Monceber
Demon Girl Master
- Joined
- Jan 9, 2011
- Messages
- 206
- Reputation score
- 83
Re: [SLG] Jack-o-nine-tails
Apologies for a long delay in posting any updates.
So, after discussing this matter with guys, who update this on GitHub, I decided to stick with the idea of forking that repo. This way, bugfixes from the main branch will be much easier to implement, as well as there won't be any problems to merge changes, that BreezeIndigo done with my translations.
Therefore, here: an url supposed to be here, but I'll hide it until there will be actual content there - forked repo, where I'll be doing a translating stuff. I still haven't committed anything there, but I think I'll be doing as soon as possible. I think I'll use BreezeIndigo's latest patch and I'll continue working from there (i.e. if I'm able to split and merge it w/o problems, otherwise I'll be trying other versions).
I'll continue posting .qsp here, because that repo is pretty much for dev/bugs, so ordinary users will have trouble getting the game from there.
P.S. If I manage to make it work, that is <_<
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There's no such program, obviously.
There's a few things I don't quite agree with. First of all - Picturesque isn't a fitting word to describe a person (a place or a view - sure, but I don't think that i ever heard about 'picturesque person').
Second - about extended rental. They are supposed to be optional, but now you can't get rid of them, even if you don't want/need them, or you want to save extra sparks.
I'm still in process of merging changes, so I'll be expanding whenever I see something.
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Setting fame requirement for Taurus Estate is not the best idea, as roughly half of story characters. And it really breaks the story telling, if the games tells you that slaver is aligned with one House, but you can leave in that House's territory, going, instead, to other house. And you start Sandbox, you get House in White Town, but you brand fame is at it's lowest.
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This game is more role-play oriented. Therefore, I don't really agree with making text shorter just to give more information. With such approach we might as well just write numbers instead of sentences.
For that reason, I don't really like changes like "Obedience: LIMITED". My English may be lacking, indeed, but still that's not exactly the changes I approve of.
On a side notice, I agree somehow with your idea of limiting access to residence, but it takes away freedom of choice. The only way to increase your fame within the House is to sell slaves to residents. And to sell slaves to residents, you need to live in any other place beside slums. And to do that, you need to raise your fame. It's kind of loop. And while it's possible to use initial fame that your slaver gets from the start (for some strange reason everyone get Serpis fame, disregarding they starting alignment), it's virtually impossible to play as a max.difficulty guys (because he get's only 200$ at the start, and they'll be gone in a moment). The thing you've done, by limiting sales to residents is already done by limiting sales to elite customers.
Apologies for a long delay in posting any updates.
So, after discussing this matter with guys, who update this on GitHub, I decided to stick with the idea of forking that repo. This way, bugfixes from the main branch will be much easier to implement, as well as there won't be any problems to merge changes, that BreezeIndigo done with my translations.
Therefore, here: an url supposed to be here, but I'll hide it until there will be actual content there - forked repo, where I'll be doing a translating stuff. I still haven't committed anything there, but I think I'll be doing as soon as possible. I think I'll use BreezeIndigo's latest patch and I'll continue working from there (i.e. if I'm able to split and merge it w/o problems, otherwise I'll be trying other versions).
I'll continue posting .qsp here, because that repo is pretty much for dev/bugs, so ordinary users will have trouble getting the game from there.
P.S. If I manage to make it work, that is <_<
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Haha, nice oneDo you have a program that loads the qsp file, extract the strings and asks you their translations
That's not a fix. Bypass? Yes. Fix? No. How can a person get immunity to pregnancy just by fucking a tentacle monster? That's what a 'sterilization' option in Technosphere is for.Fixed. Max fiend skill should now prevent parasite infestation.
There's a few things I don't quite agree with. First of all - Picturesque isn't a fitting word to describe a person (a place or a view - sure, but I don't think that i ever heard about 'picturesque person').
Second - about extended rental. They are supposed to be optional, but now you can't get rid of them, even if you don't want/need them, or you want to save extra sparks.
I'm still in process of merging changes, so I'll be expanding whenever I see something.
---
Setting fame requirement for Taurus Estate is not the best idea, as roughly half of story characters. And it really breaks the story telling, if the games tells you that slaver is aligned with one House, but you can leave in that House's territory, going, instead, to other house. And you start Sandbox, you get House in White Town, but you brand fame is at it's lowest.
---
This game is more role-play oriented. Therefore, I don't really agree with making text shorter just to give more information. With such approach we might as well just write numbers instead of sentences.
For that reason, I don't really like changes like "Obedience: LIMITED". My English may be lacking, indeed, but still that's not exactly the changes I approve of.
On a side notice, I agree somehow with your idea of limiting access to residence, but it takes away freedom of choice. The only way to increase your fame within the House is to sell slaves to residents. And to sell slaves to residents, you need to live in any other place beside slums. And to do that, you need to raise your fame. It's kind of loop. And while it's possible to use initial fame that your slaver gets from the start (for some strange reason everyone get Serpis fame, disregarding they starting alignment), it's virtually impossible to play as a max.difficulty guys (because he get's only 200$ at the start, and they'll be gone in a moment). The thing you've done, by limiting sales to residents is already done by limiting sales to elite customers.
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