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RPG [さくらぷりん] 腐界に眠る王女のアバドーン (RJ080542)


Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

If you say in the ending battle, you have to waiting Yamanobe and use Homura's skill in battle. If you have used 3 times the skill while you were playing, you have to waiting to Yamanobe gives you some more in that battle.
 
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Hanamura

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Re: 腐界に眠る王女のアバドーン/looks good

If you say in the ending battle, you have to waiting Yamanobe and use Homura's skill in battle. If you have used 3 times the skill while you were playing, you have to waiting to Yamanobe gives you some more in that battle.
Hmm, I never noticed that he refills your Bottle. I'm gonna go test this out now.
 

Hanamura

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Re: 腐界に眠る王女のアバドーン/looks good

Hmm, I never noticed that he refills your Bottle. I'm gonna go test this out now.
Just tested it. Turns out that for the final battle, Homura's bottle gets replaced with another item (necessary to beat the boss).
Few other things I found out:

1.The Seijirou path DOES eventually meet up with the Regular Path. They seem to meet up at the point where you get to the Main Building.

2. Upon beating the game, you get asked if you want to save you Clear Game data. This lets you start a New Game+, where you can access different areas of the mansion that weren't originally accessible, as well as new story routes...

3.I'm a terrible person and I'll finally finish writing the guide for the Regular playthrough.
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

The two teams will reunite in main building, but they won't be together unless you kill some member in your group in certain places. I obtained new member when I left 3rd member when you return to west wing and s/he's a skeleton. Go on and eventually you'll reunite with a member from the other team in the underground (s/he will be hurt) but the other 2 will die (when you're in the rooms with closed doors and you have to fight against a spirit at the end of the way). Their corpses appear in the ground and bath all the floor with blood, then door will open. If in any moment you examine Yachika's corpse and Kippei is in your team, he'll be in desperation mode (that's why Kippei likes Yachika), same occurs with Yachika>Mia (she's more than best friend), I haven't tested with Seijirou>Rikana (she's his favourite teammate), Rikana>Seijirou (she thinks he's not bad) yet.

BTW, in the underground you will have a CG scene if you chose two girls in your party and you didn't pass items to the other team. Kippei and Seijirou will rape the another one girl. You have another CG scene if you chose two boys in your party (you should be in Seijirou path) and you didn't pass items to the other team. Mia, Yachika and Rikana will do a lesbian threesome.

You can obtain another new member when you left 2nd member dying in Shima's hands, when you return downstairs another member will run across you upstairs (s/he will be hurt) telling you the another two membres died.
 
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Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

Oh, I didn't say but I suppose you all know already. If you lose against the naked woman, she will rape a boy in your party. The same occurs when you lose against the giant tentacle monster and girls in your party. If they kill some member but not the entire party, they'll rape dying member and you'll lose him/her.

...You'll end up on the East Wing and your friends will say: "What the hell? This should lead to the lobby, why are we suddenly in the East wing?" Spooky shit. Anyways, the room to the north is a safe room. Feel free to save and inventory manage, but you cannot sleep here. (Something about there being a dead mouse in the other bed).

Keep heading east and you'll find a set of stairs. Climb up and you'll see some doorways. The door on the left is jammed and cannot be opened, so head north. Walk down the hallway all the way til the end when you see some stairs. Walk down those sta- Oh shit. The screen is turning red again. Out from the stairs bursts the GTM. Turn the other away and run down the hall. Eventually this will trigger an event where the monster breaks through the floor and falls.
Yesterday I found a new CG from... HOMURA (02 in his list). If you have above 30 relationship with Kippei in this moment (and you are alone with him), permit the giant tentacle monster killing Homura (but not Kippei). When you finish the battle, Kippei wakes up and Homura is by his side. Kippei had a nightmare... or maybe not. Now you have Kippei's control only. If you open the blue box, Kippei cry out saying he saw something among the items. Homura will calm him and he will hurry up Kippei. Homura will guide you in the mansion to the first green room in the West Wing. Kippei will enter in the room (it's all dark), suddenly Homura light up the place and he's waiting for you in the bloody magic circle saying "it's all ok, Kippei, come here." Kippei goes and then Homura will strangle Kippei with an evil smile. YOU CAN OBTAIN THIS SCENE ONLY IF YOU CHOSE WEST WING ROUTE AND KIPPEI IS YOUR 2ND MATE. ;)

In the room you see a weapon, a [Wooden Plank], and a fridge in the top-left corner. Grab the plank, and the [Piece of Wood](S:16 / W:4), and to open the fridge you need to use the Broken Scissors. Inside you have an Antidote and a bottle of wine. Take the antidote and upon interacting with the bottle of wine you're given the option of choosing who gets to drink it.
1.Yourself
2.2nd party member.
3. 3rd party member.

It doesn't matter who you choose as it doesn't effect anyone, except if Homura or Mia drinks the wine they go unconscious (only as an event though, does not effect them statistically).
If Mia or Kippei drinks the wine it'll show a CG event (Kippei get drunk then he bites Homura's neck; Mia'll pass out and you can peep her pants and touch her breast). If Rikana drinks the wine, you're relationship with her will decrease down (she hates you give her wine if you don't know if the content is in good state) on the other hand, Yachika will drink the wine and won't occur nothing (she's good drinker). Whoever drinks the wine, his fear value will reduce to zero.
 
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NekoMG2

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Re: 腐界に眠る王女のアバドーン/looks good

damn, this game really have complex route and story.... it's a good point though.
really don't like it when seeing the team member of the team dying 1 by 1:(
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

damn, this game really have complex route and story.... it's a good point though.
really don't like it when seeing the team member of the team dying 1 by 1:(
Actually you can avoid your members dying with some tricks:

1. DO NOT WALK OVER THE SHADOWS. It increases your encounter rate with enemies.
2. Do not allow your characters have overweight with weapons.
3. The encounter rate decreases if the team's leader is high level. More level, less enemies.
4. Enemies hit more the team leader, then 2nd member, then 3rd member. It's a good idea change your members' positions if they're hurt.
5. You're members will be scared off against some enemies:
Kippei: his fear value increases if he fights against a spirit type enemy. (Ghosts, charmed dolls, charmed armors...) If you have a rosario you can reduce their HP by X% (I don't know how % exactly, I think 50%, they will be hurt half of their maximum HP).
Seijirou: arf, he has a lot of fears... bugs (cockroaches, worms, bees... you can deal with them with a spray), guts (severed heads, half bodies, flesh balls... I think you can deal with them with sulfuric acid, I'm not sure), and beasts I think (wild dogs, rats, bats... maybe you can use his ligther skill or matches).
Yachika: she is scared off bugs, guts and humanoids enemies (I recommend you a rope against humanoid type, it will lock their attacks, 1 turn I guess).
Rikana: just humanoids, she has no more fears.
Mia: bugs, guts and spirits. I recommend she would have a spray, sulfuric acid, rope or rosario since she's too weak for physical attacks (I think she's the weakest in the game).
Homura: NO FEARS :D his fear value will increase in certain events or if the naked woman/giant tentacle monster catch you (same with all members, except if they're in desperation mode or their bars are red).
6. If you encounter some enemies that increase your fear value, try to not run away, instead fight back. If they have defeated, you're fear value when you encountered them will reduce (it won't reduce if they're bars in red, also, their bar won't increase if they're in desperation mode or red).

I hope these advices be useful for you :D
 
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Hikikomori Gamer

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Re: 腐界に眠る王女のアバドーン/looks good

Outside route specific events, you cannot lose Homura without gameover... correct?
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

Outside route specific events, you cannot lose Homura without gameover... correct?
If Homura dies, you'll have an instant game over except in some cases where you'll have a bad ending (such as event 03 in Homura's gallery).
 

GOR

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Re: 腐界に眠る王女のアバドーン/looks good

Thanks for your contribution, Kanarazu. Rep+.

I will wait until Hanamura have done with the walkthrough.
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

I have discovered how to obtain the true ending! I'll post a walkthrough to help Hanamura and explaining how to obtain it (I'll write the walkthrough from East Wing, Seijirou path) :D

When you obtain the true ending you'll unlock Yuki route (I haven't completed yet). I've never thought this game took me so much time...
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

Well, it's time to post walkthrough!

I obtained true ending with Kippei+Seijirou (2nd and 3rd member respectively), I suppose you can obtain it with another characters, but I'm not sure if you can obtain it in West Wing path and if you didn't complete the normal ending. Plus, all your members have to be alive.​

If you talk to Mia in the hall, she will ask you if you sense something like her. She's afraid.
1. Now you mention it... > Relationship with Mia decreases.
2. Actually not > Relationship with Mia increases.

You will obtain a CG scene with your 2nd member in the bookshelf:
Rikana:
1. Look a little more > Relationship with Rikana decreases.
2. Look away

Seijirou:
1. I won't tell to anyone > Relationship with Seijirou increases.
2. Tease him

I'll skip the rest since Hanamura posted it in his walkthrough.

