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RPG Unknown/Hiatus Malise and the Machine - Public Demo Available Now!


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Esgaldin

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Re: Malise and the Machine (New RPG!)

Want to ask - is the Neon android(humanlike robot with programing AI(aka Terminator etc.)) or cyborg(human with body parts or even whole body was replaced with robot parts and implants(aka Robocop etc.))?
 

AltairPL

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Re: Malise and the Machine (New RPG!)

Want to ask - is the Neon android(humanlike robot with programing AI(aka Terminator etc.)) or cyborg(human with body parts or even whole body was replaced with robot parts and implants(aka Robocop etc.))?
Neon is an android, but more like Nexus 6 series from "Blade Runner" - to quote Eromancer: "her organic parts are organic but are synthesized". However, her modular construction allows for technology in the game to replace her organic limbs with mechanical counterparts, e.g. her "Heavy Frame" armor (visible in most screen-shots so far).
 

Jesus

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Re: Malise and the Machine (New RPG!)

Neon is an android, but more like Nexus 6 series from "Blade Runner" - to quote Eromancer: "her organic parts are organic but are synthesized". However, her modular construction allows for technology in the game to replace her organic limbs with mechanical counterparts, e.g. her "Heavy Frame" armor (visible in most screen-shots so far).
So from the beginning will she basically be entirely.. synthesized organic parts? Will we be able to keep her that way the whole game without her becoming useless?
 

AltairPL

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Re: Malise and the Machine (New RPG!)

So from the beginning will she basically be entirely.. synthesized organic parts? Will we be able to keep her that way the whole game without her becoming useless?
Not sure what you mean, so to cover all bases:
If by that you mean usefulness of body parts usually sought in such games: yes, she is anatomically correct and will remain like this to the end of the game and believe me that those body parts will be used :).
Type of currently used limbs (organic/mechanical) will depend on used armor and every armor will have its positive and negative sides, so usefulness will depend on ability to choose proper armor for the area and/or chosen play style.
If you're afraid that her mechanical nature will be a limiting factor for her, don't be - she'll be able to gain experience, level up and do whatever her human companion can do, including taking tentacle right up her... ekhm, you should know well up what ;).
 

Jesus

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Re: Malise and the Machine (New RPG!)

Type of currently used limbs (organic/mechanical) will depend on used armor and every armor will have its positive and negative sides
This is all I needed to hear, i always like the concept of side-grades over upgrades
 
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Eromancer

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Re: Malise and the Machine (New RPG!)

New battle screenshots on Tumblr! Showing off the new battle interface and enemies for V0.03~

 

Apathetic

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Re: Malise and the Machine (New RPG!)

November really cannot come quick enough.
 
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Eromancer

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Re: Malise and the Machine (New RPG!)


Hey guys!

Good news to report for those of you that have been waiting for an alternative to Patreon to try out Malise and the Machine! We've made the current version of the game available on !

For those of you that haven't heard of it yet, Kimochi is a new platform for adult games. It's a simple and intuitive process to get started -- just create an account, download the beta client and then start playing games! You'll see MATM in the store with the other available titles.

We plan on posting the new version after each Patreon release, so if Patreon isn't really your thing this is a great alternative.

- Eromancer
 

fagballs

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Re: Malise and the Machine (New RPG!)

Is this an actual demo or is it purchase only?
 

Key'

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Re: Malise and the Machine (New RPG!)

It's the latest version I believe, for $10 :).
 

nozdozzle

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Re: Malise and the Machine (New RPG!)

So if I buy off Kimochi for $10, I'll have to pay another $10 November 1st to get the next version of the demo(beta?), correct?

Also, does buying it give me access to the full version similar to paying $10 on Patreon once its released?
 
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EcchiExpress

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Re: Malise and the Machine (New RPG!)

Hey guys!

Good news to report for those of you that have been waiting for an alternative to Patreon to try out Malise and the Machine! We've made the current version of the game available
Any chance you can put out 0.03 as an early release(before November 1st on Patreon) for Kimochi?
 

MegatronYES

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Re: Malise and the Machine (New RPG!)

Am I missing some important component of the boss fight with Stigmata? It won't take any damage from any attacks and I can't find any appearance of anyone else having this particular obstacle.
 

AltairPL

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Re: Malise and the Machine (New RPG!)

Am I missing some important component of the boss fight with Stigmata? It won't take any damage from any attacks and I can't find any appearance of anyone else having this particular obstacle.
He's invincible, but under certain conditions you can see something nice :D.
 

Rule 34

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Re: Malise and the Machine (New RPG!)

Have yet to test the old scenario, but I'd like to know if any enemies have moves while the ladies are downed. Couldn't find any in the new scenario.

A bit disappointed that the boss didn't have any real H-moves, even though Neon had maximum lust and minimum clothing.

