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Virgin Invader (Complete!)


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saga55555

saga55555

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Re: Virgin Invader

Good News
I just fix the jump problem and reupload it. You can download it in the first post.

I decrease a bit of girl HP(may be 10-15%) I will not decrease more than that because it will make game easy. And you can beat them really fast if you do more than 5 combos ( the highest combos I make by using only normal attack is 13 hit ) Find it out :p
 

MajorKagami

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Re: Virgin Invader

now the mage is impossible. the error seems to happen when you try to knee down and attack when the mage is on screen. oh and she becomes like invisible and spazs in and out and spams her attack way to fast. think it is a spirit not being found issue.
I like your art style that I want to support you so maybe in the futrue your make a game that is more my pot-O-tea, even if playing as a rapist feels oh so wrong..... maybe you could add like a vs mode or a survivor mode were you with group of girls fight off the endless waves of the monster helpers you said you plain to add. more ways to play even if its the same content only could help sales.
 

redx

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Re: Virgin Invader

Lets see after beating it.
block and dash being on that same button almost gave me cancer. its hard enough having to be mobile at all times and jumping but dashing instead of blocking into attacks is the most annoying thing on the planet. other then that enjoyed the game and the artwork hope some of the bugs get fixed (Jumping bug,enemys freezing)
 

Larcx

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Re: Virgin Invader

Just a suggestion Sir

Make a Button configuration
I am not comfortable with jump on X
Perhaps jump should on space bar
Dash and block should be made separately

Of course You're the one who made it , feel free to reject

I think the difficulty is already great
You shouldn't lower it
Instead make the Upgrade system like You want it before
Buy making the Bra as a currency:D
 
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saga55555

saga55555

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Re: Virgin Invader

I already upload new demo again (jump and knee attack fixed) make sure you download v1.02 or new .exe file.

About guard/dash issue; I make it it same button because I don't want player to control too many button and you can fast response to evade or guard since you don't have to move your finger to other button. But yes, I know some people not use to it. About button config is good idea but no for now because I have not learn how to code menu and config system yet :p

How about this
1. X = guard/dash Space bar = jump
2. X = special attack C = guard/dash Spacebar = jump
3. X = guard C = dash spacebar = jump S = Special Attack

which one do you prefer?
 

Larcx

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Re: Virgin Invader

I already upload new demo again (jump and knee attack fixed) make sure you download v1.02 or new .exe file.

About guard/dash issue; I make it it same button because I don't want player to control too many button and you can fast response to evade or guard since you don't have to move your finger to other button. But yes, I know some people not use to it. About button config is good idea but no for now because I have not learn how to code menu and config system yet :p

How about this
1. X = guard/dash Space bar = jump
2. X = special attack C = guard/dash Spacebar = jump
3. X = guard C = dash spacebar = jump S = Special Attack

which one do you prefer?
Well...
If it's like that
I think it's better to leave as it is for now
Perhaps we'll get use to it

It's okay for no configuration for now , perhaps in the future

And another question
So will there be an upgrade like You said before?
I personally think , there should be an Upgrade for the demon rape
So the minions can rape 2 girl at the same time
Coz waiting it to charge 1 special attack is too long:D

And the Knight thing is quite hard , of course if You know the pattern it will be not impossible
But it took for Me like 20+ try:D
Yeah , I know I'm suck:p

For the girls , make it out moar
Maybe 25-27 Girl if possible

And last for now , will there be Gallery option??
Coz You wouldn't want to go to some stage for seeing some girl Animation wouldn't You?

The moar the better:D
Good Luck Sir , for the first game you make
I say it's awesome:)
 

OnyxShadow

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Re: Virgin Invader

After playing 1.02!

Swordswomen very frustrating because attacks have no warning and still hit you even if you don't visually get caught (that's what I mean by hitbox).

Third area has too many enemies compared to previous. Its like 3x as many as in the previous area. Its fine to work your way up to that, but to go from 2 to 4 to 12 (with up to 4 on the screen at once) is a frustratingly accelerated ramp up in difficulty. Another problem that wave after wave after wave without pause causes is that there is never a single opportunity to use a fallen opponent to restore energy.

Need a way to heal. I suggest rape restores health (like almost every other game in this genre).

5 tries later in area 3 and rage quit happened. Its always the same thing. I get whittled down by attacks that either I dodge visually and still take damage from or attacks with no visual queue that they are coming allowing me no opportunity to dodge or block.
 
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OP
saga55555

saga55555

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Re: Virgin Invader

I draw and code alone so 22 girls is already make me pain. Each girl have there own fight style and lot of action if you notice. I spend 1 or more week per girl. So 22 girls is maximum no more :)

About Shop system I plan to make
- you can upgrade MAXHP+50% / MAXMP up to 5 / Stamina+50% Don't worry about difficult because the girl will come more at once in later stage and it will be more harder to evade when you fight against 4-6 girl type at the same time
And you have to wait to upgrade like +MAX HP have 5 lv (+10% each)
at +MAXHP lv1-2 you can upgrade after beat stage 1 . But lv.3 will be unlock after you clear stage 3 / lv.4 - clear stage 5 . So you cant farm to upgrade full at the beginning of the game.

