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[3D Lotus] Skunk 4.1 #1 サイロスの灯台


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MegatronYES

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Oh my BUTT, if there is no news in the span of a month, I will eat all of the skin off of my own face.
 

chuenlee

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Oh my BUTT, if there is no news in the span of a month, I will eat all of the skin off of my own face.
like this video 2.20 - 2.30
( )
 

iamnuff

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

never seen any of these before. Guess i'll start with the third one (the one linked on the first page in mega) and try them out.
 

MegatronYES

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

There is a consecutive story, but the whole product really started to "take off" at the second one. It is consistently baffling that this series is not more popular, I've felt that it's essentially in a class all by itself.
 

freeko

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Hmm, I guess its about that time where I should try to see what all the fuss is about with this game series. Is there anything I would need to know about with this stuff or is all pretty straight forward?
 

mayaktheunholy

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Hmm, I guess its about that time where I should try to see what all the fuss is about with this game series. Is there anything I would need to know about with this stuff or is all pretty straight forward?
From what I remember it's pretty straight forward. Basically rock paper scissors for the "battles", then a somewhat controllable H scene if the female "loses". All humanoid monster on human/elf H-scenes as I recall. Don't remember any non-humanoid monsters anyway. 3d models are very low-poly and it shows, if that matters to you.
 

Relic

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

So I just happened to check on the status of this game and it seems that it has been completed today.

According to this: 3d-lotus.com/news/【完成!!】skunk-4-1ついにきました/801/

And google translate.

No clue about links though.
 

Harleyquin13

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

So I just happened to check on the status of this game and it seems that it has been completed today.

According to this: 3d-lotus.com/news/【完成!!】skunk-4-1ついにきました/801/

And google translate.

No clue about links though.
Developer's finished the game, but the sales date is for end-April and early May. Probably a bit of time required to check for bugs and for approval from the retail sites.
 

Kirshz

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

The screenshots have been updated as well, it seems like despite the new stuff, we're still using the same battle system that has been used in all of the games so far.
 

Harleyquin13

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

The screenshots have been updated as well, it seems like despite the new stuff, we're still using the same battle system that has been used in all of the games so far.
Same battle system, but players get to roam around the map and get to customise player equipment.
 
OP
JonathanCS

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

and DAT recommended settings a Core i7 wow
 

Ozimandias

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

and DAT recommended settings a Core i7 wow
I don't think so, as they might as well not have developed the game in the first place :D. Devs try to get their games to run on the most number of hardware platforms possible, so as to maximise potential sales.

I took it to mean that there could be issues with the core i7, HD4000 graphics and frame rates. Possibly with other Intel HD graphics versions as well?

They seem to say that it will work with a GeForce 610M, which is right at the bottom of the food chain when it comes to independent graphics cards.

You will have noticed that there is no mention of i3 or i5 processors, or anything made by AMD.

They don't seem to say, but I suspect that the problems have been noticed with laptops, and I would bet with Intel motherboards :eek:

The Skunk games are not technically demanding, and I see no indication that 4 is any different. The others will run quite happily on a single core 2GHz, 333MHz DDR1 and similar kit.

From the information available it does seem to be a weird hardware compatibility issue?

Cheers,

OZ
 
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nnescio

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

I don't think so, as they might as well not have developed the game in the first place :D. Devs try to get their games to run on the most number of hardware platforms possible, so as to maximise potential sales.

I took it to mean that there could be issues with the core i7, HD4000 graphics and frame rates. Possibly with other Intel HD graphics versions as well?

They seem to say that it will work with a GeForce 610M, which is right at the bottom of the food chain when it comes to independent graphics cards.

You will have noticed that there is no mention of i3 or i5 processors, or anything made by AMD.

They don't seem to say, but I suspect that the problems have been noticed with laptops, and I would bet with Intel motherboards :eek:

The Skunk games are not technically demanding, and I see no indication that 4 is any different. The others will run quite happily on a single core 2GHz, 333MHz DDR1 and similar kit.

From the information available it does seem to be a weird hardware compatibility issue?

Cheers,

OZ
推薦動作環境/Recommended Operating Environment

今回はちょっと重いです。(フィールドが…)
‎Intel Core i7,要グラボ、インテルHD系では難しいかもです。念のためフレーム速度調整できます。

windows7
インテル ‎Intel Core i7 GeForce610M (ノート)で快適に動きます。<<ほぼこれで制作してました。
windows8は未テストです。
Translation:

Recommended Operating Environment

Things are a little demanding this time. (The field map...)