East Wing

Enter the room and there you can pick [Bunch of paper no.1] (now you can read documents who need it), [Biscuit], [Scissors (6ATK 2WGT)] (inside closet, you'll need a small key or Yachika' skill) and [Biscuit] (inside closed box, you'll need a small key or Yachika' skill).
Fun fact: do you remember in the West Wing when you came to this room? You couldn't sleep because rat's corpse. Well, if you sleep with Seijirou, Homura will joke about he saw a rat in the corner of the bed and Seijirou will shout you (he dislikes rats!).

Exit the room and continue to right, here you can pick up a [Disinfectant] (recovery from poison), if you examine it and go upstairs:
Rikana: "What's the use of this item, Homura?"
1. Recoveries from injuries
2. Recoveries from poison > Relationship with Rikana increases

In second floor go to the left and enter the toilet. You can pick up [Broken scissors (4ATK 1WGT)] (open fridges) and [Matches] (light up dark places, you can use it against enemies [beasts only I think]). If you examine the sink:
Kippei:
1. Kippei, dare drinking water! > Relationship with Kippei decreases?
2. Better not

Seijirou:
1. I probably should drink it! > Relationship with Seijirou decreases
2. NO WAY! > Relationship with Seijirou increases

Exit the toilet and go right. If you try to open the door at right:
Yachika:
1. Why?
2. I understand > Relationship with Yachika increases?

Use the [Plate] to cross the pit then you'll read automatically [Aika's memo #1] (she was trapped with Takumi and Nami in the house). Continue on your way, first door needs a small key (in that room you'll see a broken ladder you can't grab and a paper which says "Use the fire turned back the door..." you'll know later), if you haven't or you're haven't Yachika with you just continue. Enter in the second room you would see. You can grab some [Bandages] (recovery from injuries) and one [Knife (6ATK 2WGT)], there's a book in the floor: "Use the tools without hesitation to fight your fears, otherwise..." and a note in the table: "Everybody is dead..." you can't do nothing with the skeleton yet, so exit the room and continue your path. Next room is locked, enter if you can with key or Yachika. Grab the [Plate] and open the box, you'll watch a picture with a statue and an arrow going up. If you read the paper in the wall: "Soldiers look ahead" (I couldn't translate it well :( ). Exit the room and go ahead. A blocked door, then a closed one (you can't open it with small keys or Yachika), then a rest room with a [Gum].

Continue the path to the end, ignore next room, you can't open yet. At the end of the way you can read a book "My legs were biten by mice, it hurts... if I had some matches... if I had...". Go downstairs, a paper in the wall (need bunch of paper no.1 or Rikana skill) "Do not walk over the shadows if you want to stay alive in this house!", follow that [Small key] in the northeast, then:
Let's talk, Homura! #1

Mia:
1. I'm scared
2. Mia I'll protect you even I lose my life > Relationship with Mia increases (this couple is so f*cking adorable <3).
3. Take care > Relationship with Mia increases?

Yachika:
1. I don't know
2. It won't be helped even knowing such a thing?
3. It was bad today then "such a fool...!" > Relationship with Yachika increases.

Rikana:
1. He's funny
2. I respect him so much
3. He's a little pervert > Relationship with Rikana decreases

Kippei:
1. Are you scared?
2. You're right, it's cold > Relationship with Kippei increases
3. Should I warm you? ê_ê (I think Kippei has the funniest scenes ROFL)

Seijirou:
1. Just go on > Relationship with Seijirou decreases
2. You're right > Relationship with Seijirou increases
3. It's anxiety > Relationship with Seijirou increases

Catch that small key (actually you can drop it if you have another one or Yachika but you have to grab it or you won't pass to the other side). Before to return upstairs, go south and examine the crack in the wall:
Yachika:
1. Yachika is cute > Relationship with Yachika increases?
2. You don't be social > Relationship with Yachika decreases?

Go upstairs and return the hall, soon you're going to hear a sound, it seems a wall broke... visit the locked rooms with the small key if you didn't and return downstairs. Woah! Actually the wall fell, well, let's investigate! Enter in the break wall and you'll see nothing, time to use matches or Seijirou' skill! W-wait... something is turning off the light... it can't be helped:
Rikana:
1. That memo in the shelf
2. That memo in the floor > Relationship with Rikana increases?
3. I'm talking about that key

Seijirou:
1. In the room with the broken bed
2. In the room with the broken ladder > Relationship with Seijirou increases.

Continue then Homura will stop, wow, an abyss. Use the plate and continue the hall to the first door, it won't open but... do you remember that note in the 2nd floor? "Use the fire turned back the door..." so face the wall and put the door in your back then use the lighter. Ta-daa! Now the door is opened (don't continue the hall, next door is locked and you can't open yet) so enter in the room. Here you can read [Aika's memo #2] (something about don't believe what's watching)、[Squared wood (16ATK 4WGT)]. Do you remember that "Soldiers look ahead"? Examine where the statue is looking (TAKE CARE! if you push the wrong buttons the statue will fall down and it can hurt if some member is under it) then push the buttons in this order: 2. Middle > 3. Right > 1. Left then the wardrobes will fall down and now you can get the [Silver key], grabt it and return to 2nd floor. Now you can unlock these doors with 925, open them and you're free to drop the key. In north's door you can do nothing, there is an abyss. Follow south's door and descend the stairs, go south and you're now in the piano's room. If you examine the biscuit it will show choices where you can "give to the second member" (1st option, this will reduce the fear in your 2nd member > Relationship with that member will up!) or you can "pass it" (2nd option, stay the same). Go to the upper right in the room and the floor will collapse, you need a rope if you want go down, item you haven't yet. Try to exit the room, then you're 2nd member notice something is in the bottom left corner:
Kippei:
1. We shall pick up > Relationship with Kippei increases.
2. You're mistaken

Seijirou:
1. Anything > Relationship with Seijirou decreases.
2. Shall we examine it?

I think you can exit the room without examine it and it won't affect in your currently relationship... anyway, I know you're curious and you'll examine it... DAFACK! a fucking doll will appear with a maniacal laugh (I freaked out the 1st time I watched this >_< ) now you have unlocked the doll' scenes (it won't change about the story just add some scenes and some dangers but it's okay! you have this walkthrough to fight back). Quit the room and go north, the left door is a rest room. [Biscuit] in the wardrobe (you can unlock with Yachika only). Continue to the north room, you'll unlock a CG scene if Mia is in your party (maybe you need her like 2nd member and not 3rd, I'm not sure).
Ugh, this room stinks! Here you can grab [Disinfectant], [Drink], [Glass] and something inside [Nailed box] (I don't know what's inside yet). You have to grab the glass if you wanna continue with the story. If you want to read the paper needs bunch of paper no.1 "Water the dead person to continue the rhythm" I guess =_= go upstairs, open the box for a [Biscuit], wardrobe for [Broken scissors (4ATK 1WGT)]. If you use the bunch of paper no.1 in the bookshelf "Broken scissors can be used for opening fridges", go south and you can get that [Rusty knife (13ATK 4WGT)]. You can't reach that memo yet so kick the pillar in the right and cross over it. Go to the skeleton room in this hall:
Let's talk, Homura! #2

Mia:
1. Yachika is okay > Relationship with Mia increases.
2. No change
3. The very best

Yachika:
1. Even cake > Relationship with Yachika increases.
2. Like
3. Dislike

Rikana:
1. Honestly... > Relationship with Rikana decreases?
2. No, I don't regret then "Because I met you" (Rikana-san will blush, kawaii <3) > Relationship with Rikana increases AND "Because was dad" > Relationship with Rikana increases?
3. I'm glad I could met you > Relantionship with Rikana decreases.

Kippei:
1. Blame them
2. I'm sorry...
3. It's okay > Relationship with Kippei increases.

Seijirou:
1. He's a good father! > Relationship with Seijirou increases.
2. ... Perhaps > Relationship with Seijirou decreases?
3. Truly rude?

and interact with him then use the glass in him. Wardrobe next to him will open and then it shows the door in that dark hallway opening. Quit the room and continue you're path, I recommend you save the game before go to that room.

