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Learning the ropes - Platformer game - Uncle Thulhu


MajinLuffy

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Hi there!

These days I've been learning some spriting and to code in Game Maker because it's somewhat my goal to be able to make some decent games with it. So, as I'm learning I'm kind of building a game, it's a platformer where you play a guy possesed by Cthulhu. It's going to start very simple, gameplay Mario style, just one level. It's going to be one level while I keep learning stuff and adding gameplay elements, so it will be constantly changing. Once I have a basic set of rules and gameplay I'm happy and comfortable with, I will expand the game to 3 or 5 levels. Eventually I'll throw some sprite sex too, most likely at the end of each level. It's going to be free, always, and I will keep uploading any important updates here. Right now I'm kind of in standby as I have mentioned in other threads so I expect to update regularly these days until I can resume working in the other projects I started, those will have priority but I won't drop this one.

Maaaybe I'll even get a CG per level done by the guy that made Stroke of Madness, he does accepts commissions and I like his style a lot, so I was thinking of asking for some illustrations anyway. Also he is familiar with the theme.

Uncle Thulhu

Anyway, that's the name and here's the first "build" or whatever you want to call it. It's not even a complete level but I already pretty much worked the mario mechanics in there (except running faster). It's really basic stuff, just a couple of enemies, arrows to move, spacebar to jump, jump on them to kill them, they touch you the "game" restarts. Don't walk to the borders of the screen, forgot to put walls there, there are no sounds effects yet and those sprites aren't final, just some sprites with the basic idea I made to try the animation and because working with little colored blocks is extremely boring.

Thanks for trying it out and any feedback :D
 

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barreytor

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Re: Learning the ropes - Platformer game - Uncle Thulhu

Did a quick try and it looks good for what it is. I'm not really sure what to say about the sprites though.
All in all, what I can say is that you might want to switch the keys to use X C V and so on because the spacebar might be a bit unwieldy. Also, you could easily add variable jumping (by doubling the gravity for the player when the jump button is not pressed)
 

azurezero

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Re: Learning the ropes - Platformer game - Uncle Thulhu

if x<0{x=0}
if x>room_width{x=room_width}

you no longer need walls
 
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MajinLuffy

MajinLuffy

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Re: Learning the ropes - Platformer game - Uncle Thulhu

Well, don't worry about the sprites yet, those are just placeholders I did to try animated sprites and have a general idea. The MC is supposed to be a regular middle age guy turned to some sort of Cthulhu spawn and the dudes running, are the most basic enemies I've planned. Just a running jock. Harder enemies will be a shooting detective and some sort of ritualist, who I still don't have a pattern for, but as anybody decently versed in that universe can tell, they are pretty much the only guys who have some sort of chance against those creatures, so I want to make those the harder ones. I'll probably think seriously on the sprites when I have a full level done.

Thanks for the jumping bit, for some reason I still hadn't even considered it and it's actually something nice to have implemented.

Exactly, I meant something like that, not physical walls. Had to do something like that on a basic shooter tutorial I did before this, but for some reason, while following the platformer tutorials I found on youtube I didn't think of setting it there too. Just followed the tutorials =P

Thanks for the feedback!
 

barreytor

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Re: Learning the ropes - Platformer game - Uncle Thulhu

Figured as much about the sprites, which is why I didn't really know if I had to say anything.
By the way, I think there should be a setting to not get everything blurry when zoomed in, because I think it was slightly blurry? (Not sure though)
 
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