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Minerve

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Re: Crisis Point: Extinction - Metroidvania H-game

of course i want constructive criticism. but when all there is is negative feedback, it comes across as 'everything is bad, might as well scrap it.' i want to know if i'm doing anything terribly wrong - and notice how i never said his criticisms aren't legitimate - but is too much to ask for feedback on the things i'm doing right, too, instead of just "wrong, wrong, wrong"? it's demotivating, and that's not specific to me - it's human nature.

@kyrieru - i never said it wasn't important. it's not like i hate you for pointing out the things i'm doing wrong. but literally nobody enjoys having someone pick apart every tiny little flaw in what they're doing without any sense they're doing even smaller things right. i can take criticism just fine, when it's constructive.
Sorry pal... From here, Kyrieru's interventions seem pretty constructive to me. he just goes straight to the point: what's not perfect. Why would he take ten minutes to write down "Hey, it's wonderful!" when he first sees the flaws? I'd have done the same.

Keep on, "it's got potential". Just take it good.
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

Sorry pal... From here, Kyrieru's interventions seem pretty constructive to me. he just goes straight to the point: what's not perfect. Why would he take ten minutes to write down "Hey, it's wonderful!" when he first sees the flaws? I'd have done the same.

Keep on, "it's got potential". Just take it good.
right, but if all you ever get is criticism, how do you even know if you're fixing the things that people were complaining about? sure, i could take other people's word for it that i fixed the things kyrieru criticizes, but if he is the only one to point out the flaws, then he's the only one who can rightfully say that it was fixed, get what i mean?

i don't expect a ten minute long post about why it's perfect. i never asked for that, and i wouldn't necessarily even want it, because it gets me nowhere as far as improving the game. just a thumbs up or a 'keep up the good work' would be confirmation that i am fixing the things he criticizes, and further improving my work. if i really couldn't handle criticism, this topic would not have gotten as far as it did, because i would have quit the second somebody told me it wasn't as good as it could be. it's not exactly fair, being told i can't handle criticism here on the 7th page after i've listened to and improved the project from the criticism and feedback of several people before now.
 

Slam Sector

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Re: Crisis Point: Extinction - Metroidvania H-game

Are you still working in a crouch/prone system? It seems like an important feature, so I don't want to jump the gun and just assume you left it out. I also second the "shoot down in midair" request, but it's not a big deal if the level design never calls for it.

Other than that, I have no issues. The movement is brisk without being slippery, and the jumping and air control feel responsive and intuitive. I think the basic platforming engine is solid, so far.
 

shadow_hazuki

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Re: Crisis Point: Extinction - Metroidvania H-game

Been waiting since ya first posted this for a demo, and after playing around in it for about 20 minutes, here's what I have to say:

The main character looks very good. No complaints about breast size or how she looks when she shoots, I think it all looks pretty great. The only thing I might nitpick is her torso, mainly her midsection, looks a few pixels too long/high.

Switching between the outfits and trying all the buttons didn't break anything, everything works great so far. One more nitpick, I don't like her jumping animation, more specifically I mean the second half when she's falling.

Really looking forward to seeing what you do with this.
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

Are you still working in a crouch/prone system? It seems like an important feature, so I don't want to jump the gun and just assume you left it out. I also second the "shoot down in midair" request, but it's not a big deal if the level design never calls for it.

Other than that, I have no issues. The movement is brisk without being slippery, and the jumping and air control feel responsive and intuitive. I think the basic platforming engine is solid, so far.
as stated earlier, yes, there will be a crouch. i just haven't gotten around to spriting it yet, but i'll add it in time for the next prototype.

@shadow_hazuki - thanks. the jumping animation isn't finished yet, but i'll keep that in mind for when i go back to complete it. truth be told i'm not very happy with the falling frame either, but i just wanted to get a pose that worked and be done with it at the time, as i had just finished animating the run cycle, lol.

i might see about lowering the size of her midsection a bit, i do agree with you that it's a bit too tall. i was waiting to see her in action before deciding anything, but now that she's got full motion i do want to shrink it a little bit. thanks for the feedback.
 

shadow_hazuki

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Re: Crisis Point: Extinction - Metroidvania H-game

@Anon42 - No problem. Every change you've made thus far has improved the game. I'm really interested in seeing crouch/prone poses and anything else you decide to add in. Action rolls anyone?
 

haladar5

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Re: Crisis Point: Extinction - Metroidvania H-game

I am excited for this. Looks good. :D
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

@Anon42 - No problem. Every change you've made thus far has improved the game. I'm really interested in seeing crouch/prone poses and anything else you decide to add in. Action rolls anyone?
i've thought about evasive rolls. still haven't decided if i want them in or not though. it'll depend on whether i want combat to be more horizontal or vertical. glad you like everything so far though.

