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Aegis Thousand Year War - DMM Online Game


FruitSmoothie

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Re: Aegis Thousand Year War - DMM Online Game

Did a blind run on the new skill fairy daily, didn't know half my team would be blocked from use. Still got a fairy though lol.
 

WiliamZero

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Re: Aegis Thousand Year War - DMM Online Game

Did a blind run on the new skill fairy daily, didn't know half my team would be blocked from use. Still got a fairy though lol.
Half of them? What kind of unit blocked ? archers ?

What happened to the revival mission maps? :confused: It looks like they mixed up the 40/5 and 35/4 ones.

Edit: btw, the new 90 charisma mission only allows AW units to be deployed (+prince).
No more question
 
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Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

Emergency Maintenance from 1:00~Unknown:
-Daily Mission "Dragon Princess's Revival" Bug.
 
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Ashurmen

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Re: Aegis Thousand Year War - DMM Online Game

3 stared this AW skill fairy map but this is not friendly at all.
 

Reiki

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Re: Aegis Thousand Year War - DMM Online Game

If someone like Ashurmen have trouble clearing it then it's impossible for me.
 

Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

If someone like Ashurmen have trouble clearing it then it's impossible for me.
It's not hard with awakened units, which is what it's balanced for. You're fighting Aisha, Dine, Sybilla, and Saki for a chance of at least 3 awakening fairies (maybe 4). Dine and Aisha step out first, and they're both easy. Dine can be melted with ranged magic (she's only scary if you try to catch her), and Aisha just needs to be caught at the edge of your other units so she only hits at most 2 units (same logic as fighting Anelia). Saki can be caught and trivialised with a gigant armour, making the only tricky one Sybilla and her band of princesses (maybe an Arch Angel will work best for that).

I wouldn't be surprised if someone like Monme does an awakened platinum- strategy for the map.

EDIT:
AW Artemis Bashira treats Sybilla like a ranged magic unit, and will focus her over Dine, making it possible to kill Sybilla early.
 
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WiliamZero

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Re: Aegis Thousand Year War - DMM Online Game

Emergency Maintenance from 1:00~Unknown:
-Daily Mission "Dragon Princess's Revival" Bug.
What kind of bug happened anyway?
Just Kidding...
Anyway, it was very fun to get easy DC like that :p
 

BlueMoon

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Re: Aegis Thousand Year War - DMM Online Game

Hope it doesn't have to do with getting 0 revival crystal drops on the last map, because that's what happened to me 2 times in a row right before maintenance started... :(

What kind of bug happened anyway?
Just Kidding...
Anyway, it was very fun to get easy DC like that :p
 

broken_wings

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Re: Aegis Thousand Year War - DMM Online Game

well the game is back up
 

Aarkken

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Re: Aegis Thousand Year War - DMM Online Game

God damn that new fairy map, I really need to put some levels into my AW units to 3 star it units cant take hits for shit.

Two stars is acceptable I guess at least I kill everything.

Anyone have recomendations on which alt skill I should get next I have,

Despia
Iris (Not really liking the alt skill honestly, once per map is kinda ehhh)
Oliva
Liana (Likely next if nothing better is suggested)
Dina

I have other Blacks but none I use often enough to warrant the alt skill and I already have Nanally using her alt skill for max pew pew.
 

exkale

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Re: Aegis Thousand Year War - DMM Online Game

Despia
Iris (Not really liking the alt skill honestly, once per map is kinda ehhh)
Oliva
Liana (Likely next if nothing better is suggested)
Dina
I would recommend either Despia or Dina first.

Despia - Her AW skill increases her attack speed while reducing her range by a little bit. Although her range becomes a bit shorter, the increase to her attack rate is massive. Rapid-fire 1.5k+ magical damage is no joke. The range decrease may bite players in the ass against stationary targets that are barely in distance before skill activation (big golems as an example?)

Iris - I wouldn't bother

Olivia: I would say the only one where the WT hurts the most. It's a big trade-off. If you awaken it, then you'll lose the ability to her skill immediately after deploying her. Even though it's a big con, it's still has a good change that makes it good. The attack speed increase was needed to make Olivia "competitive" compared to other Black units. She's still not as broken as other units, but she is a lot better as a duelist if you awaken her skill.

Liana - Can't really comment on it, but the regeneration should be useful for units not at full HP if she's already focusing her heals on your tank.

Dina - Similar to Sailors, but she should still block. Dina's basically a Black Heavy Armor Sailor now. 1.2k damage, 200 range (I think) attack that does area damage? Pretty awesome.

Edit:
I just tried out the new map and the 9 AW units I have aren't enough. It looks like it'll be a while until I awaken more units.

@Petite
I saw your reply towards Reiki and the new map you're talking about is locked for awakened units only. Pre-AW units will be grayed out and can't be deployed if they are in the team. This happened to me on the first run and I was at a loss at what to do since all my ranged magical units aren't awakened.
 
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Aarkken

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Re: Aegis Thousand Year War - DMM Online Game

I would recommend either Despia or Dina first.

