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Omnikuken

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Re: Akabur Games

In Soviet Russia, Hermione fuchs you
 

loopy

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Re: Akabur Games




Second link should lead straight to a zip archive of the current code. They habitually check in things that aren't actually ready, so all you can do is cross your fingers and hope they've been organized lately. I tried a couple of days ago, and I had to run all the files through a converter to change the text encoding from a region-specific, Russian one to the more general one Renpy expects. Otherwise it blew up on Cyrillic characters in files that had been edited/saved incorrectly. Even after I got past all that, it would blow up when I tried to click on some of the untranslated options in the Dahr's Oddities catalog, or in what I think was the wardrobe for Hermione. I didn't bother figure out what they'd done at that point, as it hard-crashed about 15 minutes into the game, and I hadn't saved at all.

Edit: Apparently they decided to throw in a bad end. I don't know if it's one timer for everything that fires around December 31st, or if it's related to Greengrass's events. Either way, it's something annoying to watch out for. The stupid game is still really grind heavy, and it's easy to make mistakes since they left new menu items in Russian, and even de-translated parts of it, like Hermione's name, a couple of items, and some other odds and ends. Eventually Snape shows up, talking in runes, and looking angry. At the end of the event, you get dumped back to the main menu and lose all your unsaved progress. It probably wouldn't matter if you have a save right before it happens, since if they put you on a timer for this game, it's not very likely that you could unfuck your progress in only two actions.

Whatever this is, they can just cram it right back up their asses.

And here's a partially implemented feature that really needs to finished: 'hermiones_periods':[(9,18),(10,16),(11,13),(12,11),(1,8),(2,5),(3,4),(4,1),(4,29),(5,27),(6,24),(7,22),(8,19)],
I was hoping it was just a badly translated variable name, but as they're 28 days apart...
 
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Omnikuken

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Re: Akabur Games

^ Yep that "random" bad end bs is quite nerve-racking. Dunno if it has to do with the new buy a potion and textbook mini quest thingy they implemented or just really bad coding, still a b!tch to come upon and die out of random ....

As for the "dates", check the new scrolls, 1 of them is pregnant.

EDIT : For some reason, if you don't choose the "cheat start" on new game, Daphne never shows up early. Then dunno how or what you guys doing, but I die every time by the end of October (with or without giving Snape the 7000$ for the quest). Most of the time, Hermione doesn't even allow me to "favor" her before bad end comes. This is quite the biggest fail so far (even Akabur isn't that much of a bitch to "kill" you).

Basically, I got ~2 months of worthless grind, no favors to ask out of Herm, Daphne never comes, all the new item/clothes stay empty and just waste time trying to figure out how to not die at random.
 
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loopy

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Re: Akabur Games

I went and translated all the item names, so I could at least keep track of what I'm doing, and added a loop to the book-reading so it finishes in one go for educational books and two for fiction. Then I finally figured out how to unlock Daphne, and when she showed up for her second lesson the game just crashed to desktop.

I don't see where they have a form or a process for submitting bugs, so I guess we just hope they notice? The new features are more alpha than beta, as some of them should probably be removed or changed significantly.

That bad-end is kind of a joke. It turns out it's impossible to avoid if you've progressed with Snape to the point where you can't "hang" in the evenings, as the necessary conversation occurs then. Even if they fix that, it sounds like it's sort of a cudgel. All they could do with it is stretch the time limit to the point where the bad end is easily avoided, and then why bother. It doesn't appear that it would be interesting or fun, even if you speak Russian well enough to appreciate what's being said.

Unlocking Daphne is a bit like a "guess the verb" puzzle. Nothing else in the game works like that, and the descriptions are so unnecessary that I don't think anybody really bothers to read them in the catalog, let alone pulling them up additional times in the inventory. And they check that you've "used" the perfume from your possessions menu on the current date. If you foolishly decide to read books, do paperwork, hang with Snape, or worse if you're forced into automatic events on that day, it's easy to not realize that you need your office to smell strongly of Eau de Dentistry when Hermione comes in, and she'll never accept it as a gift otherwise.
 
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SHerring

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Re: Akabur Games

Well, you can complain that Akabur made a pretty inferior game with Witch Trainer, but it is hard to make really good games. However, it seems to be pretty easy to make really bad games, as the Russians show. My respect for Akabur is up a notch.
 

loopy

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Re: Akabur Games

It's hard for me to agree with that.