Jeez... this room looks creepy. [Gum], [] in the wall (bunch of paper no.1/Rikana' skill) "The man who fall in front of the Presence of fear will be fucked... The soul is closed into the darkness", in the table (bunch of paper no.2/Rikana' skill) "There are some strange in this mansion... if you put a biscuit in a stash and goes another room with a broken bed, you can grab the biscuit from another stash and use it if you need a rest" (something like that), bookshelf in the left shows you a page blacked with a door painted in it, when you turn the page, the door open gradually, it chills Homura. Bookshelf next to the table (bunch of paper no.2/Rikana' skill) "There is a traitor among you..."
I think it refers to Shima, or maybe Seijirou...
, and next to it (bunch of paper no.1/Rikana' skill) "Fear was gone but there is a question、who am I actually?" and a [Brass key] grab this item at the end then try to going out... MY, MY, A F*CKING NAKED WOMAN IS EMERGING FROM THE GROUND! your party will freak out and you'll run away like a chicken (don't try face her, you can beat her) if the naked woman kill some guy in your party, he will unlock a CG scene where he's raped then murdered. Try to hide in any place you find (you see all red but places you can hide have their true colours). When you lose the naked woman, Seijirou will ask Homura if he knows about her because naked woman called Homura but he doesn't know anything then Seijirou will try to force Homura to talk and say what he knows but Homura will say he knows nothing and Seijirou will go by himself, without the party. You have lost the brass key, maybe that woman took it so come back to that room. Aha, there is! Grab the key again and then walk until you encounter a fight against a spirit then it will teleport you to a hidden room where there's a [Rope] (it can lock humanoid enemies actions 1 turn I guess) pick up that rope and go out the room (a window in a place like that? it shows you next room, you can monitor it) kick the pillar and go to the rest room (or toilet if you didn't pick up the matches) and takes the matches from the stash, now you haven't Seijirou and matches are useful (don't save the rope, you will need now) then go back to piano's room and use the rope in that piece of wood, cling to the rope and go down, this place is all dark so you know what to do, use the matches and investigate the place until you found a [Broken ladder]. Did you see? There's a crack in the wall but you can't break it yet, you need a hammer (remember this crack for the future). It's time to use the broken ladder so return where you found the small key...
Mia:
1. It doesn't matter if you're not dressed in legs (I don't know how to translate it) then "Hug Mia" > Relationship with Mia increases OR "..." > Relationship with Mia decreases.
2. I'll help you to revert it (I don't know how to translate it) > Relationship with Mia increases.

and use the broken ladder in that huge abyss to cross it then your 2nd member will need go to the toilet and Homura will wait.
While 2nd member is doing his/her "things" Homura will hear something inside the right door, maybe Seijirou-san? "Seijirou-san! If you're there please come out! That sound would be the pillars falling..." there are some [Bandages] (recovery from injuries) well, go out because you can't grab those items in upper right but a voice will stop Homura, she's a little girl named Yuki, how a little girl like her can be in a place like this alone? She won't tell about her but she will tell you about that monster who will kill your friends one by one in this mansion, does Yuki know about that monster? o_O then she will smile and say Homura won't die in this house and don't worry about that and she begs you trust her and ask you to watch through the window, there's something to take away the power from that monster she says... anyway you're going to watch through the window and... is that Seijirou in the ground? D: he seems alive yet, hurry up! Yuki there's no here anymore, look again through the window but now you can't see anything just darkness... was he really Seijirou? Homura ask himself and he decides don't say anything to 2nd member about this and Homura will sense confusion in his head, when you go out the floor will collapse and then you can't watch through window anymore. Well your 2nd member is late...
Kippei, Mia and Yachika:
S/He will appear quickly and sorry for being late. You can enter after that and take a [Gum].

Rikana:
You will hear Rikana yelling from the toilet! Hurry up and enter! [Gum] here and when you try to enter the toilet...
1. Hurry up and open the door! > you'll unlock a CG scene > Relationship with Rikana decreases?
2. First try to knock the door > Rikana go out and asks what's happening, she didn't yell, maybe a poltergeist?

After that scene you will talk about Seijirou to Rikana and what you saw.

If you try to enter in the toilet again:

Mia:
1. I want to examine it
2. Sorry I was insensitive... > Relationship with Mia increases.

Yachika:
1. Maybe there's something useful
2. I'm sorry > Relationship with Yachika decreases.

Rikana:
1. Definitively I'm not entering > Relationship with Rikana decreases.
2. Maybe there's something useful

A [Spray] from the toilet room (spray does damage against bug enemies). I think if you examine the WC you're relationship with heroine will decreases (not with Kippei). Come back to the hall and you can read [Aika's memo #3] (Nami was separated from Aika). Use the brass key in the south door and it will break. Now you're in the courtyard, here you can take [Biscuit] and [Broken squared wood (8ATK 3 WGT)]. Ignore that door because you can't reach it (not in this path but you can in the West Wing path) and go east:
Let's talk, Homura! #3

Mia:
1. I don't do anything for someone
2. Strong determination
3. Support her > Relationship with Mia increases.

Yachika:
1. Seriously > Relationship with Yachika decreases.
2. It's good if you want then "The very best" > Relationship with Yachika increases OR "Certainly" (it says Kanarazu hahaha xP) > Relationship with Yachika decreases (another one stays the same).
3. A nightmare

Rikana:
1. If that's the case why the short skirt?
2. Jacket... I should have brought it > Relationship with Rikana increases.
3. Let's move! One, two, three, four!

Kippei:
1. Is it true?
2. Don't joke
3. Kippei, stay by my side! > Relationship with Kippei increases.

In the next place Homura notices a pier but no boats, maybe in another one. You can pick up [Tabacco] (reduces fear, ONLY Seijirou can use it). You can't reach that key behind fence so continue to east, before you enter in the shelter go up a little then right, you can open a box with small key or Yachika for a [Gum]. Enter in the shelter and go to the down room, you can't enter in the right room in this path (you can in West Wing path), it's a rest room (no bed), a [Hand axe (25ATK 7WGT)] and a [Nailed box] (no idea what's inside yet). I would recommend you save in another data place 'cause you can't go back to the East Building since now. Return to the courtyard and Seijirou will appear in your back (since when was he there?). Seijirou excuses himself for that fight with Homura in the East Building, he's calm now (rare in Seijirou -.-). Homura will inform about it was happened since he left the party and Seijirou will tell you about they can't exit the house through the forest because they don't know the size of the forest, what will be in the forest and if there are another monsters so it will be a suicide, he will comment something that strange darkness, it's dangerous. He will ask you about what he's doing in the courtyard then Homura will talk about Seijirou in the ground bleeding. He's surprised then he will joke about maybe the monster can show you what you want to see (then Homura is a sadist pervert who wants Seijirou dead l0l). Your 2nd member will suspect about the calmness in Seijirou. When stop the chit-chat you have Seijirou in your team again with a [Wooden stick] and he has no more items :/ don't worry about give him something, it's okay. You can't return the east building yet so use that wooden stick in the fence to catch the key, use it in the fence and cross it and you'll be trapped. Continue the path and you're going to encounter another shelter, inside you can open a [Nailed box] (no idea what's inside yet) and read [Aika's memo #4] "My body feels strange when I came here... it feels hot... I'm sorry for Nami but I want to get fucked by Takumi" (sorry if I mistranslated, it will unlock a CG scene), but you can't reach that weapon yet but... do you see the crack behind weapon? Memorize the place from shelter's outside. Reach the boat and Seijirou will announce boat only has 2 places so he will wait for you 2 (if your member died you can actually go with Seijirou), go aboard to left upper corner:
Mia:
1. It was just a thunder > Relationship with Mia increases.
2. Touch the boobs

Yachika:
1. Grab the boobs? > Relationship with Yachika increases. If you have above 31 relationship with Yachika it will unlock a CG scene.
2. Let's go

Rikana:
1. Don't go, please > Relationship with Rikana decreases.
2. I think it cannot be helped
3. I would do the same > Relationship with Rikana increases?

Kippei:
1. It's disgusting
2. You have no remedy... > Relationship with Kippei increases.

Go to the right now and examine the red square in the ground and dig the item, a [Hammer]! (now you can break some walls and rocks). Enter in the right door and you'll unlock a CG scene if your 2nd member is Kippei. If you peep through the windows you can watch the room where appeared Yuki (it seems some items disappeared...) and the toilet where your 2nd member were. Take the [Binoculars] and aboard the boat then go to the island with the grave and use it in the pier looking to the right. You'll observe a number, it's a password. Examine the grave and you'll find a hidden stairs, go down and you're in a secret room. Take the [Broken ladder], there is a note in the table "See to the east to the tree in the old pier" (where you found the password) and a locked box, but you can open with the password so do it and grab the [Statue] (IMPORTANT ITEM TO FIGHT BACK THE NAKED WOMAN AND CONTUINING THE STORY) there's inside. When you try to exit the grave you'll be trapped and the water is flooding the room, don't panic, wait. Seijirou will help you to go out but wait... what's wrong with him? He's mutating and tell you about be one with him (lol). Homura wakes up, he passed out when he reached the statue. Go outside and aboard the boat, your 2nd member will recommend you leave him/her in the western pier so you can get Seijirou in the boat, s/he feels ask you about dejavus. Go to western pier then go back to Seijirou but he's not in the pier, maybe in the shelter? Enter and you won't find him neither. Use the hammer in the back of the shelter where is that weapon and you can grab it. It's a [Machete (42ATK 14WGT)] (but not so large), you hammer will break. Save the game and go back where you left your 2nd member, s/he isn't here (if you didn't use the hammer yet, some rocks will slice in your path and when you use the hammer here it will break). Homura thinks Seijirou would be in the eastern shelter. Now it's your choice if you go to the eastern shelter or you go back the eastern building:

If you go to the rest room in the eastern shelter, Homura will hit something and the room will lock, here is something will say "die" and the floor will dye with Homura's blood. Game over.

If you are with Seijirou and no more members, you can enter in this room freely, you know why? :)

[My apologies if my English is not good, it isn't my first language]

Walkthrough continues in a future post
 
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Hanamura

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Re: 腐界に眠る王女のアバドーン/looks good

The guide has been further updated, albeit only slightly. Thanks so much for all the contributions, Kanarazu! Your English is actually very good, I wouldn't have known you were foreign unless you mentioned it! 日本人ですか?
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

The guide has been further updated, albeit only slightly.
Reading your spoiler in the toilet...
I think [Father's pipe] is an item which will add him in your [ID card] (you'll obtain it ending the game). About [Hayato's memo #10] I think the madman was Hayato (in the note he wrote he was losing his skin and his face was melting down).

