Re: Lorelai (Zilrax)
Attack Rolls:
Lorelai: 29 vs. Liara: 19.
Lorelai: 10 vs. Liara: 4.
Lorelai ends the fight by killing Liara!
Both women gain 5,000 XP off Liara, and get a map piece!
Melissa glanced over at Lorelai, definitely curious about what had happened to the Lich, but realizing that whatever it had been, it might be a bad idea to talk about it. Instead she just shrugged, indicating she was going to let it go.
Options:
1: Move onward.
2: Rest to full and then move onward (2 turns needed, can't be caught).
Current Stats:
Character Name: Lorelai (Zilrax) (Forgotten Tower lvl 5) +20 attacks pre lvl 5
Character Race: Mathosian
Character Class: Spiritmaster
Starting Stats:
Starting HP: 107/105+2=107
Starting MP: 227/225+2=227
Starting Sexual Stamina: 187/185+2=187
8,953/50,000 KP. (495 KP this turn)
XP: 9,900/16,000. Level 6. 3x MP & HP pots for each woman 1 KL Lowering Potion for each. 1x Full HP Potion for each. 35% Crits.
Very Weak vs. Succubus Pussy Rides (+10 Pleasure), Weak vs. Pussy Rides (+5 Pleasure). Strength: 2x Effectiveness on Class Specific Skills.
345 HP Spirit.
8: Shrine of Power: When activated, this shrine PERMANENTLY raises ALL of your stat points by 2 each time you activate one. This stacks, so you can get some serious buffs if you are lucky to find a number of them. Guardian: Weeping
Kelaino (Elite Virago) and Minions.
Barrier Spirit: 300/300, 0/10
Has a Companion: Melissa Krintara +20 attacks pre lvl 5
Character Race: Norn
Character Class: Chantress
Starting Stats:
Starting HP: 147/145+2=147
Starting Mana: 100/180+2=182
Starting Sexual Stamina: 242/240+2=242
KP: 10,361/50,000. KL: 0. KP for Fight: 320
XP: 9,900/16,000. Level 6. 30% Crit.
Mantra of Speed Active. 0/3 Beatdown C/D
Weak vs. Anything with tentacles inside or outside their body (Plants count) (+5 Pleasure), Weak vs. Full out restraint/unable to fight the attack/resist (+5 Pleasure). Strength: Half Pleasure Gain.
Lorelai's Skills:
Summon Elemental Spirit - The Spiritmaster summons a Fire, Cold or Lightning damage dealing spirit, whichever one she chooses upon the casting of this spell. The Spirit can attack in one of two ways. If the Spiritmaster connects with an attack of any kind, the spirit instantly hits the enemy for the SAME amount of damage in it's element. If the enemy was cursed with lower resist, the elemental damage is doubled. If the Spiritmaster does not connect with an attack, this spirit deals 50 Elemental Damage by itself. Spirit attacks can't be avoided and will always connect, and will always attack the enemy the Spiritmaster is. This spirit lasts until it's HP is depleted by her special skill, or all enemies are slain, regardless of if the Spiritmaster is raped or not. However, if she is raped, the Spirit will randomly target the enemy with the lowest HP that isn't raping a player. Mana Cost - 0. This does not consume your turn unless you casted another spirit already this turn.
Summon Barrier Spirit - The Spiritmaster summons a spirit which forms a protective barrier around her, or an ally of her choosing. This barrier prevents an enemy from harming or raping the protected ally at a price. Each time the spirit protects it's target, it loses 50 HP. This spirit has 300 HP, so it can protect up to six times before it is slain. It will last either until it's HP is depleted, or it has been on the field for 10 turns. Mana Cost - 75. Once this spirit dies, it can't be summoned for fifteen turns. Does not consume your turn unless you casted another spirit already this turn.
Spirit Thrash - The Spiritmaster attacks with a shadow damage dealing attack which hits for 300 HP instantly. This type of damage can't be avoided, and there is no immunity to it. Mana Cost - 0. Magical Attack.
Spiritual Sap - This spell saps the energy out of a target enemy, causing them to be paralyzed for 5 turns, or until they are struck with an attack. While highly useful, this skill has a 10 turn cooldown, and can't be casted more than six times in a single fight, so use it wisely. It also can only be cast on an enemy who is not currently grappling or raping a woman. Mana Cost - 150. Magical Attack.