On the one hand, Akabur's code rarely or never causes crashes. On the other, it's mostly by accident because he sticks to Renpy's built-in capabilities, and writes code in such a way that Witch Trainer, a game with very few distinct features, apparently became too frustrating to make additions in. But it's damn near crash proof because it doesn't abstract anything.

The crash is frustrating, but it's a beta, and I doubt they've personally tested the English version beyond a few days. So I'll mostly overlook that.

As to the game-play design decisions, I think they made the game worse with some of theirs and better with others. The bad end is a worthless bolt-on, and I think the best way to fix it is to remove it. Although, I don't read Russian, and for all I know it's not a bad-end; it's just a bug where the script falls through to a title screen branch. Daphne's thing needs tweaking somehow...a hint on the perfume or a less restrictive time check, I don't know. Actually, since the goal there is just to improve Hermione's mood, a more direct route would be better. The perfume just feels like an attempt to imitate Monkey Island or something with bizarre puzzles that you have to solve with insane, lateral thinking and misunderstandings of materials and physics.

They made it better by somewhat decreasing the grind that was inherited from the original, making the wardrobe dynamic, making the items dynamic, etc. Although, they didn't expand the item menu, so if you hold onto too many things, it actually becomes impossible to get to some items in your inventory, or to leave the screen since that option is at the bottom.

It's kind of a mess. I just don't think at this point that it makes Akabur shine brighter by comparison. Now, if the Russians throw tantrums and abandon the project in its current state, that's a different matter.
 

Omnikuken

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Re: Akabur Games

... SNIP ...

It's kind of a mess. I just don't think at this point that it makes Akabur shine brighter by comparison. Now, if the Russians throw tantrums and abandon the project in its current state, that's a different matter.
Like I said many times in different games : 2 fails don't make 1 better, you just suck less. Now in this case, Akabur wins purely for the fact his (un)finished games are playable and don't crash/kill you/loop infinitely.
 
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loopy

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Re: Akabur Games

Evidently they're not interested in maintaining the English fork, and are planning on rolling all the translations into that international version. It makes sense, I'm just a little confused as to why they did check-ins for version 1.5 for the English-only version then.

The crash issue is resolved in the international version (bad function call). For other issues, the coder just keeps saying the international version will be stable, which doesn't really answer the questions. And if you're wondering, the international version isn't very international yet. The language selection menu barely functions, and if you guess which blank choices you need to make to start the game in a language other than Russian, you just end up going through blank menus while all the dialog persists in Russian anyway.
 

Omnikuken

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Re: Akabur Games

^ So the angry-Snape-to-title is a bug ? or just a lame timer that you need to avoid doing stuff to not get ? Haven't tried since last night, will resume later today, just want to know if anyone has found anything worth mentionning.
 

loopy

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Re: Akabur Games

I don't think it is, but I don't know.

The crash was the one I mentioned with Daphne during her second session. Evidently a lot of people had reported it, and the solution given was to manually edit the function call to fix the issue. They don't plan on supporting that fork anymore, so if you want to play in English with new fixes and content from now on, you'll have to wait until they've plugged English text into the International version.

The Snape thing, the issue with the perfume being vague, and the bug with the item menus were the things he wouldn't really address. He just waved them off saying the International version will be more stable. I don't know. No definition of "stable" I've ever used as a developer has meant, "this will fix design flaws and bad decisions."
 

cvonsuela85

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Re: Akabur Games

It's hard for me to agree with that.

I just don't think at this point that it makes Akabur shine brighter by comparison. Now, if the Russians throw tantrums and abandon the project in its current state, that's a different matter.

This had me cracking up for a good 5 min. :D
 

dragoon93041

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Re: Akabur Games

There isn't a huge amount of produces of SLGs and an even less for SLGs in English so he almost has a monopoly. If only Lune or Silky still did games. *sigh*
 

loopy

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Re: Akabur Games

Latest Akabur update: He's done with Lola (again).

I can't keep track anymore. He says he's done with her non-story scenes now, but he said he was done with Iris back in April and several weeks later he said he still had some CGs to do for her, so I'm thinking when he says "done with scenes" he means he has them scripted or knows how they'll all play out and what the requirements are.