Thanks so much for all the contributions, Kanarazu! Your English is actually very good, I wouldn't have known you were foreign unless you mentioned it! 日本人ですか?
Thank you so much! But 僕はスパニッシュ :p
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

Contuining the walkthrough...

So go to the eastern building and save the game before enter. When you enter the door will lock and you'll presence a scene where Seijirou is altered forcing with your 2nd member. You don't know why he's altered and he doesn't know what you're saying about they talking with him, he was alone all the time. Suddenly another calm Seijirou will appear from the locked door asking about how two Seijirou, then the altered Seijirou will hit the another one to the death and a CG scene will unlock. That's our Seijirou! How can a Seijirou be calm?! IT'S IMPOSSIBLE. The giant tentacle monster will appear from Seijirou's corpse, so run and hide! (You can't fight back. If you're with a girl in your party and she's murdered by the giant tentacle monster it will unlock a CG scene). After that you will have a conversation with Seijirou, he'll prove you he's the real one and he explains what he did while he wasn't with you (he'll tell you about the situation, how he saw Kaneda, Yamanobe, the another party and the giant tentacle monster faking Seijirou's appearence). Now Seijirou is in your party again with a hammer :D so you can use it to grab items you couldn't (remember that crack where you found the broken ladder). First go to that place, there you can pick up [Matches], [Bunch of paper no.2] and a [Hand axe (25ATK 7WGT)] in the closed box (Yachika or small key). Continue breaking the rocks with the hammer and if you try going to the west some rocks will block your way and you can't break them so continue to the east and go upstairs, here grab that [Rope]. You can read the bookshelf if you're with Rikana or you have bunch of paper no.1 "If two members are tired and sleep together in the bed their relationship will grow up naturally", use the hammer again in that rock and then in the wall and kick the pillar, now you have a shortway. Take the broken scissors and go to the kitchen, enter in the north room (it had rocks before and was closed) and use the broken scissors to open the fridge then you can grab [Drink] and [Ice pick (15ATK 2WGT)]. Now go to the room where you met Yuki and now you can take the [Rosario] (it damages spirit enemies), now go to the toilet and break those rocks then use the broken ladder in the abyss with 2 black spaces then break that last rock and enter in the another toilet, here pick the [Broken ladder] and open the box with small key or Yachika for [Iron pipe (30ATK 11WGT)]. When you have all these items go to the 2nd floor, room with 925 number and now you can cross that abyss you couldn't in the past (Seijirou put that plate and that broken ladder when he was alone in the building, that's why the plate dissapeared when you peeped through the window from the courtyard and the broken ladder you couldn't reach in the first room in the hallway isn't) then a [Aika's memo #5] (I have no fucking idea what it says xD). You will reunite with the other team and they'll inform you about their situation then they will ask for some weapons and something to eat. If you don't pass any items and that party is Mia+Yachika+Rikana, you'll unlock a CG scene later, in the main building. When you exit the room, you'll unlock a CG scene if Yachika or Rikana are in your party with Seijirou and the broken ladder will break. You can't return. Now it's the last part in West Wing, go to the new hole in the wall from the kitchen:
Let's talk, Homura! #4
Mia:
1. Extreme swimwear
2. I want to see it now
3. I would like go to the sea > Relationship with Mia increases.

Yachika:
1. Sure
2. I don't want to die
3. Protect it would change my life

Rikana:
1. Please, don't ask such questions
2. Are you scared?
3. I feel... simple > Relationship with Rikana increases.

Kippei:
1. It's not a big deal > Relationship with Kippei increases.
2. Nothing
3. ...

Seijirou:
1. He's a funny dad
2. He's respectful > Relationship with Seijirou increases.
3. He's a little pervert

Read the note in the floor "WARNING: Do not touch the doll within the room, absolutely don't touch... absolutely..." well, well, enter that room. It's a rest room, but if you examined it that corner in the piano's room when Kippei or Seijirou told you, now you can watch a doll in the bed. DON'T TOUCH IT YET, in the bookshelf "Mysterious?! A boy that has been falling from the sky? It's unknown where are his parents", save the game, prepare yourself and when you're ready touch the doll IF YOU WANT TO. If you don't touch the doll is okay, but if you touch it the doll' scenes will continue and now you will have to afford some dangers. I know you're curious so I'll tell about this. When you touch the doll and quit the room, the doll will fall anyway exit the room then you'll hear a maniacal laugh and Homura is alone now. Homura hears 2nd member yelling, exit this hallway to the kitchen and you watch Seijirou murdering the another member. Seijirou will chase you so run away. When you run away you'll see the another party all dead, pick up that weapon and exit this room. Now you're in the green room with the another team dead again. Exit and Seijirou will find you, but it's strange, you can hear some voices calling you. Now you have to fight Seijirou (DON'T KILL HIM, IF YOU KILL HIM YOU WILL LOSE FOREVER LATER, RUN IF YOU DON'T WANT LOSE HIM, he can't kill you if you try suicide yourself) run away from this room and now you're in Seijirou skin. "Everybody is dead" in the table. If you go to the right the wardrobe will shake and a doll will fall down. You can save your game and exit the room. Now you're in the hallway from 2F, if you try escape from this hallway you can't. Go north and examine that door, then go to east and come back the door is hitting now, examine it and blood will flood all the hallway. Seijirou will light up and now is all break. Go north and Seijirou will hear Homura calling him. The another exit from north is blocked too so return and the statue will move, you can enter in that room. A lot of dolls and a hammer, the doll in the center is watching you (these dolls really freak me out), take the hammer and exit the room. Darkness again, Seijirou will light up and DOLLS EVERYWHERE, Seijirou is really scary now, he will light up again and now all is corpses and a simple doll which calls Seijirou "Papa". Take the hammer and try exit the room breaking the stones, you can't so head north, you'll hear something, if you return your sight you'll watch a broken doll. Continue to the north and the last door will open and dolls will float everywhere and another one will hug Seijirou, he will freak out and will throw up the doll. Continue to the north and break these rocks, don't go downstairs, instead go up and break that crack in the wall. Examine the room and go downstairs now, head to the green room and now you're in your another party member skin with Homura but no Seijirou. You can save. Exit the room and try to go to the toilet in the east but you can't, go upstairs and if you try to enter in the rest room the roof will fall down in your head. It was a hallucination. Continue to the south and Homura asks you go to the toilet because he throat is dry. Go to the toilet and examine the sink, Homura will drink A LOT OF bad water, ugh. Go out the toilet and then downstair, when you try to go the west wing another Homura will appear from the piano's side and he will yell at you RUN AWAY! Your Homura will transform into the giant tentacle monster. DON'T LET THE GIANT TENTACLE MONSTER CATCH YOU OR YOU'LL LOSE THAT MEMBER FOREVER. Go to the 2F and continue through the hallway then you'll watch Seijirou and he'll close in the 925room. Now you're in Homura' skin again in the first room. Wake up your another member then wake up Seijirou. Floor will collapse and Seijirou will throw away that cursed doll. Now you can't exit the room, only go through that hole. Enter and you're now in a loooong hall, use Seijirou' skill. Go to the end and when you can't go more, return. Your another member will run away but not Seijirou. Come back to the beginning, if you didn't lose your members, a giant meat beast will appear and you'll wake up (at the end) if you lost some member, the light goes off and their corpses will appear, then you'll wake up and you'll see their corpses again, they're dead and you lost them forever. Go to the left hole and there you can read a note (bunch of paper no.2/Rikana) "I tied that rope in my neck... but if you don't want die, use that rope wisely" then use the rope in that piece of wood and go down, here you can take another [Rope]. Continue the path but don't cross over that corpse yet, go to the south and use the hammer in that rock then against that crack in the wall, there you can pick up [Gum], [Matches] and [Drink] in the closed box (small key/Yachika). Go to the east and you'll cross a corspe which attacks you. It had a note in its hands "Takeshi was ate by the darkness. I become crazy". If you have the statue among your items, it will dissapear. Return to the beginning and the naked woman will appear. Run to the other side and when you're in the end rocks will block her path. Now you can read [Aika's memo #6] (something about she encounters more people but she has not interest in old men?) examine that stairs and wait until the room is full with water and now you can cling on it. Now you're in the main courtyard (where passed Yamanobe in the prologue), if you lost the statue now you can take back. Examine the courtyard and you can get a [Gum] and dig up a [Sulfuric acid] (it damages corpses I guess such severed heads, half men, flesh balls...) in the left corner (a black space in the ground, by the walls). Actually you can go back to the west building if you break the stone is in the entrance, but the west building is been eating by darkness now you can just visit the room with the doll. Who's there? Another guy! But wait... HE'S GOING TO EXPLODE!! Homura will run away and then the guy will explode. When you enter in the room now you can't use the bed and a new hole appeared. Here's a closed box and you can't open unless you have a [Electric conductor (50ATK 10WGT)] (instakill to humanoid enemies), you can get one in the final dungeon in the true ending. I guess in this box you can get something about Yuki's route, I'm not sure. When you finish go to the courtyard again and enter in the north room, you'll presence a scene and then a hidden stairs will appear in your left.