You'll need an Intel Core i7 and a graphics card. The game is probably too much for the built in Intel HD on-board graphics. You can adjust the frame rate/delay, just in case.

The game runs smoothly on Windows 7 with a Core i7 and a GeForce610M (laptop graphics card). That's pretty much what I used when making this game.

Haven't tested it on Windows 8 yet.
There is a consecutive story, but the whole product really started to "take off" at the second one. It is consistently baffling that this series is not more popular, I've felt that it's essentially in a class all by itself.
--

Let's just say that most Japanese usually only have low-spec computers (PC gaming is a niche, so most people don't bother with a graphics card. The general view seems to be if you want to play non-hentai/doujin games, you'll get a console). Add to this that the Skunk series have lousy graphics (awfully low polygon count and weird animation) and you can see what's the problem going to be.

Also, personally speaking, the gameplay sucks big time. And is slow. The story also sucks, and not in a 'hilariously bad' sort of way.

Yeah, I expect sales for the 4th game to hit an all-time low after the author posted that sort of system requirements.
 
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SquallPT

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Cool, didn't know there was a new game :)
 

Relic

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Also, personally speaking, the gameplay sucks big time. And is slow. The story also sucks, and not in a 'hilariously bad' sort of way.
I actually kinda like the gameplay, I mean, it's not bad to have some variety instead of sticking to the old HRPG or Sidescroll gameplay.

The story is just so you don't have a bunch of models fucking each other for no reason, if you are looking for a real story then try HRPGs or something non hentai since, you know, hentai is not well known for its plot, right?

On a different note, I hope he made more use of that eye-camera, it was the highlight of Skunk 3 for me since the animations are kinda weird.
 

Ozimandias

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Translation:--

Let's just say that most Japanese usually only have low-spec computers (PC gaming is a niche, so most people don't bother with a graphics card. The general view seems to be if you want to play non-hentai/doujin games, you'll get a console). Add to this that the Skunk series have lousy graphics (awfully low polygon count and weird animation) and you can see what's the problem going to be.

Also, personally speaking, the gameplay sucks big time. And is slow. The story also sucks, and not in a 'hilariously bad' sort of way.

Yeah, I expect sales for the 4th game to hit an all-time low after the author posted that sort of system requirements.
Hi, nnescio, and thankyou for the accurate translation.

It would seem that my and Google's Japanese are on the same level as the developer's knowledge of hardware performance. :eek:

He has used an i7 with one of the crappiest video cards going, to develop the product, and seems to think that you will need similar to run the game.

Things are a little demanding this time. (The field map...)

You'll need an Intel Core i7 and a graphics card. The game is probably too much for the built in Intel HD on-board graphics. You can adjust the frame rate/delay, just in case.

The game runs smoothly on Windows 7 with a Core i7 and a GeForce610M (laptop graphics card). That's pretty much what I used when making this game.
I am sure that many of you will at some time have done some video/audio/photo editing? So you will be aware that the bottleneck comes when you have to "render" the new image. In the case of the field map this requires re-calculating the co-ordinates of every pixel.

When you display the finished product in the game; these pixels stay in the exact same place every time, so it isn't an issue. Previous versions of this series have not shown any great requirement for multiple AI instances either, so you just don't need a powerful processor.

I look across the room at one of my ICDs (Improvised Computing Device :D) which has a third generation unlocked i5 processor, 16GB of DDR3 1600MHz RAM, a 500MB/sec+ SSHD, and a Radeon card with 1GB of GDDR5 RAM. Is this guy saying that it won't play his game? I won't even think about the 8 core FX8350 in my study...

Unfortunately, I have not been able to find a demo to test this product with :( but I am very, very, interested.

To put it another way, can any of you guys tell me of a stand alone hentai game that needs an i7? or even an i3 for that matter?

I think that the dev has shot himself in the foot with that requirements spec.

Cheers,

OZ
 

Scherzo

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

I doubt the game will actually NEED those requirements.


I'm betting the dev just doesn't have a good understanding of technical requirements himself, so his "recommended" system is just what his own specs are, to be safe.


If it DOES actually need an i7, with those graphics, it would have to the most unoptimized game I've ever seen... meaning the dev has really poor programing skill; which just further cements the likelyhood of my main guess.
 