- Passive Skill Upgrade (may be more later or you can give me idea)
1) Double jump
2) Guard Support - when your stamina = 0 and guard break. You will have a chance(may be 30%) to create shockwave to knockback girl around you
3) Bra Mastery - Increase HP when correct bra :D

- Monster Support (you can only equip 3 gems to fight / total 8 - 9 gems)
I have 2 idea about it
1) have support bar when it full you can summon
2) each gem have there own quantity example
- Minotaur x 3 = In that stage you can use minotaur 3 times
- Succubus x 2 = In that stage you can use minotaur 2 times
It will regen after you exit or clear that stage
But player will spam all gem to the boss :mad: so may be use the first idea

- Extra Content (after game clear)
1) Upgrade Summon Monster Rape to large area. So you can H group of girls at the same time and you can regain mp to max (it unbalance so that why I make it as extra content)

2) Sure! Gallery Mode - may be create extra stage that all girls lying on the ground. So you can do everything you want like chronicle of prey 2

3) Hard Mode(real challenge) - This is what I really want to make. Most game just increase enemies HP and atk. But for me; I will rearrange all the girls. So you will encounter girls from later stage at stage 1. And degrade+recolor boss to be mini-boss. I want player to spend more time for my game not just rush to clear and see gallery then delete.
 

Larcx

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Re: Virgin Invader

@OnyxShadow

No , it still easy

===============================

The only complain I got is the Boss , it is quite distracting to have 3 enemies
Although you can farm the MP
I guess 2 Enemy is enough , with the pattern 1 and 1
Coz the Archer spawn 2 at the same time is annoying....

Well have no idea 1 girl is 1 week
From the content You say , I think it will be quite a huge game
Very promising indeed

Anyway some funny capture
My suspect is , becoz I'm really like to do the air combo
And when the girl falling , she then keeps floating:D

And when in the Boss fight suddenly the BGM is off

That's it for now:D
 

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saga55555

saga55555

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Re: Virgin Invader

After playing 1.02!

Swordswomen very frustrating because attacks have no warning and still hit you even if you don't visually get caught (that's what I mean by hitbox).

Third area has too many enemies compared to previous. Its like 3x as many as in the previous area. Its fine to work your way up to that, but to go from 2 to 4 to 12 (with up to 4 on the screen at once) is a frustratingly accelerated ramp up in difficulty. Another problem that wave after wave after wave without pause causes is that there is never a single opportunity to use a fallen opponent to restore energy.

Need a way to heal. I suggest rape restores health (like almost every other game in this genre).

5 tries later in area 3 and rage quit happened. Its always the same thing. I get whittled down by attacks that either I dodge visually and still take damage from or attacks with no visual queue that they are coming allowing me no opportunity to dodge or block.
I did not change any code for swordgirl. :confused:

About heal by rape is no. It will make game too easy and when you lose you can restart in that room not go back to long checkpoint.

And pause wave; you can use summon rape to restore mp

About number of girls; some poeple say the difficult is ok. Some say it too hard. And I am game creator so it not hard for me. So I not sure about it. I will rethink it later. But I don't want my game to be too easy because it victory rape type so you need to try hard for your reward right ? :cool:
 

Larcx

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Re: Virgin Invader

I did not change any code for swordgirl. :confused:

About heal by rape is no. It will make game too easy and when you lose you can restart in that room not go back to long checkpoint.

And pause wave; you can use summon rape to restore mp

About number of girls; some poeple say the difficult is ok. Some say it too hard. And I am game creator so it not hard for me. So I not sure about it. I will rethink it later. But I don't want my game to be too easy because it victory rape type so you need to try hard for your reward right ? :cool:
I say this one is quite Easy
Only the Boss is Hard
I suffer Game Over 20 times
But each time I'd say it's not imposibru
And now finaly beat Her...
And then the TERROR is back

Anyway that's the Demo for now right?
Or should I beat her again to go to the Portal?
 

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alimagno619

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Re: Virgin Invader

Yeah, the boss is pretty hard. Took me around 13 lives to beat her.

I doubt not-so-experienced players will be able to get past her(unless they have iron will), so maybe you should implement a difficulty which only affects the enemy's health/dmg if toning down their attack pattern are too time consuming.
The Boss' lack of flinching even though how much you combo (besides C) made it maybe too difficult for a normal player.
 
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saga55555

saga55555

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Re: Virgin Invader

@OnyxShadow

No , it still easy

===============================

The only complain I got is the Boss , it is quite distracting to have 3 enemies
Although you can farm the MP
I guess 2 Enemy is enough , with the pattern 1 and 1
Coz the Archer spawn 2 at the same time is annoying....