Other than that, a new version of Bordello is apparently out. He seems to be spending an awful lot of time on something that was originally advertised as relatively hands-off for him (testing, drawing, etc.). Here it is:



If anybody plays it, let us know if it's any good. I didn't care for it last time, and I don't plan on playing more betas unless it got significantly better.
 

Omnikuken

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Re: Akabur Games

Great, so now not only is Akabur turning in circles with his own game, he wastes his time with other's game too ...... Guess we won't see PT:G around Christmas like predicted, maybe in a year. Or he could release it like all of his other half-assed games and be done with it by Halloween.

Hopefully, the Iris Quest beta/demo coming within 2 weeks will keep us (me) busy for a while.
 

loopy

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Re: Akabur Games

OK, I went a little too hard on my tweaked ankle, so rather than watch TV I decided to prop it up and see what they added to BHB. I don't recommend playing it if you already played the previous version.

  1. Two new characters. One of them is just a random, weird bum who acts sort of mystical. I wonder if there would have been one of those in WT, if there'd been a second room.
  2. Two new CGs. I think. One is with the woman from the previous version, and I swear I've seen the art before. Maybe it was repurposed. The other is kind of disappointing.
  3. You can fix up one room after you stop squatting and purchase the house.
  4. There's one new job for "Master", and it seems way out of character for somebody bent on revenge against the establishment, unless he's doing infiltration. But there are no signs yet that he has any plans beyond doing exactly what he's told in order to make money.
  5. Everything is god-awful expensive and repetitive, as we all probably expect by now. It's not as bad a grind as the first part of Witch Trainer, but Smersh is going to have to veer off in a new direction soon, if he wants to avoid that fate.
  6. He added an option to have Chizza eavesdrop in order to gather information at the tavern. You have to select it whenever you want her to do it, which I guess is so you don't have to deal with messages of no value every day. There has to be a better way. Don't relay the same stupid message twice, or incorporate the "work at the tavern" option into it, so you don't have to select both every day. And here's a real simple idea: Store your slave's (and let's face it, Chizza either a slave or the most subservient person in that world) selected task, and have her do it automatically every day until you change it.
  7. There's a quiz where you have to type in the answers. That's not a mechanic I enjoy, but I find them a bit more irksome when they're done by somebody not working in their native language. It's generally pretty easy, but you have to go with words the guy who's quizzing you has used, and not any synonyms, or just the words that sound more mystical. Also, Smersh doesn't seem to know how to make Python calls to convert a string to a single case, so I recommend you type in all lower. He checks for all lower, all upper, and an initial capital, but best to avoid the shift keys just in case.
  8. Edit: I forgot there are at least two non-self-insertions of Akabur (why?) and a cameo by Genie who just compliments Master on his robe.
 
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jur07dbe

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Re: Akabur Games

heh, got an group (private) message from akabur. I didn't update my pledge settings (because there is NOTHING to change, I didn't screw up), so the poor fella never recieved my pledge for last month. Well at the moment I don't really care. If he doesn't recieve my pledge because patreon doesn't take it this month, I can't say I have a big loss. I wish I could see how much I have pledged to him in total so I can slap it in his face and say "Here, look what I payed for almost 2 years and a half finished game".
 

YummyTiger

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Re: Akabur Games

heh, got an group (private) message from akabur. I didn't update my pledge settings (because there is NOTHING to change, I didn't screw up), so the poor fella never recieved my pledge for last month. Well at the moment I don't really care. If he doesn't recieve my pledge because patreon doesn't take it this month, I can't say I have a big loss. I wish I could see how much I have pledged to him in total so I can slap it in his face and say "Here, look what I payed for almost 2 years and a half finished game".
There should be a way to see your total pledged. Yep, you go to Home->View Outbound pledges-->All completed pledges. It has all of them lumped by creator, you'd have to add them up though. Should be easy to see how much you've pledged.
 

Sin

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Re: Akabur Games

Poor Akabur, I hope things work out for him. Such a nice guy, but he can't focus.
 

Manamana

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Re: Akabur Games

"Poor" isn't the adjective I would have used :D
 

cvonsuela85

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Re: Akabur Games

Poor Akabur, I hope things work out for him. Such a nice guy, but he can't focus.

Yep, he either needs to get out of his house and go to a coffee shop or someplace where it's quiet to work. When your working from home the distractions (Xbox, PS4, porn) kinda pile up.
 
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