@haladar - thanks, glad you like it.

starting now i'll be streaming for part of today, if anyone wants to stop by and watch. i'll be working on fixing the arms during shooting, adding the crouching animation, and possibly some other stuff.
 

igotnostuffs

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Re: Crisis Point: Extinction - Metroidvania H-game

I'm not much of a spriter but just a basic coder.
Since the game is pretty simple for now, not much I can say about coding problems just by playing it.
If you show me the codes, then I can say something about it.

Just that about the firing mechanics, if a wall is thin enough, and the gun sticks out the other end, you could shoot through walls. Better fixed that by checking if the character is behind a wall or not.
Sure you don't have thin walls yet but the fact that if you point the gun up, jump, then shoot, there would be gun particles inside the blocks. It safe to say any block thinner than that, bullets would go through.

Why not make a check that if the arm (I guess the arm is separated from the main body, it sure looks that way though) is inside a block, then shooting is not possible.

Also, if you point the gun at a 45 degree angle by pressing the C then run while shooting. Seems like the bullets trajectory changes a bit even though the arm is still in a 45 degree angle. Happens too while pointing downwards diagonally. Kinda odd.
 
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MajorKagami

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Re: Crisis Point: Extinction - Metroidvania H-game

I like what I'm seeing, I don't really see any thing worth spending time on fixing? if anything make a full test demo first. once you have a enemy take this test room stretch it add a little to it and place the enemy all over, then play the crap out of it. stop and fix what you made already till its as good as its going to get. so I think your doing great, work the way you need to, not every one can work the same way.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

I'm not much of a spriter but just a basic coder.
Since the game is pretty simple for now, not much I can say about coding problems just by playing it.
If you show me the codes, then I can say something about it.

Just that about the firing mechanics, if a wall is thin enough, and the gun sticks out the other end, you could shoot through walls. Better fixed that by checking if the character is behind a wall or not.
Sure you don't have thin walls yet but the fact that if you point the gun up, jump, then shoot, there would be gun particles inside the blocks. It safe to say any block thinner than that, bullets would go through.

Why not make a check that if the arm (I guess the arm is separated from the main body, it sure looks that way though) is inside a block, then shooting is not possible.

Also, if you point the gun at a 45 degree angle by pressing the C then run while shooting. Seems like the bullets trajectory changes a bit even though the arm is still in a 45 degree angle. Happens too while pointing downwards diagonally. Kinda odd.
i never plan on having walls thin enough to shoot through, but i'll see about fixing up the bullets-inside-walls anyway. it'll be an easy fix as is.

as for the 45 degree angle shooting while running, the bullet's trajectory DOES change, and for a reason. super metroid did the same exact thing. the trajectory change makes it so the bullet stays at about a 45 degree angle to you even while you're running, otherwise your bullet doesn't travel as far horizontally as it feels like it should. i won't be changing that, in any case. it feels more natural to me. thanks for the feedback.

@Majorkagami - i'll be working on the enemy very soon. i just finished mostly implementing the crouching system so that's coming up on the list soon. i'll be concepting sex positions soon and asking for feedback, then animating the thing so he has some life to him. glad you like it so far though.


EDIT: started concepting sex scenes.


the image probably explains it just fine, but how it would work is, once you start getting raped by a blue guy, it does the scene on the left. this scene continues until you push him off, he climaxes, OR another blue guy comes in. if another blue guy comes up to you while one is raping you, the scene changes, and they bend you over, stomach toward the sky, and spitroast you. this scene would likely be harder to escape, though that is up for debate.

any comments? like the idea? hate it? keep in mind they're just concepts, thus why they look unfinished. i haven't gone through the process of cleaning them up yet, so please no complaints about that. i just want to get community feedback before i actually animate it.
 
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barreytor

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Re: Crisis Point: Extinction - Metroidvania H-game

Sounds like a good idea.

Oh, and about that half-naked shirt not really looking right, instead of dropping down the shirt you could tear it. But then that only would make sense if when you lose the clothes you have to get to some place to recover/repair them.
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

Sounds like a good idea.

Oh, and about that half-naked shirt not really looking right, instead of dropping down the shirt you could tear it. But then that only would make sense if when you lose the clothes you have to get to some place to recover/repair them.
i might do that. i was going to have the save points restore your full outfit, because video game magic, so that wouldn't really change my plans at all. thanks for the suggestion.
 

barreytor

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Re: Crisis Point: Extinction - Metroidvania H-game

I figured a ripped shirt would be far easier to make than a half-pulled-down one, and also lets me say "take that you physics-defying shirt!" because I feel like sounding silly.
 

igotnostuffs

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Re: Crisis Point: Extinction - Metroidvania H-game

as for the 45 degree angle shooting while running, the bullet's trajectory DOES change, and for a reason. super metroid did the same exact thing. the trajectory change makes it so the bullet stays at about a 45 degree angle to you even while you're running, otherwise your bullet doesn't travel as far horizontally as it feels like it should. i won't be changing that, in any case. it feels more natural to me. thanks for the feedback.
Hmm, what I think more natural is that if you run forward the trajectory will shift back and if you strafe backwards while shooting the trajectory will shift forward. Seems more natural that way. That will however make the playing style defensive rather than aggressive. Playing defensive in a raping H game seems more common sense though.

