Anon42
Grim Reaper
- Joined
- Feb 12, 2014
- Messages
- 722
- Reputation score
- 695
Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)
Looking great, man. My only possible complaint is that her breasts could rest a bit more naturally in both pictures, but that's a pretty small complaint in the long run. Seeing her fully colored and with a fleshed-out design is incredible. It's great to see how well her outfit makes the transition from sprite to full-blown CG. I also never got to see the messed up hand, since you fixed it before I even logged in today
As far as the amount of time it takes to make CG - I may not be an artist in the traditional sense of the word, but I do make sprite art, and I have some experience in many different forms of creative work. That, and about half of my family makes art in some form or another. I appreciate the advice, as I wouldn't want to alienate a CG artist by expecting too much out of them, but I don't think there's much to worry about with my perception of the time it takes to make CG.
@Everyone talking about gameplay<=>H content - I think this thread is a pretty good example of the incredible amount of diversity in opinions when it comes to this subject. It's pretty safe to say there's no one right way to make an H-game - however, I'd be more likely to say that in most situations, gameplay takes precedence, especially if you can mix H and gameplay in a natural, meaningful way.
Kyrieru's games are some of the most popular around, and they have a much higher focus on gameplay than H. Hell, in Eroico, there was literally an option to turn the adult content off. If that's not a sign of where it's focused, I don't know what is. Despite that, he maintains a popularity level nearly unrivaled in the H-game scene.
The entire point of a game is to be an interactive product. As many have said already, if the interactivity is so bland that you just want a complete save-game to stare at the gallery, then.. there's not much of a point to the game part existing, is there? Might as well just be a downloadable CG set.
The penultimate goal for an H-game, one which I unfortunately didn't have in mind during the early days of Crisis Point, is to seamlessly mesh gameplay and H, so neither of them are more or less important than the other. It's a mark Crisis Point will be unable to reach fully, as the game's design is already too cemented to make any drastic changes now, but there's still plenty of time for me to merge them in ways, whether through the story, the environment, enemy design, or anything else. I have high hopes this game will be able to meet all of your expectations, if not exceed them.
It may be stressful to keep in tabs with a hired artist, so I definitely encourage focus on Anon's abilities as a gameplay designer and sprite artist.
In case you haven't visited, here are some stuff I've done so far.
http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14499
http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14505
If you're serious about CGs, sometimes you better not take good artworks for granted, primarily because of the time spent on each artwork. Looking around, though, I'm not sure if you have affiliates who you have been in contact for a long time. A lot of times, you wouldn't know how long it took (or how much effort it required) for someone to make an amazing CG.
Simply out of curiosity, I'm gonna try to complete the H-CG. I'd like to know what your demand looks like.
Looking great, man. My only possible complaint is that her breasts could rest a bit more naturally in both pictures, but that's a pretty small complaint in the long run. Seeing her fully colored and with a fleshed-out design is incredible. It's great to see how well her outfit makes the transition from sprite to full-blown CG. I also never got to see the messed up hand, since you fixed it before I even logged in today
As far as the amount of time it takes to make CG - I may not be an artist in the traditional sense of the word, but I do make sprite art, and I have some experience in many different forms of creative work. That, and about half of my family makes art in some form or another. I appreciate the advice, as I wouldn't want to alienate a CG artist by expecting too much out of them, but I don't think there's much to worry about with my perception of the time it takes to make CG.
@Everyone talking about gameplay<=>H content - I think this thread is a pretty good example of the incredible amount of diversity in opinions when it comes to this subject. It's pretty safe to say there's no one right way to make an H-game - however, I'd be more likely to say that in most situations, gameplay takes precedence, especially if you can mix H and gameplay in a natural, meaningful way.
Kyrieru's games are some of the most popular around, and they have a much higher focus on gameplay than H. Hell, in Eroico, there was literally an option to turn the adult content off. If that's not a sign of where it's focused, I don't know what is. Despite that, he maintains a popularity level nearly unrivaled in the H-game scene.
The entire point of a game is to be an interactive product. As many have said already, if the interactivity is so bland that you just want a complete save-game to stare at the gallery, then.. there's not much of a point to the game part existing, is there? Might as well just be a downloadable CG set.
The penultimate goal for an H-game, one which I unfortunately didn't have in mind during the early days of Crisis Point, is to seamlessly mesh gameplay and H, so neither of them are more or less important than the other. It's a mark Crisis Point will be unable to reach fully, as the game's design is already too cemented to make any drastic changes now, but there's still plenty of time for me to merge them in ways, whether through the story, the environment, enemy design, or anything else. I have high hopes this game will be able to meet all of your expectations, if not exceed them.