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Aegis Thousand Year War - DMM Online Game


Dragonpaladin

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Re: Aegis Thousand Year War - DMM Online Game

Fairy rescue medium level with Seria (+3%)
Run 1: Silver
Run 2: Nothing
Run 3: Silver
Run 4: Nothing
Run 5: Silver

:/
 

crow_mw

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Re: Aegis Thousand Year War - DMM Online Game

At page 66 there were few posts referring to playing this game on Android. I wonder - are you playing it in browser(which I guess eats transfer like a boss), or are you using the dedicated app? If it is the latter, did you need to do anything extraordinary to run it?

I changed my phone local timezone to Tokyo, but still I get 'Unfortunately, jp.co.dmmlabo.aigis has stopped'. Using 4.1.2 (JellyBean, no jailbreak) with regional language settings.
 

Ophis

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Re: Aegis Thousand Year War - DMM Online Game

Stinky fairy drop rates.

1 silver,black
2 silver,plat
3 silver
4 silver
5 silver
6 silver,black
7 silver,gold
8 silver
9 silver
10 silver
11 nothing
12 gold,plat
13 silver,gold
14 black
15 silver,gold
16 silver
17 gold,black
18 silver,gold
19 silver
20 silver,gold
21 silver
22 silver
23 nothing
24 plat
25 gold
26 silver
27 nothing
28 silver,gold,plat
29 silver,gold
30 silver,plat
31 silver
32 silver,gold,black
33 silver,black
34 nothing
35 nothing
36 silver
37 silver
38 silver
39 silver
40 gold

They should increase plat fairy drop rate for Friday event.
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

Got 3-stars on Decisive Battle Extreme.

I decided to base my strategy off this one since we shared about the same variety of units (the main difference is that I skipped deploying Shiho, and went straight to Odette):




This map isn't difficult at all with two lord witches and a warlock. Considering that the previous map drops Calliope, I think it should be possible to build up a team that could do this map in a reasonable time-frame.

In other news, I tried a few premium summonings in the hopes of getting the gold witch Yuyu. Instead I got the gold princess Themis, and the gold rogue Betty. While I don't know what I should do with the Themis twins, Betty was one of the characters I really wanted for quite some time. Betty shares the same skill as the silver rogue Cecily, so it's going to be easy for me to turn Betty into a powerhouse in the same way it's easy to turn both Daniella and Calliope into killing machines, since I built up quite a stockpile of Cecily copies.
 
OP
B

Braemir

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Re: Aegis Thousand Year War - DMM Online Game

I wish I could find a good recorder. Any suggestions? All the ones I seem to follow are laced with viruses, so I haven't bothered to much with them. I'd like to show my 3 star videos in hopes of helping others in the future.
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

I wish I could find a good recorder. Any suggestions? All the ones I seem to follow are laced with viruses, so I haven't bothered to much with them. I'd like to show my 3 star videos in hopes of helping others in the future.
Fruitsmoothie said he uses this one:


I only tried Bandicam once to upload something to Niconico:
 

Dragonpaladin

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Re: Aegis Thousand Year War - DMM Online Game

Bandicam is probably better since it's easier to use, however it has given me some problems requiring to restart to get it working after closing it.
 

ieyasu

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Re: Aegis Thousand Year War - DMM Online Game

Bandicam is probably better since it's easier to use, however it has given me some problems requiring to restart to get it working after closing it.
I use OBS, records and streams straight to my twitch channel


Gotta love this event, no ridiculous rush to farm for the event character.
 

Izanagi

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Re: Aegis Thousand Year War - DMM Online Game

someone can give me some advice for the armored enemies?The only magic onits that i have have high deploy cost(26/28) and the ice girl dont do very much
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

someone can give me some advice for the armored enemies?The only magic onits that i have have high deploy cost(26/28) and the ice girl dont do very much
What level is your current team, and which map are you doing?

