FruitSmoothie
Tentacle God
- Joined
- Jun 22, 2011
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Re: Dlc in hentai games, Yay or Nay
Yeah, unless the entire or a big portion of the game is focused around a certain fetish, I think most people can easily ignore a cg/animation or two that they aren't into. Fairy Fighting is a great example for me. A few parts I really dislike but it's easy enough to avoid and one of my favorite H games of all time still. "Just pretend it's chocolate."
An H developer should know what their target audience wants, and what they don't want, and make the don't want content easily avoidable or easy to get through. It doesn't mean you need to exclude it or put it in a separate DL altogether, but you also shouldn't force people through a gauntlet of vomit/piss/scat/guro/whatever else without warning as well.
But hey if you're into the less popular fetishes and enjoy them enough that you want to put them into games, shouldn't you just try to build a following off of that instead of separating it from your main games? That's basically what I'm trying to say.
Yeah, unless the entire or a big portion of the game is focused around a certain fetish, I think most people can easily ignore a cg/animation or two that they aren't into. Fairy Fighting is a great example for me. A few parts I really dislike but it's easy enough to avoid and one of my favorite H games of all time still. "Just pretend it's chocolate."
An H developer should know what their target audience wants, and what they don't want, and make the don't want content easily avoidable or easy to get through. It doesn't mean you need to exclude it or put it in a separate DL altogether, but you also shouldn't force people through a gauntlet of vomit/piss/scat/guro/whatever else without warning as well.
But hey if you're into the less popular fetishes and enjoy them enough that you want to put them into games, shouldn't you just try to build a following off of that instead of separating it from your main games? That's basically what I'm trying to say.
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