Despia - Her AW skill increases her attack speed while reducing her range by a little bit. Although her range becomes a bit shorter, the increase to her attack rate is massive. Rapid-fire 1.5k+ magical damage is no joke. The range decrease may bite players in the ass against stationary targets that are barely in distance before skill activation (big golems as an example?)

Dina - Similar to Sailors, but she should still block. Dina's basically a Black Heavy Armor Sailor now. 1.2k damage, 200 range (I think) attack that does area damage? Pretty awesome.
I was not too fond of the idea of Despia's skill change to be honest but if the rate of fire is that good I might as well, but as you said may gimp her for some strats such as early golem rape.

Does Dina's skill still increase her attack when she uses it as well and giving it range? if so thats a keeper.

I also forgot to mention Angel Sophie, just need to get the silvers for AW and I can get her, I really want to use her Skill change but 35s wait time after skill use compared to 15 is a lot, but so is x2 Atk,Def and M.Def on a multi hit 3 block plus that 15hp every 0.5s could be a life saver.
 

Dragonpaladin

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Re: Aegis Thousand Year War - DMM Online Game

That is a hard map *lawl* I only got 1 aw healer.
 

exkale

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Re: Aegis Thousand Year War - DMM Online Game

I was not too fond of the idea of Despia's skill change to be honest but if the rate of fire is that good I might as well, but as you said may gimp her for some strats such as early golem rape.

Does Dina's skill still increase her attack when she uses it as well and giving it range? if so thats a keeper.
- Despia's skill in action. It's murder and horrifying.

Dina's skill gives her 2x damage, so she gains something after the change and there does not seem to be any apparent negatives.
 

Dragonpaladin

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Re: Aegis Thousand Year War - DMM Online Game

Never mind, once you figure out how, it's pretty easy to 3 star.

Cannot afk though, requires, swapping of units.

And then, there is this.

ahahahaha
Now you people understand why I always rank Aisha as #1 most broken unit in game?
 
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marcus3708

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Re: Aegis Thousand Year War - DMM Online Game

dina is 3.5x attack at max lvl vs the unawakened skill 5.0 basically 2000 aoe dmg or 3000 dmg single target I think I will keep dina single target for now she will kill bosses faster with 3000 prime example being the golems the small ones have 1300 defense so shed need 3000 dmg to really hurt them and to even have a chance at the big ones shed need 3000 since they have 2000 defense

Edit: oops I thought he was talking about dine up there oh well
 
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ieyasu

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Re: Aegis Thousand Year War - DMM Online Game



Says i can deploy 6 more units, but i can't deploy more than 2?

edit: Oh... only awakened units... damn.
 

Dragonpaladin

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Re: Aegis Thousand Year War - DMM Online Game

AFKed 500 for that subjuction mission. (Though Hores goes down)

Note: On that map and other map with lots of early units
AW+ Kurisa (who has 1.6k+ attack with skill) >>>>>>>> Min cost AW Jerome >> AW Jerome >> Everything else.

That double x2 deploy bonus is goddess like.
Full deployed within 42 kills.
 
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Petite Soeur

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Re: Aegis Thousand Year War - DMM Online Game

News Update:
Due to the previous issues regarding the bug, the account locking, and rollback of revival crystal drops, all users registered before April 4th 1:00 will receive the following in apology for what happened:
One Sacred Crystal
One Time Fairy

These will be distributed during the maintenance on April 9th.

Ah, yay! Now I can mincost my Artemis Nanaly whenever I want.


In any case, I don't know who has control of this board and their personality. Right now, I'm quite tired and slightly stressed out. I messed up and accidentally overwrote my OP on Himeuta (Saya fixed it, but I was going through my notes and was in the middle of trying to recreate it based on google's cache in case that wasn't possible), and the other being me trying to get the new story mission translations to fit within the post's character limits. This is the 1st phase of the new story missions, and there's a good possibility that the next maintenance is going to have a new emergency mission, story mission, and revival mission along with the existing subjugation mission.

I don't know what would be the best way to deal with these things. I like having everything together nice and tidy. The source of the problem are the story translations. On Himeuta, Saya says all of my text is causing the text to load slowly (It doesn't for me, but I don't know about anyone else). So I'm unsure if double-posting and then splitting the information for the events in half would solve the problem without causing strain for the hardware here and there, but doing so would give me 50,000 characters to work with, which I believe is more than enough unless the story translations approach visual novel levels.
 
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exkale

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Re: Aegis Thousand Year War - DMM Online Game

Going with two posts should allow you more flexibility.

By going with two posts, it will allow you to put sections between information. Updates, Premium Summoning, System Changes, Emergency Maintenance (because people miss these posts), Goddess buffs, and Subjugation (since it's lesser text) can be in one post. The second post can be dedicated solely towards the event itself and maybe revival event information as well.

edit:
After thinking about it, one issue that would arise is the primary path to your information for these forums is through your signature. You usually have that as one link, but I'm not sure if you're willing to go with 2 links.

Also, I'm happy that we're getting a Time Fairy. She'll remain in the mailbox forever, but one day I'll find a use for her.

I've consumed at least 360 charisma just now trying to complete the Port Town mission and I think I'm going to start resorting to evasion luck. My only hope is for Cecily (-2 cost) to evade everything so I can secure 3-stars.
 
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