I'm going to guess that you're under-leveled for the map you're attempting if your witch isn't doing much damage to them. The armoured enemies in some maps like the one that spawns the Baphomet boss are extremely difficult for a low-level team if you're proceeding through the story missions.
 

Izanagi

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Re: Aegis Thousand Year War - DMM Online Game

What level is your current team, and which map are you doing?

I'm going to guess that you're under-leveled for the map you're attempting if your witch isn't doing much damage to them. The armoured enemies in some maps like the one that spawns the Baphomet boss are extremely difficult for a low-level team if you're proceeding through the story missions.
actually i was farming on the maps that you told me, i tryed to go a little further and i arrived in the map with the cost of 27 carisma (after the map in the cemetary) i am sorry but i dont know those kanjis so dont know how to explain better
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

actually i was farming on the maps that you told me, i tryed to go a little further and i arrived in the map with the cost of 27 carisma (after the map in the cemetary) i am sorry but i dont know those kanjis so dont know how to explain better
Yeah, the maps after "Road that leads to the Royal Capital" (Charisma 24) start to become difficult.

For further reference, just go to this wiki, and find the map that's giving you problems:


There's text and video strategies that should give you an idea about the kind of team you might need to conquer them. If you can't find a video on the wiki, you can copy/paste the map's name into youtube or nicovideo. Though you might have to sift through users with units that you don't have (like the people that have multiple witches).
 

Izanagi

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Re: Aegis Thousand Year War - DMM Online Game

Yeah, the maps after "Road that leads to the Royal Capital" (Charisma 24) start to become difficult.

For further reference, just go to this wiki, and find the map that's giving you problems:


There's text and video strategies that should give you an idea about the kind of team you might need to conquer them. If you can't find a video on the wiki, you can copy/paste the map's name into youtube or nicovideo. Though you might have to sift through users with units that you don't have (like the people that have multiple witches).
as always thank you,always kind and helpful
 

chuenlee

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Re: Aegis Thousand Year War - DMM Online Game

Izanagi what level are u currently in (王子)
Dun rush urself for levels ( if ur more than 64 )
best exp gain and $$$ ( map 12 神殿を守れ!) 750 gold per run (can run 5 time)
best $$$ ( map 10 神殿の森) 720 gold per run (can run 6 time)

by the way stamina its like 20 per hour so half a day its 240

always use this 勇者 or 救世主 its buff all ur units stats the rest are fuck up no use ( cos the rest only buff ur main 王子 only )

DUN use all card with 3 star and ABOVE on 合成 ( exp gain ) keeps those cards ( u will need to CC{change class} it later ) MAX level 50 after CC its will be 50 or higher.
if u need space den use it on the same card (same character)
 
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crow_mw

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Re: Aegis Thousand Year War - DMM Online Game

always use this 勇者 or 救世主 its buff all ur units stats the rest are fuck up no use ( cos the rest only buff ur main 王子 only )
Is this really true? I don't yet have the +20% titles yet, but when I deploy my prince with +15% atk/def, unit stats immediately raise (stats you can see when you click unit in battle). Or is it just an UI error, and someone tested that they actually still retrain original stat values? The HP buff doesn't seem to change even the displayed value of HP.
 

TieSKey

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Re: Aegis Thousand Year War - DMM Online Game

Is this really true? I don't yet have the +20% titles yet, but when I deploy my prince with +15% atk/def, unit stats immediately raise (stats you can see when you click unit in battle). Or is it just an UI error, and someone tested that they actually still retrain original stat values? The HP buff doesn't seem to change even the displayed value of HP.
The prince have a passive buff that raises every unit atk and def.
The title u select can strengthen that buff.
The other titles give atk/def/hp only to the prince so they are not that useful. Maybe if u dont have a strong duelist u could buff the prince for that map and then return to the passive boost one.
 

FruitSmoothie

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Re: Aegis Thousand Year War - DMM Online Game

They should really buff the other skill the Prince can have, using anything but the team buff ones is silly because of how useful they are.

