normal)" status but not actually appear to take clothing damage. If that happens it seems like enemies will no longer attempt to use any clothing damage attacks against you for the rest of the match.
 
Re: Evil Goddess (堕邪女神)

Hi,
here is a small fix for the limited translation patch I posted a little while ago.

This corrected the missing k issue I mentioned
 

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  • patch.zip
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Re: Falling into evil goddess (堕邪女神)

at the arena the second guy has 4 tiers of battle beat the last boss of the fourth to unlock thirdm3n who gives you a battle great for farming those oranges that people go crazy for.

What this enigmatic expression about oranges does mean? :confused:
 
Re: Falling into evil goddess (堕邪女神)

What this enigmatic expression about oranges does mean? :confused:



Serious explnation: The game use a color coding for items to indicate its rarity, which in turns usually also equate to stronger stats.

For example, a green sword will usually have better stat than a white sword.
I believe the current tier is this:
Purple > Orange > Blue > Green > White

Obviously you can look at the raw stats too, but having the color helps in quickly identifying which item is good and which is not, especially in a game with randomized stat on loots.
 
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