You have completed the East Wing path, since now it's all the same and Hanamura and Jane explained it (it will change some items like Aika's memo instead Hayato's memo, etc).

[I'll continue the true ending in a future post!]

I updated the last post-walkthrough a little more and I added more details (notice some options you can get disordered, usually when you read about the 5 members, that's because they vary if you answer the last one. Example: you had Seijirou like 2nd member and then he ran away, he talked to you 2 times [I'm talking about that choices where appeared 5 members] and the next one will be to your 3rd member and then his/her FIRST chatting with you [I'm talking about that choices where appeared 5 members], I hope you understood me :confused: I named these conversations "Let's talk, Homura!")
 
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Jane Doe

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Re: 腐界に眠る王女のアバドーン/looks good

Oh, hey, this is a bit late of me, but... For those who weren't aware, a .txt document containing all of the dialogue in the game can be found here: www48.zippyshare .com/v/55366379/file.html . This should let most people play the game despite the unhookability of it, albeit with a bit more frustration. Regrettably, it still doesn't contain descriptions of the items or of attacks in combat, but... That's not usually much of a problem.

To provide sourcing of the dialogue file, I took it from here: hongfire .com/forum/showthread.php/429899-The-Abaddon-Princess-Sleeping-in-the-Corrupt-World-%28IN-TRANSLATION%29 , whom I assume took it from the translation project.

---

To be a bit more useful, though, I'll write up a bit more of the walkthrough that Hanamaru began. I'm working entirely from memory, so apologies in advance if I forget a step; also, I'll not be able to list many items, so my apologies there as well. You may wish to wait for Hana or Kana to finish their walkthroughs, given these limitations. That said...

Optional, but highly recommended:First, go back to the eastern hallway, the one which connects to the library, bath, and save room you had to use a board to enter. From there, go back down to the magic circle room; on the way, check the fallen statue for a rather nice spear (name not official). I had Homura use it for the remainder of the game, pretty much; it's one of the higher damage weapons that I found, but it's rather heavy. In the magic circle room, check the eastern wall, and break it open with your hammer; at the back of it, you'll find a rusty sword. Go and sharpen it; it's now the strongest weapon that I found in the game, and is fairly light.

With that mild bit of backtracking out of the way, step out into the dark hall, then go to the room to the south. You'll notice that it's dark, but that your matches will go out as soon as you strike them. If you go east, you'll notice (as a player, not a character), that there are guts on the dining room table; this is an entirely superfluous detail. Check the paper at the south end of the room; it will tell you to light the fireplace to brighten the room. Do so by using the Firestarter on the fireplace, then lighting it with a match. The room will now be brightly lit, bar the darkness that cannot be banished at the center of the room.

Now leave the room, and use your broken ladder to cover the hole in the floor preventing you from reaching the stairs. As you pass the pillar, you'll see Miki again; she'll look south, then run off. Check the southern wall there; you'll notice that it seems to be cracked. Break it open with your hammer. (If, like me, you decided to go down the stairs anyway, you'll just be returned to the hall with no explanation). You'll find that there's something blocking your way; push it aside, and step forward.

This will place you on the Eastern half of the Dining room. You'll note that you've crushed something by pushing the bookshelf over (note: if you looked east earlier, you (as a player) will note that there was nothing over there to be crushed, if you happened to be curious). Check the bloodstains/legs, and feel bad about it; then check the left cabinet. Your lead character will note that they saw something shine in the back; try and grab it, and the character will be pulled into the cabinet. Your other characters will then force it open to rescue him or her. (Irrelevant aside; Rikana grabs a chair from the dining room table to smash it open with, while Homura just uses his own strength. When the event ends, if Rikana saved the lead, you'll see a broken chair on the ground and a chair missing from the table. I'm uncertain why, but the attention to detail made me smile.) I assume that your choice of who opens the cabinet affects relationships, but I'm uncertain which direction or by how much. Pick up the clocktower key from the ground. Other things to look at in the room: a book on the ground (I don't recall what it was about, or if you required a dictionary to read it), and a locked chest (contents forgotten). Take care of those, and go back to the hall, and step down the stairs; Homura remarks that they can go forward now.

As soon as you step down, you'll notice that there's a discolored wall to your north; break it open with your hammer, and you'll find a room with a great many bones. Read the journal on the ground to hear of the poor fate of an innocent maid, locked away in here and left to die. There's also a bottle of medicine in the northwest of the room. Take it, and move on.

As you walk through the hall, you'll find some gum; take it, and continue to the south. This will take you to a dark, flooded underground passage; at the end, you'll find another journal, this one about waiting for someone who never came, next to a pile of guts. I am uncertain who the author was, though I suspect it should have been obvious to me... By this point, I was juggling enough different records of enough different people that I wasn't entirely certain who was who, or how they related to one another. In any case, take the stairs to the North.

Up a large staircase, you'll find a great tower surrounded by bones. Use the Clocktower Key to unlock the door, and step inside. You'll see a journal to your right; use it. You'll see a skeleton midway through to your left; it's not important, but I'll reference it later, so keep it in mind for your mental map. There are stairs to the North, but if you walk the shaded floor to its right, you'll find another locked chest. Inside is a broken spear, identical to the one you found earlier, in the room below the scarlet room. Honestly, going back, I wouldn't bother taking it; it will almost certainly push a character past their weight limit, and you've a number of better weapons by this point. But if you're feeling like a completionist (or someone found a way to repair it)...

Up the stairs, you'll face three levels of circling wooden scaffolding to the top, littered with the occasional skeleton. On the first of these is another locked chest, containing a calming item whose exact identity I've forgotten. At the top, you'll find the center of the room occupied by clockwork. In the northwest is a spear, a piece of paper lamenting being unable to deliver a biscuit, and a skeleton holding a biscuit. If you take the cookie, the skeleton will arise and try to kill you; it's an ordinary skeleton, but depending on your party's circumstances, you may or may not wish to fight. The activation controls for the clockwork are also here, but the machine is too rusted to work. In the southeast of the room, you'll find a chest, oil, a Wooden Board, a save journal, and a recorder. If you play the recorder, it's a message of a hysterical man past the verge of despair, ranting about how he's going to die anyway so he might as well just rape everyone. I'm inclined to believe that the man in question was the same one who raped and killed his former party earlier, but that's little more than a guess on my part - this house seems to have that effect on a lot of people. Anyways, take the oil[/I] and use it on the rusted machinery; this will allow it to work again. Turn it on, and you'll see three rooms open back in the mansion; your second member will talk to you, and then it's time to return to the mansion. As you reach the stairs down, however, your second member will comment on how the building is now shaking terribly. What happens next depends on what you do next... I'll put it in spoilers.

Option A:

If you do the smart thing, and stay away from the edges, you get down safely with no problem or comment. Bo~ring. But smart. Very smart.

Option B:

If you stayed near the edges, as the game has trained you to do to avoid shadows, your third party member will fall, and catch herself on the edge of a lower level, dangling dangerously over the edge. She'll beg you to help her, and you frantically race down to save her. Of course, this doesn't turn off random encounters, so there may be a fight in your way... But you don't have time to stop and fight, and so run to save her, two levels down. Pulling her up, she mentions how she thought she was going to die, and how you got there just in time.

Option C:

If you stayed near the edges, as the game has trained you to do to avoid shadows, your third party member will fall, and catch herself on the edge of a lower level, dangling dangerously over the edge. She'll beg you to help her, and you frantically race down to save her. Of course, this doesn't turn off random encounters, so there may be a fight in your way... But you're confident you can beat them in time. But you were wrong. You here a terrified shriek, and when you reach two levels down, she's not there waiting for you. As you reach the floor, your heart sinks as you see her body on the ground, next to the skeleton. Despairing, you grab her things and continue on.

I don't re~ally know if that was necessary to spoiler or not (since people who read guides are expecting spoilers), but it loses a lot of it's impact if you know it's coming. Anyways, moving on, with or without your third member... Take a moment to save at the journal.

As you return to the underground passage from the clocktower, your screen suddenly turns red. You panic, knowing Something Bad Is Coming... And the tentacle monster promptly jumps on you, and grabs your second party member. You pull her out, get slapped by a tentacle yourself, and promptly flee for your lives. You ~can~ run alllllllll the way to the magic circle room on the east end of the house to escape, but.... That's pretty darned far for little good reason. I recommend hiding instead; there are three spots that I know of (and probably a good half-dozen more that I don't) that are fairly close by; tables in the dining room and kitchen, but which the tentacle monster finds you easily in, and the pillar just before the save room near the stairs, which... He still finds you roughly half the time behind. I used the pillar nonetheless since it's closest to where you want to go next.

After you escape, however you choose, you'll pass out (from your literal brush with a tentacle earlier) and awake in magic circle. Check the bookshelf for a Necronomicon to Japanese codex (I think), then step into a bedroom. You'll find a book you can't read without a dictionary. There's a doll on the shelf, but it doesn't matter. There's a locked cabinet. And there's a videotape, TV, and VCR. Play the tape for one of the few unavoidable H-scenes in the game - a young girl forced to strip and have sex with an older gentleman, who seems to be the master of this mansion. Homura doesn't want to watch the tape, but feels mesmerized by it, and is sickened by the way he enjoys it - this seems to be an effect of the mansion, and is likely a reference to how Homura is being affected by the darkness. I base this belief on the way later dialogues seem to have variants for a darker Homura.