LOVE the artwork for the post-anal down state. Really gives the impression of a job well done.

Notable loading times when changing maps, at least in windowed mode.

The fuse puzzle was the right level of difficulty for a game like this, but I'd have preferred it if I didn't have to "farm" fuses.

Overall, love the update! I'll definitely keep on supporting this!
 

SoulBreaka

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Re: Malise and the Machine (New RPG!)

Soooo, what's new in the update?
 

PM21

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Re: Malise and the Machine (New RPG!)

A bit disappointed that the boss didn't have any real H-moves, even though Neon had maximum lust and minimum clothing.
Haven't beaten the boss, eh?

Unless you meant during battle.
 
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Jesus

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Re: Malise and the Machine (New RPG!)

The fuse puzzle was the right level of difficulty for a game like this, but I'd have preferred it if I didn't have to "farm" fuses.
I agree with this, especially when it's relying on the random chance that a battle will have the enemy that drops them.

I think a bit of balance needs to be done between the battle time-modes, it feels much easier on "wait for input and action" than it should be, compared to "no wait" anyway, in which I was actually having to heal mid-battle. A simple way for now would be to increase the speed of the enemies' moves slightly.

Also some kind of objective list in the menu would be nice, at a couple of points it wasn't really clear where I was meant to be going.
 

AltairPL

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Re: Malise and the Machine (New RPG!)

Have yet to test the old scenario, but I'd like to know if any enemies have moves while the ladies are downed. Couldn't find any in the new scenario.

A bit disappointed that the boss didn't have any real H-moves, even though Neon had maximum lust and minimum clothing.

LOVE the artwork for the post-anal down state. Really gives the impression of a job well done.

Notable loading times when changing maps, at least in windowed mode.

The fuse puzzle was the right level of difficulty for a game like this, but I'd have preferred it if I didn't have to "farm" fuses.

Overall, love the update! I'll definitely keep on supporting this!
Thank you for feedback and support, I'll try to answer you as best as I can:
- not counting balancing enemies for new battle engine, old scenario is pretty much the same as it was - there are currently no "downed" moves in either scenario
- while working on 0.03 we experimented a lot with potential features and other stuff which would improve game stability, functionality, performance, visuals, etc. and it did take more time that we would like - some of the planned 0.03 content was sacrificed, but some new things were implemented... like Fleshfather's Constrict skill and few more; I could give you few more reasons for lack of some content, but it already sounds like "dog ate my homework", so I'll give it a pass ;)
- I love that artwork too :)
- we're aware of the loading time issue and have few ideas how to solve it, but I'm not sure how or when it will be resolved
- fuses can also be found in boxes around the complex and with the ones you get from battles you should have more than enough, even if you waste one or two... well, maybe it's just my luck, but during testing I always had enough fuses when I needed them

Soooo, what's new in the update?
- not entirely up-to-date, but majority of changes are there

I agree with this, especially when it's relying on the random chance that a battle will have the enemy that drops them.

I think a bit of balance needs to be done between the battle time-modes, it feels much easier on "wait for input and action" than it should be, compared to "no wait" anyway, in which I was actually having to heal mid-battle. A simple way for now would be to increase the speed of the enemies' moves slightly.

Also some kind of objective list in the menu would be nice, at a couple of points it wasn't really clear where I was meant to be going.
Thank you for feedback and suggestions.
Whole battle system will require a lot of tweaking and balancing, and that includes balancing difficulty of available wait modes.
Menu will be redone for 0.04, but I still don't know what exactly Eromancer has in mind for it, so I can't comment on objective list or any other of its features.
 

Torgent

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Re: Malise and the Machine (New RPG!)

A bit disappointed that the boss didn't have any real H-moves, even though Neon had maximum lust and minimum clothing.


The fuse puzzle was the right level of difficulty for a game like this, but I'd have preferred it if I didn't have to "farm" fuses.
I also can confirm that farming the fuses was a tad annoying, while the Idea behind it was great. Maybe upping the dropchance a little would help, but on the other side, I mostly skipped the battles with the non-H enemies until I needed the fuses.
Also I was disappointed by the tentacle not having a real H-Move.
However. The new Interface and battle modes really are great, besides the fact that neon never managed to break free in the waiting for input mode with the forced auto struggle. It would be nice for the Cursor in the Enemy Selection to be able to chose a "hold" or "reset" mode in the options, so that we can chose the cursor to stay on the enemy that we last attacked. Also it would be nice to be able to confirm an attack on an enemy with the up button, so you only have to press (up,up) instead of (up,return), but this is also only an idea.
The Insects Anal move also left a nice impact on neon.
What I esspeccially liked was how Neons belly looked in the final scene, not like usual inflations which look like the girl is pregnant, but more like something that is filled with lots of liquid. Love the variation.
 
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