Re: Aegis Thousand Year War - DMM Online Game
OK, just at the week end I managed to three star fourth event map. Not without burning some gems and leveling my team though.
Surprisingly the main problem was not the archer push. While on first attempts, when I was unprepared, they made short work of my entire team, eventually they were not that tough to handle. I used Misha (on first spot) and Yurina (though it could be any half decent valk, rogue or bandit) on, respectively, first and second melee spots during the main archer push (right before black ogres). They had a support of healer and archer.
Surprisingly, the main problem was handling the air push. While it seems like double witch can handle it, that is not strictly the case.
There are two reasons, why the 'lvl 30' strategy from wiki doesn't work. First of all, his prince is level 100, and manages to kill the ogre before goblins reach him. My lvl 64 prince was not able to do so, and first goblins not only leaked through, but also soaked a lot of witch shots that should be aimed at gargoyles. Second reason is, while everything is level 30 tops, he has a lot of cost reduction. Both his witches are cost reduced by 2, so is his Phillis. His Soma is -1 cost as well. This may not seem like a lot, but even in the vid you see, that one of the gargs dies to last shot, almost reaching the base. Clearly, for a beginning player, so many reductions are not available.
So, the main issue for me was initial deployment, that wouldn't allow any flier (nor initial gobs) to score a point. For that I needed to level my ranged DPS, build their affection and also cost reduce them. Thankfully few Valeries that dropped from 1/2 star attempts helped here a lot.
Eventually I placed my (now lvl 40, -1cost) Soma on first ranged spot, then lvl 41 Calliope near prince spot, followed by lvl 30 Calliope (no affection) on leftmost spot (not the one near exit, as in video). Then, as soon as I can fire Phillis skill I dismiss her (careful not to loose ranged on first spot to mage that comes soon, followed by dragon) to place lvl 40 -1cost Valerie on ranged spot near your base. He barely manages to finish the red gargs with last shot, so any -1 cost you can accumulate on any units deployed thus far helps a lot.
From that point it is just making sure to not make any silly mistake, like loosing units to black ogres or forgetting to drop a melee on some ranged unit (Lvl 22 Mortima with helaer support was enough to handle anything that came after the ogres).
One more issue I needed to initially address was my lvl 20 Phillis dying to first two goblin archer _^_. However, once I got her to proper lvl 30, she was fine (though again - clicks needed to be very precise - she couldn't be dropped too early and healer needed to come asap).
Final team used (full affection = 50%, as they are not CCed):
Melee: Lvl 67 Prince, Lvl 32 Phillis (half affection), Lvl 23 Clave, Lvl 36 Misha (full affection), Lvl 22 Mortima, Lvl 28 Yurina, Lvl 35 Rean (full affection, irrelevant in this case), Lvl 20 Bernard.
Ranged: Lvl 40 Soma (full affection, -1 cost), Lvl 31 Daniela (half affection, wasn't that important), Lvl 41 Calliope (full affection), Lvl 30 Calliope, Lvl 40 Valerie (-1 cost), Lvl 22 Valerie, Lvl 26 Roy.
Healer: Lvl 34 Doreka (-1 cost, half affection).
Lets see, if I can handle new maps tomorrow...
In campaign I have reached the mission where I am supposed to finally retake my castle (34 stam) and ... WTF. Battle at castle gate was tough, but it always seemed like I can try different arrangements or level my chars a bit to handle few more swings. This one I can't even survive the first red garg push, and from what I have seen there is some crazy strong stuff coming afterwards. Maybe I need to get some cost reduced Hectors to handle initial goblins and have more resources up for anti-air defense, but even 1 starring this map seems to be a song of a far future...