After the tape finishes, Homura wakes up in a save room next to his party. They mention how he passed out after escaping the tentacle, and how they brought him here for his safety. The previous scene was, evidently, a dream, but... Eh, I'll get to that in a second. From here, you can go back to the professor, who will tell you that he needs an item from one of the just-opened rooms (I think. The conversation was brief, and I don't really remember it.), or you can just go to the rooms immediately. For reference, the rooms that are now open are on the hallway on the second floor; I advise starting with the two on the left. The top room contains four strategy guides for Fire Emblem (or rather, a game of very similar name, with identical mechanics) and a book too soaked in blood to open.. EDIT: Courtesy of Kanarazu, I now know what the book does; it opens a new room in the room to your right. Just put it in the bookshelf in that room, and it will open right up.

Anyways, personal failings aside, the southern room has a bookshelf, a desk, and a locked chest. The bookshelf and desk require a dictionary (The second, I think, assuming you're using the fragmented version instead of Rikana's), and reveal two of three parts of a woman's diary. However, these are both heavily soaked in blood to the point where you can only make out every few words. The locked chest.... EDIT: (information courtesy of Kanarazru) Requires a key obtained by defeating the Red Lady. You can fight against her and win, the next time you see her; doing so is necessary for the True Ending, which my guide does not cover.

That leaves the third room, the one on the east end of the hall; this should look very familiar, having come from your dream. The lock on the cabinet has been papered over, so you can't unlock it; I'm uncertain as to how to correct that, since... Well, I'll offer an excuse in a minute. You can use the VCR in the room to play the other tapes you found, if you'd like to watch some porn - tape B, which you founder earlier, contains a moment between Misaka and Rei (I think those were their names?), the companions of the guy whose journal you found earlier. You know, the one who went crazy and killed them. In this moment, they were worried that he'd peep on them (as he was nearby, standing watch), but decided to have sex anyway; they were unaware that they were being filmed, which Homura finds very alarming, as it means that they may be being taped in safe areas as well. I'm not entirely certain what the other tape contained, since I never bothered watching them. But you're not really here for those things; you're here for the bracelet in the NE corner of the room. But don't take it until you're certain that you've done everything else in the house first.

Ready? Good. Step towards the bracelet, and a journal will fall open in front of you, entry four of five. It discusses how a man had been searching for a way to revive his son, but was too late; it involves a ritual that must be done on the tenth anniversary of his death, and by the time he'd found the method, the date had passed. He wouldn't have another opportunity for another ten years. Unrelatedly, this made me leapt to some really wild conclusions; by the time the game was done, I was pretty suspicious of pretty much anyone who got any notable number of lines. Anyways, once you finish the entry, you'll put the journal back on the bed; step forward, grab the bracelet, and.... The entryway will be filled with corrupt green slime, trapping you. Just bloody wonderful, eh? Relatedly, a good number of other places are covered in slime as well, locking away journals and such, and the darkness has expanded and cut off a few rooms as well. Homura, acting on instinct, will step onto the slime while holding the bracelet (which does not take an inventory slot, you'll notice) and be completely unharmed; this seems to be why the professor needed it to escape. It lets you walk on slime. Incidentally, this slime is why I was never able to investigate the cabinet further; aside from having forgotten about it in the surge of "Okay, so this lets me explore how many different rooms now?", the spreading slime renders most cabinets and such unable to be interacted with.

You can take a minute to survey extent of the changes, if you're so inclined (I recommend picking up the statue in the slime; never know when you'll need to seal some evil), but once you walk towards the Professor or go up the stairs, Shima will step down from the third floor. After a few lines of your party saying "OMG, you're alive!", he'll tell you how he was with the professor, but that the professor is panicking and that he needs your help to calm him. You'll follow him up the stairs, and you'll work out a plan to approach him by splitting up into pairs, him going east, and you going south (the hall being a big circle, and all the doors sealed, if you recall from your previous explorations of this floor, which always ended with "Why did I bother coming here???"); over the course of your conversation, you'll ask how the professor had escaped the slime earlier, to which Shima questions whether the professor we had found was really the real one. He then seems confused by how we had not encountered this phenomena before, having survived for this long. He'll volunteer your second party member to come with you, acting somewhat rough in the process; at this point, you're given a choice of going along with the plan as-is, or volunteering to go with him in place of your second member. If you try and go with him, he'll become very angry with how you're acting as though he's not capable of playing his part, and run off with your second member; if you go with the plan as-is, you'll finish the loop... And never see him, at which point all the doors fly open.

Either way, you now have to find Shima now that all the doors are open. It's pretty quick to run through all the rooms, but if you'd like to cut the search short, he's in the NE room; all the doors to it are sealed, however, so you'll need to enter by way of the SE room. I don't ~think~ there are any journals or items to find in the other three rooms, but.. Well, I never really got a chance to look. I'll elaborate on that in a moment. Once you find Shima, you'll find your second party member on a table, Shima talking about how he's going to share a great gift with him or her, and a metal grate between you. After sharing a few words, your second party member will yell at you to find the key, and how it should be nearby. (While I'm not entirely certain, never having tried, I'm reasonably certain from having read through the dialogues file that Yuchiko can't open the door with her hairpin - there's a few lines about her desperately trying, yet failing, to save Mia from this) To save you a few minutes of searching I'll just go ahead and mention where it is; you recall that ordinary-looking cabinet in the puddle of slime in the safe room to the north? Weren't you always curious what was in it, since there must be ~something~ good in there, just waiting for you to remember it once you were capable of dealing with slime? Well, that "something" is the key. Go and get it.

Now, things branch a bit from here, but I only ever went with the "Quickly find the key, save your partner" line, not wanting to imagine being raped and killed by Shima, so I'm a bit fuzzy on how things work elsewise. I know from what others have said that if you return to the room without the key, Shima rapes and kills your trapped party member. I assume that there is a time limit after which point you'll be forced to return to the room, but I'm not certain how long it may or may not be. And while I expect that you'd still have to fight him after he kills your party member, I don't know that for certain. Heck, I don't even know ~how~ he kills your party member, though I suppose I'd like to know. All I know is: Get the key quickly, or your second party member dies.

To return to what I do know, though, when you return to the grate, key in hand, you open it, grab your partner, Shima melts down, and basically turns into a giant spore pillar, body becoming overgrown with boiling green corruption sprouting from within, spreading it everywhere on the floor. (This, coincidentally, renders most tiles on most of the other rooms uninteractable). You then have to fight and kill Shima, after which your party will freak out about what on earth just happened. Before you leave, there's a recorder in the room, which had... Something on it, I don't think it was terribly important... And a book? On the shelf? I think? Maybe? Maybe not? Ugh. Anyways, search the room and leave. Your party's probably half in desperation mode after that fight, so you ~might~ want to go ahead and save now, rather than risk having to reload and fight Shima again.

Did I say that you wanted to save? I, um, might have been deliberately leading you into a trap. As you try and leave the save room... The screen turns red, and the Red Lady arises from the slime to your east. (EDIT: My guide doesn't lead to the True End; thanks to information courtesy of Kanarazu, I would like to mention that the True End requires you to fight her at this point, using the statue to make her vulnerable.) Open the door, and run to the West to go the stairs. Or run into a solid patch of darkness, whoops. Okay, okay, take the door to the south, then head through the western door... Right into the Red Lady. Oops! Okay, door to the South, THEN to the west. This ones actually safe, and lets you reach the stairs safely.

Want a nice, safe, non-annoying way of reading that? South door, south door, west door, north. From there, you'll need to find a safe hiding place, or (I assume) run all the way to the clocktower or something. I advise hiding. The problem is... I don't quite recall what hiding place I used this time. There's a pillar next to the stairs down to the first floor, but I think that was highly unreliable? On the first floor, you can hide underneath the dining room table, but the kitchen's a big trap. And... That's all I recall. Just run around desperately enough looking for normally-colored tiles, and you'll find a safe hiding point sooner or later. And please stop glaring at me for telling you to save there!

Anyways, now that you've foiled (I hope) two different traps, it's time to return to the professor. However... Take care of anything you'd like to do now, before you see him. Also, I'm pretty darned certain that things may branch significantly from here. My guide may no longer be of any use to you, as I only went the Everybody Lives route. If you do so from the second floor, he'll tell you to see him on the first; to do so, just go down the stairs in the NE back down to the first floor (your second party member will ask you another relationship-affecting question as you do), then take the left door. Upon seeing him, you'll have a touching reunion as he congratulates you, and thanks Homura and his friends (if he has any left) for coming to rescue him, before apologizing for carelessly putting you all in such danger. He tells you that you still have one thing left to do before saving him, though. Homura dismisses this as defeatism and walks forward to pull the professor out of the slime, and... Apparently walks too far, as your third party member sinks into the slim, being too far away from the bracelet. And you still fail to pull the professor out; the stuffs worse than superglue. At this point, your third party member understandably starts to freak out, while the professor tries to break the tension with some rather inappropriate jokes (of the "Oh, you'll probably not die. Hey, did something just bite my leg?" sort, not the dirty sort), which fails miserably. He then tells you to just trust him, go south, and get the Necronomicon, which he needs to break this spell. This ~probably~ sets off alarm bells in your head, given how all stories involving this book end, but hey - are you ~really~ going to run away now? I mean, if you weren't all trapped in rapidly expanding darkness already. Before you go, though... You found the Professor's Pipe earlier, no? Return it to him (just talk to him with it in your inventory), and he'll give you the Love Test in exchange, letting you see affection levels within your party. If you pick up the Tape Recording A on the ground, you can return to the room with the VCR to see an h-scene involving the master and his maid, but contrary to what the professor thought, there doesn't seem to be much useful information on the tape.