You should add strafing by the way.
 

Stranger

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Re: Crisis Point: Extinction - Metroidvania H-game

What I wanted to say is pretty much what Igotnostuffs here is saying:
keep in mind what game you are making. is it a H game or an action shooter? if you give the player a longer range a dodge button a melee attack an attack while in midair or an atomic grenade or some other thing the enemies won't even be able to get anywhere near the player for some H

And I feel that for an H game what is there is quite enough already.

Remember to screen all criticism - you dont have to do everything you are told to do. It is your game, it is your world you are creating. It can have its own laws of physics or lack thereof.

And about all the negativity it is probably also in human nature to speak up on the bad things and don't mention any good things (because why bother they are good already and nothing needs to be done with them). Still it boggles me when some people are asked to write 3-4 words of encouragement but instead they write whole paragraphs on why they will never do such a thing -_- Not like its gonna kill you...
So when you get negative fedback next time - if they didn't say anything bad about something in particular it most likely means you are doing good there!
So just do what you like most and if you are not sure - take some feedback. And you'll be fine. Keep up the good work!

...to everyone else - sorry for wall-o-text
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game

What I wanted to say is pretty much what Igotnostuffs here is saying:
keep in mind what game you are making. is it a H game or an action shooter? if you give the player a longer range a dodge button a melee attack an attack while in midair or an atomic grenade or some other thing the enemies won't even be able to get anywhere near the player for some H

And I feel that for an H game what is there is quite enough already.

Remember to screen all criticism - you dont have to do everything you are told to do. It is your game, it is your world you are creating. It can have its own laws of physics or lack thereof.

And about all the negativity it is probably also in human nature to speak up on the bad things and don't mention any good things (because why bother they are good already and nothing needs to be done with them). Still it boggles me when some people are asked to write 3-4 words of encouragement but instead they write whole paragraphs on why they will never do such a thing -_- Not like its gonna kill you...
So when you get negative fedback next time - if they didn't say anything bad about something in particular it most likely means you are doing good there!
So just do what you like most and if you are not sure - take some feedback. And you'll be fine. Keep up the good work!

...to everyone else - sorry for wall-o-text
best of both worlds, man. the game will stand up on its own even if you don't want the h-content, i fully intend that much. i don't want it to be the usual "mediocre, simple game accelerated to greatness with porn." i want it to be a great game with or without that. so, limiting the player's abilities so they can still get raped is a bad decision - good game design would be improving the enemies abilities to match it instead. adding enemies that you can only kill by making use of the new abilities you've found. that sort of thing.

oh, and trust me, there's criticism i've ignored :p i DO care what the community thinks about how things are progressing, though. so unless it's unreasonable or doesn't fit in my plans, i tend to try and keep them in mind. it's just irritating that people seem fully willing to rip my game into pieces when all i see for other h-projects is compliments out the bum.

@igotnostuffs - no, it really wouldn't work that way. i tried it both ways. think about it: if you're running forward and shooting, and your bullet doesn't travel much faster than you do, suddenly you've lost a TON of range. your 12-foot range blaster is now a 6-foot peashooter. it would mean you have to constantly stop and move carefully to make sure you weren't about to get nailed by something your dumb little gun can't even reach.

as for strafing, i don't think i'll add it. this game's combat will focus on character mobility, so things like an 'aim' mode and strafing don't really fit into that mindframe. thanks for the suggestion, though.


EDIT: livestream's over, thanks for tuning in folks. hope you had fun watching me work for 6 1/2 hours straight lol
 
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ShaedoK

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Re: Crisis Point: Extinction - Metroidvania H-game

If you're taking suggestions, a spanker would be great.

37.media.tumblr.com/c75459c0fd5d6c73d1d0ebb092001923/tumblr_mu426u3l8B1s635uuo1_400.gif

What could have been.
 

Spiere

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Re: Crisis Point: Extinction - Metroidvania H-game

If its not too late to throw in some suggestions, any aheagao / mind break / lesbian with the porn that happens, that would be awesome.

Otherwise, you look like youre making some good progress, and it looks like a pretty solid framework is down. Keep up the good work.
 

haladar5

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Re: Crisis Point: Extinction - Metroidvania H-game

Also, if it's not rude to make a suggestion, I personally find that games with an avatar on the side of the screen that reacts to things happening around them (much like typical hentai jrpg) like...a non CG version. As close to the real thing you have in mind for the main character as you can drawing that you can toggle on or off. Or maybe have it in a menu.

Another cool thing is accumulated cum. Cum that stays on the character on a timer or something. Or until their clothes renew or something. I always think that has a great immersive feel to games. Plus it adds to the previous suggestion in that the avatar can have accumulated cum on them and maybe their facial expression changes depending on how much or how many times they had sex.

Anyway, these kinds of things are probably hard to incorporate in a platform game but I think it'd be cool. Keep up the work.
 
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