freeko
Banned
- Joined
- Dec 9, 2010
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I have been playing about with designing a card game. The simple premise is two girls fighting against each other, and this could end up being alot more than what I want to start it out being. This could just as easily be a card game using physical cards as it is a digital card game for now.
So the thing I have a problem with right now is basically getting the idea out of my head and into whatever program I end up using to code this in. The basic idea seems like it would be a little too much for something like rpgmaker to handle.
The biggest hurdle I need to get over is how I handle the deck of cards and how they are dealt to the player. The initial concept is that the deck would be two seperate decks for attack and defense, and each deck would be an equal size of roughly 20 cards. The player would get 3 cards from each deck dealt to them and they are able to play 2 of them per round. All three of these cards would be set aside into a discard pile of sorts, then a new hand of 3 cards is dealt to the player and any cards in the discard pile are then shuffled back into the deck to be drawn again. The rules for a pvp version would be different, this focuses only on the vs cpu aspect for the time being.
The initial idea would be to have 3 girls selectable by the player, each would have some kind of strengths and weaknesses. The plan is to have likely 5 cpu opponents along with the 2 other characters not picked by the player as enemies for a total of 8 characters to start.
I would give more on how the game works, but truthfully I am likely to change it soon so putting what would essentially be obsolete information here would be detrimental at this point. I think in about a week or so (I hope...), I will start to put up some screens as I should have some aspects of the framework done for how the game works.
Oh, I guess I should at least put things like the premise and stuff like that about my game out there. Here is the deal. 8 girls have entered into a boxing tournament. The player can choose one of 3 different girls and will fight their way through the tournament. I plan on having the bracket be randomly drawn so you would potentially be fighting against a different set of opponents each playthrough. Winning or losing a match will have consequences, though I have not gotten to that point yet as I am still working out basic game details. The possibility of having to do 42 different victory scenes is something that is going to be done later rather than sooner.
How the game tentatively works right now is that, as mentioned before, the player is dealt six cards. Three attack cards and 3 defense cards are given to the player. Two of each are then placed onto a grid that alternates the attack and defense cards. I plan on possibly expanding on this going forward with being able to use the last cards in your hand possibly, but I have no plans to implement that currently. Once the cards are chosen, the cards are then processed with whoever has priority attacking first. Each card has 4 zones of attack or defense on them and if the attack is not blocked then it will do damage.
The player and the enemy will have 2 bars worth of energy. I have not completely finalized the method of displaying this, but I will have to do so soon as I cannot do the rest of the layout of the screen without it. The first is an overall health value, which really means little aside from it being there for the most part. If this bar is depleted and the character is knocked down, they are knocked out instead and will lose.
The second bar is the stamina bar that directly relates to being knocked down. I have not made a decision yet as to if the rest of the round of 4 cards will play out, or if your first attack is the one that results in the knockdown if you can "overkill" the enemy with the other attack, and finally if I allow the last attack hand card to be played as the overkill attack if any at all. There will be some minor minigame that the player may have to go through that will get progressively harder as the overall energy bar gets depleted to get back up before the count reaches 10 and the player would lose.
Of course most of all, this is all conceptual at this point. I could well change just about everything if I think the game would end up being better for it. Right now I have the hero character concept down to about 5 at this point.
So the thing I have a problem with right now is basically getting the idea out of my head and into whatever program I end up using to code this in. The basic idea seems like it would be a little too much for something like rpgmaker to handle.
The biggest hurdle I need to get over is how I handle the deck of cards and how they are dealt to the player. The initial concept is that the deck would be two seperate decks for attack and defense, and each deck would be an equal size of roughly 20 cards. The player would get 3 cards from each deck dealt to them and they are able to play 2 of them per round. All three of these cards would be set aside into a discard pile of sorts, then a new hand of 3 cards is dealt to the player and any cards in the discard pile are then shuffled back into the deck to be drawn again. The rules for a pvp version would be different, this focuses only on the vs cpu aspect for the time being.
The initial idea would be to have 3 girls selectable by the player, each would have some kind of strengths and weaknesses. The plan is to have likely 5 cpu opponents along with the 2 other characters not picked by the player as enemies for a total of 8 characters to start.
I would give more on how the game works, but truthfully I am likely to change it soon so putting what would essentially be obsolete information here would be detrimental at this point. I think in about a week or so (I hope...), I will start to put up some screens as I should have some aspects of the framework done for how the game works.
Oh, I guess I should at least put things like the premise and stuff like that about my game out there. Here is the deal. 8 girls have entered into a boxing tournament. The player can choose one of 3 different girls and will fight their way through the tournament. I plan on having the bracket be randomly drawn so you would potentially be fighting against a different set of opponents each playthrough. Winning or losing a match will have consequences, though I have not gotten to that point yet as I am still working out basic game details. The possibility of having to do 42 different victory scenes is something that is going to be done later rather than sooner.
How the game tentatively works right now is that, as mentioned before, the player is dealt six cards. Three attack cards and 3 defense cards are given to the player. Two of each are then placed onto a grid that alternates the attack and defense cards. I plan on possibly expanding on this going forward with being able to use the last cards in your hand possibly, but I have no plans to implement that currently. Once the cards are chosen, the cards are then processed with whoever has priority attacking first. Each card has 4 zones of attack or defense on them and if the attack is not blocked then it will do damage.
The player and the enemy will have 2 bars worth of energy. I have not completely finalized the method of displaying this, but I will have to do so soon as I cannot do the rest of the layout of the screen without it. The first is an overall health value, which really means little aside from it being there for the most part. If this bar is depleted and the character is knocked down, they are knocked out instead and will lose.
The second bar is the stamina bar that directly relates to being knocked down. I have not made a decision yet as to if the rest of the round of 4 cards will play out, or if your first attack is the one that results in the knockdown if you can "overkill" the enemy with the other attack, and finally if I allow the last attack hand card to be played as the overkill attack if any at all. There will be some minor minigame that the player may have to go through that will get progressively harder as the overall energy bar gets depleted to get back up before the count reaches 10 and the player would lose.
Of course most of all, this is all conceptual at this point. I could well change just about everything if I think the game would end up being better for it. Right now I have the hero character concept down to about 5 at this point.

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