E
erobotan
Guest
Re: Virgin Invader
It's definitely possible that the slow patreon is caused by me releasing too many public content, that make me sad lol. My game is going to be finished regardless but at this rate it won't be in it's ideal state because none of the patreon goals are reached T___T. It will be like Blitz Angel Spica Lite version lol.
Now that i think about it ... you just started your patreon few days ago so there is still room for sales improvement, you reach 100$ pretty fast after all (though probably not as fast as you had hoped).
yeah, enemy's AI in platformer usually follows a pattern & they don't act as a group so it's pretty easy to code ^^;Thank you, I never press go advanced before -.-"
My main target is Japaneses since I decided to release game on DLsite when I start to learning how to make game. But I still want good sale from non-Jap too. Fighting/Beatem up is the hardest game to make but less sale in the WestOnly AI, hitboxs, collision code can make you headache or crazy enough. Metroid/Rockman type game are a lot easier for AI code. Like Bullet Requiem; enemies and bosses are easy to code. All you have to do is how to make stage look interesting.
About your current project. Your game is good and interesting enough. But I'm not sure this is the caused or not. Um ... maybe you released too much content on public and the demo on Patreon and your thread are not much different. But I understand you need testers.
Many Patrons support dev when they like the game and want it's too finished. But maybe patrons know that our game will finished even no support from patrons. We make game because we want our goal to achieve. Even no drama or ask money before working on our game. But the fact is we still hope good sales in the end and want good income for live in real life and exchange hundreds or thousand hours+ time we lose from making game![]()
It's definitely possible that the slow patreon is caused by me releasing too many public content, that make me sad lol. My game is going to be finished regardless but at this rate it won't be in it's ideal state because none of the patreon goals are reached T___T. It will be like Blitz Angel Spica Lite version lol.
Now that i think about it ... you just started your patreon few days ago so there is still room for sales improvement, you reach 100$ pretty fast after all (though probably not as fast as you had hoped).