Well have no idea 1 girl is 1 week
From the content You say , I think it will be quite a huge game
Very promising indeed

Anyway some funny capture
My suspect is , becoz I'm really like to do the air combo
And when the girl falling , she then keeps floating:D

And when in the Boss fight suddenly the BGM is off

That's it for now:D
Yeah 1 girl 1 week because I have an office work to do. So I can do my game only at night and holiday. Sometime I draw at the office if I have freetime. I already draw 8 girls and code for 6 girls(stage 1) At first I only want to make 15 girls 5-6 stages. But when time past more and more idea come up and I fell pity if I cut some of them so that why it come to 22 girls 9 stages.
 
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xzerogx

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Re: Virgin Invader

The art is nice but the gameplay is poor and unbalanced. Like others have said, the hit boxes are too big. There seems to be lag in the controls making it even worse. Once I got shot at through the barrier I turned it off.

As this is a H game you do want it to be easy. People are here for sexy good times, not challenging gameplay. If people can't get to the sex stuff there's not much point. Though of course, the simple option is difficulty levels or adding a cheat menu of some sort.
 
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saga55555

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Re: Virgin Invader

I say this one is quite Easy
Only the Boss is Hard
I suffer Game Over 20 times
But each time I'd say it's not imposibru
And now finaly beat Her...
And then the TERROR is back

Anyway that's the Demo for now right?
Or should I beat her again to go to the Portal?
If you go in the portal and get error message. Yes, that the end of demo. The error say " this is the last room you cant go further " May be I will make "Thaking for playing" when you go in portal for player will not confuse.

About the boss; look like it hard for most of the player. I will reduce her attack rate down a bit and when boss 50% - 1 archer and 25% other archer.
And not all the boss has endure skill. Some boss you can knock her down like normal enemy but she will have good speed , block or counter skill. That what I planned.
 

alimagno619

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Re: Virgin Invader

The boss is actually where I learned to use Dash and Block.
But yeah. Still died too many times. I do enjoy a good challenge, but I doubt everyone does.

As this is a H game you do want it to be easy.
So yeah. Other peeps would want it easier so I do suggest Difficulties even if two difficulties like: Easy/Normal or Normal/Hard. Because people would still complain if a game designed to be a fighter-style is too easy.
 
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saga55555

saga55555

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Re: Virgin Invader

So yeah. Other peeps would want it easier so I do suggest Difficulties even if two difficulties like: Easy/Normal or Normal/Hard. Because people would still complain if a game designed to be a fighter-style is too easy.
Yes, I think about it too. If I make it too easy people who like challenge will complain too. And there are many h-games that harder than this game. If you played Prelude you will understand what I say. That one is 200%+ harder than this. I you lose; you have to replay the whole stage. I try 20 times+ and I can't beat the final boss in easy mode. I can make stage_1 a bit more easier since it only the first stage.

I will reupload new version when I can fix more bug.

@ to Larcx
Is the girl floating problem when she defeated happen when you use uppercut to defeat her ? (it rarely happen so I not sure about it)
 
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Larcx

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Re: Virgin Invader

If you go in the portal and get error message. Yes, that the end of demo. The error say " this is the last room you cant go further " May be I will make "Thaking for playing" when you go in portal for player will not confuse.

About the boss; look like it hard for most of the player. I will reduce her attack rate down a bit and when boss 50% - 1 archer and 25% other archer.
And not all the boss has endure skill. Some boss you can knock her down like normal enemy but she will have good speed , block or counter skill. That what I planned.
If You want to make it easier I suggest reduce her HP
If now it needs 30 hit , make it 20 hit is enough to defeat her

Well anyway , there still 14 girl to go?
So perhaps 4-6 month from now?

@saga55555

Yup , Uppercut really is My fave
Becoz when You uppercut , when the girl fall in the middle You can punch her and then uppercut again
Almost like Infinite combo:D

But the bad part is , the girl keep's floating:D
Of course it's not really a problem
But in case , I just want You to know
 
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saga55555

saga55555

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Re: Virgin Invader

Yup , Uppercut really is My fave
Becoz when You uppercut , when the girl fall in the middle You can punch her and then uppercut again
Almost like Infinite combo:D
OH really! I did not know it infinite combo :eek: But OK I will not fix it since you can't do it to boss. :rolleyes:
 

Larcx

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Re: Virgin Invader

OH really! I did not know it infinite combo :eek: But OK I will not fix it since you can't do it to boss. :rolleyes:
Not really infinite:eek:
But for opponent like Fire Mage that is quite annoying
Since She get up She will cast area spell
You perhaps want to finish Her quickly

So the Uppercut really usefull
You can hit her 6-8 time
Instead 3-4 hit till She fall
 
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