Spiritual Time Bomb - This highly useful spell simply is the best protection in the world. When cast, this spell instantly afflicts the target enemy with a prevention spell. This spell prevents an enemy from grappling for 3 turns,
actually dealing 75 damage every time it tries to attack. As enemies will always try to attack, this can be highly useful to both prevent a grapple, AND deal damage. It may only be cast once every five turns, and only once per enemy in a fight, so use this VERY wisely. Mana Cost - 250. Level Gained: 5. Magical Attack.
Erosion - This spell causes an enemy to lose 400 HP every turn for 5 turns. Mana Cost - 175. Level Gained: 5. Magical Attack.
Class Specific Skills:
Spirit Substitution - This skill allows the Spiritmaster to deflect 50% of the sexual pleasure she suffers when she is raped to be absorbed by her elemental spirit's HP. If for some reason she did not have an elemental spirit out then she will suffer the full brunt of the sexual pleasure crashing over her vulnerable body. If she had a barrier spirit active on someone else, then this skill will only reduce 25% of her sexual pleasure. Her elemental spirit starts with 700 HP, and gains 40 per level she gains. Once the spirit is killed, the Spiritmaster will have to cast it again before she can use this passive skill again. She must wait two turns after it dies and she is free to be able to cast a spirit again.
Kamikaze Spirit - The Spiritmaster may choose to send her Spirits on a suicide run, detonating them on any enemy not currently raping someone. Each Spirit will detonate their entire life force, so this skills damage is only limited by the remaining HP of ALL her spirits. The drawback to this skill is that she won't be able to summon any spirits for fifteen turns after using this skill. This skill is not affected by Mastery skills.
Being a Mathosian, her elemental spirit starts with 1,400 HP and gains 80 per level. Her Barrier Spirit also has 600 HP.
Melissa's Skills:
Mantra of Persistence - While this buff is active, each party member has 25% more Health, 20% More Mana and 30% more Sexual Stamina. This buff remains active from the time it is cast through an entire battle, unless the Chantress is raped. Once penetrated, the buff fails and must be recast later when she is free. Mana Cost - 50.
Mantra of Speed - While this buff is active, your companion is able to have two actions per turn. If they are being raped, they have two chances to escape penetration. If attacking, they can attack twice with the same skill at only the cost of one cast. This might be one of the more useful spells later in the game, along with Persistence. As with all buffs, if the Chantress is raped, the buff ends. Mana Cost - 50.
Replication - This skill allows the Chantress to replicate ANY ITEM in the game except an item that you can only have one of at a time upon their dropping. A highly useful skill, it is used at the end of a fight, so plan your mana usage wisely. Mana Cost - 60.
Holy Blast - This skill deals 300 Holy Damage if it hits, double against undead and demons. This damage cannot be reduced, nor enhanced, it will always do 300 damage to non demons or non undead, or 600 if they are demonic or undead. Magical Attack. Can't critical hit.
Smite - This skill deals 400 Holy Damage, double if against an undead or demonic opponent. Mana Cost - 50. Level Gained: 5. Magical Attack. Can't critical hit.
Beatdown - The Chantress goes into a flurry of hits with her staff, lashing out a total of 5 times, dealing 100 damage each time she lands a hit. She doesn't need to land a hit to keep the string going. Physical Attack. 3 turn cool down. Level 5.
Class Specific Skills:
Sexual Frustration - The name to this is misleading to say the least. This passive skill doesn't block pleasure the Chantress suffers, nor does it increase her chances to avoid getting raped. Instead it allows her a little payback. When the Chantress is raped to an orgasm, her body rapidly channels the pleasure she suffers into raw energy, and upon her orgasm the Chantress's body will release this energy in the form of a directed blast of damage upon any enemy raping her at that time. The damage will be equal to 2x her MAXIMUM Sexual Stamina, so to begin with an orgasm would deal 360 damage to any and all enemies who were alive at the time she suffered an orgasm.
Heavenly Delight - The Chantress can, once per battle, choose either herself or her ally to target with this. This spell allows for whoever is targeted to completely resist taking KP from that point on until she suffers an orgasm. Once the target has an orgasm, the spell is broken and she can gain KP again. Very useful in a situation where things aren't going well and you need a boost, or in combination with a class that can deal damage when they orgasm, allowing them a cheap way to kill something, or seriously mess it up. The only drawback to this spell is it consumes whatever mana the Chantress still had at that point, leaving her very limited until she can regen. If she has some potions though, this isn't such a loss. The Chantress can't cast if she is penetrated, or penetrating, but she can if she's grappled. Mana Cost: 100 to start.
No Pregnancy Buff.