Man huge downside to this event is there's almost no reason to use crystals on it, the drop rate is so low it'd be difficult to even get a few of the event girl with all my crystals, then it's difficult to raise her skill/cost reduce. Really not worth it when there are events that basically guarantee you advance/improve in the event by using crystals (Like the blood drop Karma one).

Kind of sad because I really like the new girl, but looks like I'm not going to be making her too strong. 3/10 and 23 cost atm. Think I have 10 Calliope's now...
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

They should really buff the other skill the Prince can have, using anything but the team buff ones is silly because of how useful they are.
Hm, the other titles might be useful, but we wouldn't know since so much math would be involved in figuring out the right title for the right situations and team compositions. It also doesn't help that there isn't accurate data for all of the monsters in the bestiary. Personally I don't think the developers could fix the problem with more enticing titles while keeping things balanced, since it would still require a lot of number crunching on our parts.

Well, I guess I could start with Calliope as an example. A 50CC50 Calliope will do 399.84 damage with a 1.19x buff, while she'll do 376 damage with a 1.12x buff. Based on the premise that the game won't round up 399.84 to 400 damage, then there's no significant difference between the two, so if you're doing a map with just the Prince and Calliope shooting her regular shots, then it might be optimal to switch titles if the monsters don't have some weird HP total.

Calliope's Skill:
Buff - 1.19x - 1.12x
Lvl 1 - 438 - 413
Lvl 2 - 478 - 451
Lvl 3 - 518 - 488
Lvl 4 - 558 - 526
Lvl 5 - 598 - 564

If Calliope at skill 1/5 is fighting monsters with 1300HP, then the 1.19x would be useful, but if you're fighting a monster with 1200HP, then there's no difference. The 3/5 seems to be the only one that jumps at me as being relevant, since there are a lot of known monsters with 1000HP that I can think of.
 
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crow_mw

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Re: Aegis Thousand Year War - DMM Online Game

Woo, even though I am fairly early in the game (only 3 units above lvl 20) I managed to capture two event death knight girls on the second event map. I intend to fuse them, using iron/bronze faries I still have from unlocking quests. Hopefully I am not making a huge mistake here?

With my current level I don't think I will be able to capture enough copies until event end to max her out. However, at the cost of 26, I don't think I will be using two copies for my further progression? The initial Carry is my only other gold+ unit...
 

TieSKey

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Re: Aegis Thousand Year War - DMM Online Game

Hm, the other titles might be useful, but we wouldn't know since so much math would be involved in figuring out the right title for the right situations and team compositions. It also doesn't help that there isn't accurate data for all of the monsters in the bestiary. Personally I don't think the developers could fix the problem with more enticing titles while keeping things balanced, since it would still require a lot of number crunching on our parts.

Well, I guess I could start with Calliope as an example. A 50CC50 Calliope will do 399.84 damage with a 1.19x buff, while she'll do 376 damage with a 1.12x buff. Based on the premise that the game won't round up 399.84 to 400 damage, then there's no significant difference between the two, so if you're doing a map with just the Prince and Calliope shooting her regular shots, then it might be optimal to switch titles if the monsters don't have some weird HP total.

Calliope's Skill:
Buff - 1.19x - 1.12x
Lvl 1 - 438 - 413
Lvl 2 - 478 - 451
Lvl 3 - 518 - 488
Lvl 4 - 558 - 526
Lvl 5 - 598 - 564

If Calliope at skill 1/5 is fighting monsters with 1300HP, then the 1.19x would be useful, but if you're fighting a monster with 1200HP, then there's no difference. The 3/5 seems to be the only one that jumps at me as being relevant, since there are a lot of known monsters with 1000HP that I can think of.
A "sub-class" buff would be nice and useful.
For instance:
+25% atk on ranged physical units
+30% healing
+10% range on magical units

So you can adjust the title to fit your strategy and map conditions.
 
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