(shortened for character limit, will continue in next post)
 
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Jane Doe

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Re: 腐界に眠る王女のアバドーン/looks good

Either way, time to step into the room to the south of the professor. Here, there are three different bookshelves requiring dictionaries; the first, to the east, discusses future update plans (or rather, how they're unknown). The left bookshelf to the south discusses the master of the mansion reminiscing over his various kills, how he's killed more than he could possibly remember at this point, and ends with him being swallowed into darkness. The third book, to its right, says... ....Hum... ...Darn, I've forgotten. Anyways, from here, take the hall to your left towards another magic circle. Go to the center, and examine it; then set down the statue onto it. Then.. Well, things get worse.

Homura is now carried into a world of pure darkness, with gore everywhere, separated from his party member. He hears him or her call out from the south, and goes to help her. However, before he can, he is rendered unable to see or interact with the world, while his party member struggles to free him or her self. Then, things get worse; a giant disgusting pile of meat resembling a crudely made effigy shows up, and starts shouting at him about which person the monster should dismember - Miki, laying to the left, or your second party member, lying to the right. (If you have no party members, I'm pretty certain based on the dialogue file that Homura is instead forced to choose between Miki or his father.) Homura is unable to choose (in my playthrough. The dialogue files suggest that there is a way that the player can choose, but I'm uncertain how), but the being reads his mind and chooses to kill Miki (I'm assuming that there's a way to catastrophically mess up to the point that Homura values Miki more than your party member, but... I think you'd actually have to actively try to sabotage their relationship for that to happen), who agrees to sacrifice herself rather than watch Homura be sad (Incidentally, all of the "child of the devil" talk from other journals, combined with the whole"ghost girl in creepy house telling you to break what appears to be seals on evil" had me pretty convinced prior to this point that Miki was actually evil and using Homura for her own ends. Watching her sacrifice herself for Homura left me kind of embarrassed at having been so suspicious of her.). Miki is then gruesomely murdered in front of Homura, while the effigy yells at Homura for having murdered Miki, before he wakes in a nice, clean room with his partner. If his affection level with his partner is low, he or she will complain about making them worry that he would have chosen Miki over him or her; if their affection level is high, they can have sex on the bed before leaving. I'm not certain whether there's any ill effects to this decision, as I was uninterested in doing so. If you check the pillar before leaving, you'll see the initials H and Y carved into it. If you re-enter the room after leaving, it returns to the bloodsoaked mess with strategy guides strewn about that it previously was.

When you return to the professor, you'll find that the darkness has expanded again... Covering your third party member. (Again, dialogues.txt suggests that this is not inevitable; I am uncertain as to how one would do so, however, and believe this might be a misreading on my part.) Your father begs you to bring him the Necronomicon quickly; when you do so, he quickly reads a passage that flashes the screen, clears clears out the darkness and the slime, and leaves the room a nice pleasant place with a magic circle, three drinks, diary, and inventory chest. Your third party member, however, is gone. When you speak with your father, he says that they're gone, but that their might be a chance to bring them back with the Necronomicon. He cautions that it may not work, however, and that the darkness may have had negative effects on their mind. You decide to go through with it anyway, and the professor cautions you to cover your ears as he reads from the book once more, warning that it could drive you mad elsewise. Once he's finished, he'll give you a hunting gun capable of severe damage. It's time to step into the magic circle, and you'll be taken to a dark place with green walls; tentacle monsters and the lady in red flash just outside of your view. at one point, in a particularly narrow section, you're followed by a madman just out of view, who explodes in gore as you leave the tunnel (if you turn around, you can fight him, if you'd like). Eventually, you reach another magic circle surrounded by creepy statutes (If you try and break them, the professor stops you, saying they're still necessary) and a still-breathing third party member. When you wake him or her, however, he or she is panicked and tries to kill you. If you fight back, you will kill them permanently, and the party will feel terribly depressed by it, even as the professor laments that it was necessary to survive; if you spend your time trying to run or guard, on the other hand, eventually you'll talk them back to their senses, at which point they will rejoin the party.

Whichever you choose, it's time to return to the real world; the professor reads from the book once more, but... It doesn't go well. Homura is trapped alone, in a dark place, before your second party member dies trying to hug him. Then he's forced to watch everyone die one by one, as he's blamed for their death, before waching Miki fall to pieces before his eyes. It's at this point that he wakes up, hearing the professor yell something about how Homura's heart is being overwhelmed by darkness... And finds the party surrounded by swarming tentacle monsters. At this point, you should use the save journal next to Homura. When he talks to the Professor again, he's told that he should make a break for it, while the Professor tries to hold them as long as possible with magic; as soon as you try and leave the magic circle, they'll flash grey for perhaps ten seconds. Use this time to run as fast and as far as possible - it's a hectic race out of the mansion at this point, retracing your steps as far as you can flee. If a tentacle monster catches you before then, you'll be forced to fight them, as per normal. Eventually (I ~think~ it was as I re-entered the west wing from the grounds, but I don't quite remember - it was fairly hectic), an explosion will collapse the passage behind you as Homura grimly concludes that his father sacrificed himself to save them.

There's an inventory chest in front of you at this point; recover any remaining stress, and take your most potent calming items at this point. Also, put away any other items but weapons and the matches. Step up the stairs, and you'll hear Miki say not to look back once you pass the pillars. Save at the journal next to the stairs, then walk past the pillars, then run forward. Ignore the pillars turning to gore, ignore the tentacle monster behind you, ignore the tentacle monster -ahead- of you, ignore your party member falling behind and cursing you as heartless, just run (If you do look back, it's instant-death for a party member). Eventually, you emerge in a dark path, and safely look back to see your second party member quite alive; his or her death was an illusion designed to trick you (obviously). Follow the path of gore forward, and as you near the exit... The Lady in Red emerges once more to kill you. And her left arm grows to grotesque proportions as her face covers itself in tentacles. And your gun is completely ineffective when you try to use it. At this point, fight as hard as you can; the professor (who did NOT die) shows up after three or four rounds to try and paralyze her with magic, but it has a fairly low success rate. You'll need to do roughly 1000ish damage with nothing but your weapons, so I hope you're well equipped; if you're desperate, though, letting Homura protect your leading character while in desperation mode should keep them alive long enough to get a few critical hits in (note: I never actually tested this strategy, so I'm not certain protection works that way - I just, um, kind of left my characters in desperation mode for some 80% of the game, including the final fight. Hey, stop looking at me like that - they recovered when they leveled! It wasn't THAT cruel!). Once you do, the professor casts another spell that allows Homura's gun to work, and he shoots the Lady in Red dead.

The party runs past her to the stairs, where they meet the other party, who seem to have been in some peril as well. The professor pushes the still-pursuing tentacles back down the stairs, before dropping stones to seal the passage; the six main characters flee out the door, but the professor stays behind, saying that there is still something he needs to do. The party waits, but he never returns....

Cue credits, and run the endings. For version 1.00, based on the dialogue.txt file, in addition to the main endings, there seem to be three types of individual endings for each character - one sex maniac, one asylum inmate, and one normal.

I hope that someone finds this useful, but with the exception of the secret dining room entrance, I think that Hana and Kana have both covered all of the trickier portions of the game. Good luck to everyone else playing, though!
 

Hanamura

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Re: 腐界に眠る王女のアバドーン/looks good

Wow, thanks a lot Jane. TBH I just got really lazy and didn't want to write the guide (since I have crappy memory it actually requires me to load up the game and write it as I go along) . So this REALLY helps.
 

Jane Doe

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Re: 腐界に眠る王女のアバドーン/looks good

Oh, I'm glad you don't mind - I was a bit worried that you might take offense at my presumption, if I'm being honest ^^; . It just feels rather rude to build on someone else's work without asking first, you know ^^; ? But I didn't really feel like I was contributing much just tossing up a link to the dialogues file, so I wanted to offer something a little more concrete...

I hope you finish your guide, though - it felt a lot more complete and better written than mine does.
 

Kanarazu

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Re: 腐界に眠る王女のアバドーン/looks good

I updated my last post finishing East Wing path!

I read Jane's walkthrough and I have to add some details if you don't mind :)

The book too soaked in blood you can use it in the bookshelf in the right room where you found the bracelet to enter in the secret room where Homura was when he passed out.

