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White mage game


azurezero

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i've been working on this for a week so far while i wait for the remainder of the cgs i need to finish Yuko, other than that all the gameplay is done on that game


you play a white mage navigating a castle, armed with her magical weapon (i'm tempted to call it mjolinir as it resembles the thing vikings wore) it also kinda looks like an anchor... she has to explore the castle and find new skills that let her proceed... such as the ability to use the weapon as a grappling hook, and her holy hand grenades strong enough to know down walls

there's only a few enemies so far as i havent got round to making the sprites yet, but i wanted to let you experiment with the core mechanics

this demo does not reflect the quality of the final product...in fact the 2nd room is intended to be the room after the boss of the first floor


Controls
wasd to move
w - jump/enter doors
q- use save points

aim with mouse
hold left click to call the anchor weapon, release to throw it, holding it will also charge the attack

hold right click to throw a grenade, people who've played worms before will probably understand it...




I am reusing the nun character model but i plan on doing way more with this game than i did for nun vs tentacles.


design wise each door in the hub level will lead to a string of small levels, that eventually loop you back to the hub level (hopefully with a key or a new skill that lets you access a new area), each floor will also have a boss...

anti frustration features - the game will feature lives and they let you repeat the current room, running out of lives drops you back at the hub...so you dont lose any keys you managed to gather before losing... also you see the hentai scenes and cg before repeating, to make it easier to unlock them all...
 
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NeithR

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Re: White mage game

Interesting game mechanics which you have to hook to access some place :).

When spinning the anchor and it gets big... I wish it could be happen in real life so when I spin my food, it gets bigger and I get bigger portion of food :v

Btw, found which might be a glitch
- cross particle still exists when returning to the room but without the cross

Good luck with the next update :D
 
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azurezero

azurezero

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Re: White mage game

Interesting game mechanics which you have to hook to access some place :).

When spinning the anchor and it gets big... I wish it could be happen in real life so when I spin my food, it gets bigger and I get bigger portion of food :v

Btw, found which might be a glitch
- cross particle still exists when returning to the room but without the cross

Good luck with the next update :D
allready fixed that one but havent got anything meaningful to update yet
 
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azurezero

azurezero

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Re: White mage game


first cg done today...couldnt find my tablet
 
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azurezero

azurezero

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Re: White mage game

The result is still good to me without tablet :) .
How long did you do it without tablet?
it wouldve been done yesterday had i been able to find my tablet...i only found the tablet today
 
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azurezero

azurezero

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Re: White mage game

small update, added first grapple enemies, few extra levels (and i changed the order a little) for now im just adding more levels and things, the final demo will feature the first 3rd of the game (covering the first floor)

i havent actually decided what the first boss will be yet, but i'm having fun with it...
 

Twisted1

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Re: White mage game

i havent actually decided what the first boss will be yet, but i'm having fun with it...
Well, that's okay. Having fun is one of the most important factors, after all! Also, I like your artwork, but what is the black thing she's on? It looks like some sort of Pokemon...
 
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azurezero

azurezero

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Re: White mage game

Well, that's okay. Having fun is one of the most important factors, after all! Also, I like your artwork, but what is the black thing she's on? It looks like some sort of Pokemon...
it's a rampant rabbit...mecha form...though i suppose it's more akin to being forced to ride a washing machine that isnt secured... it would be more rabbit like...but i had to be careful not to use a real animal...as UK obscenity laws...thats why i went out of my way to put those huge screws on it's shoulders to maker it look more robotic
 
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azurezero

azurezero

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Re: White mage game

I actually made the firstboss yesterday...but i used the intended sprite for the final boss... still her weapon loadout actually fits really well with the themes of the first floor levels
 
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azurezero

azurezero

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Re: White mage game



I'm one cg away from the first proper demo, there's still parts of the first floor i haven't made yet, but there's enough of the game for you to have fun playing around with
 
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