Re: Aegis Thousand Year War - DMM Online Game
Anyway, I didn't understand your spoiler. If those are revival events, then none of them happened, but if they are the original ones, then it should be 2 weeks instead of 4 :S
It's the original order of the revival events if they follow the same sequential order and don't take breaks. Taking a break, and then doing Belinda's revival yet again, and then skipping ahead to do Sorano's event for a week instead of 4 weeks is just the staff making any sort of logical prediction a futile effort.
As you can tell by the date, I made that thing during the Dragon Princess's Revival revival. It was for someone who asked me when Sorano or Noel is probably going to be revived. The only important thing that can be gleamed from it is that Ada's event comes right after Sorano's, so if they don't mess around, and go back to the original order, then her revival will come not too long into the future.
@boukyaku:
The maps you grind are roughly based on tiers depending on what you want (gold, food xp, rank xp, or drops), and these recommended maps have changed as the game continues to be updated. They recently made it so that units of the same class give more xp to each other, so I can't make a good beginner's guide on what maps to farm since I don't have spoiler data for most of the beginner story mission maps. Which maps you farm is really complicated until you reach the more difficult story missions where everything becomes simpler with veteran bronze units that give bonus xp to all classes instead of a specific one. Ignoring food xp, if you want rank xp, then you will want to farm the most difficult story mission map that you can possibly clear. If you want gold, then you'll want to farm two maps (this is probably the only boring, grindy aspect of the game, though part of the fun is figuring out the simplest strategy to farm such maps with the minimal amount of work on your part).
Why this game is ranked so highly on DMM is because it's possible for free players with good tactics and an understanding of the units at their disposal to clear difficult maps for the most part. It's not like Lord of Valkyrie, where your only hope of clearing a map is if you grind up the levels of your characters and items so you have a specific damage output. All of the classes they have and are introducing during events in this game gives you all sorts of possibilities to figure out a tactic that will let you clear certain maps earlier than you anticipated, allowing you to figure out a strategy that is different from another player's.
They generally have a new event that lasts for a week or two that has a special unit that you can obtain. For example, the latest event has a damage-oriented Heavy Armour unit called Miranda. If you're just starting the game, you can obtain a guaranteed copy of her from the first event map, and then have her help you progress through the story missions, challenge quests, and future events depending on what she can bring to the table, making your experience with this game unique from a new player that started ahead of you.
The grinding is actually minimal if you don't pay money to restore your charisma/stamina. For example, they introduced new daily mission maps that foolish players who spent tons of money to marathon a mid-tier Spirit Rescue map for Rainbow Fairies would've been better off playing normally after the staff introduced a much better high-tier Spirit Rescue, and later an extreme-tier Spirit Rescue map (these new ones are higher in difficulty, but the kinds of units/tactics used to clear them are different so that some people found it easier to farm the extreme-tier version over the high-tier one with their particular teams).