Ozimandias

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

I doubt the game will actually NEED those requirements.


I'm betting the dev just doesn't have a good understanding of technical requirements himself, so his "recommended" system is just what his own specs are, to be safe.


If it DOES actually need an i7, with those graphics, it would have to the most unoptimized game I've ever seen... meaning the dev has really poor programing skill; which just further cements the likelyhood of my main guess.
I agree entirely, he just doesn't see the difference between a workable development rig, and one you use as a production machine.

OK, I know nothing about game development, but I have a lot of experience with CAD systems. There is a world of difference between the kit in the CAD office, and that driving the CNC machines on the shop floor.

I sincerely hope that someone points out his error, so he can get the game properly platform tested, and issue revised requirements before he scares people off.

Let's face it, an i7 is a pretty high spec, even by Western standards? It sounds as if he has a "gaming" laptop, which is not what I would recommend for systems development. He really should be using a tower to allow for a faster (hotter) processor and a decent video card, and plenty of RAM. I am just rebuilding my i7 rig in a gaming case to fit the Radeon 7970 and water cooling... that would do the job nicely. It does mean that I will be able to run the game, because my video card is slightly better than his.

I am really looking forwards to this game guys; for all the wrong reasons... I want to see just how low a spec I can go and still get it to run decently :)

Cheers,

OZ
 
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nnescio

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

I agree entirely, he just doesn't see the difference between a workable development rig, and one you use as a production machine.

OK, I know nothing about game development, but I have a lot of experience with CAD systems. There is a world of difference between the kit in the CAD office, and that driving the CNC machines on the shop floor.

I sincerely hope that someone points out his error, so he can get the game properly platform tested, and issue revised requirements before he scares people off.

Let's face it, an i7 is a pretty high spec, even by Western standards? It sounds as if he has a "gaming" laptop, which is not what I would recommend for systems development. He really should be using a tower to allow for a faster (hotter) processor and a decent video card, and plenty of RAM. I am just rebuilding my i7 rig in a gaming case to fit the Radeon 7970 and water cooling... that would do the job nicely. It does mean that I will be able to run the game, because my video card is slightly better than his.

I am really looking forwards to this game guys; for all the wrong reasons... I want to see just how low a spec I can go and still get it to run decently :)

Cheers,

OZ
Oh, yeah, you're right. The issue with an "I7" processor on a lappy is that it rarely ever runs at its true potential, since it will inevitably ramp its clock speed down once it starts to overheat (unless you have one of the more expensive models where most of the money goes into chassis design instead of the specs. And most people just shop for the latter). My lappy has an I7 processor too, which I use both for gaming (couldn't be arsed to buy a separate tower) and as a mobile workstation (have to run some simulations software 'in the field'), and I have to lug around a heavy external cooling rig just to make sure it'll run fast enough.

So, yeah, a tower wouldn't even need an I3.

Also, "I7" is a very... vague indicator of performance. All it indicates that it's a top-of-the-line chip of its current production line (and generation), and a third generation Haswell I3 is going to be far better than a first generation Sandy Bridge I7.

... To put it another way, can any of you guys tell me of a stand alone hentai game that needs an i7? or even an i3 for that matter?

I think that the dev has shot himself in the foot with that requirements spec.

Cheers,

OZ
Well, if a developer tries to tack on too many scripts on an RPGMaker game, especially if he doesn't even understand the scripts he copy-and-pasted...

...or even bother to close any threads once they're done. Or put wait periods all over the place in his code...

Or if he abuses Ruby metaprogramming too much...

Generally, this issue pops up whenever people try to do too much with any game engine that doesn't really support hardware acceleration (from graphics cards). Especially if said engine can only use one core.
 

tentakuru

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Re: (3D Lotus) Skunk 4.1 #1 サイロスの灯台

Ha, and I only checked his site a couple of days ago for updates. Nice to see this project is still alive and well!

I wouldn't worry about the "recommended" specs at all. This is a very small, possibly single-person, Japanese doujinshi developer who has probably only gone as far as testing that the game works on their own machine. 3D Lotus is not a massive multinational game developer who can afford to test the game on a hundred different hardware configurations.

I seriously doubt you will have any trouble running this game if you have been able to run any of his previous titles, which have not been very demanding.

Can we get excited about this now? Better camera controls and X-Ray view!



4P and changeable costumes!

 
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