azurezero
Tentacle God
- Joined
- Feb 22, 2010
- Messages
- 2,993
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i've been working on this for a week so far while i wait for the remainder of the cgs i need to finish Yuko, other than that all the gameplay is done on that game
you play a white mage navigating a castle, armed with her magical weapon (i'm tempted to call it mjolinir as it resembles the thing vikings wore) it also kinda looks like an anchor... she has to explore the castle and find new skills that let her proceed... such as the ability to use the weapon as a grappling hook, and her holy hand grenades strong enough to know down walls
there's only a few enemies so far as i havent got round to making the sprites yet, but i wanted to let you experiment with the core mechanics
this demo does not reflect the quality of the final product...in fact the 2nd room is intended to be the room after the boss of the first floor
Controls
wasd to move
w - jump/enter doors
q- use save points
aim with mouse
hold left click to call the anchor weapon, release to throw it, holding it will also charge the attack
hold right click to throw a grenade, people who've played worms before will probably understand it...
I am reusing the nun character model but i plan on doing way more with this game than i did for nun vs tentacles.
design wise each door in the hub level will lead to a string of small levels, that eventually loop you back to the hub level (hopefully with a key or a new skill that lets you access a new area), each floor will also have a boss...
anti frustration features - the game will feature lives and they let you repeat the current room, running out of lives drops you back at the hub...so you dont lose any keys you managed to gather before losing... also you see the hentai scenes and cg before repeating, to make it easier to unlock them all...
you play a white mage navigating a castle, armed with her magical weapon (i'm tempted to call it mjolinir as it resembles the thing vikings wore) it also kinda looks like an anchor... she has to explore the castle and find new skills that let her proceed... such as the ability to use the weapon as a grappling hook, and her holy hand grenades strong enough to know down walls
there's only a few enemies so far as i havent got round to making the sprites yet, but i wanted to let you experiment with the core mechanics
this demo does not reflect the quality of the final product...in fact the 2nd room is intended to be the room after the boss of the first floor
Controls
wasd to move
w - jump/enter doors
q- use save points
aim with mouse
hold left click to call the anchor weapon, release to throw it, holding it will also charge the attack
hold right click to throw a grenade, people who've played worms before will probably understand it...
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I am reusing the nun character model but i plan on doing way more with this game than i did for nun vs tentacles.
design wise each door in the hub level will lead to a string of small levels, that eventually loop you back to the hub level (hopefully with a key or a new skill that lets you access a new area), each floor will also have a boss...
anti frustration features - the game will feature lives and they let you repeat the current room, running out of lives drops you back at the hub...so you dont lose any keys you managed to gather before losing... also you see the hentai scenes and cg before repeating, to make it easier to unlock them all...
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