I think Shima will kidnap your 2nd member EXCEPT if there's Rikana in your party (it doesn't matter if she's 2nd or 3rd member) because Shima loves in secret Rikana.

You were right when you wrote if you haven't more members it will appear Yamanobe and Yuki when the monster forces you to choose (actually YOU CAN CHOOSE BETWEEN Yuki and the other member if you're relationship with Yuki is high, you can grow up your relationship with Yuki in her route, if you select custodying when you're going to bed and let the another members rest).

I think you can have a bad ending if you permit the darkness catch you when you're running where the pillars are falling down or let the naked woman kill you if you're alone with Homura and no more members. Homura suddenly wanna see Mia and now he's in the mansion again, he will exit the room and then he will run into Mia, he kisses Mia (she will blush) and he'll smile evilly, then lock Mia with him in the library in the left (he's gonna fuck Mia and she says she's not prepared yet) and another Homura will appear approaching to that room and taking a peep (it is actually the 3rd CG scene in Homura's gallery, you can unlock it if you sleep in the near rest room with another member but no Mia [besides she has to be in your party and she has to been guarding] in your gameplay). It's a time loop.

How to get the true ending

Read Jane and Hanamura walkthrough for more info!

Read those documents in the room under the room with the FIRE EMBLEM and FINAL FANTASY books. Here you can read 2 books with the bunch of paper no.3 or Rikana and there a box you can't open yet.

Continue the walkthrough. When Shima appears, choose not to split up and he will force your member to go with him. Enter in the rest room, get the key to save your mate and get THE STATUE, IF YOU HAVEN'T THE STATUE YOU WON'T GET THE TRUE ENDING. Save the member, kill Shima's abomination and return to the rest room. If YOU DIDN'T TAKE THE STATUE NOW YOU CAN'T ENTER! when you try exit the room the naked woman will appear. NOW IT'S YOUR CHANCE! Don't you remember when you encountered the naked woman you hadn't the statue with you? Fight that bitch and use the statue against her, now you can damage her. When you have defeated her she will throw a key. Pick up and exit the room. Now go back the room with those documents and that closed box. Use the key and the wardrobes will move themselves and now you can use the hammer to break that wall behind the corner shelf. BREAK IT and read the document in the box.

Continue Jane's walkthrough. When you wake up from that world full of corpses where you chose between Yuki or another member it will appear a new door in the south. IF YOU'RE ALONE AND YOU HAVEN'T GOT ANY MEMBERS YOU'LL GET A BAD ENDING]. If you're not alone read those documents, a little girl is talking about her younger brother. When you have finished a woman will appear from the right door and she will ask you who're you. She looks familiar, isn't it? You will explain you're Homura and she will be happy and she will approach you saying she's your older sister and Yuki did her work. Then her face will transform into a familiar face, SHE'S THE NAKED WOMAN! If you're alone Mizuki (her name) onee-chan will rape you and she will maintain you handcuffed. Homura is mindbroken and he can't think anymore, only in having sex with Mizuki onee-chan. BAD ENDING.
If you're not alone, the another member will push the woman and she will be eaten by the darkness, you're now safe.

Continue with Jane's walkthrough. When you arrive Yamanobe's room there isn't anybody, something melting down will approach you and you have to fight it (you can use the rope or the electric conductor if you have). When the monster is defeated you'll pick up a mobile phone with a voice message. It's Chiyoko, Kaneda's girlfriend so it was Kaneda... (that's why I said you can't get this ending in West Wing, because in the West Wing you see Kaneda dying, but I'm not sure if you can get this ending ONLY in East Wing...). You'll teleport in a green room, continue and you'll encounter your lost member (s/he won't try to kill you like in the normal ending). Continue to the north and you can save here, I recommend you, now it's the final dungeon.

In this dungeon the monsters are dangerous. You will watch Yamanobe going to the north. Here you can read a note (ONLY RIKANA CAN READ IT, YOU CAN'T USE BUNCH OF PAPER, I haven't read it yet) and a closed box (ONLY YACHIKA CAN OPEN IT, YOU CAN'T USE KEYS, I haven't opened it yet) and a [Drink]. If you go to the east you can get [Golden key] under a platform, you won't see it but you can get it if you examine the ground under the platforms, with this key you can open a box starting the game and get a weapon which can open nailed boxes so I recommend you find it. Go to the north and right, you'll see a pink weapon you can't reach, find the way to reach it and you have now [Electric conductor (50ATK 10WGT)] (it will open those boxes with screws and instakill humanoid enemies if you attack with it, it's very useful, I recommend you pick up it). When you have all items follow your father and now you're in a room with a dark pool and a box in your left. Examine that corpse in the right and it will transform in a save diary. I recommend you get a [Disinfectant] if you aren't with Mia in your party and a lot of healing items and your best weapons. Go to the black pool, a message will appear saying you can't return if you continue. That's ok.

Now you're in front a giant green door, your father is examining it, there are a lot of flesh pillars beating. Oh... my... god... Yuki is appearing from that door (you knew she was hiding something) and she will announce they're being born. A flesh beast will appear from the left and it will approach you then it will melt down and Yuki will announce sarcastically "Ahhh, it was X member from your party :( " then another one will appear from the right and it will melt down too "It was X member from your party, you know? :( it's sad" then a last one will appear from the right corner and s/he will be fine... or not. S/he will cry out saying s/he's feeling hot and s/he become to melt down and attacks you. You can't run away, that command was replaced for "weep/cry" (Homura and his members will ask themselves why is it happening) don't hesitate and lose time trying convince yourself it can't be happening, actually it's happening so attack your melting friend and kill him/her.

Yuki will clap you happy for you did and Yamanobe will fight Yuki himself. Use the Necronomicon a lot of times until Yuki get bored (Yamanobe can't defeat her), then Yuki will melt down Yamanobe's arm and you will attack Yuki. She will increase Homura's fear calling him and saying "Don't you remember? I'm the princess and you're the prince; Did you enjoy this house? I did it basing in Papa' stories; Mama is waiting for us behind this door; We will be always together, always, always, always; We're twin siblings, try to remember; etc". Continue attacking Yuki until she get bored then she will transform in a giant flesh beast.

Here's the final battle. You "run away" command changed into "HEART" (it will heal you) I think this battle isn't hard unless you can't read japanese well but it's long. Yuki's attacks can inflict poison and she will attack your members with their worst fears (it will increase their fear bars to 99%, I recommend you protect them with Homura defense's skill after she does this). I THINK actually your members can't die unless Yuki devours them, if they die Homura will encourage them to wake up so they do.

After a while Yuki will ask Homura why he hates her and Homura will say he has no idea what she's talking about. Yuki now is gonna instakill some member in your party (devouring I guess):

If she talks about a little boy, she's gonna instakill Kippei.
If she talks about a girl with big boobs, she's gonna instakill Mia.
If she talks about something saying "baka", she's gonna instakill Yachika.
If she talks about someone with cold eyes, she's gonna instakill Rikana.
If she talks about annoying man, she's gonna instakill Seijirou.

Now you can get 3 different endings:

- Bad ending: let Yuki kill all your members except Homura. After that, she will transform back to her human form and she will rape Homura. Killing unconsciously in the climax with her abomination form. It will unlock a CG scene. Then it will appear bloody credits with a scary background music.

- Normal/bad ending: let Yuki kill 1 member (not all) and continue attacking her. Yamanobe will say you have to run away then Homura will flee and all your friends and your father will die. Time passed. You'll presence Yamanobe approaching the mansion with 2 new members with him, Yamagata and Kai (they looks like a mixture between Shima and Kaneda, but they're not their sons or something like that, they have different surnames). If you pay attention you'll figure out Yamanobe actually is Homura (he uses "watashi" instead "washi") he grew up and now he's investigator like his dad was. Now you can save the game and start another round!

- Happy/true ending: don't let Yuki kill your members, when she talks about some member in your party PROTECT HIM/HER WITH HOMURA'S DEFENSIVE SKILL, Yuki will ask why Homura hates Yuki. Continue attacking and she will try to kill another member (pay attention what she says and defense your mate). Yuki will give up and she will transform into her human form. She says she doesn't need anyone anymore and she will open the gate. Yamanobe will shout she mustn't do it, Yuki will reply she's a monster and she doesn't need anyone anymore. Yamanobe will hug her and he will talk about he's the real Homura Ayakouji, he's Yuki's twin brother. He lost his memories and he grew up like Syoukei Yamanobe and put his son Homura Yamanobe. Yuki will be happy but not so much time, she won't believe Yamanobe and she will kill him with a smile in her face, then she will attack you again. She will kill the member with minor relationship with you then she will attemp to kill Homura's mate with more relationship, Homura will beg her for her/his life, he can't live without that member and he will be crazy if she kill him/her. Yuki will think it but she's too possesive and jealous then she will murder him/her. Homura will get angry and he will shout "I DON'T WANT ANYONE DIES". The gate will openg and the time will go back. Congratulations! You have achieved the happy ending, enjoy the following scenes :D (if you pay attention you can read Yuki's messages in the credits telling about why she did all that). If you got a high relationship with some mate, you'll unlock his/her respective CG scene.

Now you can play Yuki's route! If you picked up [Golden key] you now can open nailed boxes with the weapon at the beggining.
 
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